http://roguebasin.com/api.php?action=feedcontributions&user=XLambda&feedformat=atomRogueBasin - User contributions [en]2024-03-28T20:43:51ZUser contributionsMediaWiki 1.36.0http://roguebasin.com/index.php?title=Roguelike_Radio&diff=35893Roguelike Radio2013-07-19T22:49:56Z<p>XLambda: forgot one</p>
<hr />
<div>Roguelike Radio is a podcast about roguelikes.<br />
A typical episode is dedicated to a single roguelike game, mechanic, or feature.<br />
Every episode features at least two panelists that discuss the topic of the week.<br />
Episode topics can be requested by listeners.<br />
<br />
=List of Episodes and Panelists=<br />
<br />
{| class="wikitable"<br />
!n<br />
!Subject<br />
!With<br />
!Producer<br />
!len()<br />
!Aired<br />
!Anchors<br />
|-<br />
|1<br />
|[[Cardinal Quest]]<br />
|Darren Grey, Andrew Doull and Scott Edgar<br />
|<br />
| align="right" |39:34<br />
|2011-08-29<br />
|[http://roguelikeradio.com/2011/08/episode-1-cardinal-quest.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio1-lq.mp3 mp3]<br />
|-<br />
|2<br />
|[[Desktop Dungeons]]<br />
|Andrew Doull, Scott Edgar, and Erez Ben-Aharon<br />
|<br />
| align="right" |38:40<br />
|2011-09-05<br />
|[http://roguelikeradio.com/2011/09/episode-2-desktop-dungeons.html www] [http://www.inprofundis.com/roguelikeradio/roguelike%20radio%20podcast%20ep%202.mp3 mp3]<br />
|-<br />
|3<br />
|[[Brogue]]<br />
|Erez Ben-Aharon, Scott Edgar, and John Harris<br />
|<br />
| align="right" |1:10:46<br />
|2011-09-11<br />
|[http://roguelikeradio.com/2011/09/episode-3-brogue.html www] [http://www.inprofundis.com/roguelikeradio/roguelike%20radio%20podcast%20ep3.mp3 mp3]<br />
|-<br />
|4<br />
|[[DoomRL]]<br />
|Darren Grey, Andrew Doull, John Harris and Ido Yehieli<br />
|<br />
| align="right" |53:58<br />
|2011-09-19<br />
|[http://roguelikeradio.com/2011/09/episode-4-doomrl.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio4.mp3 mp3]<br />
|-<br />
|5<br />
|[[Frozen Depths]]<br />
|Darren Grey, Andrew Doull and Ido Yehieli<br />
|<br />
| align="right" |54:51<br />
|2011-09-26<br />
|[http://roguelikeradio.com/2011/09/episode-5-frozen-depths.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio5.mp3 mp3]<br />
|-<br />
|6<br />
|[[Dungeons of Dredmor]]<br />
|Darren Grey, Andrew Doull, John Harris and Ido Yehieli<br />
|<br />
| align="right" |1:00:46<br />
|2011-10-03<br />
|[http://roguelikeradio.com/2011/10/episode-6-dungeons-of-dredmor.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio6-lq.mp3 mp3]<br />
|-<br />
|<br />
|Interview with [[Ido| Ido Yehieli]]<br />
|Darren Grey, Andrew Doull and Ido Yehieli as the interviewed creator of [[Cardinal Quest]]<br />
|<br />
| align="right" |53:04<br />
|2011-10-05<br />
|[http://roguelikeradio.com/2011/10/interview-with-ido-yehieli.html www] [http://www.gruesomegames.com/roguelikeradio/rri-idoyehieli-lq.mp3 mp3]<br />
|-<br />
|7<br />
|[[100 Rogues]]<br />
|Ido Yehieli, Andrew Doull, John Harris and the developer of [[100 Rogues]], Keith Burgun<br />
|<br />
| align="right" |1:00:15<br />
|2011-10-11<br />
|[http://roguelikeradio.com/2011/10/episode-7-100-rogues.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio7-128.mp3 mp3]<br />
|-<br />
|<br />
|*Spoilers* Bonus Content: [[100 Rogues]]<br />
|Ido Yehieli, John Harris and Keith Burgun<br />
|<br />
| align="right" |19:30<br />
|2011-10-13<br />
|[http://roguelikeradio.com/2011/10/spoilers-bonus-content-100-rogues.html www] [http://gruesomegames.com/roguelikeradio/roguelikeradio7-bonus.mp3 mp3]<br />
|-<br />
|8<br />
|Progression Systems<br />
|Darren Grey, Andrew Doull, John Harris and Ido Yehieli<br />
|<br />
| align="right" |1:05:57<br />
|2011-10-17<br />
|[http://roguelikeradio.com/2011/10/episode-8-progression-systems.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio8.mp3 mp3]<br />
|-<br />
|<br />
|Interview: Brian Walker aka Pender<br />
|Erez Ben-Aharon, Andrew Doull and Brian Walker as the interviewed creator of [[Brogue]]<br />
|<br />
| align="right" |53:28<br />
|2011-10-23<br />
|[http://roguelikeradio.com/2011/10/interview-brian-walker-aka-pender.html www] [http://www.inprofundis.com/roguelikeradio/Interview-Brian-Walker-aka-Pender-128.mp3 mp3]<br />
|-<br />
|9<br />
|[[Powder]]<br />
|Darren Grey, Andrew Doull, Santiago Zapata and the developer of [[POWDER]], Jeff Lait<br />
|<br />
| align="right" |1:04:12<br />
|2011-10-25<br />
|[http://roguelikeradio.com/2011/10/episode-9-powder.html www] [http://www.gruesomegames.com/roguelikeradio/Roguelike-Radio-Episode-9.mp3 mp3]<br />
|-<br />
|<br />
|Interview: Gaslamp Games<br />
|Darren Grey, John Harris and Gaslamp Games: Daniel Jacobsen, Nicholas Vining and David Baumgart, creators of [[Dungeons of Dredmor]]<br />
|<br />
| align="right" |1:09:40<br />
|2011-10-28<br />
|[http://roguelikeradio.com/2011/10/interview-with-gaslamp-games-developers.html www] [http://www.gruesomegames.com/roguelikeradio/rri-gaslamp.mp3 mp3]<br />
|-<br />
|10<br />
|Deity Systems<br />
|Darren Grey and Jeff Lait<br />
|<br />
| align="right" |41:44<br />
|2011-11-01<br />
|[http://roguelikeradio.com/2011/11/episode-10-deity-systems.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio10.mp3 mp3]<br />
|-<br />
|11<br />
|[[The Binding of Isaac]]<br />
|Ido Yehieli, Oddmund Str&oslash;mme, Andrew Doull and Edmund McMillen, the creator of [[The Binding of Isaac]]<br />
|<br />
| align="right" |1:16:20<br />
|2011-11-10<br />
|[http://roguelikeradio.com/2011/11/episode-11-binding-of-isaac.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio11.mp3 mp3]<br />
|-<br />
|12<br />
|Roguelikes Features in Other Genres<br />
|Darren Grey, Andrew Doull, John Harris, Ido Yehieli and Keith Burgun<br />
|<br />
| align="right" |1:06:02<br />
|2011-11-14<br />
|[http://roguelikeradio.com/2011/11/episode-12-roguelikes-features-in-other.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio12.mp3 mp3]<br />
|-<br />
|13<br />
|[[Mystery Dungeon 2: Shiren the Wander]]<br />
|John Harris and Keith Burgun<br />
|<br />
| align="right" |1:29:41<br />
|2011-11-23<br />
|[http://roguelikeradio.com/2011/11/episode-13-mystery-dungeon-2-shiren_23.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio13.mp3 mp3]<br />
|-<br />
|14<br />
|Resource Management<br />
|Andrew Doull, Darren Grey and Ido Yehieli<br />
|<br />
| align="right" |55:45<br />
|2011-11-29<br />
|[http://roguelikeradio.com/2011/11/episode-14-resource-management.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio14.mp3 mp3]<br />
|-<br />
|15<br />
|[[Quickband]]<br />
|Andrew Doull, Tom Demuyt and Brian Bull<br />
|<br />
| align="right" |40:29<br />
|2011-12-08<br />
|[http://roguelikeradio.com/2011/12/episode-15-quickband.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio15.mp3 mp3]<br />
|-<br />
|16<br />
|History and Future of Roguelikes<br />
|Andrew Doull, Darren Grey, Ido Yehieli and Keith Burgun<br />
|<br />
| align="right" |1:15:18<br />
|2011-12-14<br />
|[http://roguelikeradio.com/2011/12/episode-16-history-and-future-of.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio16.mp3 mp3]<br />
|-<br />
|17<br />
|Roguelike of the Year 2011<br />
|Darren Grey, Ido Yehieli and Andrew Doull<br />
|<br />
| align="right" |59:54<br />
|2011-12-29<br />
|[http://roguelikeradio.com/2011/12/episode-17-roguelike-of-year-2011.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio17.mp3 mp3]<br />
|-<br />
|18<br />
|[[Tales of Maj'Eyal 4]]<br />
|Darren Grey, Andrew Doull, John Harris, Eric Wykoff and Eric Welch<br />
|<br />
| align="right" |1:06:00<br />
|2012-01-10<br />
|[http://roguelikeradio.com/2012/01/episode-18-tome4.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio18.mp3 mp3]<br />
|-<br />
|19<br />
|Interview with DarkGod<br />
|Darren Grey, Ido Yehieli and Nicolas Casalini, aka [[DarkGod]], creator of ToME4, aka [[Tales of Maj'Eyal]]<br />
|<br />
| align="right" |1:09:34<br />
|2012-01-18<br />
|[http://roguelikeradio.com/2012/01/episode-19-interview-with-darkgod.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio19.mp3 mp3]<br />
|-<br />
|20<br />
|[[Cataclysm]]<br />
|Darren Grey, Ido Yehieli, Eronarn, Joshua Day, and Zachary Jenkins aka [[Whales]], creator of [[Cataclysm]]<br />
|<br />
| align="right" | 53:08<br />
|2012-01-25<br />
|[http://roguelikeradio.com/2012/01/episode-20-cataclysm.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio20.mp3 mp3]<br />
|-<br />
|21<br />
|Procedural Content in Roguelikes<br />
|Darren Grey and Andrew Doull<br />
|<br />
| align="right" |1:10:38<br />
|2012-02-01<br />
|[http://roguelikeradio.com/2012/02/episode-21-procedural-generation.html www] [http://gruesomegames.com/roguelikeradio/roguelikeradio21.mp3 mp3]<br />
|-<br />
|22<br />
|[[Infra Arcana]]<br />
|Darren Grey, John Harris, Legend and Infra Arcana's developer Martin Tornqvist (aka NON)<br />
|<br />
| align="right" |59:39<br />
|2012-02-06<br />
|[http://roguelikeradio.com/2012/02/episode-22-infra-arcana.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio22.mp3 mp3]<br />
|-<br />
|23<br />
|Interview with David Ploog<br />
|David Ploog (former lead designer of [[Dungeon Crawl Stone Soup]]), Ido Yehieli, Keith Burgun and Jeff Lait<br />
|<br />
| align="right" |1:14:48<br />
|2012-02-12<br />
|[http://roguelikeradio.com/2012/02/episode-23-interview-with-david-ploog.html www] [http://gruesomegames.com/roguelikeradio/roguelikeradio23.mp3 mp3]<br />
|-<br />
|24<br />
|Themes and Settings<br />
|Darren Grey, John Harris, Legend and Nicolas Casalini (aka DarkGod)<br />
|<br />
| align="right" |1:09:14<br />
|2012-02-16<br />
|[http://roguelikeradio.com/2012/02/episode-24-themes-and-settings.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio24.mp3 mp3]<br />
|-<br />
|25<br />
|[[Permadeath]]<br />
|Andrew Doull, Ben Abraham of Critical Distance, Darren Grey and Nicolas Casalini (aka DarkGod)<br />
|<br />
| align="right" |1:15:29<br />
|2012-03-02<br />
|[http://roguelikeradio.com/2012/03/episode-25-permadeath.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio25.mp3 mp3]<br />
|-<br />
|26<br />
|How to Make a [[7DRL]]<br />
|Darren Grey, Ido Yehieli, Jeff Lait, corremn and Joe Bradshaw<br />
|<br />
| align="right" | 1:18:10<br />
|2012-03-08<br />
|[http://roguelikeradio.com/2012/03/episode-26-how-to-make-7drl.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio26.mp3 mp3]<br />
|-<br />
|27<br />
|7DRLs of Yesteryear<br />
|Darren Grey, Ido Yehieli and Jeff Lait<br />
|<br />
| align="right" | 1:12:26<br />
|2012-03-13<br />
|[http://roguelikeradio.com/2012/03/episode-27-7drls-of-yesteryear.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio27.mp3 mp3]<br />
|-<br />
|28<br />
|7DRLs 2012 part 1<br />
|Darren Grey, Ido Yehieli and Jeff Lait<br />
|<br />
| align="right" | 56:53<br />
|2012-03-22<br />
|[http://roguelikeradio.com/2012/03/episode-28-7drls-2012-part-1.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio28.mp3 mp3]<br />
|-<br />
|29<br />
|7DRLs 2012 part 2<br />
|Darren Grey, Ido Yehieli and Todd Page<br />
|<br />
| align="right" | 1:06:54<br />
|2012-03-30<br />
|[http://roguelikeradio.com/2012/03/episode-29-7drls-2012-part-2.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio29.mp3 mp3]<br />
|-<br />
|30<br />
|Identification Systems<br />
|John Harris, Keith Burgun, Ido Yehieli and Andrew Doull<br />
|<br />
| align="right" | 47:02<br />
|2012-04-15<br />
|[http://roguelikeradio.com/2012/04/episode-30-identification-systems.html www] [http://gruesomegames.com/roguelikeradio/roguelikeradio30.mp3 mp3]<br />
|-<br />
|31<br />
|[[Rogue]]<br />
|John Harris, Keith Burgun, Ido Yehieli, Jordan, Michael Burke, Glenn Wichman (co-creator of Rogue)<br />
|<br />
| align="right" | 1:03:27<br />
|2012-04-15<br />
|[http://roguelikeradio.blogspot.co.uk/2012/04/episode-31-rogue-with-co-creator-glenn.html www] [http://gruesomegames.com/roguelikeradio/roguelikeradio31.mp3 mp3]<br />
|-<br />
|32<br />
|Combat Mechanics<br />
|Darren Grey, Ido Yehieli and Andrew Doull<br />
|<br />
| align="right" | 1:02:32<br />
|2012-04-24<br />
|[http://roguelikeradio.com/2012/04/episode-32-combat-mechanics.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio32.mp3 mp3]<br />
|-<br />
|33<br />
|Interview with Thomas Biskup, creator of [[ADOM]]<br />
|Darren Grey, Tapani Kiiskinen and Thomas Biskup<br />
|<br />
| align="right" | 1:07:48<br />
|2012-05-08<br />
|[http://roguelikeradio.com/2012/05/episode-33-interview-with-thomas-biskup.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio33.mp3 mp3]<br />
|-<br />
|34<br />
|[[Red Rogue]]<br />
|Darren Grey, Andrew Doull, Ido Yehieli, John Harris, Keith Burgun, and Aaron Steed<br />
|<br />
| align="right" | 1:04:10<br />
|2012-05-12<br />
|[http://roguelikeradio.com/2012/05/episode-34-red-rogue-with-creator-aaron.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio34.mp3 mp3]<br />
|-<br />
|35<br />
|[[Diablo]]<br />
|Darren Grey, Andrew Doull, Ido Yehieli and Keith Burgun<br />
|<br />
| align="right" | 47:10<br />
|2012-05-18<br />
|[http://roguelikeradio.com/2012/05/episode-35-diablo.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio35.mp3 mp3]<br />
|-<br />
|36<br />
|[[:Category:Coffeebreak roguelikes|Coffeebreak Roguelikes]]<br />
|Darren Grey, Ido Yehieli, John Harris and Keith Burgun<br />
|<br />
| align="right" | 56:54<br />
|2012-05-25<br />
|[http://roguelikeradio.com/2012/05/episode-36-coffeebreak-roguelikes.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio36.mp3 mp3]<br />
|-<br />
|37<br />
|[[IRDC]] London 2012 day 1<br />
|Darren Grey et al.<br />
|<br />
| align="right" | 34:41<br />
|2012-06-02<br />
|[http://www.roguelikeradio.com/2012/06/episode-27-irdc-london-2012-day-1.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio37.mp3 mp3]<br />
|-<br />
|38<br />
|[[Zaga-33]] and [[MicRogue]]<br />
|Ido Yehieli, Keith Burgun, Michael Bough (Zaga-33 developer) and Jason Pickering (MicRogue developer)<br />
|<br />
| align="right" | 55:31<br />
|2012-06-12<br />
|[http://www.roguelikeradio.com/2012/06/episode-38-zaga-33-and-microgue.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio38.mp3 mp3]<br />
|-<br />
|39<br />
|IRDC 2012 Retrospective<br />
|Darren Grey, Aaron Steed, Paul Jeffries and Daniel Slaney<br />
|<br />
| align="right" | 2:12:57<br />
|2012-06-18<br />
|[http://www.roguelikeradio.com/2012/06/episode-39-irdc-2012-retrospective.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio39.mp3 mp3]<br />
|-<br />
|40<br />
|Designing for Non-Roguelikers<br />
|Andrew Doull and Darren Grey<br />
|Ryan Boyd<br />
| align="right" | 39:35<br />
|2012-07-05<br />
|[http://www.roguelikeradio.com/2012/07/episode-40-designing-for-non.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio40.mp3 mp3]<br />
|-<br />
|<br />
|Special on the [[ADOM]] IndieGoGo Campaign<br />
|Darren Grey, Thomas Biskup and Jochen Terstiege (the maintainers of ADOM)<br />
|Darren Grey<br />
| align="right" | 1:09:16<br />
|2012-07-10<br />
|[http://www.roguelikeradio.com/2012/07/special-on-adom-indiegogo-campaign.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio40b-adom-special.mp3 mp3]<br />
|-<br />
|41<br />
|Score Systems<br />
|Darren Grey, Keith Burgun and John Harris<br />
|Ryan Boyd<br />
| align="right" | 50:29<br />
|2012-07-16<br />
|[http://www.roguelikeradio.com/2012/07/episode-41-score-systems.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio41.mp3 mp3]<br />
|-<br />
|42<br />
|Elitism<br />
|Darren Grey and Ido Yehieli<br />
|Ryan Boyd<br />
| align="right" | 39:42<br />
|2012-07-28<br />
|[http://www.roguelikeradio.com/2012/07/episode-42-elitism.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio42.mp3 mp3]<br />
|-<br />
|43<br />
|[[Spelunky]]<br />
|Andrew Doull, Ryan Boyd, Darius Kazemi and Derek Yu (creator of [[Spelunky]])<br />
|Ryan Boyd<br />
| align="right" | 59:10<br />
|2012-08-06<br />
|[http://www.roguelikeradio.com/2012/08/episode-43-spelunky.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio43.mp3 mp3]<br />
|-<br />
|44<br />
|Winning<br />
|Andrew Doull and Darren Grey<br />
|Ryan Boyd<br />
| align="right" | 57:50<br />
|2012-08-24<br />
|[http://www.roguelikeradio.com/2012/08/episode-44-winning.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio44.mp3 mp3]<br />
|-<br />
|45<br />
|[[Caves of Qud]]<br />
|Andrew Doull, Brian Bucklew, Jason Grinblat, Nick DeCapua, & Jeff Bartel<br />
|Ryan Boyd<br />
| align="right" | 1:08:11<br />
|2012-09-07<br />
|[http://www.roguelikeradio.com/2012/09/episode-45-caves-of-qud.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio45.mp3 mp3]<br />
|-<br />
|46<br />
|[[Steam Greenlight]]<br />
|Darren Grey, Nicolas Casalini (aka [[DarkGod]]), Ryan Krafnick ([[Epilogue]] dev), Warwick Allison ([[WazHack]] dev), Ido Yehieli, & [[User:randomnine|Ruari O'Sullivan]]<br />
|Ryan Boyd<br />
| align="right" | 51:20<br />
|2012-09-12<br />
|[http://www.roguelikeradio.com/2012/09/episode-46-steam-greenlight.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio46.mp3 mp3]<br />
|-<br />
|47<br />
|[[FTL: Faster Than Light]]<br />
|Darren Grey & Ryan Boyd<br />
|Ryan Boyd<br />
| align="right" | 1:01:24<br />
|2012-09-21<br />
|[http://www.roguelikeradio.com/2012/09/episode-47-ftl.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio47.mp3 mp3]<br />
|-<br />
|48<br />
|Designing for the Visually Impaired<br />
|Andrew Doull, Darren Grey, Niall Hartnett, & Jonathan Pikalek<br />
|Ryan Boyd<br />
| align="right" | 1:28:04<br />
|2012-10-04<br />
|[http://www.roguelikeradio.com/2012/10/episode-48-designing-for-visually.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio48.mp3 mp3]<br />
|-<br />
|49<br />
|Interview with Tarn Adams<br />
|Darren Grey, Tarn Adams, & John Harris<br />
|Ryan Boyd<br />
| align="right" | 1:26:16<br />
|2012-10-23<br />
|[http://www.roguelikeradio.com/2012/10/episode-49-interview-with-tarn-adams.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio49.mp3 mp3]<br />
|-<br />
|50<br />
|Episode 50<br />
|Andrew Doull, Ido Yehieli, John Harris, & Ryan Boyd<br />
|Ryan Boyd<br />
| align="right" | 1:10:17<br />
|2012-10-31<br />
|[http://www.roguelikeradio.com/2012/10/episode-50-episode-50.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio50.mp3 mp3]<br />
|-<br />
|51<br />
|Graphics and Tile Design part 1<br />
|Darren Grey, Ido Yehieli, Jagosh Kalezich, Thomas Whetnall & John Attea<br />
|Ryan Boyd<br />
| align="right" | 1:08:59<br />
|2012-11-07<br />
|[http://www.roguelikeradio.com/2012/11/episode-51-graphics-and-tile-design.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio51.mp3 mp3]<br />
|-<br />
|52<br />
|Graphics and Tile Design part 2<br />
|Darren Grey, Ido Yehieli, Jagosh Kalezich, Thomas Whetnall & John Attea<br />
|Ryan Boyd<br />
| align="right" | 1:09:38<br />
|2012-11-09<br />
|[http://www.roguelikeradio.com/2012/11/episode-52-graphics-and-tile-design.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio52.mp3 mp3]<br />
|-<br />
|53<br />
|Game Design in Academia<br />
|Darren Grey, Tom Betts, Michael Cook, Ian Horswill, Leif Foged & Andrew Doull<br />
|Ryan Boyd<br />
| align="right" | 1:35:12<br />
|2012-11-21<br />
|[http://www.roguelikeradio.com/2012/11/episode-53-game-design-in-academia.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio53.mp3 mp3]<br />
|-<br />
|54<br />
|Game Jams<br />
|Darren Grey, Ido Yehieli, Michael Brough, Sos Sosowski & Zapa<br />
|Ryan Boyd<br />
| align="right" | 1:00:00<br />
|2012-11-26<br />
|[http://www.roguelikeradio.com/2012/11/episode-54-game-jams.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio54.mp3 mp3]<br />
|-<br />
|55<br />
|Strategy Games<br />
|Darren Grey, Andrew Doull & Troy Goodfellow<br />
|Ryan Boyd<br />
| align="right" | 1:24:16<br />
|2012-12-08<br />
|[http://www.roguelikeradio.com/2012/12/episode-55-strategy-games.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio55.mp3 mp3]<br />
|-<br />
|56<br />
|Interview with FTL Developers, Justin Ma and Matthew Davis<br />
|Darren Grey, Justin Ma and Matthew Davis<br />
|<br />
| align="right" | 1:17:26<br />
|2012-12-18<br />
|[http://www.roguelikeradio.com/2012/12/episode-56-interview-with-ftl.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio56.mp3 mp3]<br />
|-<br />
|57<br />
|Roguelike of the Year 2012<br />
|Darren Grey, Andrew Doull and John Harris<br />
|<br />
| align="right" | 1:31:34<br />
|2012-12-28<br />
|[http://www.roguelikeradio.com/2012/12/episode-57-roguelike-of-year-2012.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio57.mp3 mp3]<br />
|-<br />
|58<br />
|The Resurrection of ADOM<br />
|Darren Grey, Thomas Biskup and Ignacio<br />
|<br />
| align="right" | 1:04:15<br />
|2013-01-11<br />
|[http://www.roguelikeradio.com/2013/01/episode-58-resurrection-of-adom.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio58.mp3 mp3]<br />
|-<br />
|59<br />
|[[Sil]]<br />
|Andrew Doull and Darren Grey<br />
|<br />
| align="right" | 1:17:18<br />
|2013-01-28<br />
|[http://www.roguelikeradio.com/2013/01/episode-59-sil.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio59.mp3 mp3]<br />
|-<br />
|60<br />
|[[T-Engine|The T-Engine]]<br />
|Darren Grey, Nicolas Casalini (aka DarkGod), Ben Morrison, Sean Osman, Eric Wykoff and Mikolai Fajer<br />
|<br />
| align="right" | 1:52:02<br />
|2013-02-06<br />
|[http://www.roguelikeradio.com/2013/02/episode-60-t-engine.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio60.mp3 mp3]<br />
|-<br />
|61<br />
|[[Libtcod|libtcod (aka the Doryen Library)]]<br />
|Darren Grey, jice, mingos/Dominik, Joao/Jotaf and Jeff Lait<br />
|<br />
| align="right" | 1:19:49<br />
|2013-02-16<br />
|[http://www.roguelikeradio.com/2013/02/episode-61-libtcod-aka-doryen-library.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio61.mp3 mp3]<br />
|-<br />
|62<br />
|How to Make a Good 7DRL part 1<br />
|Darren Grey, Tom Ford, Numeron, Eben Howard, Ido Yehieli and Jeff Lait<br />
|<br />
| align="right" | 1:03:41<br />
|2013-02-23<br />
|[http://www.roguelikeradio.com/2013/02/episode-62-how-to-make-good-7drl-part-1.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio62.mp3 mp3]<br />
|-<br />
|63<br />
|How to Make a Good 7DRL part 2<br />
|Darren Grey, Tom Ford, Numeron, Eben Howard and Jeff Lait<br />
|<br />
| align="right" | 58:01<br />
|2013-02-26<br />
|[http://www.roguelikeradio.com/2013/02/episode-63-how-to-make-good-7drl-part-2.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio63.mp3 mp3]<br />
|-<br />
|64<br />
|Player competitions<br />
|Nick McConnell, Francis Garcia, Steven Steinke, Patric Mueller, David Ploog, Rachel Dillon, Darren Grey and Andrew Doull<br />
|<br />
| align="right" | 1:28:27<br />
|2013-03-09<br />
|[http://www.roguelikeradio.com/2013/03/episode-64-player-competitions.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio64.mp3 mp3]<br />
|-<br />
|65<br />
|Roguelike Communities<br />
|Darren Grey, Nicolas Casalini (aka DarkGod) and Brian Jeffears (aka getter77)<br />
|<br />
| align="right" | 1:06:57<br />
|2013-03-23<br />
|[http://www.roguelikeradio.com/2013/03/episode-65-roguelike-communities.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio65.mp3 mp3]<br />
|-<br />
|66<br />
|[[7DRL Challenge 2013|7DRLs 2013]] - Winner Reflections<br />
|Darren Grey, Jeff Lait, Paul Jeffries, Eben Howard, Tom Ford and Yuji Kasugi<br />
|<br />
| align="right" | 1:33:51<br />
|2013-03-24<br />
|[http://www.roguelikeradio.com/2013/03/episode-66-7drls-2013-winner-reflections.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio66.mp3 mp3]<br />
|-<br />
|67<br />
|[[7DRL Challenge 2013|7DRLs 2013]] Overview<br />
|Darren Grey, Eben Howard, Thomas Birkel (aka GameHunter/UberHunter) and Jo Bradshaw<br />
|<br />
| align="right" | 1:26:56<br />
|2013-04-02<br />
|[http://www.roguelikeradio.com/2013/04/episode-67-7drls-2013-overview.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio67.mp3 mp3]<br />
|-<br />
|68<br />
|[[7DRL Challenge 2013|7DRL 2013]] Failures<br />
|Darren Grey, Eben Howard and Simon Donnelly (aka SRD)<br />
|<br />
| align="right" | 50:51<br />
|2013-04-08<br />
|[http://www.roguelikeradio.com/2013/04/episode-68-7drl-2013-failures.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio68.mp3 mp3]<br />
|-<br />
|69<br />
|Boss Fights<br />
|Andrew Doull and Darren Grey<br />
|<br />
| align="right" | 01:08:34<br />
|2013-04-16<br />
|[http://www.roguelikeradio.com/2013/04/episode-69-boss-fights.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio69.mp3 mp3]<br />
|-<br />
|70<br />
|Introducing People to Roguelikes<br />
|Ido Yehieli, Darren Grey, Eben Howard and Aaron Steed<br />
|<br />
| align="right" | 01:06:52<br />
|2013-04-25<br />
|[http://www.roguelikeradio.com/2013/04/episode-70-introducing-people-to.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio70.mp3 mp3]<br />
|-<br />
|71<br />
|The Hunger Clock<br />
|Darren Grey, Eben Howard and KawaiiDragoness<br />
|<br />
| align="right" | 01:26:32<br />
|2013-05-31<br />
|[http://www.roguelikeradio.com/2013/05/episode-71-hunger-clock.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio71.mp3 mp3]<br />
|-<br />
|72<br />
|[[IRDC 2013]]<br />
|Darren Grey, Jeff Lait, Johanna Ploog, Ido Yehieli, Patric Mueller, Tom Ford, Michał Walczak, Irinka and Zasvid<br />
|<br />
| align="right" | 01:23:06<br />
|2013-06-17<br />
|[http://www.roguelikeradio.com/2013/06/episode-72-irdc-2013.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio72.mp3 mp3]<br />
|-<br />
|73<br />
|Let's Play Videos<br />
|Darren Grey, KawaiDragoness, Tom Birkel (aka GameHunter) and Eric Moran (aka belmarduk)<br />
|<br />
| align="right" | 01:21:53<br />
|2013-06-24<br />
