http://roguebasin.com/api.php?action=feedcontributions&user=Ccapo&feedformat=atomRogueBasin - User contributions [en]2024-03-28T10:26:09ZUser contributionsMediaWiki 1.36.0http://roguebasin.com/index.php?title=NoWayButDown&diff=40102NoWayButDown2015-03-22T17:42:11Z<p>Ccapo: </p>
<hr />
<div>{{game-7drl| name = NoWayButDown<br />
|developer = [[User:ccapo|Chris Capobianco]]<br />
|theme = [[List of roguelikes by theme#Fantasy|Fantasy]]<br />
|influences = [[Rogue]], [[Lost Labyrinth]]<br />
|released = 15th March 2015<br />
|updated = 15th March 2015<br />
|licensing = [[GPL]], [[Open source]]<br />
|language = [[C++]], [[libtcod]]<br />
|platforms = [[Linux]]<br />
|interface = Keyboard<br />
|length = < 1 hour<br />
|site = https://bitbucket.org/ccapo/nowaybutdown<br />
}}<br />
{{coffeebreak}}<br />
== Description ==<br />
As a young adventurer, you hear rumours about strange creatures around a nearby cave. Your interest piqued, you set out to explore the dangers in this cave. While exploring the entrance of one of the caves you see signs of such beasts, and your desire to see such creatures drives you deeper into the cave. Suddenly you feel the earth begin to quake, and all manner of debris starts falling from the ceiling and walls. You dart in a nearby alcove for cover, and through the obscuring dust you see the last glimpses of sunlight as your only exit is sealed shut by the falling rubble. Now you need to find an another way out or perish, but the path before you only delves deeper into the abyss.<br />
<br />
It is written in C++ and uses the [[libtcod]] library, along with graphics by [http://oryxdesignlab.com Oryx].<br />
<br />
The Linux 32-bit and 64-bit versions are available here:<br />
<br />
https://bitbucket.org/ccapo/nowaybutdown/downloads<br />
<br />
This game was made for the [[7DRL_Challenge_2015]].<br />
<br />
== Screenshots ==<br />
https://bitbucket.org/ccapo/nowaybutdown/downloads/playthrough.gif<br />
<br />
https://bitbucket.org/ccapo/nowaybutdown/downloads/nwbd01.png<br />
<br />
https://bitbucket.org/ccapo/nowaybutdown/downloads/nwbd02.png</div>Ccapohttp://roguebasin.com/index.php?title=News&diff=40092News2015-03-22T05:04:31Z<p>Ccapo: </p>
<hr />
<div>{{:Old news/Nav}}<br />
<!-- Add new news to the top --><br />
<!-- Don't forget to update Recently Updated Roguelikes. --><br />
<!-- !!!!!!!!!!!!!!!! --><br />
<!-- GUYS!!! IF YOU ARE REMOVING OLD NEWS, DON'T FORGET TO UPDATE ARCHIVE AND MOVE DELETED NEWS THERE!--><br />
<onlyinclude><!-- ADD NEWS DIRECTLY BELOW THIS LINE --><br />
* 21 March 2015 - [[NoWayButDown]] 7DRL [https://bitbucket.org/ccapo/nowaybutdown/downloads download]<br />
* 21 March 2015 - [[Shiny Gauntlet]] Alpha v0.31 [http://spritewrench.itch.io/shinygauntlet download]<br />
* 21 March 2015 - [[The Veins of the Earth]] BETA 7 [https://github.com/Zireael07/The-Veins-of-the-Earth/releases released]<br />
* 21 March 2015 - [[Void_Sanctum]] 7DRL Bugfixes v1.01 [http://ptrefall.itch.io/void-sanctum download]<br />
* 21 March 2015 - [[LikeLikeLite]] Episode 1 [http://www.likelikelite.com/2015/03/episode-1-cardinal-quest-2_62.html released]<br />
* 21 March 2015 - [[EienteiRL]] 7DRL v0.1.1 [http://bakabbq.github.io/EienteiRL/ released]<br />
* 20 March 2015 - [[Rollgue]] 7DRL v1.0 [http://rustltd.itch.io/rollgue download]<br />
* 20 March 2015 - [[The ground gives way]] Release #6 [http://www.thegroundgivesway.com released]<br />
* 18 March 2015 - [[Combat Chess]] 7DRL [https://onedrive.live.com/download?resid=D1EAC8B9200A8595%21145 download]<br />
* 17 March 2015 - [[Six Way Wanderer]] 7DRL v1.0 [http://www.mikesspace.net/sww released]<br />
* 17 March 2015 - [[Loguerike]] 7DRL v1.0 [http://fholio.de/things/7drl2015/ released]<br />
* 17 March 2015 - [[UnReal World]] 3.20p2 [http://www.unrealworld.fi released]<br />
* 17 March 2015 - [[Rogue Space Marine]] 7DRL v1.0 [https://dl.dropboxusercontent.com/u/20603960/Rogue%20Space%20Marine%20v1.zip download]<br />
* 17 March 2015 - [[Void_Sanctum]] 7DRL v1.0 [http://ptrefall.itch.io/void-sanctum download]<br />
* 17 March 2015 - [[MineClimbeR]] 7DRL v1.1.3 [https://github.com/v4nz666/MineClimbeR-L- released]<br />
* 16 March 2015 - [[Copy Frogue]] 7DRL v1.0 [http://cpets.ch/cf/ released]<br />
* 16 March 2015 - [[Huge]] 7DRL v1.0 [http://www.patricklipo.com/randomprojects/huge-international-7drl-challenge-2015/ released]<br />
* 16 March 2015 - [[Vamps N Wolves]] 7DRL v1.0 [http://http://techbear.itch.io/vamps-n-wolves released]<br />
* 16 March 2015 - [[Void Sanctum]] 7DRL v1.0 [http://ptrefall.itch.io/void-sanctum released]<br />
* 16 March 2015 - [[KORZ-RL]] 7DRL v1.0 [http://korzgame.wordpress.com released]<br />
* 16 March 2015 - [[Roli]] 7DRL v1.0 [http://davidblosser.com/Roli.html released]<br />
* 15 March 2015 - [[Chitinous Crooks]] 7DRL [https://walsh9.github.io/7drl2015/ released]<br />
* 15 March 2015 - [[Please the Island God]] v.7DRL [http://www.plomlompom.de/PlomRogue/plomwiki.php?title=7DRL2015Day7 released]<br />
* 15 March 2015 - [[Anoxic Depths]] v.7DRL [http://roguelikeeducation.org/20.html released]<br />
* 15 March 2015 - [[STRIVE]] 7DRL v1.0 [http://supperdev.itch.io/strive released]<br />
* 15 March 2015 - [[Infinite Energy]] 7DRL version 1.0.1 [http://jacic.itch.io/infinite-energy released]<br />
* 15 March 2015 - [[NoirRL]] 7DRL+fix [http://vedrl.wordpress.com/download-2/ released]<br />