|[http://www.roguelikeradio.com/2013/06/episode-73-lets-play-videos.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio73.mp3 mp3]<br />
|-<br />
|74<br />
|[[Sword of the Stars: The Pit]]<br />
|KawaiDragoness, Eben Howard and TorNis<br />
|<br />
| align="right" | 00:49:43<br />
|2013-06-30<br />
|[http://www.roguelikeradio.com/2013/06/episode-74-sword-of-stars-pit.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio74.mp3 mp3]<br />
|-<br />
|75<br />
|[[CataclysmDDA|Cataclysm Dark Days Ahead]]<br />
|Darren Grey, Kevin Granade and Kevin McKayven<br />
|<br />
| align="right" | 01:24:36<br />
|2013-07-05<br />
|[http://www.roguelikeradio.com/2013/07/episode-75-cataclysm-dark-days-ahead.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio75.mp3 mp3]<br />
|-<br />
|76<br />
|[[Dungeonmans]]<br />
|Darren Grey, Eben Howard, Brian Jeffears (aka getter77) and Kawaii Dragoness<br />
|<br />
| align="right" | 00:49:20<br />
|2013-07-17<br />
|[http://www.roguelikeradio.com/2013/07/episode-76-dungeonmans.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio76.mp3 mp3]<br />
|}<br />
<br />
=External Links=<br />
<br />
* [http://roguelikeradio.com Official website]<br />
* [http://feeds.feedburner.com/RoguelikeRadio RSS feed]<br />
* [http://itunes.apple.com/au/podcast/roguelike-radio/id461288283 iTunes page]<br />
<br />
[[Category: Podcast]]</div>XLambdahttp://roguebasin.com/index.php?title=Roguelike_Radio&diff=35892Roguelike Radio2013-07-19T22:49:14Z<p>XLambda: updated intra-wiki links</p>
<hr />
<div>Roguelike Radio is a podcast about roguelikes.<br />
A typical episode is dedicated to a single roguelike game, mechanic, or feature.<br />
Every episode features at least two panelists that discuss the topic of the week.<br />
Episode topics can be requested by listeners.<br />
<br />
=List of Episodes and Panelists=<br />
<br />
{| class="wikitable"<br />
!n<br />
!Subject<br />
!With<br />
!Producer<br />
!len()<br />
!Aired<br />
!Anchors<br />
|-<br />
|1<br />
|[[Cardinal Quest]]<br />
|Darren Grey, Andrew Doull and Scott Edgar<br />
|<br />
| align="right" |39:34<br />
|2011-08-29<br />
|[http://roguelikeradio.com/2011/08/episode-1-cardinal-quest.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio1-lq.mp3 mp3]<br />
|-<br />
|2<br />
|[[Desktop Dungeons]]<br />
|Andrew Doull, Scott Edgar, and Erez Ben-Aharon<br />
|<br />
| align="right" |38:40<br />
|2011-09-05<br />
|[http://roguelikeradio.com/2011/09/episode-2-desktop-dungeons.html www] [http://www.inprofundis.com/roguelikeradio/roguelike%20radio%20podcast%20ep%202.mp3 mp3]<br />
|-<br />
|3<br />
|[[Brogue]]<br />
|Erez Ben-Aharon, Scott Edgar, and John Harris<br />
|<br />
| align="right" |1:10:46<br />
|2011-09-11<br />
|[http://roguelikeradio.com/2011/09/episode-3-brogue.html www] [http://www.inprofundis.com/roguelikeradio/roguelike%20radio%20podcast%20ep3.mp3 mp3]<br />
|-<br />
|4<br />
|[[DoomRL]]<br />
|Darren Grey, Andrew Doull, John Harris and Ido Yehieli<br />
|<br />
| align="right" |53:58<br />
|2011-09-19<br />
|[http://roguelikeradio.com/2011/09/episode-4-doomrl.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio4.mp3 mp3]<br />
|-<br />
|5<br />
|[[Frozen Depths]]<br />
|Darren Grey, Andrew Doull and Ido Yehieli<br />
|<br />
| align="right" |54:51<br />
|2011-09-26<br />
|[http://roguelikeradio.com/2011/09/episode-5-frozen-depths.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio5.mp3 mp3]<br />
|-<br />
|6<br />
|[[Dungeons of Dredmor]]<br />
|Darren Grey, Andrew Doull, John Harris and Ido Yehieli<br />
|<br />
| align="right" |1:00:46<br />
|2011-10-03<br />
|[http://roguelikeradio.com/2011/10/episode-6-dungeons-of-dredmor.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio6-lq.mp3 mp3]<br />
|-<br />
|<br />
|Interview with [[Ido| Ido Yehieli]]<br />
|Darren Grey, Andrew Doull and Ido Yehieli as the interviewed creator of [[Cardinal Quest]]<br />
|<br />
| align="right" |53:04<br />
|2011-10-05<br />
|[http://roguelikeradio.com/2011/10/interview-with-ido-yehieli.html www] [http://www.gruesomegames.com/roguelikeradio/rri-idoyehieli-lq.mp3 mp3]<br />
|-<br />
|7<br />
|[[100 Rogues]]<br />
|Ido Yehieli, Andrew Doull, John Harris and the developer of [[100 Rogues]], Keith Burgun<br />
|<br />
| align="right" |1:00:15<br />
|2011-10-11<br />
|[http://roguelikeradio.com/2011/10/episode-7-100-rogues.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio7-128.mp3 mp3]<br />
|-<br />
|<br />
|*Spoilers* Bonus Content: [[100 Rogues]]<br />
|Ido Yehieli, John Harris and Keith Burgun<br />
|<br />
| align="right" |19:30<br />
|2011-10-13<br />
|[http://roguelikeradio.com/2011/10/spoilers-bonus-content-100-rogues.html www] [http://gruesomegames.com/roguelikeradio/roguelikeradio7-bonus.mp3 mp3]<br />
|-<br />
|8<br />
|Progression Systems<br />
|Darren Grey, Andrew Doull, John Harris and Ido Yehieli<br />
|<br />
| align="right" |1:05:57<br />
|2011-10-17<br />
|[http://roguelikeradio.com/2011/10/episode-8-progression-systems.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio8.mp3 mp3]<br />
|-<br />
|<br />
|Interview: Brian Walker aka Pender<br />
|Erez Ben-Aharon, Andrew Doull and Brian Walker as the interviewed creator of [[Brogue]]<br />
|<br />
| align="right" |53:28<br />
|2011-10-23<br />
|[http://roguelikeradio.com/2011/10/interview-brian-walker-aka-pender.html www] [http://www.inprofundis.com/roguelikeradio/Interview-Brian-Walker-aka-Pender-128.mp3 mp3]<br />
|-<br />
|9<br />
|[[Powder]]<br />
|Darren Grey, Andrew Doull, Santiago Zapata and the developer of [[POWDER]], Jeff Lait<br />
|<br />
| align="right" |1:04:12<br />
|2011-10-25<br />
|[http://roguelikeradio.com/2011/10/episode-9-powder.html www] [http://www.gruesomegames.com/roguelikeradio/Roguelike-Radio-Episode-9.mp3 mp3]<br />
|-<br />
|<br />
|Interview: Gaslamp Games<br />
|Darren Grey, John Harris and Gaslamp Games: Daniel Jacobsen, Nicholas Vining and David Baumgart, creators of [[Dungeons of Dredmor]]<br />
|<br />
| align="right" |1:09:40<br />
|2011-10-28<br />
|[http://roguelikeradio.com/2011/10/interview-with-gaslamp-games-developers.html www] [http://www.gruesomegames.com/roguelikeradio/rri-gaslamp.mp3 mp3]<br />
|-<br />
|10<br />
|Deity Systems<br />
|Darren Grey and Jeff Lait<br />
|<br />
| align="right" |41:44<br />
|2011-11-01<br />
|[http://roguelikeradio.com/2011/11/episode-10-deity-systems.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio10.mp3 mp3]<br />
|-<br />
|11<br />
|[[The Binding of Isaac]]<br />
|Ido Yehieli, Oddmund Str&oslash;mme, Andrew Doull and Edmund McMillen, the creator of [[The Binding of Isaac]]<br />
|<br />
| align="right" |1:16:20<br />
|2011-11-10<br />
|[http://roguelikeradio.com/2011/11/episode-11-binding-of-isaac.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio11.mp3 mp3]<br />
|-<br />
|12<br />
|Roguelikes Features in Other Genres<br />
|Darren Grey, Andrew Doull, John Harris, Ido Yehieli and Keith Burgun<br />
|<br />
| align="right" |1:06:02<br />
|2011-11-14<br />
|[http://roguelikeradio.com/2011/11/episode-12-roguelikes-features-in-other.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio12.mp3 mp3]<br />
|-<br />
|13<br />
|[[Mystery Dungeon 2: Shiren the Wander]]<br />
|John Harris and Keith Burgun<br />
|<br />
| align="right" |1:29:41<br />
|2011-11-23<br />
|[http://roguelikeradio.com/2011/11/episode-13-mystery-dungeon-2-shiren_23.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio13.mp3 mp3]<br />
|-<br />
|14<br />
|Resource Management<br />
|Andrew Doull, Darren Grey and Ido Yehieli<br />
|<br />
| align="right" |55:45<br />
|2011-11-29<br />
|[http://roguelikeradio.com/2011/11/episode-14-resource-management.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio14.mp3 mp3]<br />
|-<br />
|15<br />
|[[Quickband]]<br />
|Andrew Doull, Tom Demuyt and Brian Bull<br />
|<br />
| align="right" |40:29<br />
|2011-12-08<br />
|[http://roguelikeradio.com/2011/12/episode-15-quickband.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio15.mp3 mp3]<br />
|-<br />
|16<br />
|History and Future of Roguelikes<br />
|Andrew Doull, Darren Grey, Ido Yehieli and Keith Burgun<br />
|<br />
| align="right" |1:15:18<br />
|2011-12-14<br />
|[http://roguelikeradio.com/2011/12/episode-16-history-and-future-of.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio16.mp3 mp3]<br />
|-<br />
|17<br />
|Roguelike of the Year 2011<br />
|Darren Grey, Ido Yehieli and Andrew Doull<br />
|<br />
| align="right" |59:54<br />
|2011-12-29<br />
|[http://roguelikeradio.com/2011/12/episode-17-roguelike-of-year-2011.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio17.mp3 mp3]<br />
|-<br />
|18<br />
|[[Tales of Maj'Eyal 4]]<br />
|Darren Grey, Andrew Doull, John Harris, Eric Wykoff and Eric Welch<br />
|<br />
| align="right" |1:06:00<br />
|2012-01-10<br />
|[http://roguelikeradio.com/2012/01/episode-18-tome4.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio18.mp3 mp3]<br />
|-<br />
|19<br />
|Interview with DarkGod<br />
|Darren Grey, Ido Yehieli and Nicolas Casalini, aka [[DarkGod]], creator of ToME4, aka [[Tales of Maj'Eyal]]<br />
|<br />
| align="right" |1:09:34<br />
|2012-01-18<br />
|[http://roguelikeradio.com/2012/01/episode-19-interview-with-darkgod.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio19.mp3 mp3]<br />
|-<br />
|20<br />
|[[Cataclysm]]<br />
|Darren Grey, Ido Yehieli, Eronarn, Joshua Day, and Zachary Jenkins aka [[Whales]], creator of [[Cataclysm]]<br />
|<br />
| align="right" | 53:08<br />
|2012-01-25<br />
|[http://roguelikeradio.com/2012/01/episode-20-cataclysm.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio20.mp3 mp3]<br />
|-<br />
|21<br />
|Procedural Content in Roguelikes<br />
|Darren Grey and Andrew Doull<br />
|<br />
| align="right" |1:10:38<br />
|2012-02-01<br />
|[http://roguelikeradio.com/2012/02/episode-21-procedural-generation.html www] [http://gruesomegames.com/roguelikeradio/roguelikeradio21.mp3 mp3]<br />
|-<br />
|22<br />
|[[Infra Arcana]]<br />
|Darren Grey, John Harris, Legend and Infra Arcana's developer Martin Tornqvist (aka NON)<br />
|<br />
| align="right" |59:39<br />
|2012-02-06<br />
|[http://roguelikeradio.com/2012/02/episode-22-infra-arcana.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio22.mp3 mp3]<br />
|-<br />
|23<br />
|Interview with David Ploog<br />
|David Ploog (former lead designer of [[Dungeon Crawl Stone Soup]]), Ido Yehieli, Keith Burgun and Jeff Lait<br />
|<br />
| align="right" |1:14:48<br />
|2012-02-12<br />
|[http://roguelikeradio.com/2012/02/episode-23-interview-with-david-ploog.html www] [http://gruesomegames.com/roguelikeradio/roguelikeradio23.mp3 mp3]<br />
|-<br />
|24<br />
|Themes and Settings<br />
|Darren Grey, John Harris, Legend and Nicolas Casalini (aka DarkGod)<br />
|<br />
| align="right" |1:09:14<br />
|2012-02-16<br />
|[http://roguelikeradio.com/2012/02/episode-24-themes-and-settings.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio24.mp3 mp3]<br />
|-<br />
|25<br />
|[[Permadeath]]<br />
|Andrew Doull, Ben Abraham of Critical Distance, Darren Grey and Nicolas Casalini (aka DarkGod)<br />
|<br />
| align="right" |1:15:29<br />
|2012-03-02<br />
|[http://roguelikeradio.com/2012/03/episode-25-permadeath.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio25.mp3 mp3]<br />
|-<br />
|26<br />
|How to Make a [[7DRL]]<br />
|Darren Grey, Ido Yehieli, Jeff Lait, corremn and Joe Bradshaw<br />
|<br />
| align="right" | 1:18:10<br />
|2012-03-08<br />
|[http://roguelikeradio.com/2012/03/episode-26-how-to-make-7drl.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio26.mp3 mp3]<br />
|-<br />
|27<br />
|7DRLs of Yesteryear<br />
|Darren Grey, Ido Yehieli and Jeff Lait<br />
|<br />
| align="right" | 1:12:26<br />
|2012-03-13<br />
|[http://roguelikeradio.com/2012/03/episode-27-7drls-of-yesteryear.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio27.mp3 mp3]<br />
|-<br />
|28<br />
|7DRLs 2012 part 1<br />
|Darren Grey, Ido Yehieli and Jeff Lait<br />
|<br />
| align="right" | 56:53<br />
|2012-03-22<br />
|[http://roguelikeradio.com/2012/03/episode-28-7drls-2012-part-1.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio28.mp3 mp3]<br />
|-<br />
|29<br />
|7DRLs 2012 part 2<br />
|Darren Grey, Ido Yehieli and Todd Page<br />
|<br />
| align="right" | 1:06:54<br />
|2012-03-30<br />
|[http://roguelikeradio.com/2012/03/episode-29-7drls-2012-part-2.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio29.mp3 mp3]<br />
|-<br />
|30<br />
|Identification Systems<br />
|John Harris, Keith Burgun, Ido Yehieli and Andrew Doull<br />
|<br />
| align="right" | 47:02<br />
|2012-04-15<br />
|[http://roguelikeradio.com/2012/04/episode-30-identification-systems.html www] [http://gruesomegames.com/roguelikeradio/roguelikeradio30.mp3 mp3]<br />
|-<br />
|31<br />
|[[Rogue]]<br />
|John Harris, Keith Burgun, Ido Yehieli, Jordan, Michael Burke, Glenn Wichman (co-creator of Rogue)<br />
|<br />
| align="right" | 1:03:27<br />
|2012-04-15<br />
|[http://roguelikeradio.blogspot.co.uk/2012/04/episode-31-rogue-with-co-creator-glenn.html www] [http://gruesomegames.com/roguelikeradio/roguelikeradio31.mp3 mp3]<br />
|-<br />
|32<br />
|Combat Mechanics<br />
|Darren Grey, Ido Yehieli and Andrew Doull<br />
|<br />
| align="right" | 1:02:32<br />
|2012-04-24<br />
|[http://roguelikeradio.com/2012/04/episode-32-combat-mechanics.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio32.mp3 mp3]<br />
|-<br />
|33<br />
|Interview with Thomas Biskup, creator of [[ADOM]]<br />
|Darren Grey, Tapani Kiiskinen and Thomas Biskup<br />
|<br />
| align="right" | 1:07:48<br />
|2012-05-08<br />
|[http://roguelikeradio.com/2012/05/episode-33-interview-with-thomas-biskup.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio33.mp3 mp3]<br />
|-<br />
|34<br />
|[[Red Rogue]]<br />
|Darren Grey, Andrew Doull, Ido Yehieli, John Harris, Keith Burgun, and Aaron Steed<br />
|<br />
| align="right" | 1:04:10<br />
|2012-05-12<br />
|[http://roguelikeradio.com/2012/05/episode-34-red-rogue-with-creator-aaron.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio34.mp3 mp3]<br />
|-<br />
|35<br />
|[[Diablo]]<br />
|Darren Grey, Andrew Doull, Ido Yehieli and Keith Burgun<br />
|<br />
| align="right" | 47:10<br />
|2012-05-18<br />
|[http://roguelikeradio.com/2012/05/episode-35-diablo.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio35.mp3 mp3]<br />
|-<br />
|36<br />
|[[:Category:Coffeebreak roguelikes|Coffeebreak Roguelikes]]<br />
|Darren Grey, Ido Yehieli, John Harris and Keith Burgun<br />
|<br />
| align="right" | 56:54<br />
|2012-05-25<br />
|[http://roguelikeradio.com/2012/05/episode-36-coffeebreak-roguelikes.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio36.mp3 mp3]<br />
|-<br />
|37<br />
|[[IRDC]] London 2012 day 1<br />
|Darren Grey et al.<br />
|<br />
| align="right" | 34:41<br />
|2012-06-02<br />
|[http://www.roguelikeradio.com/2012/06/episode-27-irdc-london-2012-day-1.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio37.mp3 mp3]<br />
|-<br />
|38<br />
|[[Zaga-33]] and [[MicRogue]]<br />
|Ido Yehieli, Keith Burgun, Michael Bough (Zaga-33 developer) and Jason Pickering (MicRogue developer)<br />
|<br />
| align="right" | 55:31<br />
|2012-06-12<br />
|[http://www.roguelikeradio.com/2012/06/episode-38-zaga-33-and-microgue.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio38.mp3 mp3]<br />
|-<br />
|39<br />
|IRDC 2012 Retrospective<br />
|Darren Grey, Aaron Steed, Paul Jeffries and Daniel Slaney<br />
|<br />
| align="right" | 2:12:57<br />
|2012-06-18<br />
|[http://www.roguelikeradio.com/2012/06/episode-39-irdc-2012-retrospective.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio39.mp3 mp3]<br />
|-<br />
|40<br />
|Designing for Non-Roguelikers<br />
|Andrew Doull and Darren Grey<br />
|Ryan Boyd<br />
| align="right" | 39:35<br />
|2012-07-05<br />
|[http://www.roguelikeradio.com/2012/07/episode-40-designing-for-non.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio40.mp3 mp3]<br />
|-<br />
|<br />
|Special on the [[ADOM]] IndieGoGo Campaign<br />
|Darren Grey, Thomas Biskup and Jochen Terstiege (the maintainers of ADOM)<br />
|Darren Grey<br />
| align="right" | 1:09:16<br />
|2012-07-10<br />
|[http://www.roguelikeradio.com/2012/07/special-on-adom-indiegogo-campaign.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio40b-adom-special.mp3 mp3]<br />
|-<br />
|41<br />
|Score Systems<br />
|Darren Grey, Keith Burgun and John Harris<br />
|Ryan Boyd<br />
| align="right" | 50:29<br />
|2012-07-16<br />
|[http://www.roguelikeradio.com/2012/07/episode-41-score-systems.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio41.mp3 mp3]<br />
|-<br />
|42<br />
|Elitism<br />
|Darren Grey and Ido Yehieli<br />
|Ryan Boyd<br />
| align="right" | 39:42<br />
|2012-07-28<br />
|[http://www.roguelikeradio.com/2012/07/episode-42-elitism.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio42.mp3 mp3]<br />
|-<br />
|43<br />
|[[Spelunky]]<br />
|Andrew Doull, Ryan Boyd, Darius Kazemi and Derek Yu (creator of [[Spelunky]])<br />
|Ryan Boyd<br />
| align="right" | 59:10<br />
|2012-08-06<br />
|[http://www.roguelikeradio.com/2012/08/episode-43-spelunky.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio43.mp3 mp3]<br />
|-<br />
|44<br />
|Winning<br />
|Andrew Doull and Darren Grey<br />
|Ryan Boyd<br />
| align="right" | 57:50<br />
|2012-08-24<br />
|[http://www.roguelikeradio.com/2012/08/episode-44-winning.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio44.mp3 mp3]<br />
|-<br />
|45<br />
|[[Caves of Qud]]<br />
|Andrew Doull, Brian Bucklew, Jason Grinblat, Nick DeCapua, & Jeff Bartel<br />
|Ryan Boyd<br />
| align="right" | 1:08:11<br />
|2012-09-07<br />
|[http://www.roguelikeradio.com/2012/09/episode-45-caves-of-qud.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio45.mp3 mp3]<br />
|-<br />
|46<br />
|[[Steam Greenlight]]<br />
|Darren Grey, Nicolas Casalini (aka [[DarkGod]]), Ryan Krafnick ([[Epilogue]] dev), Warwick Allison ([[WazHack]] dev), Ido Yehieli, & [[User:randomnine|Ruari O'Sullivan]]<br />
|Ryan Boyd<br />
| align="right" | 51:20<br />
|2012-09-12<br />
|[http://www.roguelikeradio.com/2012/09/episode-46-steam-greenlight.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio46.mp3 mp3]<br />
|-<br />
|47<br />
|[[FTL: Faster Than Light]]<br />
|Darren Grey & Ryan Boyd<br />
|Ryan Boyd<br />
| align="right" | 1:01:24<br />
|2012-09-21<br />
|[http://www.roguelikeradio.com/2012/09/episode-47-ftl.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio47.mp3 mp3]<br />
|-<br />
|48<br />
|Designing for the Visually Impaired<br />
|Andrew Doull, Darren Grey, Niall Hartnett, & Jonathan Pikalek<br />
|Ryan Boyd<br />
| align="right" | 1:28:04<br />
|2012-10-04<br />
|[http://www.roguelikeradio.com/2012/10/episode-48-designing-for-visually.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio48.mp3 mp3]<br />
|-<br />
|49<br />
|Interview with Tarn Adams<br />
|Darren Grey, Tarn Adams, & John Harris<br />
|Ryan Boyd<br />
| align="right" | 1:26:16<br />
|2012-10-23<br />
|[http://www.roguelikeradio.com/2012/10/episode-49-interview-with-tarn-adams.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio49.mp3 mp3]<br />
|-<br />
|50<br />
|Episode 50<br />
|Andrew Doull, Ido Yehieli, John Harris, & Ryan Boyd<br />
|Ryan Boyd<br />
| align="right" | 1:10:17<br />
|2012-10-31<br />
|[http://www.roguelikeradio.com/2012/10/episode-50-episode-50.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio50.mp3 mp3]<br />
|-<br />
|51<br />
|Graphics and Tile Design part 1<br />
|Darren Grey, Ido Yehieli, Jagosh Kalezich, Thomas Whetnall & John Attea<br />
|Ryan Boyd<br />
| align="right" | 1:08:59<br />
|2012-11-07<br />
|[http://www.roguelikeradio.com/2012/11/episode-51-graphics-and-tile-design.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio51.mp3 mp3]<br />
|-<br />
|52<br />
|Graphics and Tile Design part 2<br />
|Darren Grey, Ido Yehieli, Jagosh Kalezich, Thomas Whetnall & John Attea<br />
|Ryan Boyd<br />
| align="right" | 1:09:38<br />
|2012-11-09<br />
|[http://www.roguelikeradio.com/2012/11/episode-52-graphics-and-tile-design.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio52.mp3 mp3]<br />
|-<br />
|53<br />
|Game Design in Academia<br />
|Darren Grey, Tom Betts, Michael Cook, Ian Horswill, Leif Foged & Andrew Doull<br />
|Ryan Boyd<br />
| align="right" | 1:35:12<br />
|2012-11-21<br />
|[http://www.roguelikeradio.com/2012/11/episode-53-game-design-in-academia.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio53.mp3 mp3]<br />
|-<br />
|54<br />
|Game Jams<br />
|Darren Grey, Ido Yehieli, Michael Brough, Sos Sosowski & Zapa<br />
|Ryan Boyd<br />
| align="right" | 1:00:00<br />
|2012-11-26<br />
|[http://www.roguelikeradio.com/2012/11/episode-54-game-jams.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio54.mp3 mp3]<br />
|-<br />
|55<br />
|Strategy Games<br />
|Darren Grey, Andrew Doull & Troy Goodfellow<br />
|Ryan Boyd<br />
| align="right" | 1:24:16<br />
|2012-12-08<br />
|[http://www.roguelikeradio.com/2012/12/episode-55-strategy-games.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio55.mp3 mp3]<br />
|-<br />
|56<br />
|Interview with FTL Developers, Justin Ma and Matthew Davis<br />
|Darren Grey, Justin Ma and Matthew Davis<br />
|<br />
| align="right" | 1:17:26<br />
|2012-12-18<br />
|[http://www.roguelikeradio.com/2012/12/episode-56-interview-with-ftl.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio56.mp3 mp3]<br />
|-<br />
|57<br />
|Roguelike of the Year 2012<br />
|Darren Grey, Andrew Doull and John Harris<br />
|<br />
| align="right" | 1:31:34<br />
|2012-12-28<br />
|[http://www.roguelikeradio.com/2012/12/episode-57-roguelike-of-year-2012.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio57.mp3 mp3]<br />
|-<br />
|58<br />
|The Resurrection of ADOM<br />
|Darren Grey, Thomas Biskup and Ignacio<br />
|<br />
| align="right" | 1:04:15<br />
|2013-01-11<br />
|[http://www.roguelikeradio.com/2013/01/episode-58-resurrection-of-adom.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio58.mp3 mp3]<br />
|-<br />
|59<br />
|[[Sil]]<br />
|Andrew Doull and Darren Grey<br />
|<br />
| align="right" | 1:17:18<br />
|2013-01-28<br />
|[http://www.roguelikeradio.com/2013/01/episode-59-sil.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio59.mp3 mp3]<br />
|-<br />
|60<br />
|[[T-Engine|The T-Engine]]<br />
|Darren Grey, Nicolas Casalini (aka DarkGod), Ben Morrison, Sean Osman, Eric Wykoff and Mikolai Fajer<br />
|<br />
| align="right" | 1:52:02<br />
|2013-02-06<br />
|[http://www.roguelikeradio.com/2013/02/episode-60-t-engine.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio60.mp3 mp3]<br />
|-<br />
|61<br />
|[[Libtcod|libtcod (aka the Doryen Library)]]<br />
|Darren Grey, jice, mingos/Dominik, Joao/Jotaf and Jeff Lait<br />
|<br />
| align="right" | 1:19:49<br />
|2013-02-16<br />
|[http://www.roguelikeradio.com/2013/02/episode-61-libtcod-aka-doryen-library.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio61.mp3 mp3]<br />
|-<br />
|62<br />
|How to Make a Good 7DRL part 1<br />
|Darren Grey, Tom Ford, Numeron, Eben Howard, Ido Yehieli and Jeff Lait<br />
|<br />
| align="right" | 1:03:41<br />
|2013-02-23<br />
|[http://www.roguelikeradio.com/2013/02/episode-62-how-to-make-good-7drl-part-1.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio62.mp3 mp3]<br />
|-<br />
|63<br />
|How to Make a Good 7DRL part 2<br />
|Darren Grey, Tom Ford, Numeron, Eben Howard and Jeff Lait<br />
|<br />
| align="right" | 58:01<br />
|2013-02-26<br />
|[http://www.roguelikeradio.com/2013/02/episode-63-how-to-make-good-7drl-part-2.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio63.mp3 mp3]<br />
|-<br />
|64<br />
|Player competitions<br />
|Nick McConnell, Francis Garcia, Steven Steinke, Patric Mueller, David Ploog, Rachel Dillon, Darren Grey and Andrew Doull<br />
|<br />
| align="right" | 1:28:27<br />
|2013-03-09<br />
|[http://www.roguelikeradio.com/2013/03/episode-64-player-competitions.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio64.mp3 mp3]<br />
|-<br />
|65<br />
|Roguelike Communities<br />
|Darren Grey, Nicolas Casalini (aka DarkGod) and Brian Jeffears (aka getter77)<br />
|<br />
| align="right" | 1:06:57<br />
|2013-03-23<br />
|[http://www.roguelikeradio.com/2013/03/episode-65-roguelike-communities.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio65.mp3 mp3]<br />
|-<br />
|66<br />
|[[7DRL Challenge 2013|7DRLs 2013]] - Winner Reflections<br />
|Darren Grey, Jeff Lait, Paul Jeffries, Eben Howard, Tom Ford and Yuji Kasugi<br />
|<br />
| align="right" | 1:33:51<br />
|2013-03-24<br />
|[http://www.roguelikeradio.com/2013/03/episode-66-7drls-2013-winner-reflections.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio66.mp3 mp3]<br />
|-<br />
|67<br />
|[[7DRL Challenge 2013|7DRLs 2013]] Overview<br />
|Darren Grey, Eben Howard, Thomas Birkel (aka GameHunter/UberHunter) and Jo Bradshaw<br />
|<br />
| align="right" | 1:26:56<br />
|2013-04-02<br />
|[http://www.roguelikeradio.com/2013/04/episode-67-7drls-2013-overview.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio67.mp3 mp3]<br />
|-<br />
|68<br />
|[[7DRL Challenge 2013|7DRL 2013]] Failures<br />
|Darren Grey, Eben Howard and Simon Donnelly (aka SRD)<br />
|<br />
| align="right" | 50:51<br />
|2013-04-08<br />
|[http://www.roguelikeradio.com/2013/04/episode-68-7drl-2013-failures.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio68.mp3 mp3]<br />
|-<br />
|69<br />
|Boss Fights<br />
|Andrew Doull and Darren Grey<br />
|<br />
| align="right" | 01:08:34<br />
|2013-04-16<br />
|[http://www.roguelikeradio.com/2013/04/episode-69-boss-fights.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio69.mp3 mp3]<br />
|-<br />
|70<br />
|Introducing People to Roguelikes<br />
|Ido Yehieli, Darren Grey, Eben Howard and Aaron Steed<br />
|<br />
| align="right" | 01:06:52<br />
|2013-04-25<br />
|[http://www.roguelikeradio.com/2013/04/episode-70-introducing-people-to.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio70.mp3 mp3]<br />
|-<br />
|71<br />
|The Hunger Clock<br />
|Darren Grey, Eben Howard and KawaiiDragoness<br />
|<br />
| align="right" | 01:26:32<br />
|2013-05-31<br />
|[http://www.roguelikeradio.com/2013/05/episode-71-hunger-clock.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio71.mp3 mp3]<br />
|-<br />
|72<br />
|IRDC 2013<br />
|Darren Grey, Jeff Lait, Johanna Ploog, Ido Yehieli, Patric Mueller, Tom Ford, Michał Walczak, Irinka and Zasvid<br />
|<br />
| align="right" | 01:23:06<br />
|2013-06-17<br />
|[http://www.roguelikeradio.com/2013/06/episode-72-irdc-2013.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio72.mp3 mp3]<br />
|-<br />
|73<br />
|Let's Play Videos<br />
|Darren Grey, KawaiDragoness, Tom Birkel (aka GameHunter) and Eric Moran (aka belmarduk)<br />
|<br />
| align="right" | 01:21:53<br />
|2013-06-24<br />
|[http://www.roguelikeradio.com/2013/06/episode-73-lets-play-videos.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio73.mp3 mp3]<br />
|-<br />
|74<br />
|[[Sword of the Stars: The Pit]]<br />
|KawaiDragoness, Eben Howard and TorNis<br />
|<br />
| align="right" | 00:49:43<br />
|2013-06-30<br />
|[http://www.roguelikeradio.com/2013/06/episode-74-sword-of-stars-pit.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio74.mp3 mp3]<br />
|-<br />
|75<br />
|[[CataclysmDDA|Cataclysm Dark Days Ahead]]<br />
|Darren Grey, Kevin Granade and Kevin McKayven<br />
|<br />
| align="right" | 01:24:36<br />
|2013-07-05<br />
|[http://www.roguelikeradio.com/2013/07/episode-75-cataclysm-dark-days-ahead.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio75.mp3 mp3]<br />
|-<br />
|76<br />
|[[Dungeonmans]]<br />
|Darren Grey, Eben Howard, Brian Jeffears (aka getter77) and Kawaii Dragoness<br />
|<br />
| align="right" | 00:49:20<br />
|2013-07-17<br />
|[http://www.roguelikeradio.com/2013/07/episode-76-dungeonmans.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio76.mp3 mp3]<br />
|}<br />
<br />
=External Links=<br />
<br />
* [http://roguelikeradio.com Official website]<br />
* [http://feeds.feedburner.com/RoguelikeRadio RSS feed]<br />
* [http://itunes.apple.com/au/podcast/roguelike-radio/id461288283 iTunes page]<br />
<br />
[[Category: Podcast]]</div>XLambdahttp://roguebasin.com/index.php?title=Roguelike_Radio&diff=35891Roguelike Radio2013-07-19T22:45:58Z<p>XLambda: updated episode list</p>
<hr />
<div>Roguelike Radio is a podcast about roguelikes.<br />
A typical episode is dedicated to a single roguelike game, mechanic, or feature.<br />
Every episode features at least two panelists that discuss the topic of the week.<br />
Episode topics can be requested by listeners.<br />
<br />
=List of Episodes and Panelists=<br />
<br />
{| class="wikitable"<br />
!n<br />
!Subject<br />
!With<br />
!Producer<br />
!len()<br />
!Aired<br />
!Anchors<br />
|-<br />
|1<br />
|[[Cardinal Quest]]<br />
|Darren Grey, Andrew Doull and Scott Edgar<br />
|<br />
| align="right" |39:34<br />
|2011-08-29<br />
|[http://roguelikeradio.com/2011/08/episode-1-cardinal-quest.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio1-lq.mp3 mp3]<br />
|-<br />
|2<br />
|[[Desktop Dungeons]]<br />
|Andrew Doull, Scott Edgar, and Erez Ben-Aharon<br />
|<br />
| align="right" |38:40<br />
|2011-09-05<br />
|[http://roguelikeradio.com/2011/09/episode-2-desktop-dungeons.html www] [http://www.inprofundis.com/roguelikeradio/roguelike%20radio%20podcast%20ep%202.mp3 mp3]<br />
|-<br />
|3<br />
|[[Brogue]]<br />
|Erez Ben-Aharon, Scott Edgar, and John Harris<br />
|<br />
| align="right" |1:10:46<br />
|2011-09-11<br />
|[http://roguelikeradio.com/2011/09/episode-3-brogue.html www] [http://www.inprofundis.com/roguelikeradio/roguelike%20radio%20podcast%20ep3.mp3 mp3]<br />
|-<br />
|4<br />
|[[DoomRL]]<br />
|Darren Grey, Andrew Doull, John Harris and Ido Yehieli<br />
|<br />
| align="right" |53:58<br />
|2011-09-19<br />
|[http://roguelikeradio.com/2011/09/episode-4-doomrl.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio4.mp3 mp3]<br />
|-<br />
|5<br />
|[[Frozen Depths]]<br />
|Darren Grey, Andrew Doull and Ido Yehieli<br />
|<br />
| align="right" |54:51<br />
|2011-09-26<br />
|[http://roguelikeradio.com/2011/09/episode-5-frozen-depths.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio5.mp3 mp3]<br />
|-<br />
|6<br />
|[[Dungeons of Dredmor]]<br />
|Darren Grey, Andrew Doull, John Harris and Ido Yehieli<br />
|<br />
| align="right" |1:00:46<br />
|2011-10-03<br />
|[http://roguelikeradio.com/2011/10/episode-6-dungeons-of-dredmor.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio6-lq.mp3 mp3]<br />
|-<br />
|<br />
|Interview with [[Ido| Ido Yehieli]]<br />
|Darren Grey, Andrew Doull and Ido Yehieli as the interviewed creator of [[Cardinal Quest]]<br />
|<br />
| align="right" |53:04<br />
|2011-10-05<br />
|[http://roguelikeradio.com/2011/10/interview-with-ido-yehieli.html www] [http://www.gruesomegames.com/roguelikeradio/rri-idoyehieli-lq.mp3 mp3]<br />
|-<br />
|7<br />
|[[100 Rogues]]<br />
|Ido Yehieli, Andrew Doull, John Harris and the developer of [[100 Rogues]], Keith Burgun<br />
|<br />
| align="right" |1:00:15<br />
|2011-10-11<br />
|[http://roguelikeradio.com/2011/10/episode-7-100-rogues.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio7-128.mp3 mp3]<br />
|-<br />
|<br />
|*Spoilers* Bonus Content: [[100 Rogues]]<br />
|Ido Yehieli, John Harris and Keith Burgun<br />
|<br />
| align="right" |19:30<br />
|2011-10-13<br />
|[http://roguelikeradio.com/2011/10/spoilers-bonus-content-100-rogues.html www] [http://gruesomegames.com/roguelikeradio/roguelikeradio7-bonus.mp3 mp3]<br />
|-<br />
|8<br />
|Progression Systems<br />
|Darren Grey, Andrew Doull, John Harris and Ido Yehieli<br />
|<br />
| align="right" |1:05:57<br />
|2011-10-17<br />
|[http://roguelikeradio.com/2011/10/episode-8-progression-systems.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio8.mp3 mp3]<br />
|-<br />
|<br />
|Interview: Brian Walker aka Pender<br />
|Erez Ben-Aharon, Andrew Doull and Brian Walker as the interviewed creator of [[Brogue]]<br />
|<br />
| align="right" |53:28<br />
|2011-10-23<br />
|[http://roguelikeradio.com/2011/10/interview-brian-walker-aka-pender.html www] [http://www.inprofundis.com/roguelikeradio/Interview-Brian-Walker-aka-Pender-128.mp3 mp3]<br />
|-<br />
|9<br />
|[[Powder]]<br />
|Darren Grey, Andrew Doull, Santiago Zapata and the developer of [[POWDER]], Jeff Lait<br />
|<br />
| align="right" |1:04:12<br />
|2011-10-25<br />
|[http://roguelikeradio.com/2011/10/episode-9-powder.html www] [http://www.gruesomegames.com/roguelikeradio/Roguelike-Radio-Episode-9.mp3 mp3]<br />
|-<br />
|<br />
|Interview: Gaslamp Games<br />
|Darren Grey, John Harris and Gaslamp Games: Daniel Jacobsen, Nicholas Vining and David Baumgart, creators of [[Dungeons of Dredmor]]<br />
|<br />
| align="right" |1:09:40<br />
|2011-10-28<br />
|[http://roguelikeradio.com/2011/10/interview-with-gaslamp-games-developers.html www] [http://www.gruesomegames.com/roguelikeradio/rri-gaslamp.mp3 mp3]<br />
|-<br />
|10<br />
|Deity Systems<br />
|Darren Grey and Jeff Lait<br />
|<br />
| align="right" |41:44<br />
|2011-11-01<br />
|[http://roguelikeradio.com/2011/11/episode-10-deity-systems.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio10.mp3 mp3]<br />
|-<br />
|11<br />
|[[The Binding of Isaac]]<br />
|Ido Yehieli, Oddmund Str&oslash;mme, Andrew Doull and Edmund McMillen, the creator of [[The Binding of Isaac]]<br />
|<br />
| align="right" |1:16:20<br />
|2011-11-10<br />
|[http://roguelikeradio.com/2011/11/episode-11-binding-of-isaac.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio11.mp3 mp3]<br />
|-<br />
|12<br />
|Roguelikes Features in Other Genres<br />
|Darren Grey, Andrew Doull, John Harris, Ido Yehieli and Keith Burgun<br />
|<br />
| align="right" |1:06:02<br />
|2011-11-14<br />
|[http://roguelikeradio.com/2011/11/episode-12-roguelikes-features-in-other.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio12.mp3 mp3]<br />
|-<br />
|13<br />
|[[Mystery Dungeon 2: Shiren the Wander]]<br />
|John Harris and Keith Burgun<br />
|<br />
| align="right" |1:29:41<br />
|2011-11-23<br />
|[http://roguelikeradio.com/2011/11/episode-13-mystery-dungeon-2-shiren_23.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio13.mp3 mp3]<br />
|-<br />
|14<br />
|Resource Management<br />
|Andrew Doull, Darren Grey and Ido Yehieli<br />
|<br />
| align="right" |55:45<br />
|2011-11-29<br />
|[http://roguelikeradio.com/2011/11/episode-14-resource-management.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio14.mp3 mp3]<br />
|-<br />
|15<br />
|[[Quickband]]<br />
|Andrew Doull, Tom Demuyt and Brian Bull<br />
|<br />
| align="right" |40:29<br />
|2011-12-08<br />
|[http://roguelikeradio.com/2011/12/episode-15-quickband.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio15.mp3 mp3]<br />
|-<br />
|16<br />
|History and Future of Roguelikes<br />
|Andrew Doull, Darren Grey, Ido Yehieli and Keith Burgun<br />
|<br />
| align="right" |1:15:18<br />
|2011-12-14<br />
|[http://roguelikeradio.com/2011/12/episode-16-history-and-future-of.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio16.mp3 mp3]<br />
|-<br />
|17<br />
|Roguelike of the Year 2011<br />
|Darren Grey, Ido Yehieli and Andrew Doull<br />
|<br />
| align="right" |59:54<br />
|2011-12-29<br />
|[http://roguelikeradio.com/2011/12/episode-17-roguelike-of-year-2011.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio17.mp3 mp3]<br />
|-<br />
|18<br />
|[[Tales of Maj'Eyal 4]]<br />
|Darren Grey, Andrew Doull, John Harris, Eric Wykoff and Eric Welch<br />
|<br />
| align="right" |1:06:00<br />
|2012-01-10<br />
|[http://roguelikeradio.com/2012/01/episode-18-tome4.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio18.mp3 mp3]<br />
|-<br />
|19<br />
|Interview with DarkGod<br />
|Darren Grey, Ido Yehieli and Nicolas Casalini, aka [[DarkGod]], creator of ToME4, aka [[Tales of Maj'Eyal]]<br />
|<br />
| align="right" |1:09:34<br />
|2012-01-18<br />
|[http://roguelikeradio.com/2012/01/episode-19-interview-with-darkgod.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio19.mp3 mp3]<br />
|-<br />
|20<br />
|[[Cataclysm]]<br />
|Darren Grey, Ido Yehieli, Eronarn, Joshua Day, and Zachary Jenkins aka [[Whales]], creator of [[Cataclysm]]<br />
|<br />
| align="right" | 53:08<br />
|2012-01-25<br />
|[http://roguelikeradio.com/2012/01/episode-20-cataclysm.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio20.mp3 mp3]<br />
|-<br />
|21<br />
|Procedural Content in Roguelikes<br />
|Darren Grey and Andrew Doull<br />
|<br />
| align="right" |1:10:38<br />
|2012-02-01<br />
|[http://roguelikeradio.com/2012/02/episode-21-procedural-generation.html www] [http://gruesomegames.com/roguelikeradio/roguelikeradio21.mp3 mp3]<br />
|-<br />
|22<br />
|[[Infra Arcana]]<br />
|Darren Grey, John Harris, Legend and Infra Arcana's developer Martin Tornqvist (aka NON)<br />
|<br />
| align="right" |59:39<br />
|2012-02-06<br />
|[http://roguelikeradio.com/2012/02/episode-22-infra-arcana.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio22.mp3 mp3]<br />
|-<br />
|23<br />
|Interview with David Ploog<br />
|David Ploog (former lead designer of [[Dungeon Crawl Stone Soup]]), Ido Yehieli, Keith Burgun and Jeff Lait<br />
|<br />
| align="right" |1:14:48<br />
|2012-02-12<br />
|[http://roguelikeradio.com/2012/02/episode-23-interview-with-david-ploog.html www] [http://gruesomegames.com/roguelikeradio/roguelikeradio23.mp3 mp3]<br />
|-<br />
|24<br />
|Themes and Settings<br />
|Darren Grey, John Harris, Legend and Nicolas Casalini (aka DarkGod)<br />
|<br />
| align="right" |1:09:14<br />
|2012-02-16<br />
|[http://roguelikeradio.com/2012/02/episode-24-themes-and-settings.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio24.mp3 mp3]<br />
|-<br />
|25<br />
|[[Permadeath]]<br />
|Andrew Doull, Ben Abraham of Critical Distance, Darren Grey and Nicolas Casalini (aka DarkGod)<br />
|<br />
| align="right" |1:15:29<br />
|2012-03-02<br />
|[http://roguelikeradio.com/2012/03/episode-25-permadeath.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio25.mp3 mp3]<br />
|-<br />
|26<br />
|How to Make a [[7DRL]]<br />
|Darren Grey, Ido Yehieli, Jeff Lait, corremn and Joe Bradshaw<br />
|<br />
| align="right" | 1:18:10<br />
|2012-03-08<br />
|[http://roguelikeradio.com/2012/03/episode-26-how-to-make-7drl.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio26.mp3 mp3]<br />
|-<br />
|27<br />
|7DRLs of Yesteryear<br />
|Darren Grey, Ido Yehieli and Jeff Lait<br />
|<br />
| align="right" | 1:12:26<br />
|2012-03-13<br />
|[http://roguelikeradio.com/2012/03/episode-27-7drls-of-yesteryear.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio27.mp3 mp3]<br />
|-<br />
|28<br />
|7DRLs 2012 part 1<br />
|Darren Grey, Ido Yehieli and Jeff Lait<br />
|<br />
| align="right" | 56:53<br />
|2012-03-22<br />
|[http://roguelikeradio.com/2012/03/episode-28-7drls-2012-part-1.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio28.mp3 mp3]<br />
|-<br />
|29<br />
|7DRLs 2012 part 2<br />
|Darren Grey, Ido Yehieli and Todd Page<br />
|<br />
| align="right" | 1:06:54<br />
|2012-03-30<br />
|[http://roguelikeradio.com/2012/03/episode-29-7drls-2012-part-2.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio29.mp3 mp3]<br />
|-<br />
|30<br />
|Identification Systems<br />
|John Harris, Keith Burgun, Ido Yehieli and Andrew Doull<br />
|<br />
| align="right" | 47:02<br />
|2012-04-15<br />
|[http://roguelikeradio.com/2012/04/episode-30-identification-systems.html www] [http://gruesomegames.com/roguelikeradio/roguelikeradio30.mp3 mp3]<br />
|-<br />
|31<br />
|[[Rogue]]<br />
|John Harris, Keith Burgun, Ido Yehieli, Jordan, Michael Burke, Glenn Wichman (co-creator of Rogue)<br />
|<br />
| align="right" | 1:03:27<br />
|2012-04-15<br />
|[http://roguelikeradio.blogspot.co.uk/2012/04/episode-31-rogue-with-co-creator-glenn.html www] [http://gruesomegames.com/roguelikeradio/roguelikeradio31.mp3 mp3]<br />
|-<br />
|32<br />
|Combat Mechanics<br />
|Darren Grey, Ido Yehieli and Andrew Doull<br />
|<br />
| align="right" | 1:02:32<br />
|2012-04-24<br />
|[http://roguelikeradio.com/2012/04/episode-32-combat-mechanics.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio32.mp3 mp3]<br />
|-<br />
|33<br />
|Interview with Thomas Biskup, creator of [[ADOM]]<br />
|Darren Grey, Tapani Kiiskinen and Thomas Biskup<br />
|<br />
| align="right" | 1:07:48<br />
|2012-05-08<br />
|[http://roguelikeradio.com/2012/05/episode-33-interview-with-thomas-biskup.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio33.mp3 mp3]<br />
|-<br />
|34<br />
|[[Red Rogue]]<br />
|Darren Grey, Andrew Doull, Ido Yehieli, John Harris, Keith Burgun, and Aaron Steed<br />
|<br />
| align="right" | 1:04:10<br />
|2012-05-12<br />
|[http://roguelikeradio.com/2012/05/episode-34-red-rogue-with-creator-aaron.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio34.mp3 mp3]<br />
|-<br />
|35<br />
|[[Diablo]]<br />
|Darren Grey, Andrew Doull, Ido Yehieli and Keith Burgun<br />
|<br />
| align="right" | 47:10<br />
|2012-05-18<br />
|[http://roguelikeradio.com/2012/05/episode-35-diablo.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio35.mp3 mp3]<br />
|-<br />
|36<br />
|[[:Category:Coffeebreak roguelikes|Coffeebreak Roguelikes]]<br />
|Darren Grey, Ido Yehieli, John Harris and Keith Burgun<br />
|<br />
| align="right" | 56:54<br />
|2012-05-25<br />
|[http://roguelikeradio.com/2012/05/episode-36-coffeebreak-roguelikes.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio36.mp3 mp3]<br />
|-<br />
|37<br />
|[[IRDC]] London 2012 day 1<br />
|Darren Grey et al.<br />
|<br />
| align="right" | 34:41<br />
|2012-06-02<br />
|[http://www.roguelikeradio.com/2012/06/episode-27-irdc-london-2012-day-1.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio37.mp3 mp3]<br />
|-<br />
|38<br />
|[[Zaga-33]] and [[MicRogue]]<br />
|Ido Yehieli, Keith Burgun, Michael Bough (Zaga-33 developer) and Jason Pickering (MicRogue developer)<br />
|<br />
| align="right" | 55:31<br />
|2012-06-12<br />
|[http://www.roguelikeradio.com/2012/06/episode-38-zaga-33-and-microgue.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio38.mp3 mp3]<br />
|-<br />
|39<br />
|IRDC 2012 Retrospective<br />
|Darren Grey, Aaron Steed, Paul Jeffries and Daniel Slaney<br />
|<br />
| align="right" | 2:12:57<br />
|2012-06-18<br />
|[http://www.roguelikeradio.com/2012/06/episode-39-irdc-2012-retrospective.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio39.mp3 mp3]<br />
|-<br />
|40<br />
|Designing for Non-Roguelikers<br />
|Andrew Doull and Darren Grey<br />
|Ryan Boyd<br />
| align="right" | 39:35<br />
|2012-07-05<br />
|[http://www.roguelikeradio.com/2012/07/episode-40-designing-for-non.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio40.mp3 mp3]<br />
|-<br />
|<br />
|Special on the [[ADOM]] IndieGoGo Campaign<br />
|Darren Grey, Thomas Biskup and Jochen Terstiege (the maintainers of ADOM)<br />
|Darren Grey<br />
| align="right" | 1:09:16<br />
|2012-07-10<br />
|[http://www.roguelikeradio.com/2012/07/special-on-adom-indiegogo-campaign.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio40b-adom-special.mp3 mp3]<br />
|-<br />
|41<br />
|Score Systems<br />
|Darren Grey, Keith Burgun and John Harris<br />
|Ryan Boyd<br />
| align="right" | 50:29<br />
|2012-07-16<br />
|[http://www.roguelikeradio.com/2012/07/episode-41-score-systems.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio41.mp3 mp3]<br />
|-<br />
|42<br />
|Elitism<br />
|Darren Grey and Ido Yehieli<br />
|Ryan Boyd<br />
| align="right" | 39:42<br />
|2012-07-28<br />
|[http://www.roguelikeradio.com/2012/07/episode-42-elitism.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio42.mp3 mp3]<br />
|-<br />
|43<br />
|[[Spelunky]]<br />
|Andrew Doull, Ryan Boyd, Darius Kazemi and Derek Yu (creator of [[Spelunky]])<br />
|Ryan Boyd<br />
| align="right" | 59:10<br />
|2012-08-06<br />
|[http://www.roguelikeradio.com/2012/08/episode-43-spelunky.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio43.mp3 mp3]<br />
|-<br />
|44<br />
|Winning<br />
|Andrew Doull and Darren Grey<br />
|Ryan Boyd<br />
| align="right" | 57:50<br />
|2012-08-24<br />
|[http://www.roguelikeradio.com/2012/08/episode-44-winning.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio44.mp3 mp3]<br />
|-<br />
|45<br />
|[[Caves of Qud]]<br />
|Andrew Doull, Brian Bucklew, Jason Grinblat, Nick DeCapua, & Jeff Bartel<br />
|Ryan Boyd<br />
| align="right" | 1:08:11<br />
|2012-09-07<br />
|[http://www.roguelikeradio.com/2012/09/episode-45-caves-of-qud.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio45.mp3 mp3]<br />
|-<br />
|46<br />
|[[Steam Greenlight]]<br />
|Darren Grey, Nicolas Casalini (aka [[DarkGod]]), Ryan Krafnick ([[Epilogue]] dev), Warwick Allison ([[WazHack]] dev), Ido Yehieli, & [[User:randomnine|Ruari O'Sullivan]]<br />
|Ryan Boyd<br />
| align="right" | 51:20<br />
|2012-09-12<br />
|[http://www.roguelikeradio.com/2012/09/episode-46-steam-greenlight.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio46.mp3 mp3]<br />
|-<br />
|47<br />
|[[FTL: Faster Than Light]]<br />
|Darren Grey & Ryan Boyd<br />
|Ryan Boyd<br />
| align="right" | 1:01:24<br />
|2012-09-21<br />
|[http://www.roguelikeradio.com/2012/09/episode-47-ftl.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio47.mp3 mp3]<br />
|-<br />
|48<br />
|Designing for the Visually Impaired<br />
|Andrew Doull, Darren Grey, Niall Hartnett, & Jonathan Pikalek<br />
|Ryan Boyd<br />
| align="right" | 1:28:04<br />
|2012-10-04<br />
|[http://www.roguelikeradio.com/2012/10/episode-48-designing-for-visually.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio48.mp3 mp3]<br />
|-<br />
|49<br />
|Interview with Tarn Adams<br />
|Darren Grey, Tarn Adams, & John Harris<br />
|Ryan Boyd<br />
| align="right" | 1:26:16<br />
|2012-10-23<br />
|[http://www.roguelikeradio.com/2012/10/episode-49-interview-with-tarn-adams.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio49.mp3 mp3]<br />
|-<br />
|50<br />
|Episode 50<br />
|Andrew Doull, Ido Yehieli, John Harris, & Ryan Boyd<br />
|Ryan Boyd<br />
| align="right" | 1:10:17<br />
|2012-10-31<br />
|[http://www.roguelikeradio.com/2012/10/episode-50-episode-50.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio50.mp3 mp3]<br />
|-<br />
|51<br />
|Graphics and Tile Design part 1<br />
|Darren Grey, Ido Yehieli, Jagosh Kalezich, Thomas Whetnall & John Attea<br />
|Ryan Boyd<br />
| align="right" | 1:08:59<br />
|2012-11-07<br />
|[http://www.roguelikeradio.com/2012/11/episode-51-graphics-and-tile-design.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio51.mp3 mp3]<br />
|-<br />
|52<br />
|Graphics and Tile Design part 2<br />
|Darren Grey, Ido Yehieli, Jagosh Kalezich, Thomas Whetnall & John Attea<br />
|Ryan Boyd<br />
| align="right" | 1:09:38<br />
|2012-11-09<br />
|[http://www.roguelikeradio.com/2012/11/episode-52-graphics-and-tile-design.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio52.mp3 mp3]<br />
|-<br />
|53<br />
|Game Design in Academia<br />
|Darren Grey, Tom Betts, Michael Cook, Ian Horswill, Leif Foged & Andrew Doull<br />
|Ryan Boyd<br />
| align="right" | 1:35:12<br />
|2012-11-21<br />
|[http://www.roguelikeradio.com/2012/11/episode-53-game-design-in-academia.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio53.mp3 mp3]<br />
|-<br />
|54<br />
|Game Jams<br />
|Darren Grey, Ido Yehieli, Michael Brough, Sos Sosowski & Zapa<br />
|Ryan Boyd<br />
| align="right" | 1:00:00<br />
|2012-11-26<br />
|[http://www.roguelikeradio.com/2012/11/episode-54-game-jams.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio54.mp3 mp3]<br />
|-<br />
|55<br />
|Strategy Games<br />
|Darren Grey, Andrew Doull & Troy Goodfellow<br />
|Ryan Boyd<br />
| align="right" | 1:24:16<br />
|2012-12-08<br />
|[http://www.roguelikeradio.com/2012/12/episode-55-strategy-games.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio55.mp3 mp3]<br />
|-<br />
|56<br />
|Interview with FTL Developers, Justin Ma and Matthew Davis<br />
|Darren Grey, Justin Ma and Matthew Davis<br />
|<br />
| align="right" | 1:17:26<br />
|2012-12-18<br />
|[http://www.roguelikeradio.com/2012/12/episode-56-interview-with-ftl.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio56.mp3 mp3]<br />
|-<br />
|57<br />
|Roguelike of the Year 2012<br />
|Darren Grey, Andrew Doull and John Harris<br />
|<br />
| align="right" | 1:31:34<br />
|2012-12-28<br />
|[http://www.roguelikeradio.com/2012/12/episode-57-roguelike-of-year-2012.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio57.mp3 mp3]<br />
|-<br />
|58<br />
|The Resurrection of ADOM<br />
|Darren Grey, Thomas Biskup and Ignacio<br />
|<br />
| align="right" | 1:04:15<br />
|2013-01-11<br />
|[http://www.roguelikeradio.com/2013/01/episode-58-resurrection-of-adom.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio58.mp3 mp3]<br />
|-<br />
|59<br />
|[[Sil]]<br />
|Andrew Doull and Darren Grey<br />
|<br />
| align="right" | 1:17:18<br />
|2013-01-28<br />
|[http://www.roguelikeradio.com/2013/01/episode-59-sil.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio59.mp3 mp3]<br />
|-<br />
|60<br />
|[[T-Engine|The T-Engine]]<br />
|Darren Grey, Nicolas Casalini (aka DarkGod), Ben Morrison, Sean Osman, Eric Wykoff and Mikolai Fajer<br />
|<br />
| align="right" | 1:52:02<br />
|2013-02-06<br />
|[http://www.roguelikeradio.com/2013/02/episode-60-t-engine.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio60.mp3 mp3]<br />
|-<br />
|61<br />
|[[Libtcod|libtcod (aka the Doryen Library)]]<br />
|Darren Grey, jice, mingos/Dominik, Joao/Jotaf and Jeff Lait<br />
|<br />
| align="right" | 1:19:49<br />
|2013-02-16<br />
|[http://www.roguelikeradio.com/2013/02/episode-61-libtcod-aka-doryen-library.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio61.mp3 mp3]<br />
|-<br />
|62<br />
|How to Make a Good 7DRL part 1<br />
|Darren Grey, Tom Ford, Numeron, Eben Howard, Ido Yehieli and Jeff Lait<br />
|<br />
| align="right" | 1:03:41<br />
|2013-02-23<br />
|[http://www.roguelikeradio.com/2013/02/episode-62-how-to-make-good-7drl-part-1.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio62.mp3 mp3]<br />
|-<br />
|63<br />
|How to Make a Good 7DRL part 2<br />
|Darren Grey, Tom Ford, Numeron, Eben Howard and Jeff Lait<br />
|<br />
| align="right" | 58:01<br />
|2013-02-26<br />
|[http://www.roguelikeradio.com/2013/02/episode-63-how-to-make-good-7drl-part-2.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio63.mp3 mp3]<br />
|-<br />
|64<br />
|Player competitions<br />
|Nick McConnell, Francis Garcia, Steven Steinke, Patric Mueller, David Ploog, Rachel Dillon, Darren Grey and Andrew Doull<br />
|<br />
| align="right" | 1:28:27<br />
|2013-03-09<br />
|[http://www.roguelikeradio.com/2013/03/episode-64-player-competitions.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio64.mp3 mp3]<br />
|-<br />
|65<br />
|Roguelike Communities<br />
|Darren Grey, Nicolas Casalini (aka DarkGod) and Brian Jeffears (aka getter77)<br />
|<br />
| align="right" | 1:06:57<br />
|2013-03-23<br />
|[http://www.roguelikeradio.com/2013/03/episode-65-roguelike-communities.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio65.mp3 mp3]<br />
|-<br />
|66<br />
|7DRLs 2013 - Winner Reflections<br />
|Darren Grey, Jeff Lait, Paul Jeffries, Eben Howard, Tom Ford and Yuji Kasugi<br />