* 14 March 2015 - [[The Chase]] 1.0 [http://nerdygentleman.itch.io/the-chase released]<br />
* 9 March 2015 - [[Red Wizard]] 2015.03.02.1933 [http://www.sweetsoftware.co.nz/red_wizard.html released] [https://itunes.apple.com/us/app/red-wizard/id830022160 iTunes] [https://play.google.com/store/apps/details?id=nz.co.sweetsoftware.rw Google Play]<br />
* 9 March 2015 - [[CataclysmDDA]] 0,C Cooper [http://smf.cataclysmdda.com/index.php?topic=9757.0 released]<br />
* 6 March 2015 - [[Scantanador]] 0.1 Beta [http://www.adrianomarchetti.it/altro/scantanador-roguelike_en.php released]<br />
* 5 March 2015 - [[SanctuaryRPG]] 2.0.4 [http://www.PlaySRPG.com released]<br />
* 4 March 2015 - [[Incursion]] 0.6.9Y18 [https://bitbucket.org/rmtew/incursion-roguelike/overview released]<br />
* 2 March 2015 - [[Ananias]] 1.55 [http://blog.slashie.net/2015/03/02/ananias-roguelike-1-55-share-on-facebook-examine-the-dungeon-ring-guardian/ released]<br />
* 1 March 2015 - [[Incursion]] 0.6.9Y16 [https://bitbucket.org/rmtew/incursion-roguelike/overview released]<br />
<div style="text-align:right"><br />
''See also: [[Old news]], [[Recently Updated Roguelikes]]''<br />
</div></onlyinclude><br />
<br />
[[Category:Main]]</div>Ccapohttp://roguebasin.com/index.php?title=The_Serpentine_Caves&diff=40091The Serpentine Caves2015-03-22T04:46:10Z<p>Ccapo: </p>
<hr />
<div>{{game-alpha| name = The Serpentine Caves<br />
|developer = [[User:ccapo|Chris Capobianco]]<br />
|theme = Fantasy<br />
|influences = [[Rogue]], [[Lost Labyrinth]]<br />
|released = 2012-11-18<br />
|updated = 2012-11-20<br />
|licensing = GPL<br />
|language = C++, libtcod<br />
|platforms = Linux<br />
|interface = Keyboard, Mouse<br />
|length = 15 levels<br />
|site = https://bitbucket.org/ccapo/tsc<br />
}}<br />
== Desription ==<br />
The Serpentine Caves is a simple tile-based, role-playing, rogue-like game with FPS controls. The game is written in C++ and makes use of the [[libtcod]] library, and should compile on most 32-bit and 64-bit Linux systems. The game also makes use of the FMOD sound library for the background music, which enhances the gaming experience.<br />
<br />
== Status ==<br />
Currently only basic actions are implemented, the magic system has yet to be included and none of the the mini-bosses or the final boss have been coded yet. The intended goal is to have a magic system that will enable the player to interact with the cave environment to add a sandbox element, which will be central to progressing through the game.<br />
<br />
== Concept ==<br />
The emphasis of the game is on exploration, tactical fighting and learning the art of how to run away effectively. Aside from the sandbox magic system, the only other unique features of the game are: permadeath (but the game is saved automatically when the player returns to the world map), and that dead creatures do not drop money.<br />
<br />
To gather enough money to buy items or equipment, rest at the inn or take a ferry to an otherwise inaccessible town or temple, the player has to haul the creature hides to town to claim a bounty. There is also a simple economy in the game, so the prices and quantities of items will respond to the player's behaviour, and will also fluctuate in the absence of player interaction with the shopkeepers.<br />
<br />
== Screenshots ==<br />
More screenshots can be found in the screenshots folder in the repository.<br />
<br />
https://bitbucket.org/ccapo/tsc/downloads/screenshot000.png<br />
<br />
https://bitbucket.org/ccapo/tsc/downloads/screenshot002.png<br />
<br />
https://bitbucket.org/ccapo/tsc/downloads/screenshot012.png</div>Ccapohttp://roguebasin.com/index.php?title=The_Serpentine_Caves&diff=40090The Serpentine Caves2015-03-22T04:45:45Z<p>Ccapo: </p>
<hr />
<div>{{game-alpha| name = The Serpentine Caves<br />
|developer = [[User:ccapo|Chris Capobianco]]<br />
|theme = Fantasy<br />
|influences = [[Rogue]], [[Lost Labyrinth]]<br />
|released = 2012-11-18<br />
|updated = 2012-11-20<br />
|licensing = GPL<br />
|language = C++<br />
|platforms = Linux<br />
|interface = Keyboard, Mouse<br />
|length = 15 levels<br />
|site = https://bitbucket.org/ccapo/tsc<br />
}}<br />
== Desription ==<br />
The Serpentine Caves is a simple tile-based, role-playing, rogue-like game with FPS controls. The game is written in C++ and makes use of the [[libtcod]] library, and should compile on most 32-bit and 64-bit Linux systems. The game also makes use of the FMOD sound library for the background music, which enhances the gaming experience.<br />
<br />
== Status ==<br />
Currently only basic actions are implemented, the magic system has yet to be included and none of the the mini-bosses or the final boss have been coded yet. The intended goal is to have a magic system that will enable the player to interact with the cave environment to add a sandbox element, which will be central to progressing through the game.<br />
<br />
== Concept ==<br />
The emphasis of the game is on exploration, tactical fighting and learning the art of how to run away effectively. Aside from the sandbox magic system, the only other unique features of the game are: permadeath (but the game is saved automatically when the player returns to the world map), and that dead creatures do not drop money.<br />
<br />