|<br />
| align="right" | 1:33:51<br />
|2013-03-24<br />
|[http://www.roguelikeradio.com/2013/03/episode-66-7drls-2013-winner-reflections.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio66.mp3 mp3]<br />
|-<br />
|67<br />
|7DRLs 2013 Overview<br />
|Darren Grey, Eben Howard, Thomas Birkel (aka GameHunter/UberHunter) and Jo Bradshaw<br />
|<br />
| align="right" | 1:26:56<br />
|2013-04-02<br />
|[http://www.roguelikeradio.com/2013/04/episode-67-7drls-2013-overview.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio67.mp3 mp3]<br />
|-<br />
|68<br />
|7DRL 2013 Failures<br />
|Darren Grey, Eben Howard and Simon Donnelly (aka SRD)<br />
|<br />
| align="right" | 50:51<br />
|2013-04-08<br />
|[http://www.roguelikeradio.com/2013/04/episode-68-7drl-2013-failures.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio68.mp3 mp3]<br />
|-<br />
|69<br />
|Boss Fights<br />
|Andrew Doull and Darren Grey<br />
|<br />
| align="right" | 01:08:34<br />
|2013-04-16<br />
|[http://www.roguelikeradio.com/2013/04/episode-69-boss-fights.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio69.mp3 mp3]<br />
|-<br />
|70<br />
|Introducing People to Roguelikes<br />
|Ido Yehieli, Darren Grey, Eben Howard and Aaron Steed<br />
|<br />
| align="right" | 01:06:52<br />
|2013-04-25<br />
|[http://www.roguelikeradio.com/2013/04/episode-70-introducing-people-to.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio70.mp3 mp3]<br />
|-<br />
|71<br />
|The Hunger Clock<br />
|Darren Grey, Eben Howard and KawaiiDragoness<br />
|<br />
| align="right" | 01:26:32<br />
|2013-05-31<br />
|[http://www.roguelikeradio.com/2013/05/episode-71-hunger-clock.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio71.mp3 mp3]<br />
|-<br />
|72<br />
|IRDC 2013<br />
|Darren Grey, Jeff Lait, Johanna Ploog, Ido Yehieli, Patric Mueller, Tom Ford, Michał Walczak, Irinka and Zasvid<br />
|<br />
| align="right" | 01:23:06<br />
|2013-06-17<br />
|[http://www.roguelikeradio.com/2013/06/episode-72-irdc-2013.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio72.mp3 mp3]<br />
|-<br />
|73<br />
|Let's Play Videos<br />
|Darren Grey, KawaiDragoness, Tom Birkel (aka GameHunter) and Eric Moran (aka belmarduk)<br />
|<br />
| align="right" | 01:21:53<br />
|2013-06-24<br />
|[http://www.roguelikeradio.com/2013/06/episode-73-lets-play-videos.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio73.mp3 mp3]<br />
|-<br />
|74<br />
|Sword of the Stars: The Pit<br />
|KawaiDragoness, Eben Howard and TorNis<br />
|<br />
| align="right" | 00:49:43<br />
|2013-06-30<br />
|[http://www.roguelikeradio.com/2013/06/episode-74-sword-of-stars-pit.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio74.mp3 mp3]<br />
|-<br />
|75<br />
|Cataclysm Dark Days Ahead<br />
|Darren Grey, Kevin Granade and Kevin McKayven<br />
|<br />
| align="right" | 01:24:36<br />
|2013-07-05<br />
|[http://www.roguelikeradio.com/2013/07/episode-75-cataclysm-dark-days-ahead.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio75.mp3 mp3]<br />
|-<br />
|76<br />
|Dungeonmans<br />
|Darren Grey, Eben Howard, Brian Jeffears (aka getter77) and Kawaii Dragoness<br />
|<br />
| align="right" | 00:49:20<br />
|2013-07-17<br />
|[http://www.roguelikeradio.com/2013/07/episode-76-dungeonmans.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio76.mp3 mp3]<br />
|}<br />
<br />
=External Links=<br />
<br />
* [http://roguelikeradio.com Official website]<br />
* [http://feeds.feedburner.com/RoguelikeRadio RSS feed]<br />
* [http://itunes.apple.com/au/podcast/roguelike-radio/id461288283 iTunes page]<br />
<br />
[[Category: Podcast]]</div>XLambdahttp://roguebasin.com/index.php?title=Java_Roguelike_Tutorial_Lesson_One&diff=35784Java Roguelike Tutorial Lesson One2013-07-01T16:27:57Z<p>XLambda: </p>
<hr />
<div><center><table border="0" cellpadding="10" cellspacing="0" style="background:#F0E68C"><tr><td><center><br />
This is part of a series of tutorials; the main page can be found [[Java Roguelike Tutorial|here]].<br />
</center></td></tr></table></center><br />
<br />
== Lesson One==<br />
<br />
__TOC__<br />
<br />
=== The library choice ===<br />
<br />
Before we start, let's talk about libraries. To be specific, user interface libraries. They have always been an important part of Roguelike development ever since Ken Arnold wrote curses, on which the legendary ROGUE was based. What does such a library do? It allows you to place text on the screen. This is obviously very important, since you want to see something when playing.<br />
<br />
Let's look at that a bit closer. What do we expect from a Roguelike UI library? <br />
<br />
# It should provide us with a window or something similar where game stuff can be displayed.<br />
# It should let us print single characters or text on that window, with different colors to make it pretty.<br />
# It should handle key input.<br />
<br />
That's all. That means, regardless of which library you want to use, it will probably do these things. I myself use Slash's [[libjcsi]]. It's a swing-based library that basically works like curses. So if you really don't like libjcsi, it won't be too hard to go and adapt this tutorial for another library. However, I would strongly recommend to use libjcsi if you are a beginner.<br />
<br />
=== A libjcsi test run ===<br />
<br />
So before we start chopping orcs to pieces, let's do a test run with libjcsi. Basically, what we want to see is some text in a little window. That's pretty straightforward, so let's just go ahead and take a look at the code. At the bottom of this page, there's a link where you can see and copy the entire code in one piece.<br />
<br />
<br />
<div style="padding: 5px; border: solid 1px #C0C0C0; background-color: #F0F0F0"><syntaxhighlight lang="java"><br />
import net.slashie.libjcsi.wswing.WSwingConsoleInterface;<br />
import net.slashie.libjcsi.ConsoleSystemInterface;<br />
import net.slashie.libjcsi.CSIColor;<br />
import java.util.Properties;<br />
</syntaxhighlight></div> <br />
<br />
<br />
Before we go anywhere, we need to import some stuff from libjcsi and java.util. What these are, will be explained farther down.<br />
<br />
<br />
<div style="padding: 5px; border: solid 1px #C0C0C0; background-color: #F0F0F0"><syntaxhighlight lang="java"><br />
public class HelloDungeon{<br />
public static void main(String[] args){<br />
Properties text = new Properties();<br />
text.setProperty("fontSize","20");<br />
text.setProperty("font", "Courier");<br />
</syntaxhighlight></div> <br />
<br />
<br />
See that the class is called HelloDungeon? That means it's in a file named HelloDungeon.java. When you copy the code, don't forget that, or javac will complain.<br />
<br />
Now the first thing we are doing here is creating a Properties object. Properties is a class from the java utilities library (java.util), it's a dictionary of key=value pairs, and usually it's used to pass ... properties. We do this by calling the setProperty method of the Properties object. In this case, we want to pass font and font size before we actually create the game window. <br />
<br />
Don't be afraid to experiment with them! Any font you specify of course needs to be present on the system the game is supposed to run on, but if it can't be found, libjcsi will fall back to an available monospaced font.<br />
<br />
<br />
<div style="padding: 5px; border: solid 1px #C0C0C0; background-color: #F0F0F0"><syntaxhighlight lang="java"><br />
ConsoleSystemInterface csi = null;<br />
try{<br />
csi = new WSwingConsoleInterface("My little Java Roguelike - Programming is fun", text);<br />
}<br />
catch (ExceptionInInitializerError eiie) {<br />
System.out.println("*** Error: Swing Console Box cannot be initialized. Exiting...");<br />
eiie.printStackTrace();<br />
System.exit(-1);<br />
}<br />
</syntaxhighlight></div><br />
<br />
<br />
I'll admit that this part of the code looks scary, but it's actually quite simple. libjcsi actually has two different libraries: a native one named JCurses and a swing-based one. Both of them implement the ConsoleSystemInterface. (It's an interface, meaning that it's a class with methods and attributes, but they're all empty. Every class that implements this interface MUST have at least the methods and attributes of the interface. It's an easy way to allow you to treat different, but similar classes like they are the same.) <br />
<br />
What we do here is create a ConsoleSystemInterface variable named csi. Then we try to create an instance of WSwingConsoleInterface, the class that implements ConsoleSystemInterface, and assign it to csi. You can see that we are passing some text and our Properties object in the constructor. The text will be the title of our game window. This line essentially creates our game window, and the csi object will be our console.<br />
<br />
Because the library uses swing, we have to expect the case that swing doesn't work for some reason. Therefore, we've embedded the creation of our game window in a try-catch block. If you aren't familiar with that, it '''tries''' to execute the code and '''catches''' any errors that code might throw, allowing you to handle them. In our case, we just want to print an error message, the stacktrace (so an experienced java programmer can look at it and see what's wrong) and exit our program. The method that closes the Java Virtual Machine is System.exit(n), with n being a status code. System.exit(0) means that everything is fine, while System.exit(-1) means there was an error of some kind.<br />
<br />
<br />
<div style="padding: 5px; border: solid 1px #C0C0C0; background-color: #F0F0F0"><syntaxhighlight lang="java"><br />
csi.print(0,0, "Welcome to the Dungeons of Doom!", CSIColor.WHITE);<br />
csi.refresh();<br />
}<br />
}<br />
</syntaxhighlight></div> <br />
<br />
<br />
At the end, we use the ConsoleSystemInterface method print to put some text into our game window. 0,0, means that it's supposed to be printed in the upper left corner. The class we use to pass the color, CSIColor, contains a large number of predefined colors. I suggest you give CSIColor.BRIGHT_PINK, CSIColor.PSYCHEDELIC_PURPLE or CSIColor.COSMIC_LATTE a try. :D You can find a complete list in the documentation.<br />
<br />
When we call refresh(), all printed stuff that might have been buffered by swing gets immediately written into the game window.<br />
<br />
So now we are done with the first program, woohoo! Time to run it.<br />
<br />
Open a console, go to the folder the HelloDungeon.java and libjcsi,jar are in and run<br />
<br />
<div style="padding: 5px; border: solid 1px #C0C0C0; background-color: #F0F0F0"><br />
javac -cp libjcsi.jar;. HelloDungeon.java<br />
</div> <br />
<div style="padding: 5px; border: solid 1px #C0C0C0; background-color: #F0F0F0"><br />
java -cp libjcsi.jar;. HelloDungeon<br />
</div> <br />
<br />
Alright, I assume you know these, but the -cp looks funny to you. It means that your code uses classes that are in libjcsi.jar, not in the same directory as the HelloDungeon.java, and therefore you have to specify libjcsi.jar in the class path. The period means that you still want to look in your current directory. '''If you are using a unixoid system, you might have to use a colon instead of a semicolon.'''<br />
<br />
And now stare in awe as the words "Welcome to the Dungeons of Doom!" appear on your screen in a little black window. Congrats. <br />
<br />
You may now proceed to [[Java Roguelike Tutorial Lesson Two|the next lesson.]] :D<br />
<br />
Code for this page [[Java Roguelike Tutorial Lesson One Code|here]]<br />
<br />
[[Category:Developing]]</div>XLambdahttp://roguebasin.com/index.php?title=User:XLambda&diff=32118User:XLambda2013-04-03T20:05:31Z<p>XLambda: </p>
<hr />
<div>Developer of the 7DRLs [[The Challenge]] and [[HPRoguelike]].<br />
<br />
== Medals ==<br />
http://roguetemple.com/medals/Medal_7DRL_2012_s.png<br />
http://roguetemple.com/medals/Medal_7DRL_2013_s.png</div>XLambdahttp://roguebasin.com/index.php?title=User:XLambda&diff=32117User:XLambda2013-04-03T20:05:06Z<p>XLambda: </p>
<hr />
<div>Developer of the 7DRLs [[The Challenge]] and [[HPRoguelike]].<br />
<br />
== Medals ==<br />
http://www.numeronreactor.com/medal_7drl_2012.png<br />
http://roguetemple.com/medals/Medal_7DRL_2013_s.png</div>XLambdahttp://roguebasin.com/index.php?title=7DRL_Challenge_2013&diff=317427DRL Challenge 20132013-03-18T19:21:54Z<p>XLambda: </p>
<hr />
<div><div style="float:right;margin:0 6px">http://www.roguetemple.com/7drl/2011/img/committee.png</div><br />
<br />
The 2013 [[Seven Day Roguelike Challenge]] invites developers to produce a complete roguelike game in seven short days. It will be held between March 9th and March 17th of 2013. [http://7drl.roguetemple.com Register your game now!]<br />
<br />
== Links ==<br />
<br />
* [http://roguebasin.roguelikedevelopment.org/index.php?title=7DRL Rules and FAQ] for the Seven Day Roguelike Challenge<br />
* [https://groups.google.com/forum/?fromgroups#!topic/rec.games.roguelike.development/1Nkdg6A33OM Announcement] from Jeff Lait on RGRD<br />
* [http://7drl.roguetemple.com Registration] - Registration page for the event, with screenshot uploading and linking to blogs/declaration.<br />
* [http://groups.google.com/group/rec.games.roguelike.development RGRD], Backup if the registration page fails.<br />
* [http://7drl.org 7drl.org] — A community blog for the 7DRL Challenge.<br />
* [http://www.facebook.com/events/539172886103181/] - Facebook event page<br />
* [http://www.roguetemple.com Rogue Temple], where 7DRLs made in this year's challenge will be evaluated.<br />
* [http://www.roguetemple.com/forums Rogue Temple forums], for general roguelike-y discussion<br />
* [[Chat_room| RGRD irc channel]], where a lot of the participants hang out during the challenge.<br />
* [http://7drl2013.eventbrite.com/ London post-7DRL meet] on the last evening of the challenge to play each other's games or weep into our beers about failures<br />
<br />
== Competition tags ==<br />
<br />
On Wordpress, entries are using the tag ''7DRL 2013'' for related blog posts. On Twitter and G+, consider using the hashtag #7DRL2013 for your competition related status updates. Many people involved in the One Game a Month challenge are making 7DRLs under the Twitter hashtag of #1GAM.<br />
<br />
== Unity licenses ==<br />
<br />
Unity have offered free one-month trials of Unity Pro to people making 7DRLs. Unity is a popular game-making engine that allows you to export to desktops and mobile devices. If you want a trial code please e-mail darrenjohngrey at hotmail.com.<br />
<br />
== The Challengers ==<br />
<br />
(See [http://7drl.roguetemple.com 7drl.roguetemple.com] for the new roguelike registration system.)<br />
<br />
* [[User:Deej|Eben Howard]] - [[Attack The Geth]]<br />
* [[User:Darren Grey|Darren Grey]] - Mosaic<br />
* [[User:Tanthie|Tanthie]] - Rogue Effect - [http://dowhilecompiling.blogspot.fi/2013/03/7drl-2013-failure.html failed]<br />
* [[User:magikmw|Michał Walczak]] - Stabby<br />
* [[User:st33d|Aaron Steed]] - Super Mario RL<br />
* [[User:trogrd|Craig Turner]] - Ghost Orchid - failed<br />
* [[User:XLambda|XLambda]] - hproguelike ([http://weirdrogue.blogspot.de/2013/03/7drl-success.html successful!])<br />
* [[User:Shalinor|Megan Fox]] - Moulin Rougelike<br />
* [[Samelinux|Luca Giacometti]] - (no name)<br />
* [[User:Amonif|Grimm Bros]] - Dungeon X: Flesh Wound<br />
* [[User:Lundquist|David Wright]] (I am an idiot) - Overworld Survivor Zed<br />
* [[User:mtrc|Michael Cook]] - A Rogue Dream<br />
* [[User:unosoid|Elliot Bonneville]] - Rogue's Labrynth<br />
* [[User:megabuster|megabuster]] - (no name)<br />
* [[User:IcarusTyler|Matthias Zarzecki]] - The Acheron (working title)<br />
* [[User:Conquerd|Epic Fail Inc.]] - [No title yet.]<br />
* [[User:Benjamin|Benjamin Soulé]] - Kali's Ladder<br />
* SRD - The Time Travel Trickery Tshallenge's Temporal Tumbledryer<br />
* [[User:Fillest|Philipp "fillest" Saveliev]] - (unnamed) - tower defense roguelike - failed ([https://github.com/fillest/7drl2013/wiki/Retrospective retrospective])<br />
* [[User:Ekolis|Ed Kolis]] - TriQuest<br />
* Ivana Hertzeu - [[Friendly Meddling]]<br />
* [[User:Roocey|Andrew Wright]] - [[Dead Man Walking]] - success<br />
* [[User:Edenicholas|Edwin DeNicholas]] - Live as Long as Possible<br />
* [[User:Potsticker|Adam J. Piskel]] - SkullDorado<br />
* [[User:Erenan|Luke Simpson]] - [[Uushuvud]] (Finished)<br />
* [[IBOL]] - [[88 Pages]] [download - http://forumfiles.thegamecreators.com/download/2441692]<br />
* [[User:Tndwolf|Luca Carbone]] - [[Infection]]<br />
* [[User:Ido|Ido Yehieli]] - [http://tametick.com/fisticuffs/ Fisticuffsmanship]<br />
[[Category:Events]]<br />
* [[User:ludamad|Adam Domurad]] [[http://adam-dev-blog.blogspot.ca/2013/03/7day-roguelike-challenge-complete.html Bughack]]<br />
* [[User:GuyNamedJoe|GuyNamedJoe]] - [[http://roguetemple.com/forums/index.php?topic=3130.0 Dungeon-Themed Starvation Simulator!]]<br />
* [[User:Ratking|Ratking]] - [[Double Rogue]]</div>XLambdahttp://roguebasin.com/index.php?title=7DRL_Challenge_2013&diff=315597DRL Challenge 20132013-03-11T01:15:22Z<p>XLambda: </p>
<hr />
<div><div>http://www.roguetemple.com/7drl/2011/img/committee.png</div><br />
<br />
The 2013 [[Seven Day Roguelike Challenge]] invites developers to produce a complete roguelike game in seven short days. It will be held between March 9th and March 17th of 2013. [http://7drl.roguetemple.com Register your game now!]<br />
<br />
== Links ==<br />
<br />
* [http://roguebasin.roguelikedevelopment.org/index.php?title=7DRL Rules and FAQ] for the Seven Day Roguelike Challenge<br />
* [https://groups.google.com/forum/?fromgroups#!topic/rec.games.roguelike.development/1Nkdg6A33OM Announcement] from Jeff Lait on RGRD<br />
* [http://7drl.roguetemple.com Registration] - Registration page for the event, with screenshot uploading and linking to blogs/declaration.<br />
* [http://groups.google.com/group/rec.games.roguelike.development RGRD], Backup if the registration page fails.<br />
* [http://7drl.org 7drl.org] — A community blog for the 7DRL Challenge.<br />
* [http://www.facebook.com/events/539172886103181/] - Facebook event page<br />
* [http://www.roguetemple.com Rogue Temple], where 7DRLs made in this year's challenge will be evaluated.<br />
* [http://www.roguetemple.com/forums Rogue Temple forums], for general roguelike-y discussion<br />
* [[Chat_room| RGRD irc channel]], where a lot of the participants hang out during the challenge.<br />
* [http://7drl2013.eventbrite.com/ London post-7DRL meet] on the last evening of the challenge to play each other's games or weep into our beers about failures<br />
<br />
== Competition tags ==<br />
<br />
On Wordpress, entries are using the tag ''7DRL 2013'' for related blog posts. On Twitter and G+, consider using the hashtag #7DRL2013 for your competition related status updates. Many people involved in the One Game a Month challenge are making 7DRLs under the Twitter hashtag of #1GAM.<br />
<br />
== Unity licenses ==<br />
<br />
Unity have offered free one-month trials of Unity Pro to people making 7DRLs. Unity is a popular game-making engine that allows you to export to desktops and mobile devices. If you want a trial code please e-mail darrenjohngrey at hotmail.com.<br />
<br />
== The Challengers ==<br />
<br />
(See [http://7drl.roguetemple.com 7drl.roguetemple.com] for the new roguelike registration system.)<br />
<br />
* [[User:Deej|Eben Howard]] - A Well Lit Roguelike (Working Title)<br />
* [[User:Darren Grey|Darren Grey]] - Mosaic<br />
* [[User:Tanthie|Tanthie]] - Rogue Effect<br />
* [[User:magikmw|Michał Walczak]] - Stabby<br />
* [[User:st33d|Aaron Steed]] - Super Mario RL<br />
* [[User:trogrd|Craig Turner]] - Ghost Orchid<br />
* [[User:XLambda|XLambda]] - hproguelike<br />
* [[User:Shalinor|Megan Fox]] - Moulin Rougelike<br />
* [[Samelinux|Luca Giacometti]] - (no name)<br />
* [[User:Amonif|Grimm Bros]] - Dungeon X: Flesh Wound<br />
* [[User:Lundquist|David Wright]] (I am an idiot) - Overworld Survivor Zed<br />
* [[User:mtrc|Michael Cook]] - A Rogue Dream<br />
* [[User:unosoid|Elliot Bonneville]] - Rogue's Labrynth<br />
* [[User:megabuster|megabuster]] - (no name)<br />
* [[User:IcarusTyler|Matthias Zarzecki]] - The Acheron (working title)<br />
* [[User:Conquerd|Epic Fail Inc.]] - [No title yet.]<br />
* [[User:Benjamin|Benjamin Soulé]] - Kali's Ladder<br />
* SRD - The Time Travel Trickery Tshallenge's Temporal Tumbledryer<br />
* [[User:Fillest|Philipp "fillest" Saveliev]] - (to be named) - Tower defense roguelike<br />
* [[User:Ekolis|Ed Kolis]] - TriQuest<br />
* Ivana Hertzeu - [[Friendly Meddling]]<br />
* [[User:Roocey|Andrew Wright]] - Dead Man Walking<br />
[[Category:Events]]</div>XLambdahttp://roguebasin.com/index.php?title=Roguelike_Radio&diff=31475Roguelike Radio2013-03-05T17:05:48Z<p>XLambda: updated to ep55</p>
<hr />
<div>Roguelike Radio is a podcast about roguelikes.<br />
A typical episode is dedicated to a single roguelike game, mechanic, or feature.<br />
Every episode features at least two panelists that discuss the topic of the week.<br />
Episode topics can be requested by listeners.<br />
<br />
=List of Episodes and Panelists=<br />
<br />
{| class="wikitable"<br />
!n<br />
!Subject<br />
!With<br />
!Producer<br />
!len()<br />
!Aired<br />
!Anchors<br />
|-<br />
|1<br />
|[[Cardinal Quest]]<br />
|Darren Grey, Andrew Doull and Scott Edgar<br />
|<br />
| align="right" |39:34<br />
|2011-08-29<br />
|[http://roguelikeradio.com/2011/08/episode-1-cardinal-quest.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio1-lq.mp3 mp3]<br />
|-<br />
|2<br />
|[[Desktop Dungeons]]<br />
|Andrew Doull, Scott Edgar, and Erez Ben-Aharon<br />
|<br />
| align="right" |38:40<br />
|2011-09-05<br />
|[http://roguelikeradio.com/2011/09/episode-2-desktop-dungeons.html www] [http://www.inprofundis.com/roguelikeradio/roguelike%20radio%20podcast%20ep%202.mp3 mp3]<br />
|-<br />
|3<br />
|[[Brogue]]<br />
|Erez Ben-Aharon, Scott Edgar, and John Harris<br />
|<br />
| align="right" |1:10:46<br />
|2011-09-11<br />
|[http://roguelikeradio.com/2011/09/episode-3-brogue.html www] [http://www.inprofundis.com/roguelikeradio/roguelike%20radio%20podcast%20ep3.mp3 mp3]<br />
|-<br />
|4<br />
|[[DoomRL]]<br />
|Darren Grey, Andrew Doull, John Harris and Ido Yehieli<br />
|<br />
| align="right" |53:58<br />
|2011-09-19<br />
|[http://roguelikeradio.com/2011/09/episode-4-doomrl.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio4.mp3 mp3]<br />
|-<br />
|5<br />
|[[Frozen Depths]]<br />
|Darren Grey, Andrew Doull and Ido Yehieli<br />
|<br />
| align="right" |54:51<br />
|2011-09-26<br />
|[http://roguelikeradio.com/2011/09/episode-5-frozen-depths.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio5.mp3 mp3]<br />
|-<br />
|6<br />
|[[Dungeons of Dredmor]]<br />
|Darren Grey, Andrew Doull, John Harris and Ido Yehieli<br />
|<br />
| align="right" |1:00:46<br />
|2011-10-03<br />
|[http://roguelikeradio.com/2011/10/episode-6-dungeons-of-dredmor.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio6-lq.mp3 mp3]<br />
|-<br />
|<br />
|Interview with [[Ido| Ido Yehieli]]<br />
|Darren Grey, Andrew Doull and Ido Yehieli as the interviewed creator of [[Cardinal Quest]]<br />
|<br />
| align="right" |53:04<br />
|2011-10-05<br />
|[http://roguelikeradio.com/2011/10/interview-with-ido-yehieli.html www] [http://www.gruesomegames.com/roguelikeradio/rri-idoyehieli-lq.mp3 mp3]<br />
|-<br />
|7<br />
|[[100 Rogues]]<br />
|Ido Yehieli, Andrew Doull, John Harris and the developer of [[100 Rogues]], Keith Burgun<br />
|<br />
| align="right" |1:00:15<br />
|2011-10-11<br />
|[http://roguelikeradio.com/2011/10/episode-7-100-rogues.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio7-128.mp3 mp3]<br />
|-<br />
|<br />
|*Spoilers* Bonus Content: [[100 Rogues]]<br />
|Ido Yehieli, John Harris and Keith Burgun<br />
|<br />
| align="right" |19:30<br />
|2011-10-13<br />
|[http://roguelikeradio.com/2011/10/spoilers-bonus-content-100-rogues.html www] [http://gruesomegames.com/roguelikeradio/roguelikeradio7-bonus.mp3 mp3]<br />
|-<br />
|8<br />
|Progression Systems<br />
|Darren Grey, Andrew Doull, John Harris and Ido Yehieli<br />
|<br />
| align="right" |1:05:57<br />
|2011-10-17<br />
|[http://roguelikeradio.com/2011/10/episode-8-progression-systems.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio8.mp3 mp3]<br />
|-<br />
|<br />
|Interview: Brian Walker aka Pender<br />
|Erez Ben-Aharon, Andrew Doull and Brian Walker as the interviewed creator of [[Brogue]]<br />
|<br />
| align="right" |53:28<br />
|2011-10-23<br />
|[http://roguelikeradio.com/2011/10/interview-brian-walker-aka-pender.html www] [http://www.inprofundis.com/roguelikeradio/Interview-Brian-Walker-aka-Pender-128.mp3 mp3]<br />
|-<br />
|9<br />
|[[Powder]]<br />
|Darren Grey, Andrew Doull, Santiago Zapata and the developer of [[POWDER]], Jeff Lait<br />
|<br />
| align="right" |1:04:12<br />
|2011-10-25<br />
|[http://roguelikeradio.com/2011/10/episode-9-powder.html www] [http://www.gruesomegames.com/roguelikeradio/Roguelike-Radio-Episode-9.mp3 mp3]<br />
|-<br />
|<br />
|Interview: Gaslamp Games<br />
|Darren Grey, John Harris and Gaslamp Games: Daniel Jacobsen, Nicholas Vining and David Baumgart, creators of [[Dungeons of Dredmor]]<br />
|<br />
| align="right" |1:09:40<br />
|2011-10-28<br />
|[http://roguelikeradio.com/2011/10/interview-with-gaslamp-games-developers.html www] [http://www.gruesomegames.com/roguelikeradio/rri-gaslamp.mp3 mp3]<br />
|-<br />
|10<br />
|Deity Systems<br />
|Darren Grey and Jeff Lait<br />
|<br />
| align="right" |41:44<br />
|2011-11-01<br />
|[http://roguelikeradio.com/2011/11/episode-10-deity-systems.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio10.mp3 mp3]<br />
|-<br />
|11<br />
|[[The Binding of Isaac]]<br />
|Ido Yehieli, Oddmund Str&oslash;mme, Andrew Doull and Edmund McMillen, the creator of [[The Binding of Isaac]]<br />
|<br />
| align="right" |1:16:20<br />
|2011-11-10<br />
|[http://roguelikeradio.com/2011/11/episode-11-binding-of-isaac.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio11.mp3 mp3]<br />
|-<br />
|12<br />
|Roguelikes Features in Other Genres<br />
|Darren Grey, Andrew Doull, John Harris, Ido Yehieli and Keith Burgun<br />
|<br />
| align="right" |1:06:02<br />
|2011-11-14<br />
|[http://roguelikeradio.com/2011/11/episode-12-roguelikes-features-in-other.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio12.mp3 mp3]<br />
|-<br />
|13<br />
|[[Mystery Dungeon 2: Shiren the Wander]]<br />
|John Harris and Keith Burgun<br />
|<br />
| align="right" |1:29:41<br />
|2011-11-23<br />
|[http://roguelikeradio.com/2011/11/episode-13-mystery-dungeon-2-shiren_23.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio13.mp3 mp3]<br />
|-<br />
|14<br />
|Resource Management<br />
|Andrew Doull, Darren Grey and Ido Yehieli<br />
|<br />
| align="right" |55:45<br />
|2011-11-29<br />
|[http://roguelikeradio.com/2011/11/episode-14-resource-management.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio14.mp3 mp3]<br />
|-<br />
|15<br />
|[[Quickband]]<br />
|Andrew Doull, Tom Demuyt and Brian Bull<br />
|<br />
| align="right" |40:29<br />
|2011-12-08<br />
|[http://roguelikeradio.com/2011/12/episode-15-quickband.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio15.mp3 mp3]<br />
|-<br />
|16<br />
|History and Future of Roguelikes<br />
|Andrew Doull, Darren Grey, Ido Yehieli and Keith Burgun<br />
|<br />
| align="right" |1:15:18<br />
|2011-12-14<br />
|[http://roguelikeradio.com/2011/12/episode-16-history-and-future-of.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio16.mp3 mp3]<br />
|-<br />
|17<br />
|Roguelike of the Year 2011<br />
|Darren Grey, Ido Yehieli and Andrew Doull<br />
|<br />
| align="right" |59:54<br />
|2011-12-29<br />
|[http://roguelikeradio.com/2011/12/episode-17-roguelike-of-year-2011.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio17.mp3 mp3]<br />
|-<br />
|18<br />
|[[Tales of Maj'Eyal 4]]<br />
|Darren Grey, Andrew Doull, John Harris, Eric Wykoff and Eric Welch<br />
|<br />
| align="right" |1:06:00<br />
|2012-01-10<br />
|[http://roguelikeradio.com/2012/01/episode-18-tome4.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio18.mp3 mp3]<br />
|-<br />
|19<br />
|Interview with DarkGod<br />
|Darren Grey, Ido Yehieli and Nicolas Casalini, aka [[DarkGod]], creator of ToME4, aka [[Tales of Maj'Eyal]]<br />
|<br />
| align="right" |1:09:34<br />
|2012-01-18<br />
|[http://roguelikeradio.com/2012/01/episode-19-interview-with-darkgod.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio19.mp3 mp3]<br />
|-<br />
|20<br />
|[[Cataclysm]]<br />
|Darren Grey, Ido Yehieli, Eronarn, Joshua Day, and Zachary Jenkins aka [[Whales]], creator of [[Cataclysm]]<br />
|<br />
| align="right" | 53:08<br />
|2012-01-25<br />
|[http://roguelikeradio.com/2012/01/episode-20-cataclysm.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio20.mp3 mp3]<br />
|-<br />
|21<br />
|Procedural Content in Roguelikes<br />
|Darren Grey and Andrew Doull<br />
|<br />
| align="right" |1:10:38<br />
|2012-02-01<br />
|[http://roguelikeradio.com/2012/02/episode-21-procedural-generation.html www] [http://gruesomegames.com/roguelikeradio/roguelikeradio21.mp3 mp3]<br />
|-<br />
|22<br />
|[[Infra Arcana]]<br />
|Darren Grey, John Harris, Legend and Infra Arcana's developer Martin Tornqvist (aka NON)<br />
|<br />
| align="right" |59:39<br />
|2012-02-06<br />
|[http://roguelikeradio.com/2012/02/episode-22-infra-arcana.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio22.mp3 mp3]<br />
|-<br />
|23<br />
|Interview with David Ploog<br />
|David Ploog (former lead designer of [[Dungeon Crawl Stone Soup]]), Ido Yehieli, Keith Burgun and Jeff Lait<br />
|<br />
| align="right" |1:14:48<br />
|2012-02-12<br />
|[http://roguelikeradio.com/2012/02/episode-23-interview-with-david-ploog.html www] [http://gruesomegames.com/roguelikeradio/roguelikeradio23.mp3 mp3]<br />
|-<br />
|24<br />
|Themes and Settings<br />
|Darren Grey, John Harris, Legend and Nicolas Casalini (aka DarkGod)<br />
|<br />
| align="right" |1:09:14<br />
|2012-02-16<br />
|[http://roguelikeradio.com/2012/02/episode-24-themes-and-settings.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio24.mp3 mp3]<br />
|-<br />
|25<br />
|[[Permadeath]]<br />
|Andrew Doull, Ben Abraham of Critical Distance, Darren Grey and Nicolas Casalini (aka DarkGod)<br />
|<br />
| align="right" |1:15:29<br />
|2012-03-02<br />
|[http://roguelikeradio.com/2012/03/episode-25-permadeath.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio25.mp3 mp3]<br />
|-<br />
|26<br />
|How to Make a [[7DRL]]<br />
|Darren Grey, Ido Yehieli, Jeff Lait, corremn and Joe Bradshaw<br />
|<br />
| align="right" | 1:18:10<br />
|2012-03-08<br />
|[http://roguelikeradio.com/2012/03/episode-26-how-to-make-7drl.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio26.mp3 mp3]<br />
|-<br />
|27<br />
|7DRLs of Yesteryear<br />
|Darren Grey, Ido Yehieli and Jeff Lait<br />
|<br />
| align="right" | 1:12:26<br />
|2012-03-13<br />
|[http://roguelikeradio.com/2012/03/episode-27-7drls-of-yesteryear.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio27.mp3 mp3]<br />
|-<br />
|28<br />
|7DRLs 2012 part 1<br />
|Darren Grey, Ido Yehieli and Jeff Lait<br />
|<br />
| align="right" | 56:53<br />
|2012-03-22<br />
|[http://roguelikeradio.com/2012/03/episode-28-7drls-2012-part-1.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio28.mp3 mp3]<br />
|-<br />
|29<br />
|7DRLs 2012 part 2<br />
|Darren Grey, Ido Yehieli and Todd Page<br />
|<br />
| align="right" | 1:06:54<br />
|2012-03-30<br />
|[http://roguelikeradio.com/2012/03/episode-29-7drls-2012-part-2.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio29.mp3 mp3]<br />
|-<br />
|30<br />
|Identification Systems<br />
|John Harris, Keith Burgun, Ido Yehieli and Andrew Doull<br />
|<br />
| align="right" | 47:02<br />
|2012-04-15<br />
|[http://roguelikeradio.com/2012/04/episode-30-identification-systems.html www] [http://gruesomegames.com/roguelikeradio/roguelikeradio30.mp3 mp3]<br />
|-<br />
|31<br />
|[[Rogue]]<br />
|John Harris, Keith Burgun, Ido Yehieli, Jordan, Michael Burke, Glenn Wichman (co-creator of Rogue)<br />
|<br />
| align="right" | 1:03:27<br />
|2012-04-15<br />
|[http://roguelikeradio.blogspot.co.uk/2012/04/episode-31-rogue-with-co-creator-glenn.html www] [http://gruesomegames.com/roguelikeradio/roguelikeradio31.mp3 mp3]<br />
|-<br />
|32<br />
|Combat Mechanics<br />
|Darren Grey, Ido Yehieli and Andrew Doull<br />
|<br />
| align="right" | 1:02:32<br />
|2012-04-24<br />
|[http://roguelikeradio.com/2012/04/episode-32-combat-mechanics.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio32.mp3 mp3]<br />
|-<br />
|33<br />
|Interview with Thomas Biskup, creator of [[ADOM]]<br />
|Darren Grey, Tapani Kiiskinen and Thomas Biskup<br />
|<br />
| align="right" | 1:07:48<br />
|2012-05-08<br />
|[http://roguelikeradio.com/2012/05/episode-33-interview-with-thomas-biskup.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio33.mp3 mp3]<br />
|-<br />
|34<br />
|[[Red Rogue]]<br />
|Darren Grey, Andrew Doull, Ido Yehieli, John Harris, Keith Burgun, and Aaron Steed<br />
|<br />
| align="right" | 1:04:10<br />
|2012-05-12<br />
|[http://roguelikeradio.com/2012/05/episode-34-red-rogue-with-creator-aaron.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio34.mp3 mp3]<br />
|-<br />
|35<br />
|[[Diablo]]<br />
|Darren Grey, Andrew Doull, Ido Yehieli and Keith Burgun<br />
|<br />
| align="right" | 47:10<br />
|2012-05-18<br />
|[http://roguelikeradio.com/2012/05/episode-35-diablo.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio35.mp3 mp3]<br />
|-<br />
|36<br />
|[[:Category:Coffeebreak roguelikes|Coffeebreak Roguelikes]]<br />
|Darren Grey, Ido Yehieli, John Harris and Keith Burgun<br />
|<br />
| align="right" | 56:54<br />
|2012-05-25<br />
|[http://roguelikeradio.com/2012/05/episode-36-coffeebreak-roguelikes.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio36.mp3 mp3]<br />
|-<br />
|37<br />
|[[IRDC]] London 2012 day 1<br />
|Darren Grey et al.<br />
|<br />
| align="right" | 34:41<br />
|2012-06-02<br />
|[http://www.roguelikeradio.com/2012/06/episode-27-irdc-london-2012-day-1.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio37.mp3 mp3]<br />
|-<br />
|38<br />
|[[Zaga-33]] and [[MicRogue]]<br />
|Ido Yehieli, Keith Burgun, Michael Bough (Zaga-33 developer) and Jason Pickering (MicRogue developer)<br />
|<br />
| align="right" | 55:31<br />
|2012-06-12<br />
|[http://www.roguelikeradio.com/2012/06/episode-38-zaga-33-and-microgue.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio38.mp3 mp3]<br />
|-<br />
|39<br />
|IRDC 2012 Retrospective<br />
|Darren Grey, Aaron Steed, Paul Jeffries and Daniel Slaney<br />
|<br />
| align="right" | 2:12:57<br />
|2012-06-18<br />
|[http://www.roguelikeradio.com/2012/06/episode-39-irdc-2012-retrospective.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio39.mp3 mp3]<br />
|-<br />
|40<br />
|Designing for Non-Roguelikers<br />
|Andrew Doull and Darren Grey<br />
|Ryan Boyd<br />
| align="right" | 39:35<br />
|2012-07-05<br />
|[http://www.roguelikeradio.com/2012/07/episode-40-designing-for-non.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio40.mp3 mp3]<br />
|-<br />
|<br />
|Special on the [[ADOM]] IndieGoGo Campaign<br />
|Darren Grey, Thomas Biskup and Jochen Terstiege (the maintainers of ADOM)<br />
|Darren Grey<br />
| align="right" | 1:09:16<br />
|2012-07-10<br />
|[http://www.roguelikeradio.com/2012/07/special-on-adom-indiegogo-campaign.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio40b-adom-special.mp3 mp3]<br />
|-<br />
|41<br />
|Score Systems<br />
|Darren Grey, Keith Burgun and John Harris<br />
|Ryan Boyd<br />
| align="right" | 50:29<br />
|2012-07-16<br />
|[http://www.roguelikeradio.com/2012/07/episode-41-score-systems.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio41.mp3 mp3]<br />
|-<br />
|42<br />
|Elitism<br />
|Darren Grey and Ido Yehieli<br />
|Ryan Boyd<br />
| align="right" | 39:42<br />
|2012-07-28<br />
|[http://www.roguelikeradio.com/2012/07/episode-42-elitism.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio42.mp3 mp3]<br />
|-<br />
|43<br />
|[[Spelunky]]<br />
|Andrew Doull, Ryan Boyd, Darius Kazemi and Derek Yu (creator of [[Spelunky]])<br />
|Ryan Boyd<br />
| align="right" | 59:10<br />
|2012-08-06<br />
|[http://www.roguelikeradio.com/2012/08/episode-43-spelunky.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio43.mp3 mp3]<br />
|-<br />
|44<br />
|Winning<br />
|Andrew Doull and Darren Grey<br />
|Ryan Boyd<br />
| align="right" | 57:50<br />
|2012-08-24<br />
|[http://www.roguelikeradio.com/2012/08/episode-44-winning.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio44.mp3 mp3]<br />
|-<br />
|45<br />
|[[Caves of Qud]]<br />
|Andrew Doull, Brian Bucklew, Jason Grinblat, Nick DeCapua, & Jeff Bartel<br />
|Ryan Boyd<br />
| align="right" | 1:08:11<br />
|2012-09-07<br />
|[http://www.roguelikeradio.com/2012/09/episode-45-caves-of-qud.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio45.mp3 mp3]<br />
|-<br />
|46<br />
|[[Steam Greenlight]]<br />
|Darren Grey, Nicolas Casalini (aka [[DarkGod]]), Ryan Krafnick ([[Epilogue]] dev), Warwick Allison ([[WazHack]] dev), Ido Yehieli, & [[User:randomnine|Ruari O'Sullivan]]<br />
|Ryan Boyd<br />
| align="right" | 51:20<br />
|2012-09-12<br />
|[http://www.roguelikeradio.com/2012/09/episode-46-steam-greenlight.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio46.mp3 mp3]<br />
|-<br />
|47<br />
|[[FTL: Faster Than Light]]<br />
|Darren Grey & Ryan Boyd<br />
|Ryan Boyd<br />
| align="right" | 1:01:24<br />
|2012-09-21<br />
|[http://www.roguelikeradio.com/2012/09/episode-47-ftl.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio47.mp3 mp3]<br />
|-<br />
|48<br />
|Designing for the Visually Impaired<br />
|Andrew Doull, Darren Grey, Niall Hartnett, & Jonathan Pikalek<br />
|Ryan Boyd<br />
| align="right" | 1:28:04<br />
|2012-10-04<br />
|[http://www.roguelikeradio.com/2012/10/episode-48-designing-for-visually.html www] [http://www.gruesomegames.com/roguelikeradio/roguelikeradio48.mp3 mp3]<br />
|-<br />
|49<br />
|Interview with Tarn Adams<br />
|Darren Grey, Tarn Adams, & John Harris<br />
|Ryan Boyd<br />
| align="right" | 1:26:16<br />
|2012-10-23<br />
|[http://www.roguelikeradio.com/2012/10/episode-49-interview-with-tarn-adams.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio49.mp3 mp3]<br />
|-<br />
|50<br />
|Episode 50<br />
|Andrew Doull, Ido Yehieli, John Harris, & Ryan Boyd<br />
|Ryan Boyd<br />
| align="right" | 1:10:17<br />
|2012-10-31<br />
|[http://www.roguelikeradio.com/2012/10/episode-50-episode-50.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio50.mp3 mp3]<br />
|-<br />
|51<br />
|Graphics and Tile Design part 1<br />
|Darren Grey, Ido Yehieli, Jagosh Kalezich, Thomas Whetnall & John Attea<br />
|Ryan Boyd<br />
| align="right" | 1:08:59<br />
|2012-11-07<br />
|[http://www.roguelikeradio.com/2012/11/episode-51-graphics-and-tile-design.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio51.mp3 mp3]<br />
|-<br />
|52<br />
|Graphics and Tile Design part 2<br />
|Darren Grey, Ido Yehieli, Jagosh Kalezich, Thomas Whetnall & John Attea<br />
|Ryan Boyd<br />
| align="right" | 1:09:38<br />
|2012-11-09<br />
|[http://www.roguelikeradio.com/2012/11/episode-52-graphics-and-tile-design.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio52.mp3 mp3]<br />
|-<br />
|53<br />
|Game Design in Academia<br />
|Darren Grey, Tom Betts, Michael Cook, Ian Horswill, Leif Foged & Andrew Doull<br />
|Ryan Boyd<br />
| align="right" | 1:35:12<br />
|2012-11-21<br />
|[http://www.roguelikeradio.com/2012/11/episode-53-game-design-in-academia.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio53.mp3 mp3]<br />
|-<br />
|54<br />
|Game Jams<br />
|Darren Grey, Ido Yehieli, Michael Brough, Sos Sosowski & Zapa<br />
|Ryan Boyd<br />
| align="right" | 1:00:00<br />
|2012-11-26<br />
|[http://www.roguelikeradio.com/2012/11/episode-54-game-jams.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio54.mp3 mp3]<br />
|-<br />
|55<br />
|Strategy Games<br />
|Darren Grey, Andrew Doull & Troy Goodfellow<br />
|Ryan Boyd<br />
| align="right" | 1:24:16<br />
|2012-12-08<br />
|[http://www.roguelikeradio.com/2012/12/episode-55-strategy-games.html www] [http://www.gamesofgrey.com/roguelikeradio/roguelikeradio55.mp3 mp3]<br />
|}<br />
=External Links=<br />
<br />
* [http://roguelikeradio.com Official website]<br />
* [http://feeds.feedburner.com/RoguelikeRadio RSS feed]<br />
* [http://itunes.apple.com/au/podcast/roguelike-radio/id461288283 iTunes page]<br />
<br />
[[Category: Podcast]]</div>XLambdahttp://roguebasin.com/index.php?title=7DRL_Challenge_2013&diff=313767DRL Challenge 20132013-02-28T00:04:47Z<p>XLambda: </p>
<hr />
<div><div>http://www.roguetemple.com/7drl/2011/img/committee.png</div><br />
<br />
The 2013 [[Seven Day Roguelike Challenge]] invites developers to produce a complete roguelike game in seven short days. It will be held between March <br />
9th and March 17th of 2013!<br />
<br />
== Links ==<br />
<br />
* [http://roguebasin.roguelikedevelopment.org/index.php?title=7DRL Rules and FAQ] for the Seven Day Roguelike Challenge<br />
* [https://groups.google.com/forum/?fromgroups#!topic/rec.games.roguelike.development/1Nkdg6A33OM Announcement] from Jeff Lait on RGRD<br />
* [http://7drl.roguetemple.com Registration] - Registration page for when it starts.<br />
* [http://groups.google.com/group/rec.games.roguelike.development RGRD], Backup if the registration page fails.<br />
* [http://7drl.org 7drl.org] — A community blog for the 7DRL Challenge.<br />
* [http://www.roguetemple.com Rogue Temple], where 7DRLs made in this year's challenge will be evaluated.<br />
* [http://www.roguetemple.com/forums Rogue Temple forums], for general roguelike-y discussion<br />
* [[Chat_room| RGRD irc channel]], where a lot of the participants hang out during the challenge.<br />
<br />
== Competition tags ==<br />
<br />
On Wordpress, entries are using the tag ''7DRL 2013'' for related blog posts. On Twitter and G+, consider using the hashtag #7DRL2013 for your competition related status updates.<br />
<br />
== The Challengers ==<br />
<br />
* [[User:Darren Grey|Darren Grey]] - Mosaic<br />
* [[User:Tanthie|Tanthie]] - Nadir 7<br />
* [[User:magikmw|Michał Walczak]] - Stabby<br />
* [[User:st33d|Aaron Steed]] - Super Mario RL<br />
* [[User:trogrd|Craig Turner]] - The Orchid Thief<br />
* [[User:XLambda|XLambda]] - (no name yet)<br />
<br />
[[Category:Events]]</div>XLambdahttp://roguebasin.com/index.php?title=User:XLambda&diff=31178User:XLambda2013-02-02T16:53:56Z<p>XLambda: </p>
<hr />
<div>Developer of the 7DRL [[The Challenge]].<br />
<br />
== Medals ==<br />
http://www.numeronreactor.com/medal_7drl_2012.png</div>XLambdahttp://roguebasin.com/index.php?title=User_talk:Kirchausen&diff=30155User talk:Kirchausen2012-11-01T21:43:04Z<p>XLambda: removed spam</p>
<hr />
<div></div>XLambdahttp://roguebasin.com/index.php?title=User_talk:DaronVolking&diff=30154User talk:DaronVolking2012-11-01T21:42:30Z<p>XLambda: removed spam</p>
<hr />
<div></div>XLambdahttp://roguebasin.com/index.php?title=User_talk:Photo_Holiday_Cards&diff=30153User talk:Photo Holiday Cards2012-11-01T21:41:16Z<p>XLambda: removed spam</p>
<hr />
<div></div>XLambdahttp://roguebasin.com/index.php?title=User_talk:SirenaTsuchiya&diff=30128User talk:SirenaTsuchiya2012-10-31T22:06:13Z<p>XLambda: removed spam</p>
<hr />
<div></div>XLambdahttp://roguebasin.com/index.php?title=User_talk:Energy_savings&diff=30127User talk:Energy savings2012-10-31T22:05:39Z<p>XLambda: removed spam</p>
<hr />
<div></div>XLambdahttp://roguebasin.com/index.php?title=User_talk:Jice&diff=30094User talk:Jice2012-10-30T22:52:51Z<p>XLambda: </p>
<hr />
<div>== Study-in-a-PDF ==<br />
<br />
Pardon me, for going all paranoid on your article [[Comparative study of field of view algorithms for 2D grid based worlds]], but the reason of my acting was it's young age and the recent "media discovery" of a new pdf exploit. Being an obvious coincident or simply an unfortunate timing, <strike>I still don't see the problem with wikifying the thing and why you would link to a pdf instead, there's plenty of image hosting services aviable on the net..</strike> well I'll be damned, <strike>just noticed one can't show off-site images and image hosting here is disabled (also an obvious statement of how experienced I'm with the wikieditting, hah! :p), so err.. this part can be be ignored.. anyway...</strike> I understand the problem you're having, with the article, and perhaps why you would be using a pdf, however I still care too much about security/paranoia, so I'll let the notice remain and hope you won't be too much offended by it or by my speedy behavior.<br />
:Edit: ok fine, it's getting alot more worse for me the more time I spend on this. I'm truly going nuts: I know I'd see images somewhere in this wiki, ie [[Digital field of view implementation]]. I'm gonna try wikifying the whole thing for you and hopefully restore a little bit of lost karma and sanity. Also, please accept my apoligize again.<br />
[[User:Solarnus|Solarnus]] 19:35, 24 February 2009 (CET)<br />
<br />
: If it wasn't that data URLs are dead on IE (I haven't verified them on Safari/Chrome or Opera), I'd try those. -- [[User:Bessarion|Bessarion]], 9:28 CST Feb 25 2009<br />
<br />
: Also note that in theory (but not typically practical), all of the images can wikified by conversion to HTML tables. You'll want UNICODE for one of the corner-peeking pictures, and they'll bloat considerably compared to real images. -- [[User:Bessarion|Bessarion]], 9:38 CST Feb 25 2009<br />
<br />
::I think images can also be shown by including the URL directly in the page source, without any special formatting. Look at [[Downfall]] for an example of what I mean. Why does this work? And why does RogueBasin disallow uploading images? [[User:Nate879|Nathan Stoddard]] 13:30, 26 February 2009 (CET)<br />
<br />
::: The hosting server has a (typically default-off) option to block remote image loading. It's fairly common for "free" hosting to explicitly block this, as a bandwidth control measure. -- [[User:Bessarion|Bessarion]], 11:04 CST Feb 26 2009<br />
<br />
== C++ libtcod tutorial ==<br />
<br />
Hey, do you mind if I transcribe your tutorial to a series of wiki articles once it's done? <br />
[[User:XLambda|XLambda]] ([[User talk:XLambda|talk]]) 14:59, 30 October 2012 (CET)<br />
: no problem as long as you wait until it's done (apparently, duplicating the pages right now would cripple code::umbra's SEO). -- [[User:jice|jice]] 15:12, 30 October 2012 (CET)<br />
:: sure, no problemo. It's your work, I just want it to get the attention it deserves. :) [[User:XLambda|XLambda]] ([[User talk:XLambda|talk]]) 23:52, 30 October 2012 (CET)</div>XLambdahttp://roguebasin.com/index.php?title=User_talk:Jice&diff=30087User talk:Jice2012-10-30T13:59:44Z<p>XLambda: /* C++ libtcod tutorial */ new section</p>
<hr />
<div>== Study-in-a-PDF ==<br />
<br />
Pardon me, for going all paranoid on your article [[Comparative study of field of view algorithms for 2D grid based worlds]], but the reason of my acting was it's young age and the recent "media discovery" of a new pdf exploit. Being an obvious coincident or simply an unfortunate timing, <strike>I still don't see the problem with wikifying the thing and why you would link to a pdf instead, there's plenty of image hosting services aviable on the net..</strike> well I'll be damned, <strike>just noticed one can't show off-site images and image hosting here is disabled (also an obvious statement of how experienced I'm with the wikieditting, hah! :p), so err.. this part can be be ignored.. anyway...</strike> I understand the problem you're having, with the article, and perhaps why you would be using a pdf, however I still care too much about security/paranoia, so I'll let the notice remain and hope you won't be too much offended by it or by my speedy behavior.<br />
:Edit: ok fine, it's getting alot more worse for me the more time I spend on this. I'm truly going nuts: I know I'd see images somewhere in this wiki, ie [[Digital field of view implementation]]. I'm gonna try wikifying the whole thing for you and hopefully restore a little bit of lost karma and sanity. Also, please accept my apoligize again.<br />
[[User:Solarnus|Solarnus]] 19:35, 24 February 2009 (CET)<br />
<br />
: If it wasn't that data URLs are dead on IE (I haven't verified them on Safari/Chrome or Opera), I'd try those. -- [[User:Bessarion|Bessarion]], 9:28 CST Feb 25 2009<br />
<br />
: Also note that in theory (but not typically practical), all of the images can wikified by conversion to HTML tables. You'll want UNICODE for one of the corner-peeking pictures, and they'll bloat considerably compared to real images. -- [[User:Bessarion|Bessarion]], 9:38 CST Feb 25 2009<br />
<br />
::I think images can also be shown by including the URL directly in the page source, without any special formatting. Look at [[Downfall]] for an example of what I mean. Why does this work? And why does RogueBasin disallow uploading images? [[User:Nate879|Nathan Stoddard]] 13:30, 26 February 2009 (CET)<br />
<br />
::: The hosting server has a (typically default-off) option to block remote image loading. It's fairly common for "free" hosting to explicitly block this, as a bandwidth control measure. -- [[User:Bessarion|Bessarion]], 11:04 CST Feb 26 2009<br />
<br />
== C++ libtcod tutorial ==<br />
<br />
Hey, do you mind if I transcribe your tutorial to a series of wiki articles once it's done? <br />
[[User:XLambda|XLambda]] ([[User talk:XLambda|talk]]) 14:59, 30 October 2012 (CET)</div>XLambdahttp://roguebasin.com/index.php?title=Recently_Updated_Roguelikes&diff=29947Recently Updated Roguelikes2012-10-16T15:53:40Z<p>XLambda: </p>
<hr />
<div>Roguelike games updated or released in the last 12 months<br />
<br />
When adding a new game to this list, make sure to keep it in alphabetical order.<br />
<br />
{| border="0" style="border: 1px solid #999; background-color:#FFFFFF"<br />
|- align="center" bgcolor="#CCCCCC"<br />
! Name !! Type !! Last update !! Last version !! Based on !! Language<br />
{{Update | #ffffff | ADOM |http://www.ancientdomainsofmystery.com| | {{stable}}{{alpha}} | Fantasy | Sep 16 2012 | 1.2.0p3 | | [[C]] }}<br />
{{Update | #efefef | ADOM II |http://www.ancientdomainsofmystery.com| | {{beta}} | Fantasy | May 20 2012 | 0.2.8 | [[ADOM]] [[JADE]] | [[Java]] }}<br />
{{Update | #ffffff | AliensRL |http://alien.chaosforge.org/| | {{beta}} | Sci-fi | Sep 07 2012 | 0.8.2 | | [[FreePascal]] }}<br />
{{Update | #efefef | Allure of the Stars |http://github.com/Mikolaj/Allure| | {{alpha}} | Sci-fi | Mar 24 2012 | 0.4.4 | | [[Haskell]] }}<br />
{{Update | #ffffff | The ASCII Project |http://www.theasciiproject.com |(MMORPG)| {{alpha}} | Fantasy, Modern, Sci-Fi | Aug 25 2012 | 0.0.0m - Stable | [[Dwarf Fortress]], [http://minecraft.net Minecraft] | [[C]],[[C++]], Mendel }}<br />
{{Update | #efefef | Bardess |http://sites.google.com/sites/bardesstemp/| | {{stable}}{{beta}} | Fantasy, Tactical, Team | Jun 13 2012 | 0.6prc | |[[C#]]}}<br />