To gather enough money to buy items or equipment, rest at the inn or take a ferry to an otherwise inaccessible town or temple, the player has to haul the creature hides to town to claim a bounty. There is also a simple economy in the game, so the prices and quantities of items will respond to the player's behaviour, and will also fluctuate in the absence of player interaction with the shopkeepers.<br />
<br />
== Screenshots ==<br />
More screenshots can be found in the screenshots folder in the repository.<br />
<br />
https://bitbucket.org/ccapo/tsc/downloads/screenshot000.png<br />
<br />
https://bitbucket.org/ccapo/tsc/downloads/screenshot002.png<br />
<br />
https://bitbucket.org/ccapo/tsc/downloads/screenshot012.png</div>Ccapohttp://roguebasin.com/index.php?title=User:Ccapo&diff=40089User:Ccapo2015-03-22T04:43:12Z<p>Ccapo: </p>
<hr />
<div>{{developerinfo|name = Chris Capobianco<br />
|alias = ccapo<br />
|nationality = Canadian<br />
|projects = none<br />
|games = [[The Serpentine Caves]], [[NoWayButDown]]<br />
|languages = [[C++]] [[Python]] [[Javascript]]<br />
|site = https://bitbucket.org/ccapo<br />
}}<br />
<br />
Chris Capobianco is an amateur video game developer, attempting to create simple enjoyable video games using [[C++]] and experimenting with [[Python]] and [[Javascript]].<br />
<br />
My games:<br />
<br />
*[[The Serpentine Caves]] - First rogue-like game, incomplete<br />
<br />
*[[NoWayButDown]] - Written for the 7DRL 2015 challenge, first complete game<br />
<br />
[[Category:Developers]]</div>Ccapohttp://roguebasin.com/index.php?title=NoWayButDown&diff=40088NoWayButDown2015-03-22T04:40:27Z<p>Ccapo: </p>
<hr />
<div>{{game-7drl| name = NoWayButDown<br />
|developer = [[User:ccapo|Chris Capobianco]]<br />
|theme = [[List of roguelikes by theme#Fantasy|Fantasy]]<br />
|influences = [[Rogue]], [[Lost Labyrinth]]<br />
|released = 15th March 2015<br />
|updated = 15th March 2015<br />
|licensing = [[GPL]], [[Open source]]<br />
|language = [[C++]], [[libtcod]]<br />
|platforms = [[Linux]]<br />
|interface = Keyboard<br />
|length = < 1 hour<br />
|site = https://bitbucket.org/ccapo/nowaybutdown<br />
}}<br />
{{coffeebreak}}<br />
== Description ==<br />
As a young adventurer, you hear rumours about strange creatures around a nearby cave. Your interest piqued, you set out to explore the dangers in this cave. While exploring the entrance of one of the caves you see signs of such beasts, and your desire to see such creatures drives you deeper into the cave. Suddenly you feel the earth begin to quake, and all manner of debris starts falling from the ceiling and walls. You dart in a nearby alcove for cover, and through the obscuring dust you see the last glimpses of sunlight as your only exit is sealed shut by the falling rubble. Now you need to find an another way out or perish, but the path before you only delves deeper into the abyss.<br />
<br />
It is written in C++ and uses the [[libtcod]] library, along with graphics by [http://oryxdesignlab.com Oryx].<br />
<br />
The Linux 32-bit and 64-bit versions are available here:<br />
<br />
https://bitbucket.org/ccapo/nowaybutdown/downloads<br />
<br />
This game was made for the [[7DRL_Challenge_2015]].<br />
<br />
== Screenshots ==<br />
https://bitbucket.org/ccapo/nowaybutdown/downloads/playthrough.gif<br />
<br />
https://bitbucket.org/ccapo/nowaybutdown/downloads/screenshot.png</div>Ccapohttp://roguebasin.com/index.php?title=The_Serpentine_Caves&diff=40087The Serpentine Caves2015-03-22T04:39:10Z<p>Ccapo: </p>
<hr />
<div>{{game-alpha| name = The Serpentine Caves<br />
|developer = Chris Capobianco<br />
|theme = Fantasy<br />
|influences = [[Rogue]], [[Lost Labyrinth]]<br />
|released = 2012-11-18<br />
|updated = 2012-11-20<br />
|licensing = GPL<br />
|language = C++<br />
|platforms = Linux<br />
|interface = Keyboard, Mouse<br />
|length = 15 levels<br />
|site = https://bitbucket.org/ccapo/tsc<br />
}}<br />
== Desription ==<br />
The Serpentine Caves is a simple tile-based, role-playing, rogue-like game with FPS controls. The game is written in C++ and makes use of the [[libtcod]] library, and should compile on most 32-bit and 64-bit Linux systems. The game also makes use of the FMOD sound library for the background music, which enhances the gaming experience.<br />
<br />
== Status ==<br />
Currently only basic actions are implemented, the magic system has yet to be included and none of the the mini-bosses or the final boss have been coded yet. The intended goal is to have a magic system that will enable the player to interact with the cave environment to add a sandbox element, which will be central to progressing through the game.<br />
<br />
== Concept ==<br />
The emphasis of the game is on exploration, tactical fighting and learning the art of how to run away effectively. Aside from the sandbox magic system, the only other unique features of the game are: permadeath (but the game is saved automatically when the player returns to the world map), and that dead creatures do not drop money.<br />
<br />
To gather enough money to buy items or equipment, rest at the inn or take a ferry to an otherwise inaccessible town or temple, the player has to haul the creature hides to town to claim a bounty. There is also a simple economy in the game, so the prices and quantities of items will respond to the player's behaviour, and will also fluctuate in the absence of player interaction with the shopkeepers.<br />