{{Update | #ffffff | Cursed Dungeons |http://droidgnome.blogspot.se/| | {{beta}} | Fantasy | Jun 06 2012 | 0.1.0 | | [[Java]] }}<br />
{{Update | #efefef | Demonhunt |http://www.demonhunt.org/| | {{Stable}} | Mythology | Dec 24 2011 | 2.0 | | [[Java]] }}<br />
{{Update | #ffffff | Diggr |http://code.google.com/p/diggr-roguelike/| | {{beta}} | Surreal | Feb 25 2012 | v12.02.26 | | [[Python]] }}<br />
{{Update | #efefef | Drakefire Chasm |http://dowhilecompiling.blogspot.com/p/drakefire-chasm.html| | {{Stable}} | Fantasy | Sep 16 2012 | 1.3 || [[C++]]}}<br />
{{Update | #ffffff | Earl Spork |http://squidpony.com/games/computer-games/earl-spork/earl-spork-2-0-released-for-arrp/| | {{Stable}} | Food Platformer | Sep 16 2012 | 2.0 | | [[Java]] }}<br />
{{Update | #efefef | Epilogue |http://kraflab.com/epilogue.html| | {{Stable}} | Fantasy | Sep 29 2012 | 2.6 | | [[Blitzmax]] }}<br />
{{Update | #ffffff | Fall From Heaven |http://ffhtr.blogspot.com/| then Roguelike | {{alpha}} | Fantasy | Jun 18 2012 | 0.0.9-3 | ELONA | [[Delphi]] }}<br />
{{Update | #efefef | Fame |http://sourceforge.net/projects/untitled-rpg| | {{stable}} | Fantasy | Aug 5 2012 | 0.8.0 | &nbsp; | [[C++]] }}<br />
{{Update | #ffffff | Forays into Norrendrin |http://code.google.com/p/forays-into-norrendrin/downloads/list| | {{stable}} | Fantasy | Feb 15 2012 | 0.6.0 | | [[C Sharp|C#]] }}<br />
{{Update | #efefef | Herculeum |https://github.com/tuturto/pyherc| | {{alpha}} | Fantasy | Sep 15 2012 | 0.6 | | [[Python]] }}<br />
{{Update | #ffffff | Hokuto no Rogue |http://hokuto-no-rogue.sourceforge.net/| | {{alpha}} | Anime | Mar 17 2012 | 0.6.0 | | [[Java]] }}<br />
{{Update | #efefef | HordeTheory |http://hordetheory.blogspot.com/p/hordetheory_04.html| | {{beta}} | No Setting | Mar 8 2012 | Beta 2 | | [[Game Maker language]] }}<br />
{{Update | #ffffff | Ighalsk |http://sourceforge.net/projects/ighalsk/ | | {{alpha}} | Fantasy | Jul 31 2012 | 0.1.16 | | [[Python]] }}<br />
{{Update | #efefef | Ignite |http://alexbard.org.ua/| | {{alpha}} | Fantasy | Apr 15 2012 | 0.41 | | [[C#]] [[XNA]] }}<br />
{{Update | #ffffff | Intelligence: The Roguelike |http://www.github.com/littleglassdiode/irl| | {{alpha}} | Science Fiction | Sep 15 2012 | 0.0.1 | | [[C]] }}<br />
{{Update | #efefef | Into the Dungeon ++ |http://studio7.guru-gaming.org| | {{beta}} | Fantasy | Feb 24 2012 | 0.7 | | [[Cpp | C++]] }}<br />
{{Update | #efefef | LambdaRogue |http://lambdarogue.net| | {{stable}} | Fantasy/Sci-fi | Jun 10 2012 | 1.6.4 | | [[Free Pascal]], [[SDL]] }}<br />
{{Update | #ffffff | Legacy |https://sites.google.com/site/legacydevpage/home| | {{alpha}} | Fantasy | Nov 3 2011 | 0.1.4 | &nbsp; | [[Java]] }}<br />
{{Update | #efefef | Legend of Siegfried |http://legendofsiegfried.wordpress.com| | {{beta}} | Fantasy | Jun 22 2012 | 0.2.5 | [[ADOM]] | [[C_Sharp | C#]] }}<br />
{{Update | #efefef | MagmaHack |http://weirdrogue.blogspot.com| | {{beta}} | Fantasy | Oct 16 2012 | b3 | | [[Java]] }}<br />
{{Update | #ffffff | Middlecrest |http://sourceforge.net/projects/middlecrest/files/| | {{alpha}} | Fantasy | Nov 11 2011 | 0.2.23 | | [[C]], [[Cpp | C++]], [[Lua]] }}<br />
{{Update | #efefef | Neon |http://sourceforge.net/projects/neon/| | {{alpha}} | Fantasy | May 01 2012| 0.3.9 | | [[Java]], [[JavaScript]] }}<br />
{{Update | #ffffff | Netwhack |http://tsukino.ca/play-netwhack/| | {{stable}} | Fantasy | Oct 21 2011 | 0.5.9 | [[Nethack]], [[ADOM]] | [[Java]] }}<br />
{{Update | #efefef | NitroHack |http://nitrohack.org/| | {{stable}} | Fantasy | Jan 16 2012 | 4.0.0 | [[Nethack]] | [[C]] }}<br />
{{Update | #ffffff | NLarn |http://nlarn.sourceforge.net/| | {{beta}} | Fantasy | Jul 6 2012 | 0.7.2 | [[Larn]] | [[C]] }}<br />
{{Update | #efefef | Noxico |http://helmet.kafuka.org/noxico/| | {{alpha}} | Erotic fantasy | Sep 21 2012| 0.1.12 | | [[CSharp|C#]] }}<br />
{{Update | #ffffff | NPPAngband |http://forum.nppangband.org/| | {{stable}} | Fantasy | Mar 19 2012 | 0.5.4 | [[Angband]] | [[C]] }}<br />
{{Update | #efefef | PWMAngband |http://powerwyrm.monsite-orange.fr/page5/index.html/| | {{stable}} | Fantasy | Oct 05 2012 | 1.1.9 build 3 | [[Angband]] | [[C]] }}<br />
{{Update | #ffffff | Rogue Survivor |http://roguesurvivor.blogspot.com/| | {{alpha}} | Modern/Sci-Fi | Apr 28 2012 | 9 | &nbsp; | [[C#]] }}<br />
{{Update | #efefef | Serial Killer |http://skrdev.blogspot.com/| | {{alpha}} | Modern, Surreal | Apr 14 2012 | 0.2.2 | &nbsp; | [[Java]] }}<br />
{{Update | #ffffff | Shepherd Slaughter |http://blindhack.com/shepherd-slaughter| | {{Stable}} | Fantasy | May 30 2012 | 9.0 || [[Python]]}}<br />
{{Update | #efefef | TomeNET |http://www.tomenet.net/| (multiplayer) | {{stable}} | Fantasy | Jan 1 2011 | 4.4.6b | MAng,ToME,ZAng,Cth | [[C]],[[Lua]] }}<br />
{{Update | #ffffff | ToME |http://tome.te4.org/| | {{stable}}{{beta}} | Fantasy,A | Sep 04 2011 | 4.0.0beta1 | Zangband 2.2.0 | [[C]], [[Lua]], [[OpenGL]] }}<br />
{{Update | #efefef | Triangle Wizard |http://trianglewizard.webs.com/| | {{stable}} | Fantasy | Sep 19 2012 | R 15.03 | | [[Game Maker language | GML]] }}<br />
{{Update | #ffffff | Ultima Ratio Regum |http://www.ultimaratioregum.co.uk/game/| | {{alpha}} | Hist | July 11 2012 | 0.1.2b | | [[Python]] }}<br />
{{Update | #efefef | UnNetHack |http://sourceforge.net/projects/unnethack/| | {{beta}} | Fantasy,H | Apr 01 2012 | 4.0.0 | Nethack 3.4.3 | [[C]] }}<br />
{{Update | #ffffff | Voxel Heroes |http://bigbadwofl.blogspot.com/| | {{alpha}} | Fantasy | Mar 13 2012 | 0.11 | | [[C++]] }}<br />
{{Update | #efefef | Voyage to Farland |http://www.peculiar-games.com/| | {{stable}} | Fantasy | Oct 31 2011 | 1.8t | &nbsp; | [[C]], [[Java]] }}<br />
{{Update | #ffffff | Wayward |http://www.unlok.ca/wayward/| | {{alpha}} | [[Wilderness Survival]] | Sep 15 2012 | Alpha 1.5 | | [[HTML5]], [[JavaScript]] }}<br />
{{Update | #efefef | WazHack |http://www.wazhack.com/| | {{beta}} | Fantasy | Mar 24 2012 | Beta 3 | [[NetHack]] | [[C#]], [[JavaScript]] }}<br />
{{Update | #ffffff | World of Tey |http://www.forgottenplanet.com/caillan/tey/index.html| | {{alpha}} | Original Fantasy | Feb 29 2012 | 0.13.0 | XirrelaiRPG | [[Game Maker language|GML]] }}<br />
{{Update | #efefef | X@COM |http://xcomrl.blogspot.com| | {{alpha}} | Sci-fi | Oct 13 2012 | 0.16.121013r8 | X-COM | [[C++]] }}<br />
{{Update | #ffffff | Zero-Player Game |http://iniquitatis.narod.ru/zpg/zpg_en.html| | {{stable}} | Fantasy | Aug 21 2012 | Build 48 | | [[FreeBASIC]]}}<br />
|}<br />
<br />
Type: Fantasy, Sci-fi, Modern, Anime, Surreal, Hist. = Historical, A = Angband variant, H = Hack variant, R = Rogue variant, 7 = (originally) 7DRL or similar<br />
<br />
<br />
[[Recently Updated Roguelikes/archive]]</div>XLambdahttp://roguebasin.com/index.php?title=Recently_Updated_Roguelikes&diff=29946Recently Updated Roguelikes2012-10-16T15:52:10Z<p>XLambda: </p>
<hr />
<div>Roguelike games updated or released in the last 12 months<br />
<br />
When adding a new game to this list, make sure to keep it in alphabetical order.<br />
<br />
{| border="0" style="border: 1px solid #999; background-color:#FFFFFF"<br />
|- align="center" bgcolor="#CCCCCC"<br />
! Name !! Type !! Last update !! Last version !! Based on !! Language<br />
{{Update | #ffffff | ADOM |http://www.ancientdomainsofmystery.com| | {{stable}}{{alpha}} | Fantasy | Sep 16 2012 | 1.2.0p3 | | [[C]] }}<br />
{{Update | #efefef | ADOM II |http://www.ancientdomainsofmystery.com| | {{beta}} | Fantasy | May 20 2012 | 0.2.8 | [[ADOM]] [[JADE]] | [[Java]] }}<br />
{{Update | #ffffff | AliensRL |http://alien.chaosforge.org/| | {{beta}} | Sci-fi | Sep 07 2012 | 0.8.2 | | [[FreePascal]] }}<br />
{{Update | #efefef | Allure of the Stars |http://github.com/Mikolaj/Allure| | {{alpha}} | Sci-fi | Mar 24 2012 | 0.4.4 | | [[Haskell]] }}<br />
{{Update | #ffffff | The ASCII Project |http://www.theasciiproject.com |(MMORPG)| {{alpha}} | Fantasy, Modern, Sci-Fi | Aug 25 2012 | 0.0.0m - Stable | [[Dwarf Fortress]], [http://minecraft.net Minecraft] | [[C]],[[C++]], Mendel }}<br />
{{Update | #efefef | Bardess |http://sites.google.com/sites/bardesstemp/| | {{stable}}{{beta}} | Fantasy, Tactical, Team | Jun 13 2012 | 0.6prc | |[[C#]]}}<br />
{{Update | #ffffff | Cursed Dungeons |http://droidgnome.blogspot.se/| | {{beta}} | Fantasy | Jun 06 2012 | 0.1.0 | | [[Java]] }}<br />
{{Update | #efefef | Demonhunt |http://www.demonhunt.org/| | {{Stable}} | Mythology | Dec 24 2011 | 2.0 | | [[Java]] }}<br />
{{Update | #ffffff | Diggr |http://code.google.com/p/diggr-roguelike/| | {{beta}} | Surreal | Feb 25 2012 | v12.02.26 | | [[Python]] }}<br />
{{Update | #efefef | Drakefire Chasm |http://dowhilecompiling.blogspot.com/p/drakefire-chasm.html| | {{Stable}} | Fantasy | Sep 16 2012 | 1.3 || [[C++]]}}<br />
{{Update | #ffffff | Earl Spork |http://squidpony.com/games/computer-games/earl-spork/earl-spork-2-0-released-for-arrp/| | {{Stable}} | Food Platformer | Sep 16 2012 | 2.0 | | [[Java]] }}<br />
{{Update | #efefef | Epilogue |http://kraflab.com/epilogue.html| | {{Stable}} | Fantasy | Sep 29 2012 | 2.6 | | [[Blitzmax]] }}<br />
{{Update | #ffffff | Fall From Heaven |http://ffhtr.blogspot.com/| then Roguelike | {{alpha}} | Fantasy | Jun 18 2012 | 0.0.9-3 | ELONA | [[Delphi]] }}<br />
{{Update | #efefef | Fame |http://sourceforge.net/projects/untitled-rpg| | {{stable}} | Fantasy | Aug 5 2012 | 0.8.0 | &nbsp; | [[C++]] }}<br />
{{Update | #ffffff | Forays into Norrendrin |http://code.google.com/p/forays-into-norrendrin/downloads/list| | {{stable}} | Fantasy | Feb 15 2012 | 0.6.0 | | [[C Sharp|C#]] }}<br />
{{Update | #efefef | Herculeum |https://github.com/tuturto/pyherc| | {{alpha}} | Fantasy | Sep 15 2012 | 0.6 | | [[Python]] }}<br />
{{Update | #ffffff | Hokuto no Rogue |http://hokuto-no-rogue.sourceforge.net/| | {{alpha}} | Anime | Mar 17 2012 | 0.6.0 | | [[Java]] }}<br />
{{Update | #efefef | HordeTheory |http://hordetheory.blogspot.com/p/hordetheory_04.html| | {{beta}} | No Setting | Mar 8 2012 | Beta 2 | | [[Game Maker language]] }}<br />
{{Update | #ffffff | Ighalsk |http://sourceforge.net/projects/ighalsk/ | | {{alpha}} | Fantasy | Jul 31 2012 | 0.1.16 | | [[Python]] }}<br />
{{Update | #efefef | Ignite |http://alexbard.org.ua/| | {{alpha}} | Fantasy | Apr 15 2012 | 0.41 | | [[C#]] [[XNA]] }}<br />
{{Update | #ffffff | Intelligence: The Roguelike |http://www.github.com/littleglassdiode/irl| | {{alpha}} | Science Fiction | Sep 15 2012 | 0.0.1 | | [[C]] }}<br />
{{Update | #efefef | Into the Dungeon ++ |http://studio7.guru-gaming.org| | {{beta}} | Fantasy | Feb 24 2012 | 0.7 | | [[Cpp | C++]] }}<br />
{{Update | #efefef | LambdaRogue |http://lambdarogue.net| | {{stable}} | Fantasy/Sci-fi | Jun 10 2012 | 1.6.4 | | [[Free Pascal]], [[SDL]] }}<br />
{{Update | #ffffff | Legacy |https://sites.google.com/site/legacydevpage/home| | {{alpha}} | Fantasy | Nov 3 2011 | 0.1.4 | &nbsp; | [[Java]] }}<br />
{{Update | #efefef | Legend of Siegfried |http://legendofsiegfried.wordpress.com| | {{beta}} | Fantasy | Jun 22 2012 | 0.2.5 | [[ADOM]] | [[C_Sharp | C#]] }}<br />
{{Update | #efefef | MagmaHack |http://weirdrogue.blogspot.com| | {{beta}} | Fantasy | Oct 16 2012 | 0.3 | | [[Java]] }}<br />
{{Update | #ffffff | Middlecrest |http://sourceforge.net/projects/middlecrest/files/| | {{alpha}} | Fantasy | Nov 11 2011 | 0.2.23 | | [[C]], [[Cpp | C++]], [[Lua]] }}<br />
{{Update | #efefef | Neon |http://sourceforge.net/projects/neon/| | {{alpha}} | Fantasy | May 01 2012| 0.3.9 | | [[Java]], [[JavaScript]] }}<br />
{{Update | #ffffff | Netwhack |http://tsukino.ca/play-netwhack/| | {{stable}} | Fantasy | Oct 21 2011 | 0.5.9 | [[Nethack]], [[ADOM]] | [[Java]] }}<br />
{{Update | #efefef | NitroHack |http://nitrohack.org/| | {{stable}} | Fantasy | Jan 16 2012 | 4.0.0 | [[Nethack]] | [[C]] }}<br />
{{Update | #ffffff | NLarn |http://nlarn.sourceforge.net/| | {{beta}} | Fantasy | Jul 6 2012 | 0.7.2 | [[Larn]] | [[C]] }}<br />
{{Update | #efefef | Noxico |http://helmet.kafuka.org/noxico/| | {{alpha}} | Erotic fantasy | Sep 21 2012| 0.1.12 | | [[CSharp|C#]] }}<br />
{{Update | #ffffff | NPPAngband |http://forum.nppangband.org/| | {{stable}} | Fantasy | Mar 19 2012 | 0.5.4 | [[Angband]] | [[C]] }}<br />
{{Update | #efefef | PWMAngband |http://powerwyrm.monsite-orange.fr/page5/index.html/| | {{stable}} | Fantasy | Oct 05 2012 | 1.1.9 build 3 | [[Angband]] | [[C]] }}<br />
{{Update | #ffffff | Rogue Survivor |http://roguesurvivor.blogspot.com/| | {{alpha}} | Modern/Sci-Fi | Apr 28 2012 | 9 | &nbsp; | [[C#]] }}<br />
{{Update | #efefef | Serial Killer |http://skrdev.blogspot.com/| | {{alpha}} | Modern, Surreal | Apr 14 2012 | 0.2.2 | &nbsp; | [[Java]] }}<br />
{{Update | #ffffff | Shepherd Slaughter |http://blindhack.com/shepherd-slaughter| | {{Stable}} | Fantasy | May 30 2012 | 9.0 || [[Python]]}}<br />
{{Update | #efefef | TomeNET |http://www.tomenet.net/| (multiplayer) | {{stable}} | Fantasy | Jan 1 2011 | 4.4.6b | MAng,ToME,ZAng,Cth | [[C]],[[Lua]] }}<br />
{{Update | #ffffff | ToME |http://tome.te4.org/| | {{stable}}{{beta}} | Fantasy,A | Sep 04 2011 | 4.0.0beta1 | Zangband 2.2.0 | [[C]], [[Lua]], [[OpenGL]] }}<br />
{{Update | #efefef | Triangle Wizard |http://trianglewizard.webs.com/| | {{stable}} | Fantasy | Sep 19 2012 | R 15.03 | | [[Game Maker language | GML]] }}<br />
{{Update | #ffffff | Ultima Ratio Regum |http://www.ultimaratioregum.co.uk/game/| | {{alpha}} | Hist | July 11 2012 | 0.1.2b | | [[Python]] }}<br />
{{Update | #efefef | UnNetHack |http://sourceforge.net/projects/unnethack/| | {{beta}} | Fantasy,H | Apr 01 2012 | 4.0.0 | Nethack 3.4.3 | [[C]] }}<br />
{{Update | #ffffff | Voxel Heroes |http://bigbadwofl.blogspot.com/| | {{alpha}} | Fantasy | Mar 13 2012 | 0.11 | | [[C++]] }}<br />
{{Update | #efefef | Voyage to Farland |http://www.peculiar-games.com/| | {{stable}} | Fantasy | Oct 31 2011 | 1.8t | &nbsp; | [[C]], [[Java]] }}<br />
{{Update | #ffffff | Wayward |http://www.unlok.ca/wayward/| | {{alpha}} | [[Wilderness Survival]] | Sep 15 2012 | Alpha 1.5 | | [[HTML5]], [[JavaScript]] }}<br />
{{Update | #efefef | WazHack |http://www.wazhack.com/| | {{beta}} | Fantasy | Mar 24 2012 | Beta 3 | [[NetHack]] | [[C#]], [[JavaScript]] }}<br />
{{Update | #ffffff | World of Tey |http://www.forgottenplanet.com/caillan/tey/index.html| | {{alpha}} | Original Fantasy | Feb 29 2012 | 0.13.0 | XirrelaiRPG | [[Game Maker language|GML]] }}<br />
{{Update | #efefef | X@COM |http://xcomrl.blogspot.com| | {{alpha}} | Sci-fi | Oct 13 2012 | 0.16.121013r8 | X-COM | [[C++]] }}<br />
{{Update | #ffffff | Zero-Player Game |http://iniquitatis.narod.ru/zpg/zpg_en.html| | {{stable}} | Fantasy | Aug 21 2012 | Build 48 | | [[FreeBASIC]]}}<br />
|}<br />
<br />
Type: Fantasy, Sci-fi, Modern, Anime, Surreal, Hist. = Historical, A = Angband variant, H = Hack variant, R = Rogue variant, 7 = (originally) 7DRL or similar<br />
<br />
<br />
[[Recently Updated Roguelikes/archive]]</div>XLambdahttp://roguebasin.com/index.php?title=News&diff=29945News2012-10-16T15:47:22Z<p>XLambda: </p>
<hr />
<div><!-- Add new news to the top --><br />
<!-- Don't forget to update Recently Updated Roguelikes. --><br />
<br />
* 16 Oct 2012 - [[MagmaHack]] b3 [http://weirdrogue.blogspot.de/2012/10/magmahack-beta-3.html released]<br />
* 15 Oct 2012 - [[Hydra Slayer]] 14.0 [http://zenorogue.blogspot.com/2012/10/hydra-slayer-version-140-plus-noteye-60.html released]<br />
* 14 Oct 2012 - [[Halls of Mist]] 1.3.0 [http://angband.oook.cz/forum/showpost.php?p=73920&postcount=1 released!]<br />
* 13 Oct 2012 - [[X@COM]] R8 "You Added What?!" [http://xcomrl.blogspot.tw/2012/10/r8-you-added-what.html released!]<br />
* 10 Oct 2012 - [[QuickHack]] 1.4.1 [https://docs.google.com/open?id=0B6oeeUZo0SLSZDJFM0VlcEtsS28 released!]<br />
* 07 Oct 2012 - [[FabulaDivina]] v0.32 [http://www.fabuladivina.com/ released]<br />
* 07 Oct 2012 - [[QuickHack]] 1.3.1 [https://docs.google.com/open?id=0B6oeeUZo0SLSY2lHTGoyd3JoN0U released]!<br />
* 05 Oct 2012 - [[Voyage to Farland]] 1.0.1PC [http://www.peculiar-games.com/voyage-to-farland/voyage-to-farland-pc-version released]<br />
* 05 Oct 2012 - [[PWMAngband]] 1.1.9 build 3 [https://www.mangband.org/forum/viewtopic.php?f=9&t=2032#p9139 released!]<br />
* 05 Oct 2012 - [[Halls of Mist]] 1.2.3 [http://angband.oook.cz/forum/showpost.php?p=73615&postcount=212 released!]<br />
* 04 Oct 2012 - [[Quest for the Unicorn]] v5.6(hc) [http://elf-emulation.com/rcs/unicorn5/index.html released]<br />
* 03 Oct 2012 - [[OutlastRL]] v0.0.1 [https://github.com/Xtricate/XOutlast released!]<br />
* 02 Oct 2012 - [[DCSS]] 0.11 [http://crawl.develz.org/wordpress/crawl-0-11-arachnophobia released!]<br />
* 02 Oct 2012 - [[UnBrogue]] 1.0.5 [http://roguelikedeveloper.blogspot.com.au/2012/10/unbrogue-105-released.html released]<br />
* 01 Oct 2012 - [[Encircled]] 0.4.2 [http://kleinroguelikes.blogspot.co.uk/2012/10/encircled-has-health-regeneration-and.html released!]<br />
* 01 Oct 2012 - [[Rogue's Souls]] v0.72 [http://forums.tigsource.com/index.php?topic=26781.0 released!]<br />
* 30 Sep 2012 - [[QuickHack]] v1.3.0 [https://docs.google.com/open?id=0B6oeeUZo0SLSMlpIaVc3TzdMMkk released!]<br />
* 29 Sep 2012 - [[Epilogue]] v2.6 [http://kraflab.com/blog/?page_id=16 released]<br />
* 29 Sep 2012 - [[UnBrogue]] 1.0.4 [http://roguelikedeveloper.blogspot.com.au/2012/09/unbrogue-104-released.html released]<br />
<br />
<div style="text-align:right"><br />
''See also: [[Old news]], [[Recently Updated Roguelikes]]''<br />
</div><br />
<br />
[[Category:Main]]</div>XLambdahttp://roguebasin.com/index.php?title=The_Well_Of_Enchantments&diff=29931The Well Of Enchantments2012-10-14T08:21:55Z<p>XLambda: Undo revision 29930 by XLambda (talk)</p>
<hr />
<div>The Well Of Enchantments<br />
<br />
created for 7DRL 2012 by IBOL using App Game Kit.<br />
<br />
'an exploitation of the superclass'<br />
<br />
http://forum.thegamecreators.com/?m=forum_view&t=195004&b=48<br />
<br />
ok, so 1 week later, and i have an update.it fixes lots of little bugs, adds color-coded inventory,<br />
monster balancing, and a few commands, <br />
like a list of the effects you have learned so far.<br />
download it straight from here:<br />
http://forumfiles.thegamecreators.com/download/2330013<br />
<br />
<br />
'''Features'''<br />
* 7 dungeon levels <br />
* 22 monsters <br />
* 15 kinds of items with up to 5 enchantments on each (read,consume,zap,wear,curse) <br />
* wield anything as a weapon <br />
* wear almost anything as armor <br />
* hidden traps (searching is automatic, but not guaranteed. rest to search better) <br />
* winnable <br />
* save/load/permadeath <br />
* use pick to mine thru walls to find hidden treasure <br />
* all weapons can break from use (some faster than others) <br />
* speed system, with actions taking different amounts of time,and monsters moving at different speeds <br />
* encumbrance system, with carry weight slowing your speed,and eventually stopping you completely<br />
<br />
check my inventory for the cursed grilled cheese sandwich:<br />
[[http://forum.thegamecreators.com/xt/xt_apollo_pic.php?i=2326719]]<br />
<br />
Mastodon's "Dry Bone Valley":<br />
[[http://youtu.be/T0n7QIi5Ptg]]<br />
<br />
----------------------------------------------<br />
<br />
guess i should point out a few things:<br />
use the x key to EXAMINE items.<br />
that will tell you what the items do (if you have discovered that power yet)<br />
clicking on an item in your inventory list will do the same thing.<br />
<br />
items also have parentheses after their names that show what commands can<br />
be used with them (PZRWC)<br />
stands for 'put on', 'zap', 'read', 'wield', 'consume'.<br />
<br />
the newer version mentioned up there clears up bugs.<br />
<br />
the game really requires aggressive identification of items.<br />
if a sword is not as good as one you have, <br />
but it has a 'consume' or 'read' power,<br />
then use it for that.<br />
<br />
also, watch your carry weight. it can slow you down,<br />
which effects your movements speed & attack speed.<br />
<br />
[[Category:Roguelike games]]</div>XLambdahttp://roguebasin.com/index.php?title=The_Well_Of_Enchantments&diff=29930The Well Of Enchantments2012-10-14T08:20:41Z<p>XLambda: Undo revision 29919 by Hari Seldon (talk)</p>
<hr />
<div>The Well Of Enchantments<br />
<br />
created for 7DRL 2012 by IBOL using App Game Kit.<br />
<br />
'an exploitation of the superclass'<br />
<br />
http://forum.thegamecreators.com/?m=forum_view&t=195004&b=48<br />
<br />
ok, so 1 week later, and i have an update.it fixes lots of little bugs, adds color-coded inventory,<br />
monster balancing, and a few commands, <br />
like a list of the effects you have learned so far.<br />
download it straight from here:<br />
http://forumfiles.thegamecreators.com/download/2330013<br />
<br />
<br />
'''Features'''<br />
* 7 dungeon levels <br />
* 22 monsters <br />
* 15 kinds of items with up to 5 enchantments on each (read,consume,zap,wear,curse) <br />
* wield anything as a weapon <br />
* wear almost anything as armor <br />
* hidden traps (searching is automatic, but not guaranteed. rest to search better) <br />
* winnable <br />
* save/load/permadeath <br />
* use pick to mine thru walls to find hidden treasure <br />
* all weapons can break from use (some faster than others) <br />
* speed system, with actions taking different amounts of time,and monsters moving at different speeds <br />
* encumbrance system, with carry weight slowing your speed,and eventually stopping you completely<br />
<br />
check my inventory for the cursed grilled cheese sandwich:<br />
[[http://forum.thegamecreators.com/xt/xt_apollo_pic.php?i=2326719]]<br />
<br />
Mastodon's "Dry Bone Valley":<br />
[[http://youtu.be/T0n7QIi5Ptg]]<br />
<br />
----------------------------------------------<br />
<br />
guess i should point out a few things:<br />
use the x key to EXAMINE items.<br />
that will tell you what the items do (if you have discovered that power yet)<br />
clicking on an item in your inventory list will do the same thing.<br />
<br />
items also have parentheses after their names that show what commands can<br />
be used with them (PZRWC)<br />
stands for 'put on', 'zap', 'read', 'wield', 'consume'.<br />
<br />
the newer version mentioned up there clears up bugs.<br />
<br />
the game really requires aggressive identification of items.<br />
if a sword is not as good as one you have, <br />
but it has a 'consume' or 'read' power,<br />
then use it for that.<br />
<br />
also, watch your carry weight. it can slow you down,<br />
which effects your movements speed & attack speed.</div>XLambdahttp://roguebasin.com/index.php?title=User:Ressigirly&diff=29929User:Ressigirly2012-10-14T08:20:28Z<p>XLambda: removed spam</p>
<hr />
<div></div>XLambdahttp://roguebasin.com/index.php?title=User:Drablent&diff=29928User:Drablent2012-10-14T08:19:36Z<p>XLambda: removed spam</p>
<hr />
<div></div>XLambdahttp://roguebasin.com/index.php?title=User:Jackson&diff=29927User:Jackson2012-10-14T08:18:41Z<p>XLambda: go away, spammer!</p>
<hr />
<div></div>XLambdahttp://roguebasin.com/index.php?title=News&diff=29718News2012-09-26T12:40:13Z<p>XLambda: </p>
<hr />
<div><!-- Add new news to the top --><br />
<!-- Don't forget to update Recently Updated Roguelikes. --><br />
* 26 Sep 2012 - [[MagmaHack]] b2.1 [http://weirdrogue.blogspot.de/2012/09/magmahack-beta-21.html released]<br />
* 25 Sep 2012 - [[TomeNET]] 4.4.9c [http://www.tomenet.net/ released]<br />
* 24 Sep 2012 - [[Rogue's Souls]] 0.71 [http://forums.tigsource.com/index.php?topic=26781.0 released]<br />
* 24 Sep 2012 - [[UnBrogue]] 1.0.3 [http://roguelikedeveloper.blogspot.com.au/2012/09/unbrogue-103-released.html released]<br />
* 23 Sep 2012 - [[FabulaDivina]] Alpha10 [http://www.fabuladivina.com/ released]<br />
* 16 Sep 2012 - [[Halls of Mist]] 1.2.2 [http://angband.oook.cz/forum/showthread.php?t=5673 released]<br />
* 21 Sep 2012 - [[Noxico]] 0.1.12 [http://helmet.kafuka.org/noxico/?downloads released]<br />
* 20 Sep 2012 - [[Infra Arcana]] v13.1 [http://infraarcana.wikispaces.com/Downloads released]<br />
* 20 Sep 2012 - [[QuickHack]] v1.2.4 (bug fix) [https://docs.google.com/open?id=0B6oeeUZo0SLSVmx3Nl9EOTJFLVU released!]<br />
* 19 Sep 2012 - [[Triangle Wizard]] R 15.03 [http://www.trianglewizard.webs.com/ released]<br />
* 18 Sep 2012 - [[QuickHack]] v1.2.3 [https://docs.google.com/open?id=0B6oeeUZo0SLSdXV4dkN1RHItRGc released!]<br />
* 18 Sep 2012 - [[X@COM]] R7.2 (fix) [http://xcomrl.blogspot.com/p/changelog.html released]<br />
* 18 Sep 2012 - [[@Star Wars]] 0.4c [http://www.caffeineoverdose.me/2012/09/04c-changelog-and-download.html released]<br />
* 17 Sep 2012 - [[Forays into Norrendrin]] 0.6.3 [http://code.google.com/p/forays-into-norrendrin/downloads/list released]<br />
* 17 Sep 2012 - [[PWMAngband]] 1.1.9 [https://www.mangband.org/forum/viewtopic.php?f=9&t=2032 released]<br />
* 17 Sep 2012 - [[MagmaHack]] beta 2 [http://weirdrogue.blogspot.de/2012/09/magmahack-beta-2.html released]<br />
* 16 Sep 2012 - [[Earl Spork]] 2.0 (ARRP) [http://squidpony.com/games/computer-games/earl-spork/earl-spork-2-0-released-for-arrp/ released]<br />
* 16 Sep 2012 - [[Mushroomvania]] 0.0.1a (ARRP) [http://www.mediafire.com/file/6iz7s6bdvina6m8/mushroomvania002.zip released]<br />
* 16 Sep 2012 - [[@Star Wars]] 0.4b [http://www.caffeineoverdose.me/2012/09/04b-changelog-and-download.html released]<br />
* 16 Sep 2012 - [[Encircled]] 0.4 (ARRP) [http://kleinroguelikes.blogspot.co.uk/2012/09/arrp-encircled-and-mutant-aliens-update.html released]<br />
* 16 Sep 2012 - [[Mutant Aliens!]] Update 4 (ARRP) [http://kleinroguelikes.blogspot.co.uk/2012/09/arrp-encircled-and-mutant-aliens-update.html released]<br />