<br />
== Screenshots ==<br />
More screenshots can be found in the screenshots folder in the repository.<br />
<br />
https://bitbucket.org/ccapo/tsc/downloads/screenshot000.png<br />
<br />
https://bitbucket.org/ccapo/tsc/downloads/screenshot002.png<br />
<br />
https://bitbucket.org/ccapo/tsc/downloads/screenshot012.png</div>Ccapohttp://roguebasin.com/index.php?title=NoWayButDown&diff=40086NoWayButDown2015-03-22T04:30:05Z<p>Ccapo: Created page with "{{game-7drl| name = NoWayButDown |developer = Chris Capobianco |theme = Fantasy |influences = Rogue, [[Lost Labyrint..."</p>
<hr />
<div>{{game-7drl| name = NoWayButDown<br />
|developer = [[User:ccapo|Chris Capobianco]]<br />
|theme = [[List of roguelikes by theme#Fantasy|Fantasy]]<br />
|influences = [[Rogue]], [[Lost Labyrinth]]<br />
|released = 15th March 2015<br />
|updated = 15th March 2015<br />
|licensing = [[GPL]], [[Open source]]<br />
|language = [[C++]], [[libtcod]]<br />
|platforms = [[Linux]]<br />
|interface = Keyboard<br />
|length = < 1 hour<br />
|site = https://bitbucket.org/ccapo/nowaybutdown<br />
}}<br />
{{coffeebreak}}<br />
== Description ==<br />
<br />
As a young adventurer, you hear rumours about strange creatures around a nearby cave. Your interest piqued, you set out to explore the dangers in this cave. While exploring the entrance of one of the caves you see signs of such beasts, and your desire to see such creatures drives you deeper into the cave. Suddenly you feel the earth begin to quake, and all manner of debris starts falling from the ceiling and walls. You dart in a nearby alcove for cover, and through the obscuring dust you see the last glimpses of sunlight as your only exit is sealed shut by the falling rubble. Now you need to find an another way out or perish, but the path before you only delves deeper into the abyss.<br />
<br />
It is written in [[C++]] and uses the [[libtcod]] library, along with graphics by Oryx (http://oryxdesignlab.com/).<br />
<br />
The Linux 32-bit and 64-bit versions are available here:<br />
<br />
https://bitbucket.org/ccapo/nowaybutdown/downloads<br />
<br />
This game was made for the [[7DRL_Challenge_2015]].<br />
<br />
== Screenshots ==<br />
<br />
https://bitbucket.org/ccapo/nowaybutdown/downloads/playthrough.gif<br />
<br />
https://bitbucket.org/ccapo/nowaybutdown/downloads/screenshot.png</div>Ccapohttp://roguebasin.com/index.php?title=User:Ccapo&diff=40085User:Ccapo2015-03-22T04:22:51Z<p>Ccapo: Created page with "{{developerinfo|name = Chris Capobianco |alias = none |nationality = Canadian |projects = none |games = The Serpentine Caves, NoWayButDown |languages = C++ |site =..."</p>
<hr />
<div>{{developerinfo|name = Chris Capobianco<br />
|alias = none<br />
|nationality = Canadian<br />
|projects = none<br />
|games = [[The Serpentine Caves]], [[NoWayButDown]]<br />
|languages = [[C++]]<br />
|site = https://bitbucket.org/ccapo<br />
}}<br />
<br />
Chris Capobianco is an amateur video game developer, attempting to create enjoyable video games using [[C++]] and experimenting with [[Python]] and [[Javascript]].<br />
<br />
My games:<br />
<br />
*[[The Serptine Caves]] - <br />
<br />
*[[NoWayButDown]] - written for the 7DRL 2015 challenge, the game involves <br />
<br />
[[Category:Developers]]</div>Ccapohttp://roguebasin.com/index.php?title=The_Serpentine_Caves&diff=30371The Serpentine Caves2012-11-27T20:44:25Z<p>Ccapo: </p>
<hr />
<div>{{game-alpha| name = The Serpentine Caves<br />
|developer = Chris Capobianco<br />
|theme = Fantasy<br />
|influences = [[Rogue]], [[Lost Labyrinth]]<br />
|released = 2012-11-18<br />
|updated = 2012-11-20<br />
|licensing = GPL<br />
|language = C++<br />
|platforms = Linux<br />
|interface = Tiles, Keyboard, Mouse<br />
|length = 15 levels<br />
|site = https://bitbucket.org/ccapo/tsc<br />
}}<br />
== Desription ==<br />
The Serpentine Caves is a simple tile-based, role-playing, rogue-like game with FPS controls. The game is written in C++ and makes use of the [http://doryen.eptalys.net libtcod] library, and should compile on most 32-bit and 64-bit Linux systems. The game also makes use of the FMOD sound library for the background music, which enhances the gaming experience.<br />
<br />
== Status ==<br />
Currently only basic actions are implemented, the magic system has yet to be included and none of the the mini-bosses or the final boss have been coded yet. The intended goal is to have a magic system that will enable the player to interact with the cave environment to add a sandbox element, which will be central to progressing through the game.<br />
<br />
== Concept ==<br />
The emphasis of the game is on exploration, tactical fighting and learning the art of how to run away effectively. Aside from the sandbox magic system, the only other unique features of the game are: permadeath (but the game is saved automatically when the player returns to the world map), and that dead creatures do not drop money.<br />
<br />
To gather enough money to buy items or equipment, rest at the inn or take a ferry to an otherwise inaccessible town or temple, the player has to haul the creature hides to town to claim a bounty. There is also a simple economy in the game, so the prices and quantities of items will respond to the player's behaviour, and will also fluctuate in the absence of player interaction with the shopkeepers.<br />
<br />
== Screenshots ==<br />
[https://www.dropbox.com/s/eyglcnpv3aq6kdi/screenshot000.png Screenshot #1]<br />
<br />
[https://www.dropbox.com/s/g63btztsvskjprr/screenshot002.png Screenshot #2]<br />
<br />
[https://www.dropbox.com/s/ciawdj8wdfoh7mh/screenshot012.png Screenshot #3]<br />
<br />
More screenshots can be found in the screenshots folder in the repository.</div>Ccapohttp://roguebasin.com/index.php?title=The_Serpentine_Caves&diff=30326The Serpentine Caves2012-11-21T19:48:34Z<p>Ccapo: /* Status */</p>
<hr />
<div>{{game-alpha| name = The Serpentine Caves<br />
|developer = Chris Capobianco<br />
|theme = Fantasy<br />
|influences = [[Rogue]], [[NetHack]], [[Lost Labyrinth]], [[Diablo]], [[JauntTrooper series]]<br />
|released = 2012-11-18<br />
|updated = 2012-11-20<br />
|licensing = GPL<br />
|language = C++<br />
|platforms = Linux<br />
|interface = Tiles, Keyboard, Mouse<br />
|length = 15 levels<br />
|site = https://bitbucket.org/ccapo/tsc<br />
}}<br />
== Desription ==<br />
The Serpentine Caves is a simple tile-based, role-playing, rogue-like game with FPS controls. The game is written in C++ and makes use of the [http://doryen.eptalys.net libtcod] library, and should compile on most 32-bit and 64-bit Linux systems. The game also makes use of the FMOD sound library for the background music, which enhances the gaming experience.<br />
<br />
== Status ==<br />
Currently only basic actions are implemented, the magic system has yet to be included and none of the the mini-bosses or the final boss have been coded yet. The intended goal is to have a magic system that will enable the player to interact with the cave environment to add a sandbox element, which will be central to progressing through the game.<br />
<br />
== Concept ==<br />
The emphasis of the game is on exploration, tactical fighting and learning the art of how to run away effectively. Aside from the sandbox magic system, the only other unique features of the game are: permadeath (but the game is saved automatically when the player returns to the world map), and that dead creatures do not drop money.<br />
<br />
To gather enough money to buy items or equipment, rest at the inn or take a ferry to an otherwise inaccessible town or temple, the player has to haul the creature hides to town to claim a bounty. There is also a simple economy in the game, so the prices and quantities of items will respond to the player's behaviour, and will also fluctuate in the absence of player interaction with the shopkeepers.<br />
<br />
== Screenshots ==<br />
[https://www.dropbox.com/s/eyglcnpv3aq6kdi/screenshot000.png Screenshot #1]<br />
<br />
[https://www.dropbox.com/s/g63btztsvskjprr/screenshot002.png Screenshot #2]<br />
<br />
[https://www.dropbox.com/s/ciawdj8wdfoh7mh/screenshot012.png Screenshot #3]<br />
<br />
More screenshots can be found in the screenshots folder in the repository.</div>Ccapohttp://roguebasin.com/index.php?title=The_Serpentine_Caves&diff=30325The Serpentine Caves2012-11-21T19:46:56Z<p>Ccapo: /* Concept */</p>
<hr />
<div>{{game-alpha| name = The Serpentine Caves<br />
|developer = Chris Capobianco<br />
|theme = Fantasy<br />
|influences = [[Rogue]], [[NetHack]], [[Lost Labyrinth]], [[Diablo]], [[JauntTrooper series]]<br />
|released = 2012-11-18<br />
|updated = 2012-11-20<br />
|licensing = GPL<br />
|language = C++<br />
|platforms = Linux<br />
|interface = Tiles, Keyboard, Mouse<br />
|length = 15 levels<br />
|site = https://bitbucket.org/ccapo/tsc<br />
}}<br />
== Desription ==<br />
The Serpentine Caves is a simple tile-based, role-playing, rogue-like game with FPS controls. The game is written in C++ and makes use of the [http://doryen.eptalys.net libtcod] library, and should compile on most 32-bit and 64-bit Linux systems. The game also makes use of the FMOD sound library for the background music, which enhances the gaming experience.<br />
<br />
== Status ==<br />
Currently only basic actions are implemented, while none of the the mini-bosses or the final boss have been coded yet. The intended goal is to have a magic system that will enable the player to interact with the cave environment to add a sandbox element, which will be central to progressing through the game.<br />
<br />
== Concept ==<br />
The emphasis of the game is on exploration, tactical fighting and learning the art of how to run away effectively. Aside from the sandbox magic system, the only other unique features of the game are: permadeath (but the game is saved automatically when the player returns to the world map), and that dead creatures do not drop money.<br />
<br />
To gather enough money to buy items or equipment, rest at the inn or take a ferry to an otherwise inaccessible town or temple, the player has to haul the creature hides to town to claim a bounty. There is also a simple economy in the game, so the prices and quantities of items will respond to the player's behaviour, and will also fluctuate in the absence of player interaction with the shopkeepers.<br />
<br />
== Screenshots ==<br />
[https://www.dropbox.com/s/eyglcnpv3aq6kdi/screenshot000.png Screenshot #1]<br />
<br />
[https://www.dropbox.com/s/g63btztsvskjprr/screenshot002.png Screenshot #2]<br />
<br />
[https://www.dropbox.com/s/ciawdj8wdfoh7mh/screenshot012.png Screenshot #3]<br />
<br />