* 16 Sep 2012 - [[MagmaHack]] beta 1 [http://weirdrogue.blogspot.de/2012/09/magmahack-beta-1-arrp.html released]<br />
* 16 Sep 2012 - [[Fylish Island]] for ToME 0.9.42 [http://te4.org/blogs/darkgod/2012/09/arrp/arrp-2012-fylish-island released]<br />
* 16 Sep 2012 - [[NetHack-De]] 3.4.3-20120916a [http://unnethack.wordpress.com/2012/09/16/nethack-de-3-4-3-20120916a-veroffentlicht/ released]<br />
* 16 Sep 2012 - [[Halls of Mist]] 1.2.1 [http://angband.oook.cz/forum/showthread.php?t=5673 released]<br />
* 16 Sep 2012 - [[X@COM]] R7 "Chryssalids in my Backyard" [http://xcomrl.blogspot.com/2012/09/r7-chryssalids-in-my-backyard.html released]<br />
* 16 Sep 2012 - [[Infra Arcana]] v13.0 [http://infraarcana.wikispaces.com/Downloads released]<br />
* 16 Sep 2012 - [[ADOM]] v1.2.0p3 [http://www.ancientdomainsofmystery.com/2012/09/the-final-public-prerelease-adom-120p3.html released]<br />
* 16 Sep 2012 - [[Drakefire Chasm]] v1.3 [http://dowhilecompiling.blogspot.fi/2012/09/2012-arrp-drakefire-chasm-v13-released.html released]<br />
* 15 Sep 2012 - [[Intelligence: The Roguelike]] 0.0.1 [http://github.com/littleglassdiode/irl released]<br />
* 15 Sep 2012 - [[RailRL]] ALPHA [https://plus.google.com/105346527211268283692/posts/6USdF3wstgk released]<br />
* 15 Sep 2012 - [[@Star Wars]] 0.4a [http://www.caffeineoverdose.me/2012/09/04a-change-log-download.html released]<br />
* 15 Sep 2012 - [[Herculeum]] 0.6 [https://github.com/tuturto/pyherc released]<br />
* 15 Sep 2012 - [[Cosmic Commando]] 0.1 [http://bitbucket.org/zasvid/cosmiccommando/downloads released]<br />
* 15 Sep 2012 - [[Wayward]] Alpha 1.5 [http://www.unlok.ca/wayward/ released]<br />
* 15 Sep 2012 - [[Into The Dungeon++]] 0.8 [http://studio7.guru-gaming.org/ released]<br />
* 15 Sep 2012 - [[Triangle Wizard]] R 15.02 [http://www.trianglewizard.webs.com/ released]<br />
* 15 Sep 2012 - [[Rogue's Souls]] 0.7 [http://forums.tigsource.com/index.php?topic=26781.0 released]<br />
* 15 Sep 2012 - [[Noxico]] 0.1.10 [http://helmet.kafuka.org/noxico/?downloads released]<br />
* 15 Sep 2012 - [[Angband]] v3.4 [http://rephial.org released]<br />
* 15 Sep 2012 - [[RRRSRoguelike]] v0.5.0 [http://rrrsroguelike.codeplex.com/ released]<br />
* 15 Sep 2012 - [[UnBrogue]] 1.0 [http://roguelikedeveloper.blogspot.com.au/2012/09/lets-get-this-arrpty-started.html released]<br />
* 11 Sep 2012 - [[Blacken]] 1.1 [https://sites.google.com/site/blackenlib/blacken-1-1-release-announcement released]<br />
* 11 Sep 2012 - [[Epilogue]] v2.5 [http://kraflab.com/blog/?page_id=16 released]<br />
* 07 Sep 2012 - [[Epilogue]] v2.4 [http://kraflab.com/blog/?page_id=16 released]<br />
* 07 Sep 2012 - [[AliensRL]] 0.8.2 [http://alien.chaosforge.org/ released]<br />
* 03 Sep 2012 - [[WebRaidMobile]] Web Raid Mobile 3.1 [https://play.google.com/store/apps/details?id=de.agsteiner.android.webraid released]<br />
* 01 Sep 2012 - [[Death Settler]] r2 [http://roguegamerdev.blogspot.com released]<br />
* 01 Sep 2012 - [[Epilogue]] v2.3 [http://kraflab.com/blog/?page_id=16 released]<br />
* 31 Aug 2012 - [[PWMAngband]] 1.1.9 beta [https://www.mangband.org/forum/viewtopic.php?f=9&t=1932&start=15#p9083 released]<br />
* 29 Aug 2012 - [[libtcod]] v1.5.1 [http://doryen.eptalys.net/libtcod/download released]<br />
* 29 Aug 2012 - [[Death Settler]] pre-alpha [https://sourceforge.net/projects/dsettler/ released]<br />
* 29 Aug 2012 - [[RRRSRoguelike]] v0.4.0 [http://rrrsroguelike.codeplex.com/ released]<br />
* 28 Aug 2012 - [[Harmonia]] 0.0.3 [http://www.harmonia-online.net/wiki/Play released]<br />
* 20 Aug 2012 - [[The ASCII Project]] 0.0.0m First Binary Release [http://www.theasciiproject.com released]<br />
* 25 Aug 2012 - [[RRRSRoguelike]] v0.3.0 [http://rrrsroguelike.codeplex.com/ released]<br />
* 25 Aug 2012 - [[TomeNET]] 4.4.9b [http://www.tomenet.net/ released]<br />
* 23 Aug 2012 - [[Noxico]] 0.1.9 [http://helmet.kafuka.org/noxico/?downloads released]<br />
* 23 Aug 2012 - [[SpaceNodes]] v1.0 [http://codingden.net/ld-24-warmup-game/ released]<br />
<br />
<div style="text-align:right"><br />
''See also: [[Old news]], [[Recently Updated Roguelikes]]''<br />
</div><br />
<br />
[[Category:Main]]</div>XLambdahttp://roguebasin.com/index.php?title=User:XLambda&diff=29640User:XLambda2012-09-17T21:00:20Z<p>XLambda: </p>
<hr />
<div>Developer of the 7DRL [[The Challenge]] and the hardcore coffeebreak game [[MagmaHack]]<br />
<br />
== Medals ==<br />
http://www.numeronreactor.com/medal_7drl_2012.png</div>XLambdahttp://roguebasin.com/index.php?title=News&diff=29638News2012-09-17T20:41:03Z<p>XLambda: </p>
<hr />
<div><!-- Add new news to the top --><br />
<!-- Don't forget to update Recently Updated Roguelikes. --><br />
* 17 Sep 2012 - [[MagmaHack]] beta 2 [http://weirdrogue.blogspot.de/2012/09/magmahack-beta-2.html released]<br />
* 16 Sep 2012 - [[Earl Spork]] 2.0 (ARRP) [http://squidpony.com/games/computer-games/earl-spork/earl-spork-2-0-released-for-arrp/ released]<br />
* 16 Sep 2012 - [[Mushroomvania]] 0.0.1a (ARRP) [http://www.mediafire.com/file/6iz7s6bdvina6m8/mushroomvania002.zip released]<br />
* 16 Sep 2012 - [[@Star Wars]] 0.4b [http://www.caffeineoverdose.me/2012/09/04b-changelog-and-download.html released]<br />
* 16 Sep 2012 - [[Encircled]] 0.4 (ARRP) [http://kleinroguelikes.blogspot.co.uk/2012/09/arrp-encircled-and-mutant-aliens-update.html released]<br />
* 16 Sep 2012 - [[Mutant Aliens!]] Update 4 (ARRP) [http://kleinroguelikes.blogspot.co.uk/2012/09/arrp-encircled-and-mutant-aliens-update.html released]<br />
* 16 Sep 2012 - [[MagmaHack]] beta 1 [http://weirdrogue.blogspot.de/2012/09/magmahack-beta-1-arrp.html released]<br />
* 16 Sep 2012 - [[Fylish Island]] for ToME 0.9.42 [http://te4.org/blogs/darkgod/2012/09/arrp/arrp-2012-fylish-island released]<br />
* 16 Sep 2012 - [[NetHack-De]] 3.4.3-20120916a [http://unnethack.wordpress.com/2012/09/16/nethack-de-3-4-3-20120916a-veroffentlicht/ released]<br />
* 16 Sep 2012 - [[Halls of Mist]] 1.2.1 [http://angband.oook.cz/forum/showthread.php?t=5673 released]<br />
* 16 Sep 2012 - [[X@COM]] R7 "Chryssalids in my Backyard" [http://xcomrl.blogspot.com/2012/09/r7-chryssalids-in-my-backyard.html released]<br />
* 16 Sep 2012 - [[Infra Arcana]] v13.0 [http://infraarcana.wikispaces.com/Downloads released]<br />
* 16 Sep 2012 - [[ADOM]] v1.2.0p3 [http://www.ancientdomainsofmystery.com/2012/09/the-final-public-prerelease-adom-120p3.html released]<br />
* 16 Sep 2012 - [[Drakefire Chasm]] v1.3 [http://dowhilecompiling.blogspot.fi/2012/09/2012-arrp-drakefire-chasm-v13-released.html released]<br />
* 15 Sep 2012 - [[Intelligence: The Roguelike]] 0.0.1 [http://github.com/littleglassdiode/irl released]<br />
* 15 Sep 2012 - [[RailRL]] ALPHA [https://plus.google.com/105346527211268283692/posts/6USdF3wstgk released]<br />
* 15 Sep 2012 - [[@Star Wars]] 0.4a [http://www.caffeineoverdose.me/2012/09/04a-change-log-download.html released]<br />
* 15 Sep 2012 - [[Herculeum]] 0.6 [https://github.com/tuturto/pyherc released]<br />
* 15 Sep 2012 - [[Cosmic Commando]] 0.1 [http://bitbucket.org/zasvid/cosmiccommando/downloads released]<br />
* 15 Sep 2012 - [[Wayward]] Alpha 1.5 [http://www.unlok.ca/wayward/ released]<br />
* 15 Sep 2012 - [[Into The Dungeon++]] 0.8 [http://studio7.guru-gaming.org/ released]<br />
* 15 Sep 2012 - [[Triangle Wizard]] R 15.02 [http://www.trianglewizard.webs.com/ released]<br />
* 15 Sep 2012 - [[Rogue's Souls]] 0.7 [http://forums.tigsource.com/index.php?topic=26781.0 released]<br />
* 15 Sep 2012 - [[Noxico]] 0.1.10 [http://helmet.kafuka.org/noxico/?downloads released]<br />
* 15 Sep 2012 - [[Angband]] v3.4 [http://rephial.org released]<br />
* 15 Sep 2012 - [[RRRSRoguelike]] v0.5.0 [http://rrrsroguelike.codeplex.com/ released]<br />
* 15 Sep 2012 - [[UnBrogue]] 1.0 [http://roguelikedeveloper.blogspot.com.au/2012/09/lets-get-this-arrpty-started.html released]<br />
* 11 Sep 2012 - [[Blacken]] 1.1 [https://sites.google.com/site/blackenlib/blacken-1-1-release-announcement released]<br />
* 11 Sep 2012 - [[Epilogue]] v2.5 [http://kraflab.com/blog/?page_id=16 released]<br />
* 07 Sep 2012 - [[Epilogue]] v2.4 [http://kraflab.com/blog/?page_id=16 released]<br />
* 07 Sep 2012 - [[AliensRL]] 0.8.2 [http://alien.chaosforge.org/ released]<br />
* 03 Sep 2012 - [[WebRaidMobile]] Web Raid Mobile 3.1 [https://play.google.com/store/apps/details?id=de.agsteiner.android.webraid released]<br />
* 01 Sep 2012 - [[Death Settler]] r2 [http://roguegamerdev.blogspot.com released]<br />
* 01 Sep 2012 - [[Epilogue]] v2.3 [http://kraflab.com/blog/?page_id=16 released]<br />
* 31 Aug 2012 - [[PWMAngband]] 1.1.9 beta [https://www.mangband.org/forum/viewtopic.php?f=9&t=1932&start=15#p9083 released]<br />
* 29 Aug 2012 - [[libtcod]] v1.5.1 [http://doryen.eptalys.net/libtcod/download released]<br />
* 29 Aug 2012 - [[Death Settler]] pre-alpha [https://sourceforge.net/projects/dsettler/ released]<br />
* 29 Aug 2012 - [[RRRSRoguelike]] v0.4.0 [http://rrrsroguelike.codeplex.com/ released]<br />
* 28 Aug 2012 - [[Harmonia]] 0.0.3 [http://www.harmonia-online.net/wiki/Play released]<br />
* 20 Aug 2012 - [[The ASCII Project]] 0.0.0m First Binary Release [http://www.theasciiproject.com released]<br />
* 25 Aug 2012 - [[RRRSRoguelike]] v0.3.0 [http://rrrsroguelike.codeplex.com/ released]<br />
* 25 Aug 2012 - [[TomeNET]] 4.4.9b [http://www.tomenet.net/ released]<br />
* 23 Aug 2012 - [[Noxico]] 0.1.9 [http://helmet.kafuka.org/noxico/?downloads released]<br />
* 23 Aug 2012 - [[SpaceNodes]] v1.0 [http://codingden.net/ld-24-warmup-game/ released]<br />
<br />
<div style="text-align:right"><br />
''See also: [[Old news]], [[Recently Updated Roguelikes]]''<br />
</div><br />
<br />
[[Category:Main]]</div>XLambdahttp://roguebasin.com/index.php?title=2012_ARRP&diff=295992012 ARRP2012-09-17T00:40:11Z<p>XLambda: </p>
<hr />
<div>The 2012 [[The annual roguelike release party|Annual Roguelike Release Party]] (ARRP) will be held on the 15th and 16th of September 2012. This is the nearest weekend to 6 months after the 2012 7DRL competition.<br />
<br />
Those who plan to participate are encouraged to declare their planned releases. Announcement is not necessary though - simply releasing your game or updating on the above date is required to participate.<br />
<br />
== Participants ==<br />
http://roguebasin.roguelikedevelopment.org/skins/common/images/button_media.png<br />
* C.A.Sinclair - [[Rogue's Souls]] 0.7<br />
* [[Whales]] - [[Cataclysm]] and possibly unnamed city-building roguelike<br />
* [[User:yamamushi|Yamamushi]] - [[The ASCII Project]] Official "First" Milestone Release 0.0.1<br />
* [[User:Darren Grey|Darren Grey]] - [[Rogue Rage]]<br />
* GoodSir, [[User:Psiweapon|Psiweapon]], [[User:Jolly Roger|Jolly Roger]], Tails - [[Fall From Heaven]] 0.1.<br />
* [[User:Kawa|Kawa]] - [[Noxico]]<br />
* [[Kyzrati]] - [[X@COM]] R7 "Chryssalids in my Backyard"<br />
* [[Mongrol]] - [[Traction Edge]]<br />
* [[User:Mosenzov|Mosenzov]] - [[Left Field Hotel]] [http://roguetemple.com/forums/index.php?topic=2679.0]<br />
* SRD - [[Mutant Aliens!]] update, [[Encircled]] update [http://kleinroguelikes.blogspot.co.uk/2012/09/arrp-encircled-and-mutant-aliens-update.html]<br />
* SuperEffective - [[Mushroomvania (working title)]]<br />
* [[User:Steven Black|Steven Black]] - [[Blacken]] Java Roguelike Library [https://sites.google.com/site/blackenlib/]<br />
* [[User:qbradq|Norman B. Lancaster (QBRADQ)]] - Online Leader Boards for [[Brogue]]<br />
* [[User:Bjorn|Björn Ritzl]] - [[Dweller]] (early release on the 9th of September due to a two week vacation, http://www.dwellergame.com/2012/09/dweller-1225.html)<br />
* [[Deej|Eben Howard]] - [[Earl Spork]] update to use [[SquidLib]]'s new animation features<br />
* [[Roocey|Andrew Wright]] - [[@Star Wars]]<br />
* [[Asads2012|RRRSTeam]] - [[RRRSRoguelike]]<br />
* [[Tuplis|Tuplis]] - [[Zombies!]] 1.0<br />
* [[User:XLambda|XLambda]] - [[MagmaHack]] b1<br />
* [[User:Xtricate|Xtricate]] - Outlast v0.1<br />
* <s>[[Jice|jice]] - [[pyromancer]] ! 0.2.1</s> Failure!<br />
* Happy Pony Land - [[The Slimy Lichmummy]] 0.39<br />
* [[Tanthie]] - [[Drakefire Chasm]] v1.3<br />
* [[Wouter van den Wollenberg]] - [[Triangle Wizard]] R 15.02<br />
* [[User:Vaughn|Vaughn Royko]] - [[Wayward]] Alpha 1.5<br />
* [[Sean Brown]] - [[Middlecrest]] - Alpha v0.2.23.1 (world generation rewrite)<br />
* [[User:tuturto|tuturto]] - [[Herculeum]] - 0.6 (user interface update)<br />
* [[User:ondras|Ondras]] - [[RailRL]] Alpha<br />
* [[User:ludamad|ludamad]] - lanarts version 0 release 8 [https://adam-dev-blog.blogspot.com]<br />
[[Category:Events]]<br />
* Foox, [[User:Psiweapon|Psiweapon]], [[User:7h30n|7h30n]], [[Into the Dungeon++]] 0.8<br />
* [[User:Andrewdoull|Andrew Doull]], [[UnBrogue]] 1.0<br />
* [[Angband]] updated to [http://rephial.org version 3.4]<br />
* [[User:zasvid|zasvid]], [[Cosmic Commando]] v0.1<br />
* [[User:Bhaak|Bhaak]] - [[NetHack-De]] 3.4.3-20120916a<br />
* Mikko Lehtinen - [[Halls of Mist]]<br />
* [[User:DarkGod|DarkGod]] - [http://te4.org/blogs/darkgod/2012/09/arrp/arrp-2012-fylish-island Fylish Island] 0.9.42</div>XLambdahttp://roguebasin.com/index.php?title=News&diff=29590News2012-09-17T00:09:46Z<p>XLambda: </p>
<hr />
<div><!-- Add new news to the top --><br />
<!-- Don't forget to update Recently Updated Roguelikes. --><br />
* 16 Sep 2012 - [[MagmaHack]] beta 1 [http://weirdrogue.blogspot.de/2012/09/magmahack-beta-1-arrp.html released]<br />
* 16 Sep 2012 - [[Fylish Island]] for ToME 0.9.42 [http://te4.org/blogs/darkgod/2012/09/arrp/arrp-2012-fylish-island released]<br />
* 16 Sep 2012 - [[NetHack-De]] 3.4.3-20120916a [http://unnethack.wordpress.com/2012/09/16/nethack-de-3-4-3-20120916a-veroffentlicht/ released]<br />
* 16 Sep 2012 - [[Halls of Mist]] 1.2.1 [http://angband.oook.cz/forum/showthread.php?t=5673 released]<br />
* 16 Sep 2012 - [[X@COM]] R7 "Chryssalids in my Backyard" [http://xcomrl.blogspot.com/2012/09/r7-chryssalids-in-my-backyard.html released]<br />
* 16 Sep 2012 - [[Infra Arcana]] v13.0 [http://infraarcana.wikispaces.com/Downloads released]<br />
* 16 Sep 2012 - [[ADOM]] v1.2.0p3 [http://www.ancientdomainsofmystery.com/2012/09/the-final-public-prerelease-adom-120p3.html released]<br />
* 16 Sep 2012 - [[Drakefire Chasm]] v1.3 [http://dowhilecompiling.blogspot.fi/2012/09/2012-arrp-drakefire-chasm-v13-released.html released]<br />
* 15 Sep 2012 - [[Intelligence: The Roguelike]] 0.0.1 [http://github.com/littleglassdiode/irl released]<br />
* 15 Sep 2012 - [[RailRL]] ALPHA [https://plus.google.com/105346527211268283692/posts/6USdF3wstgk released]<br />
* 15 Sep 2012 - [[@Star Wars]] 0.4a [http://www.caffeineoverdose.me/2012/09/04a-change-log-download.html released]<br />
* 15 Sep 2012 - [[Herculeum]] 0.6 [https://github.com/tuturto/pyherc released]<br />
* 15 Sep 2012 - [[Cosmic Commando]] 0.1 [http://bitbucket.org/zasvid/cosmiccommando/downloads released]<br />
* 15 Sep 2012 - [[Wayward]] Alpha 1.5 [http://www.unlok.ca/wayward/ released]<br />
* 15 Sep 2012 - [[Into The Dungeon++]] 0.8 [http://studio7.guru-gaming.org/ released]<br />
* 15 Sep 2012 - [[Triangle Wizard]] R 15.02 [http://www.trianglewizard.webs.com/ released]<br />
* 15 Sep 2012 - [[Rogue's Souls]] 0.7 [http://forums.tigsource.com/index.php?topic=26781.0 released]<br />
* 15 Sep 2012 - [[Noxico]] 0.1.10 [http://helmet.kafuka.org/noxico/?downloads released]<br />
* 15 Sep 2012 - [[Angband]] v3.4 [http://rephial.org released]<br />
* 15 Sep 2012 - [[RRRSRoguelike]] v0.5.0 [http://rrrsroguelike.codeplex.com/ released]<br />
* 15 Sep 2012 - [[UnBrogue]] 1.0 [http://roguelikedeveloper.blogspot.com.au/2012/09/lets-get-this-arrpty-started.html released]<br />
* 11 Sep 2012 - [[Blacken]] 1.1 [https://sites.google.com/site/blackenlib/blacken-1-1-release-announcement released]<br />
* 11 Sep 2012 - [[Epilogue]] v2.5 [http://kraflab.com/blog/?page_id=16 released]<br />
* 07 Sep 2012 - [[Epilogue]] v2.4 [http://kraflab.com/blog/?page_id=16 released]<br />
* 07 Sep 2012 - [[AliensRL]] 0.8.2 [http://alien.chaosforge.org/ released]<br />
* 03 Sep 2012 - [[WebRaidMobile]] Web Raid Mobile 3.1 [https://play.google.com/store/apps/details?id=de.agsteiner.android.webraid released]<br />
* 01 Sep 2012 - [[Death Settler]] r2 [http://roguegamerdev.blogspot.com released]<br />
* 01 Sep 2012 - [[Epilogue]] v2.3 [http://kraflab.com/blog/?page_id=16 released]<br />
* 31 Aug 2012 - [[PWMAngband]] 1.1.9 beta [https://www.mangband.org/forum/viewtopic.php?f=9&t=1932&start=15#p9083 released]<br />
* 29 Aug 2012 - [[libtcod]] v1.5.1 [http://doryen.eptalys.net/libtcod/download released]<br />
* 29 Aug 2012 - [[Death Settler]] pre-alpha [https://sourceforge.net/projects/dsettler/ released]<br />
* 29 Aug 2012 - [[RRRSRoguelike]] v0.4.0 [http://rrrsroguelike.codeplex.com/ released]<br />
* 28 Aug 2012 - [[Harmonia]] 0.0.3 [http://www.harmonia-online.net/wiki/Play released]<br />
* 20 Aug 2012 - [[The ASCII Project]] 0.0.0m First Binary Release [http://www.theasciiproject.com released]<br />
* 25 Aug 2012 - [[RRRSRoguelike]] v0.3.0 [http://rrrsroguelike.codeplex.com/ released]<br />
* 25 Aug 2012 - [[TomeNET]] 4.4.9b [http://www.tomenet.net/ released]<br />
* 23 Aug 2012 - [[Noxico]] 0.1.9 [http://helmet.kafuka.org/noxico/?downloads released]<br />
* 23 Aug 2012 - [[SpaceNodes]] v1.0 [http://codingden.net/ld-24-warmup-game/ released]<br />
<br />
<div style="text-align:right"><br />
''See also: [[Old news]], [[Recently Updated Roguelikes]]''<br />
</div><br />
<br />
[[Category:Main]]</div>XLambdahttp://roguebasin.com/index.php?title=2012_ARRP&diff=295212012 ARRP2012-09-15T12:10:45Z<p>XLambda: </p>
<hr />
<div>The 2012 [[The annual roguelike release party|Annual Roguelike Release Party]] (ARRP) will be held on the 15th and 16th of September 2012. This is the nearest weekend to 6 months after the 2012 7DRL competition.<br />
<br />
Those who plan to participate are encouraged to declare their planned releases. Announcement is not necessary though - simply releasing your game or updating on the above date is required to participate.<br />
<br />
== Participants ==<br />
http://roguebasin.roguelikedevelopment.org/skins/common/images/button_media.png<br />
* C.A.Sinclair - [[Rogue's Souls]] 0.7<br />
* [[Whales]] - [[Cataclysm]] and possibly unnamed city-building roguelike<br />
* [[User:yamamushi|Yamamushi]] - [[The ASCII Project]] Official "First" Milestone Release 0.0.1<br />
* [[User:Darren Grey|Darren Grey]] - [[Rogue Rage]] (as part of the Roguelike Bundle)<br />
* GoodSir, [[User:Psiweapon|Psiweapon]], [[User:Jolly Roger|Jolly Roger]], Tails - [[Fall From Heaven]] 0.1.<br />
* [[User:Kawa|Kawa]] - [[Noxico]]<br />
* [[Kyzrati]] - [[X@COM]] R7 "Chryssalids in my Backyard"<br />
* [[Mongrol]] - [[Traction Edge]]<br />
* [[User:Mosenzov|Mosenzov]] - [[Left Field Hotel]] [http://roguetemple.com/forums/index.php?topic=2509.0]<br />
* SRD - [[Mutant Aliens!]] update, [[Encircled]] update<br />
* SuperEffective - [[Mushroomvania (working title)]]<br />
* [[User:Steven Black|Steven Black]] - [[Blacken]] Java Roguelike Library [https://sites.google.com/site/blackenlib/]<br />
* [[User:qbradq|Norman B. Lancaster (QBRADQ)]] - Online Leader Boards for [[Brogue]]<br />
* [[User:Bjorn|Björn Ritzl]] - [[Dweller]] (early release on the 9th of September due to a two week vacation, http://www.dwellergame.com/2012/09/dweller-1225.html)<br />
* [[Deej|Eben Howard]] - [[Earl Spork]] update to use [[SquidLib]]'s new animation features<br />
* [[Roocey|Andrew Wright]] - [[@Star Wars]]<br />
* [[Asads2012|RRRSTeam]] - [[RRRSRoguelike]]<br />
* [[Tuplis|Tuplis]] - [[Zombies!]] 1.0<br />
* [[User:Xtricate|Xtricate]] - Outlast v0.1<br />
* [[Jice|jice]] - [[pyromancer]] ! 0.2.1<br />
* Happy Pony Land - [[The Slimy Lichmummy]] 0.39<br />
* [[Tanthie]] - [[Drakefire Chasm]] v1.3<br />
* [[Wouter van den Wollenberg]] - [[Triangle Wizard]] R 15.02<br />
* [[User:XLambda|XLambda]] - [[MagmaHack]] b1<br />
* [[User:Vaughn|Vaughn Royko]] - [[Wayward]] Alpha 1.5<br />
* [[Sean Brown]] - [[Middlecrest]] - Alpha v0.2.23.1 (world generation rewrite)<br />
* [[User:tuturto|tuturto]] - [[Herculeum]] - 0.6 (user interface update)<br />
* [[User:ondras|Ondras]] - [[RailRL]] Alpha<br />
* [[User:ludamad|ludamad]] - lanarts version 0 release 8 [https://adam-dev-blog.blogspot.com]<br />
[[Category:Events]]<br />
* Foox, [[User:Psiweapon|Psiweapon]], [[User:7h30n|7h30n]], [[Into the Dungeon++]] 0.8<br />
* [[User:Andrewdoull|Andrew Doull]], [[UnBrogue]] 1.0<br />
* [[Angband]] updated to [http://rephial.org version 3.4]</div>XLambdahttp://roguebasin.com/index.php?title=2012_ARRP&diff=294972012 ARRP2012-09-14T15:11:46Z<p>XLambda: </p>
<hr />
<div>The 2012 [[The annual roguelike release party|Annual Roguelike Release Party]] (ARRP) will be held on the 15th and 16th of September 2012. This is the nearest weekend to 6 months after the 2012 7DRL competition.<br />
<br />
Those who plan to participate are encouraged to declare their planned releases. Announcement is not necessary though - simply releasing your game or updating on the above date is required to participate.<br />
<br />
== Participants ==<br />
http://roguebasin.roguelikedevelopment.org/skins/common/images/button_media.png<br />
* C.A.Sinclair - [[Rogue's Souls]] 0.7<br />
* [[Whales]] - [[Cataclysm]] and possibly unnamed city-building roguelike<br />
* [[User:yamamushi|Yamamushi]] - [[The ASCII Project]] Official "First" Milestone Release 0.0.1<br />
* [[User:Darren Grey|Darren Grey]] - [[Rogue Rage]] (as part of the Roguelike Bundle)<br />
* GoodSir, [[User:Psiweapon|Psiweapon]], [[User:Jolly Roger|Jolly Roger]], Tails - [[Fall From Heaven]] 0.1.<br />
* [[User:Kawa|Kawa]] - [[Noxico]]<br />
* [[Kyzrati]] - [[X@COM]] R7 "Chryssalids in my Backyard"<br />
* [[Mongrol]] - [[Traction Edge]]<br />
* [[User:Mosenzov|Mosenzov]] - [[Left Field Hotel]] [http://roguetemple.com/forums/index.php?topic=2509.0]<br />
* SRD - [[Mutant Aliens!]] update, [[Encircled]] update<br />
* SuperEffective - [[Mushroomvania (working title)]]<br />
* [[User:Steven Black|Steven Black]] - [[Blacken]] Java Roguelike Library [https://sites.google.com/site/blackenlib/]<br />
* [[User:qbradq|Norman B. Lancaster (QBRADQ)]] - Online Leader Boards for [[Brogue]]<br />
* [[User:Bjorn|Björn Ritzl]] - [[Dweller]] (early release on the 9th of September due to a two week vacation, http://www.dwellergame.com/2012/09/dweller-1225.html)<br />
* [[Deej|Eben Howard]] - [[Earl Spork]] update to use [[SquidLib]]'s new animation features<br />
* [[Roocey|Andrew Wright]] - [[@Star Wars]]<br />
* [[Asads2012|RRRSTeam]] - [[RRRSRoguelike]]<br />
* [[Tuplis|Tuplis]] - [[Zombies!]] 1.0<br />
* [[User:Xtricate|Xtricate]] - Outlast v0.1<br />
* [[Jice|jice]] - [[pyromancer]] ! 0.2.1<br />
* Happy Pony Land - [[The Slimy Lichmummy]] 0.39<br />
* [[Tanthie]] - [[Drakefire Chasm]] v1.3<br />
* [[Wouter van den Wollenberg]] - [[Triangle Wizard]] R 15.02<br />
* [[magikmw]] - [[Warden]] 1.3<br />
* [[User:Vaughn|Vaughn Royko]] - [[Wayward]] Alpha 1.5<br />
* [[Sean Brown]] - [[Middlecrest]] - Alpha v0.2.23.1 (world generation rewrite)<br />
* [[User:tuturto|tuturto]] - [[Herculeum]] - 0.6 (user interface update)<br />
* [[User:ondras|Ondras]] - [[RailRL]] Alpha<br />
* [[User:ludamad|ludamad]] - lanarts version 0 release 8 [https://adam-dev-blog.blogspot.com]<br />
[[Category:Events]]<br />
* Foox, [[User:Psiweapon|Psiweapon]], [[User:7h30n|7h30n]], [[Into the Dungeon++]] 0.8</div>XLambdahttp://roguebasin.com/index.php?title=2012_ARRP&diff=291502012 ARRP2012-08-11T21:20:30Z<p>XLambda: </p>
<hr />
<div>The 2012 [[The annual roguelike release party|Annual Roguelike Release Party]] (ARRP) will be held on the 15th and 16th of September 2012. This is the nearest weekend to 6 months after the 2012 7DRL competition.<br />
<br />
Those who plan to participate are encouraged to declare their planned releases. Announcement is not necessary though - simply releasing your game or updating on the above date is required to participate.<br />
<br />
== Participants ==<br />
http://roguebasin.roguelikedevelopment.org/skins/common/images/button_media.png<br />
* [[User:Darren Grey|Darren Grey]] - [[Rogue Rage]] (as part of the Roguelike Bundle)<br />
* GoodSir, [[User:Psiweapon|Psiweapon]], [[User:Jolly Roger|Jolly Roger]] - [[Fall From Heaven]] 0.1.<br />
* [[User:Kawa|Kawa]] - [[Noxico]]<br />
* [[Kyzrati]] - [[X@COM]] R7 "Chryssalids in my Backyard"<br />
* [[Mongrol]] - [[Traction Edge]]<br />
* [[User:Mosenzov|Mosenzov]] - [[Left Field Hotel]] [http://roguetemple.com/forums/index.php?topic=2509.0]<br />
* [[Nolithius]] - Unannounced Commercial Roguelike-like (working title ;)<br />
* SRD - [[Mutant Aliens!]]<br />
* SuperEffective - [[Mushroomvania (working title)]]<br />
* [[User:Steven Black|Steven Black]] - Blacken Java Roguelike Library [https://sites.google.com/site/blackenlib/]<br />
* [[User:qbradq|Norman B. Lancaster (QBRADQ)]] - [[Durok]] 0.1.0<br />
* [[User:Bjorn|Björn Ritzl]] - [[Dweller]]<br />
* [[Deej|Eben Howard]] - [[Earl Spork]] update to use [[SquidLib]]'s new animation features<br />
* [[Roocey|Andrew Wright]] - [[@Star Wars]]<br />
* [[Asads2012|RRRSTeam]] - [[RRRSRoguelike]]<br />
* [[Tuplis|Tuplis]] - [[Zombies!]] 1.0<br />
* [[User:XLambda|XLambda]] - [[MagmaHack]] b1<br />
<br />
[[Category:Events]]</div>XLambdahttp://roguebasin.com/index.php?title=User:XLambda&diff=28344User:XLambda2012-05-22T13:41:36Z<p>XLambda: Created page with "== Medals == http://www.numeronreactor.com/medal_7drl_2012.png"</p>
<hr />
<div>== Medals ==<br />
http://www.numeronreactor.com/medal_7drl_2012.png</div>XLambdahttp://roguebasin.com/index.php?title=Articles&diff=27758Articles2012-03-28T21:13:08Z<p>XLambda: </p>
<hr />