More screenshots can be found in the screenshots folder in the repository.</div>Ccapohttp://roguebasin.com/index.php?title=The_Serpentine_Caves&diff=30324The Serpentine Caves2012-11-21T19:43:47Z<p>Ccapo: /* Concept */</p>
<hr />
<div>{{game-alpha| name = The Serpentine Caves<br />
|developer = Chris Capobianco<br />
|theme = Fantasy<br />
|influences = [[Rogue]], [[NetHack]], [[Lost Labyrinth]], [[Diablo]], [[JauntTrooper series]]<br />
|released = 2012-11-18<br />
|updated = 2012-11-20<br />
|licensing = GPL<br />
|language = C++<br />
|platforms = Linux<br />
|interface = Tiles, Keyboard, Mouse<br />
|length = 15 levels<br />
|site = https://bitbucket.org/ccapo/tsc<br />
}}<br />
== Desription ==<br />
The Serpentine Caves is a simple tile-based, role-playing, rogue-like game with FPS controls. The game is written in C++ and makes use of the [http://doryen.eptalys.net libtcod] library, and should compile on most 32-bit and 64-bit Linux systems. The game also makes use of the FMOD sound library for the background music, which enhances the gaming experience.<br />
<br />
== Status ==<br />
Currently only basic actions are implemented, while none of the the mini-bosses or the final boss have been coded yet. The intended goal is to have a magic system that will enable the player to interact with the cave environment to add a sandbox element, which will be central to progressing through the game.<br />
<br />
== Concept ==<br />
The emphasis of the game is on exploration, tactical fighting and learning the art of how to run away effectively. Aside from the sandbox magic system, the only other unique features of the game are: permadeath (but the game is saved automatically when the player returns to the world map), and that dead creatures do not drop money. To gather enough money to buy items, buy equipment, rest at the inn or take a ferry to bypass the cave system, the player has to haul their hides to town to claim a bounty. There is also a simple economy in the game, so the prices and quantities of items will respond to the player's behaviour, and will also fluctuate even when the player does not interact with the shopkeepers.<br />
<br />
== Screenshots ==<br />
[https://www.dropbox.com/s/eyglcnpv3aq6kdi/screenshot000.png Screenshot #1]<br />
<br />
[https://www.dropbox.com/s/g63btztsvskjprr/screenshot002.png Screenshot #2]<br />
<br />
[https://www.dropbox.com/s/ciawdj8wdfoh7mh/screenshot012.png Screenshot #3]<br />
<br />
More screenshots can be found in the screenshots folder in the repository.</div>Ccapohttp://roguebasin.com/index.php?title=The_Serpentine_Caves&diff=30323The Serpentine Caves2012-11-21T19:39:51Z<p>Ccapo: /* Status */</p>
<hr />
<div>{{game-alpha| name = The Serpentine Caves<br />
|developer = Chris Capobianco<br />
|theme = Fantasy<br />
|influences = [[Rogue]], [[NetHack]], [[Lost Labyrinth]], [[Diablo]], [[JauntTrooper series]]<br />
|released = 2012-11-18<br />
|updated = 2012-11-20<br />
|licensing = GPL<br />
|language = C++<br />
|platforms = Linux<br />
|interface = Tiles, Keyboard, Mouse<br />
|length = 15 levels<br />
|site = https://bitbucket.org/ccapo/tsc<br />
}}<br />
== Desription ==<br />
The Serpentine Caves is a simple tile-based, role-playing, rogue-like game with FPS controls. The game is written in C++ and makes use of the [http://doryen.eptalys.net libtcod] library, and should compile on most 32-bit and 64-bit Linux systems. The game also makes use of the FMOD sound library for the background music, which enhances the gaming experience.<br />
<br />
== Status ==<br />
Currently only basic actions are implemented, while none of the the mini-bosses or the final boss have been coded yet. The intended goal is to have a magic system that will enable the player to interact with the cave environment to add a sandbox element, which will be central to progressing through the game.<br />
<br />
== Concept ==<br />
The emphasis of the game is on exploration, tactical fighting and learning the art of how to run away effectively. Aside from the sandbox magic system, the only other unique features of the game are: permadeath (but the game is saved automatically when the player returns to the world map), and that dead creatures do not drop money. To gather enough money to buy items, buy equipment, rest at the inn or take a ferry to bypass the cave system, the player has to haul their hides to town to claim their a bounty.<br />
<br />
== Screenshots ==<br />
[https://www.dropbox.com/s/eyglcnpv3aq6kdi/screenshot000.png Screenshot #1]<br />
<br />
[https://www.dropbox.com/s/g63btztsvskjprr/screenshot002.png Screenshot #2]<br />
<br />
[https://www.dropbox.com/s/ciawdj8wdfoh7mh/screenshot012.png Screenshot #3]<br />
<br />
More screenshots can be found in the screenshots folder in the repository.</div>Ccapohttp://roguebasin.com/index.php?title=The_Serpentine_Caves&diff=30316The Serpentine Caves2012-11-20T20:05:09Z<p>Ccapo: </p>
<hr />
<div>{{game-alpha| name = The Serpentine Caves<br />
|developer = Chris Capobianco<br />
|theme = Fantasy<br />
|influences = [[Rogue]], [[NetHack]], [[Lost Labyrinth]], [[Diablo]], [[JauntTrooper series]]<br />
|released = 2012-11-18<br />
|updated = 2012-11-20<br />
|licensing = GPL<br />
|language = C++<br />
|platforms = Linux<br />
|interface = Tiles, Keyboard, Mouse<br />
|length = 15 levels<br />
|site = https://bitbucket.org/ccapo/tsc<br />
}}<br />
== Desription ==<br />
The Serpentine Caves is a simple tile-based, role-playing, rogue-like game with FPS controls. The game is written in C++ and makes use of the [http://doryen.eptalys.net libtcod] library, and should compile on most 32-bit and 64-bit Linux systems. The game also makes use of the FMOD sound library for the background music, which enhances the gaming experience.<br />
<br />
== Status ==<br />
Currently only basic actions are implemented, while none of the the mini-bosses or the final boss have yet to be coded. The intended goal is to have a magic system that will enable the player to interact with the cave environment to add a sandbox element, which will be central to progressing through the game.<br />
<br />
== Concept ==<br />
The emphasis of the game is on exploration, tactical fighting and learning the art of how to run away effectively. Aside from the sandbox magic system, the only other unique features of the game are: permadeath (but the game is saved automatically when the player returns to the world map), and that dead creatures do not drop money. To gather enough money to buy items, buy equipment, rest at the inn or take a ferry to bypass the cave system, the player has to haul their hides to town to claim their a bounty.<br />
<br />
== Screenshots ==<br />
[https://www.dropbox.com/s/eyglcnpv3aq6kdi/screenshot000.png Screenshot #1]<br />
<br />
[https://www.dropbox.com/s/g63btztsvskjprr/screenshot002.png Screenshot #2]<br />
<br />
[https://www.dropbox.com/s/ciawdj8wdfoh7mh/screenshot012.png Screenshot #3]<br />
<br />
More screenshots can be found in the screenshots folder in the repository.</div>Ccapohttp://roguebasin.com/index.php?title=The_Serpentine_Caves&diff=30315The Serpentine Caves2012-11-20T19:54:49Z<p>Ccapo: </p>
<hr />
<div>{{game-alpha| name = The Serpentine Caves<br />
|developer = Chris Capobianco<br />
|theme = Fantasy<br />
|influences = [[Rogue]], [[NetHack]], [[Lost Labyrinth]], [[Diablo]], [[JauntTrooper series]]<br />
|released = 2012-11-18<br />
|updated = 2012-11-20<br />
|licensing = GPL<br />
|language = C++<br />
|platforms = Linux<br />
|interface = Tiles, Keyboard, Mouse<br />
|length = 15 levels<br />
|site = https://bitbucket.org/ccapo/tsc<br />
}}<br />
== Desription ==<br />
The Serpentine Caves is a simple tile-based, role-playing, rogue-like game with FPS controls. The game is written in C++ and makes use of the libtcod[http://doryen.eptalys.net] library, and should compile on most 32-bit and 64-bit Linux systems. The game also makes use of the FMOD sound library for the background music, which enhances the gaming experience.<br />
<br />
== Status ==<br />
Currently only basic actions are implemented, while none of the the mini-bosses or the final boss have yet to be coded. The intended goal is to have a magic system that will enable the player to interact with the cave environment to add a sandbox element, which will be central to progressing through the game.<br />
<br />
== Concept ==<br />
The emphasis of the game is on exploration, tactical fighting and learning the art of how to run away effectively. Aside from the sandbox magic system, the only other unique features of the game are: permadeath (but the game is saved automatically when the player returns to the world map), and that dead creatures do not drop money. To gather enough money to buy items, buy equipment, rest at the inn or take a ferry to bypass the cave system, the player has to haul their hides to town to claim their a bounty.</div>Ccapohttp://roguebasin.com/index.php?title=The_Serpentine_Caves&diff=30314The Serpentine Caves2012-11-20T19:49:53Z<p>Ccapo: </p>
<hr />
<div>{{game-alpha| name = The Serpentine Caves<br />
|developer = Chris Capobianco<br />
|theme = Fantasy<br />
|influences = Rogue, Nethack, Lost Labyrinth, Mission: Thunderbolt and Mission: Firestorm<br />
|released = 2012-11-18<br />
|updated = 2012-11-20<br />
|licensing = GPL<br />
|language = C++<br />
|platforms = Linux<br />
|interface = Tiles, FPS controls<br />
|length = 15 levels<br />
|site = https://bitbucket.org/ccapo/tsc<br />
}}<br />
== Desription ==<br />
The Serpentine Caves is a simple tile-based, role-playing, rogue-like game with FPS controls. The game is written in C++ and makes use of the libtcod[http://doryen.eptalys.net] library, and should compile on most 32-bit and 64-bit Linux systems. The game also makes use of the FMOD sound library for the background music, which enhances the gaming experience.<br />
<br />
== Status ==<br />
Currently only basic actions are implemented, while none of the the mini-bosses or the final boss have yet to be coded. The intended goal is to have a magic system that will enable the player to interact with the cave environment to add a sandbox element, which will be central to progressing through the game.<br />
<br />
== Concept ==<br />
The emphasis of the game is on exploration, tactical fighting and learning the art of how to run away effectively. Aside from the sandbox magic system, the only other unique features of the game are: permadeath (but the game is saved automatically when the player returns to the world map), and that dead creatures do not drop money. To gather enough money to buy items, buy equipment, rest at the inn or take a ferry to bypass the cave system, the player has to haul their hides to town to claim their a bounty.</div>Ccapohttp://roguebasin.com/index.php?title=The_Serpentine_Caves&diff=30313The Serpentine Caves2012-11-20T19:33:27Z<p>Ccapo: /* Desription */</p>
<hr />
<div>== Desription ==<br />
The Serpentine Caves is a simple tile-based, role-playing, rogue-like game. The game is written in C++ and makes use of the libtcod[http://doryen.eptalys.net] library, and should compile on most 32-bit and 64-bit Linux systems. The game also makes use of the FMOD sound library for the background music, which enhances the gaming experience.<br />
<br />
== Status ==<br />
Currently only basic actions are implemented, while none of the the mini-bosses or the final boss have yet to be coded. The intended goal is to have a magic system that will enable the player to interact with the cave environment to add a sandbox element, which will be central to progressing through the game.<br />
<br />
== Concept ==<br />
The emphasis of the game is on exploration, tactical fighting and learning the art of how to run away effectively. Aside from the sandbox magic system, the only other unique features of the game are: permadeath (but the game is saved automatically when the player returns to the world map), and that dead creatures do not drop money. To gather enough money to buy items, buy equipment, rest at the inn or take a ferry to bypass the cave system, the player has to haul their hides to town to claim their a bounty.</div>Ccapohttp://roguebasin.com/index.php?title=The_Serpentine_Caves&diff=30312The Serpentine Caves2012-11-20T19:32:48Z<p>Ccapo: Created page with "== Desription == The Serpentine Caves is a simple tile-based, role-playing, rogue-like game. The game is written in C++ and makes use of the libtcod[[http://doryen.eptalys.net..."</p>
<hr />
<div>== Desription ==<br />
The Serpentine Caves is a simple tile-based, role-playing, rogue-like game. The game is written in C++ and makes use of the libtcod[[http://doryen.eptalys.net]] library, and should compile on most 32-bit and 64-bit Linux systems. The game also makes use of the FMOD sound library for the background music, which enhances the gaming experience.<br />
<br />
== Status ==<br />
Currently only basic actions are implemented, while none of the the mini-bosses or the final boss have yet to be coded. The intended goal is to have a magic system that will enable the player to interact with the cave environment to add a sandbox element, which will be central to progressing through the game.<br />
<br />
== Concept ==<br />
The emphasis of the game is on exploration, tactical fighting and learning the art of how to run away effectively. Aside from the sandbox magic system, the only other unique features of the game are: permadeath (but the game is saved automatically when the player returns to the world map), and that dead creatures do not drop money. To gather enough money to buy items, buy equipment, rest at the inn or take a ferry to bypass the cave system, the player has to haul their hides to town to claim their a bounty.</div>Ccapohttp://roguebasin.com/index.php?title=News&diff=30308News2012-11-20T18:59:01Z<p>Ccapo: </p>
<hr />
<div><!-- Add new news to the top --><br />
<!-- Don't forget to update Recently Updated Roguelikes. --><br />
* 18 Nov 2012 - [[The Serpentine Caves]] 0.3.0 (alpha) [https://bitbucket.org/ccapo/tsc released]<br />
* 16 Nov 2012 - [[Noxico]] 0.1.14 [http://helmet.kafuka.org/noxico/?downloads released]<br />
* 15 Nov 2012 - [[QuickHack]] v1.4.2 [http://roguebasin.roguelikedevelopment.org/index.php?title=QuickHack released!]<br />
* 14 Nov 2012 - [[Malastro]] v1.1 [http://angband.oook.cz/forum/showthread.php?t=5753 released]<br />
* 11 Nov 2012 - [[Fame]] 0.8.1 for Linux [https://sourceforge.net/p/untitled-rpg/blog/ released]<br />
* 07 Nov 2012 - [[@Star Wars]] 0.5b [http://www.caffeineoverdose.me/2012/11/05b-changelog-and-download.html released!]<br />
* 07 Nov 2012 - [[The Wizard's Lair]] Beta v198 [http://www.wizardslair.co.uk/ released]<br />
* 06 Nov 2012 - [[@Star Wars]] 0.5a [http://www.caffeineoverdose.me/2012/11/05a-changelog-and-download.html released!]<br />
* 03 Nov 2012 - [[Kerkerkruip]] 6 [http://lilith.cc/~victor/?q=content/kerkerkruip released]<br />
* 02 Nov 2012 - [[Malastro]] v1.0 [http://angband.oook.cz/forum/showthread.php?t=5753 released]<br />
* 31 Oct 2012 - [[Rogue's Souls]] v0.8 [http://forums.tigsource.com/index.php?topic=26781.0 released!]<br />
* 31 Oct 2012 - [[Fame]] 0.8.1 [https://sourceforge.net/p/untitled-rpg/blog/ released]<br />
* 31 Oct 2012 - [[UnReal World]] 3.15 (beta) [http://www.iki.fi/urw released]<br />
* 29 Oct 2012 - [[Sword of the Stars: The Pit]] Alpha Demo [http://sots-thepit.com released]<br />
* 28 Oct 2012 - [[First Age Angband]] 1.3 [http://angband.oook.cz/faangband/Downloads.html released]<br />
* 26 Oct 2012 - [[The Wizard's Lair]] Beta v196 [http://www.wizardslair.co.uk/ released]<br />
* 24 Oct 2012 - [[Triangle Wizard]] R 15.04 [http://www.trianglewizard.webs.com/ released]<br />
* 23 Oct 2012 - [[Crossword Dungeon]] 1.0 [https://itunes.apple.com/us/app/crossword-dungeon/id560785195?ls=1&mt=8 released!]<br />
* 20 Oct 2012 - [[Angband]] v3.4.1 [http://rephial.org released!]<br />
<br />
<div style="text-align:right"><br />
''See also: [[Old news]], [[Recently Updated Roguelikes]]''<br />
</div><br />
<br />
[[Category:Main]]</div>Ccapo