<div>This is a listing of articles, arranged by subject.<br />
<br />
Articles under "design" will help the developer make decisions about gameplay. Articles under "implementation" will help with algorithm design, and offer various methods of implementing features. Headings are arranged in a general chronological order of development. Large lists of ideas (items, spells, themes, etc.) are in bold.<br />
<br />
==Development==<br />
* [[Roguelike Dev FAQ]]<br />
* [[How to Write a Roguelike in 15 Steps]]<br />
* [[7DRL]]<br />
* [[Motivation]]<br />
* [[Open Source]]<br />
<br />
=== Fundamentals ===<br />
* [[What a roguelike is]]<br />
* [[Dungeon]]<br />
* [[Items]]<br />
* [[Monster]]<br />
* [[Character]]<br />
* [[Race]]<br />
* [[Class]]<br />
* [[Skill]]<br />
* [[Permadeath]]<br />
* [[Shops]]<br />
* [[Random generation]]<br />
<br />
===Project management===<br />
Roguelike developments are complicated projects to handle; if you have weak goals, the project will slip out of your control and its success may be compromised.<br />
* [[Rewrite]]<br />
* [[Bug]] and [[Bug Report]]<br />
* [[RFE]]<br />
<br />
===Game modification===<br />
* [[Translation]]<br />
* [[Localization Project]]<br />
<br />
=== Communities ===<br />
* [[rgrd]]<br />
* [http://wiki.gamedev.net/ Game Programming Wiki]<br />
* [[rgrd chatroom]]<br />
<br />
==Design==<br />
* [[Aspects of playing]]<br />
* [[Fun Factor]]<br />
* [[Power Curve]]<br />
* [[The Role of Hunger]]<br />
* [[Alternatives to Permadeath]]<br />
* [[Third dimension in an ASCII-based roguelike]]<br />
* [[Time Systems]]<br />
* [[What a RL should be]]<br />
* [[Roguelike Alphabet]]<br />
* [[Spatial Consistency]]<br />
<br />
===Setting, story, and mood===<br />
* '''[[Theme]]'''<br />
* [[Roguelike Themes]]<br />
* [[Creating a Story]]<br />
* [[Horror in Roguelike Games]]<br />
* [[Horror1|Horror in Roguelike Games, Part I : Gore]]<br />
* [[Roguelike Mood]]<br />
* [[Big List of RPG Plots]]<br />
<br />
===Roleplaying===<br />
* [[Quests in Roguelikes]]<br />
<br />
===Dungeon features, terrain===<br />
* [[Dungeon persistence]]<br />
* [[RL Terrain]]<br />
* [http://roguelikedeveloper.blogspot.com/2007/11/unangband-dungeon-generation-part-one.html Unangband Dungeon Generation]<br />
* [[Basic BSP Dungeon generation]]<br />
* [[Basic directional dungeon generation]]<br />
<br />
===Combat===<br />
* '''[[Monster attacks]]'''<br />
* [[Implicit Facing]]<br />
* [[Interesting Critical Hits]]<br />
<br />
===Magic===<br />
* [[Magic]]<br />
* [[Magic systems]]<br />
* [[Spell]]<br />
* [[The Gramarye A Magic System for FUDGE]]<br />
* [http://roguelikedeveloper.blogspot.com/2008/05/unangband-magic-system-part-one.html Designing a Magic System]<br />
<br />
===Religion===<br />
* [[Religious Constraints (Rules)]]<br />
<br />
===Interface===<br />
* '''[[Preferred Key Controls]]'''<br />
* '''[[User interface features]]'''<br />
* [[Icons in Roguelikes]]<br />
* [[Roguelike Interface]]<br />
<br />
===Game ideas===<br />
Ideas for roguelikes are posted regularly on [[rgrd]], but over time are forgotten. In an attempt to preserve the more interesting ideas these pages were created:<br />
* [[Magic Tower]]<br />
* [[Modern Dungeon Exploration]]<br />
* [[Roguelike DM]] by [[Timothy Pruett]]<br />
* [[Magical Dungeon]] by Patashu<br />
* [[GalaxyRL]] by tongHoAnh<br />
* [[Time-gate roguelike]] by anchor0057<br />
* [[Murder Mystery RL]] by Shedletsky<br />
* [[World of Rogue]] by [[Gamer_2k4]]<br />
* [[Shopkeeper RL]] by Antonie<br />
* [[Fire Brigade RL]] by Antonie<br />
* [[TraderRL]] by alsagoz<br />
* [[OrcRL]] by DrGong<br />
* [http://groups.google.com/group/rec.games.roguelike.development/browse_thread/thread/35a94c69af62ac95?fwc=1 God's 7DRL]<br />
* [[Poisoned Character Roguelike]]<br />
<br />
==Implementation==<br />
* [[Ssh server]]<br />
* [[Complete Roguelike Tutorial, using python+libtcod]]<br />
* [[Language in Roguelikes]]<br />
* [[Things which are hard to code]]<br />
* [[Portability Issues]]<br />
* [[Code design basics]]<br />
* [[Save Files]]<br />
* [http://forum.basicprogramming.org/index.php/topic,1542.msg9692.html#msg9692 FreeBasic: Let's Build a Roguelike]: Rick Clark's excellent step-by-step tutorial covering the implementation of a roguelike game. [[FreeBasic]] is the programming language used in the tutorial, but the general principles are the same for other languages. As of April 7, 2011, the tutorial is complete.<br />
* [[New Roguelike Tutorial, using Lua+libtcod]]<br />
<br />
=== Programming languages ===<br />
RogueBasin has articles about these languages. That doesn't mean that you can't use other languages. The best language for your roguelike is the one you know well (or want to learn).<br />
* [[C]]<br />
* [[C_Sharp|C#]]<br />
* [[Cpp|C++]]<br />
* [[D]]<br />
* [[Bcx Basic]] <br />
* [[FreeBasic]]<br />
* [[FreePascal]]<br />
* [[Java]]<br />
* [[Lua]]<br />
* [[Python]]<br />
* [[Ruby]]<br />
* [[Common Lisp]]<br />
* [[Javascript]]<br />
* [[Haskell]]<br />
<br />
=== Portability ===<br />
* [[Portability Issues]]<br />
* [[Unix]]<br />
* [[Windows]]<br />
* [[Linux]]<br />
* [[Mac OS|Mac]]<br />
* [[Unicode]]<br />
* [[Output libraries]]<br />
<br />
=== Extensibility ===<br />
* [[Roguelike engines]]<br />
* [[Info Files]]<br />
* [[Info File Variant - Compile-to-Code]]<br />
* [[Lua makes info files obsolete]]<br />
* [[Entity Component System]]<br />
* [[Rule and Event Systems]]<br />
<br />
=== Map ===<br />
* [[Abstract Dungeons]]<br />
* [[Basic BSP Dungeon generation]]<br />
* [[Cellular Automata Method for Generating Random Cave-Like Levels]]<br />
* [[CreatingAForest|Creating A Forest]]<br />
* [[Creating Measurably "Fun" Maps]]<br />
* [[Data structures for the map]]<br />
* [[Delving a connected cavern]]<br />
* [[Designing Flexible, Reusable Algorithms]]<br />
* [[Diffusion-limited aggregation]]<br />
* [[Dungeon builder written in Python]]<br />
* [[Dungeon-Building Algorithm]]<br />
* [[Grid Based Dungeon Generator]]<br />
* [[Irregular Shaped Rooms]]<br />
* [http://www.evilscience.co.uk/?p=53 Island and labyrinth map generating algorithm]<br />
* [http://www.astrolog.org/labyrnth/algrithm.htm Maze Algorithms]<br />
* [[Simple maze]]<br />
* [http://roguelikedeveloper.blogspot.com/2007/07/wilderness-generation-using-voronoi.html Wilderness generation using Vornoi diagrams]<br />
* [[Complete Roguelike Tutorial, using python+libtcod, part 2#The Map|A Python map structure]] and [[Complete Roguelike Tutorial, using python+libtcod, part 3|a simple dungeon generator]], part of the python+libtcod tutorial.<br />
* [[Winding ways]]<br />
* [[Simple Rogue levels]]<br />
* See also: [[:Category:WorldGeneration]]<br />
<br />
===Combat===<br />
* [[Simple Combat in the Dungeon]]<br />
* [[Thoughts on Combat Models]]<br />
* [[Two-Key Targeting]]<br />
<br />
===AI===<br />
* [[A Better Monster AI]]<br />
* [[Complex NPC Interaction]]<br />
* [[Variety in NPC behavior]]<br />
* [http://roguelikedeveloper.blogspot.com/2007/10/unangband-monster-ai-part-one-history.html Emergent Behaviour in Unangband Monster AI]<br />
* [[Implementing interesting townsfolk AI]]<br />
* [[Need driven AI]]<br />
* [[Pathfinding]]<br />
* [[Plug-In Monster AI]]<br />
* [[Quick Pathfinding in a Dungeon]]<br />
* [[Ratio AI]]<br />
* [[Roguelike AI - Doing it the generic way]]<br />
* [[Roguelike Intelligence|Roguelike Intelligence series of articles]]<br />
* [[Simple way to prevent jams of monsters with A*]]<br />
* [[The Incredible Power of Dijkstra Maps]]<br />
* [[Tracking by Scent and Sound]]<br />
* [[Anticipating wall-following pathfinder]]<br />
* [[Denizen Herding Behavior]]<br />
<br />
===Line of sight, field of vision===<br />
* [[Line of Sight]] is used to determine when a specific destination square is visible from a source square. This can be used to determine whether a player is visible to a monster, the path an arrow takes to a particular enemy, and as a building block for a field of vision algorithm.<br />
* [[Field of Vision]] determines all squares visible from a particular source. This is useful when determining which squares to show a player, what squares are lit up by a light source, etc.<br />
* [[Complete Roguelike Tutorial, using python+libtcod, part 4|Using the libtcod library for FOV, and implementing fog-of-war]], part of the python+libtcod tutorial.<br />
<br />
===Magic===<br />
* [http://roguelikedeveloper.blogspot.com/2008/05/unangband-magic-system-part-one.html Designing a Magic System]<br />
* [[Programming Roguelike Magic]]<br />
* [[Representing Magic Skills]]<br />
<br />
===Graphics===<br />
* [[Finding graphical tiles]]<br />
* [[Inspired Art]]<br />
* [[Use of color]]<br />
<br />
===Sound===<br />
* [[Finding or Creating Sound and Music]]<br />
* [[Implementing sound in C and C Plus Plus|Implementing sound in C and C++]]<br />
* [[Sound and Music]]<br />
<br />
===Time management===<br />
* [[An elegant time-management system for roguelikes]]<br />
* [[A priority queue based turn scheduling system]]<br />
* [[A simple turn scheduling system -- Python implementation]]<br />
<br />
===Useful algorithms and code===<br />
* [[Compression]]<br />
* [[Fractals]]<br />
* [[Mersenne twister]]<br />
* [[Random name generation]]<br />
* [[Random number generator]]<br />
* [[Scrolling map]]<br />
<br />
===Java Roguelike Development Guide===<br />
A list of articles specific to Java roguelike development<br />
* [[The Choice of Java]]<br />
* [[Java Curses Implementation]]<br />
* [[Items in Java]]<br />
* [[Java Roguelike Tutorial]]<br />
<br />
==Game reviews==<br />
May give some idea of what people like and don't like in other games.<br />
* [[Rank RLs you have played a lot]]<br />
* [[Personalities of different roguelikes]]<br />
* See: [[:Category:Reviews]]<br />
<br />
<br />
== Other ==<br />
* [http://www.roguetemple.com/articles/increasing-challenge-in-roguelikes/ Increasing Challenge in Roguelikes]<br />
* [http://www.roguetemple.com/articles/stat-balancing-in-roguelikes/ Stat Balancing in Roguelikes]<br />
<br />
The original Dungeondweller articles are archived at [http://web.archive.org/web/20060114055601/http://roguelikedevelopment.org/]. Please do not move them to RogueBasin without permission from the original author.<br />
<br />
There are more articles at [http://arns.freeservers.com/workshop.html]. Most of these are duplicates of articles here.<br />
<br />
[[Category:Browse]]</div>XLambdahttp://roguebasin.com/index.php?title=Talk:Major_roguelikes&diff=27734Talk:Major roguelikes2012-03-25T12:02:45Z<p>XLambda: /* Suggested addition */</p>
<hr />
<div>IMBO [[ToME]] as more than enough players to not fall in the [[Stable_games|"stable but not much played"]] category.<br />
<br />
----<br />
<br />
There has been some miscommunication if it is believed that the [[Stable_games]] category means that the games are not much played! I have been opposed to this hierarchy from the beginning due to just this sort of problems.<br />
<br />
I think this category should be reserved for genre defining roguelikes. I do not have any clear criterion for determining this (which is why I think trying to categorize this way is foolish and likely to just lead to bad feelings), but I do not believe [[ToME]] is there.<br />
<br />
One approach to make this more systematic would be just to limit [[Major Roguelikes]] to those with USENET groups. This would remove [[Crawl]], but if it allows us to move forward without needless infighting, I'm all for it.<br />
<br />
----<br />
<br />
Perhaps the category should be renamed to Influential Roguelikes, where the game's influence is defined by how much the game is being copied by other popular games and having other popular games derived from the game.<br />
<br />
This would have a bias toward games with sources available and licensed to allow derived works, but that seems reasonable to me. The more open a game is, the more it CAN influence other game developers.<br />
<br />
So, if we look at the tree that was just put on the [[Major Roguelikes]] page, everything with a child node influenced its children, and should count as an [[Influential Roguelikes]]. List the leaf nodes in the Stable section, including [[Adom]], [[Crawl]], [[SLASH'EM]]. [[ZAngband]] seems on the border to me, since it seems to have spawned as many variants as Angband has.<br />
<br />
----<br />
<br />
# Influential isn't driven by open source. One hardly needs the source code to be influenced by another game!<br />
# I like the idea of branching based on evolution/game type. I'm most interested in branching based on game type. This is the reason for the [[HackLike]] vs [[Band]] distinction.<br />
# I'm curious as to why you include [[Nethack]] on the list but exclude [[Adom]]. If you count variants based purely on code, both are equally sparse and should be crowded out by [[ZAngband]] and other [[Angband Variants]]. If you count variants based on style, however, I would contend that there is no shortage of [[Adom]] deriviatives. [[Avanor]], for example, clearly lists itself as Adom inspired.<br />
# I think any organizatin of [[Major Roguelikes]] should at a minimum include the rec.games.roguelike.* "approved" roguelikes.<br />
<br />
----<br />
<br />
If you can find popular games that copy Adom, then by all means put it in! My explanation in that last paragraph was working from the tree diagram, which focuses more on what I called the 'derivation' aspect of Influence, as opposed to the 'copying' aspect.<br />
<br />
I think Usenet should be ignored, because the games listed and omitted there are chosen more by accident of history and bureaucracy than they are by merit. The rec.games.roguelike hierarchy is a historial artifact, but this page is attempting to describe the way things are now.<br />
<br />
----<br />
<br />
Okay, I have moved the Usenet listing to the end, and having the free-for-all listing as the first. With luck, the number of roguelikes added to the canon this way will be small enough that we don't need to get sucked into arguing what constitutes "popular" or "influential".<br />
<br />
== Suggested addition ==<br />
<br />
Hiya, I'd like to add [[Dwarf Fortress]] to the lis of Major Roguelikes. It has a very large fanbase and I hink it is deserving of such status. Also, it is a new genre of roguelikes.--[[User:GlassInMyEyeguy|GlassInMyEyeguy]] 23:13, 23 March 2009 (CET)<br />
<br />
:: Wii bowling has a large fan base. Wii bolwing is not a roguelike. Dwarf Fortress is not a roguelike, its more of a resource micromanagement simulation. [[User:Stu|Stu]] 01:16, 24 March 2009 (CET)<br />
<br />
::: Your argument is not backed up well (i.e. at all) by the "What is a Roguelike?" definition given on the main page. Moreover Dwarf Fortress can be played in 'Adventure Mode' which has pretty much everything you'd want from a strict definition of roguelike. I was initially tentatively against including Dwarf Fortress on the basis that it has not been around long enough to be sure that its popularity will be lasting. However I changed my mind when seeing that the Dwarf Fortress Wiki has around 6 times as many visitors as RogueBasin itself does. Perhaps it would introduce a little fresh air to have a modern [[Major Roguelikes | Major Roguelike]] in the list. Afterall this is already a genre which has a tendency to stuffiness and conservatism. [[User:PaulBlay|PaulBlay]]<br />
<br />
:::: I'm sure you'll add it to the list and the world will keep turning, because we cant have a list that has not been updated in a while, despite that nothing worth adding to the list has come along (maybe powder but I'm not sure it yet qualifies as major roguelike). To be a major roguelike, it needs to have had great influence over current roguelikes, and nothing really hits that outside of what is currently the big ones (nethack, adom, *angbands, crawl). The great majority of DF players don't even bother with the tacked on adventure mode (its like a 5:1, 6:1 ratio of posts in the dwarf mode to adventure mode forums). [[User:Stu|Stu]] 03:41, 24 March 2009 (CET)<br />
<br />
::::: There's no need to be 'sure' about it - didn't you notice the word perhaps in there or the fact that I was initially inclined against it? If you are going to switch the basis of your argument to the 'Historical approach' then that, at least, has a little more logic to it. As ''one possible option'' of how to divide major from stable roguelikes the historical approach does have something to say from it (c.f. my original comment about how long Dwarf Fortress has been around), but I don't see why current popularity shouldn't be a factor as well. [[User:PaulBlay|PaulBlay]]<br />
<br />
::::: The article name is confusing. When I've read 'major roguelikes' I really expected here such games like Dwarf Fortress. It really is a major roguelike. The work put behind it is incredible. In fact, the whole project is incredible. Not much of a roguelike? You got to be kidding. Rogue was published ages ago. I also suggest adding Unreal World here. --[[User:Gradir|Gradir]] 01:54, 28 September 2009 (UTC)<br />
<br />
::::: Dwarf Fortress absolutely ''is'' a Roguelike, and it absolutely ''is'' a major game. On the [[What a roguelike is]] page, it meets nearly every requirement. It has an ASCII character display, narrated action, frontloaded commands, and keyboard-based interaction. It has random world generation (which you get to watch! Whee!), spatial consistency, little storyline, world interaction (granted, it's mostly the world interacting with YOU in Dwarf Mode), grid-based motion, permadeath (lots, and lots of permadeath), freedom (particularly in Adventure mode), turn-based action (even in Dwarf Mode, time progresses in frames, which can be advanced individually), dungeon hack (in Adventure mode only), and tactical single character play (in Adventure mode only), as detailed as allowing the targetting of ''specific body parts.'' Furthermore, the "no one plays adventure mode" argument is just nonsense. If no one played it, its dedicated forum wouldn't have 40902 posts in 2359 topics. Granted, these numbers are dwarfed by the incredible popularity of Dwarf Mode, but I don't think that should count against DF. Anyone who says that it is not a Roguelike... should maybe play more than just one Roguelike. --[[User:Dark Cloaked Figure|Dark Cloaked Figure]] 00:36, 28 January 2011 (UTC)<br />
<br />
:::::: The problem is that we don't have a proper definition for ''Major Roguelike''. BTW if we include DF what about Diablo? IMO a Major Roguelike is one that has had a significant influence on the RL community and a considerable fanbase. DF and also Diablo fail the first. For historical ''Major Roguelikes'' I'd count Rogue, Hack, Moria and Omega. For modern ''Major Roguelikes'': ADOM, Angband, DCSS (not the original Crawl!) and NetHack. But I know not enough about ToME and Zangband to categorize them. --[[User:Bhaak|Bhaak]] 14:43, 28 January 2011 (UTC)<br />
<br />
:::::: Dwarf Fortress is *still* a Beta Project. How can it be major in this state? --[[User:Waz|Waz]] 25 March 2012<br />
<br />
::::::: Dwarf Fortress is in "perpetual beta", at least for the next ten or twenty years. IMO beta status is not important, ToME4 is still beta and is also listed as a major roguelike. There is no objective standard for rating software as alpha, beta or stable, it depends on the developer and as such is not a valid metric for rating importance. [[User:XLambda|XLambda]] 14:02, 25 March 2012 (CEST)<br />
<br />
== Powder ==<br />
<br />
I think Powder may be deserving of major roguelike status one day seeing as it has the 2nd most posts on R.G.R.M. after DCSS.</div>XLambdahttp://roguebasin.com/index.php?title=Talk:Major_roguelikes&diff=27733Talk:Major roguelikes2012-03-25T12:01:57Z<p>XLambda: /* Suggested addition */</p>
<hr />
<div>IMBO [[ToME]] as more than enough players to not fall in the [[Stable_games|"stable but not much played"]] category.<br />
<br />
----<br />
<br />
There has been some miscommunication if it is believed that the [[Stable_games]] category means that the games are not much played! I have been opposed to this hierarchy from the beginning due to just this sort of problems.<br />
<br />
I think this category should be reserved for genre defining roguelikes. I do not have any clear criterion for determining this (which is why I think trying to categorize this way is foolish and likely to just lead to bad feelings), but I do not believe [[ToME]] is there.<br />
<br />
One approach to make this more systematic would be just to limit [[Major Roguelikes]] to those with USENET groups. This would remove [[Crawl]], but if it allows us to move forward without needless infighting, I'm all for it.<br />
<br />
----<br />
<br />
Perhaps the category should be renamed to Influential Roguelikes, where the game's influence is defined by how much the game is being copied by other popular games and having other popular games derived from the game.<br />
<br />
This would have a bias toward games with sources available and licensed to allow derived works, but that seems reasonable to me. The more open a game is, the more it CAN influence other game developers.<br />
<br />
So, if we look at the tree that was just put on the [[Major Roguelikes]] page, everything with a child node influenced its children, and should count as an [[Influential Roguelikes]]. List the leaf nodes in the Stable section, including [[Adom]], [[Crawl]], [[SLASH'EM]]. [[ZAngband]] seems on the border to me, since it seems to have spawned as many variants as Angband has.<br />
<br />
----<br />
<br />
# Influential isn't driven by open source. One hardly needs the source code to be influenced by another game!<br />
# I like the idea of branching based on evolution/game type. I'm most interested in branching based on game type. This is the reason for the [[HackLike]] vs [[Band]] distinction.<br />
# I'm curious as to why you include [[Nethack]] on the list but exclude [[Adom]]. If you count variants based purely on code, both are equally sparse and should be crowded out by [[ZAngband]] and other [[Angband Variants]]. If you count variants based on style, however, I would contend that there is no shortage of [[Adom]] deriviatives. [[Avanor]], for example, clearly lists itself as Adom inspired.<br />
# I think any organizatin of [[Major Roguelikes]] should at a minimum include the rec.games.roguelike.* "approved" roguelikes.<br />
<br />
----<br />
<br />
If you can find popular games that copy Adom, then by all means put it in! My explanation in that last paragraph was working from the tree diagram, which focuses more on what I called the 'derivation' aspect of Influence, as opposed to the 'copying' aspect.<br />
<br />
I think Usenet should be ignored, because the games listed and omitted there are chosen more by accident of history and bureaucracy than they are by merit. The rec.games.roguelike hierarchy is a historial artifact, but this page is attempting to describe the way things are now.<br />
<br />
----<br />
<br />
Okay, I have moved the Usenet listing to the end, and having the free-for-all listing as the first. With luck, the number of roguelikes added to the canon this way will be small enough that we don't need to get sucked into arguing what constitutes "popular" or "influential".<br />
<br />
== Suggested addition ==<br />
<br />
Hiya, I'd like to add [[Dwarf Fortress]] to the lis of Major Roguelikes. It has a very large fanbase and I hink it is deserving of such status. Also, it is a new genre of roguelikes.--[[User:GlassInMyEyeguy|GlassInMyEyeguy]] 23:13, 23 March 2009 (CET)<br />
<br />
:: Wii bowling has a large fan base. Wii bolwing is not a roguelike. Dwarf Fortress is not a roguelike, its more of a resource micromanagement simulation. [[User:Stu|Stu]] 01:16, 24 March 2009 (CET)<br />
<br />
::: Your argument is not backed up well (i.e. at all) by the "What is a Roguelike?" definition given on the main page. Moreover Dwarf Fortress can be played in 'Adventure Mode' which has pretty much everything you'd want from a strict definition of roguelike. I was initially tentatively against including Dwarf Fortress on the basis that it has not been around long enough to be sure that its popularity will be lasting. However I changed my mind when seeing that the Dwarf Fortress Wiki has around 6 times as many visitors as RogueBasin itself does. Perhaps it would introduce a little fresh air to have a modern [[Major Roguelikes | Major Roguelike]] in the list. Afterall this is already a genre which has a tendency to stuffiness and conservatism. [[User:PaulBlay|PaulBlay]]<br />
<br />
:::: I'm sure you'll add it to the list and the world will keep turning, because we cant have a list that has not been updated in a while, despite that nothing worth adding to the list has come along (maybe powder but I'm not sure it yet qualifies as major roguelike). To be a major roguelike, it needs to have had great influence over current roguelikes, and nothing really hits that outside of what is currently the big ones (nethack, adom, *angbands, crawl). The great majority of DF players don't even bother with the tacked on adventure mode (its like a 5:1, 6:1 ratio of posts in the dwarf mode to adventure mode forums). [[User:Stu|Stu]] 03:41, 24 March 2009 (CET)<br />
<br />
::::: There's no need to be 'sure' about it - didn't you notice the word perhaps in there or the fact that I was initially inclined against it? If you are going to switch the basis of your argument to the 'Historical approach' then that, at least, has a little more logic to it. As ''one possible option'' of how to divide major from stable roguelikes the historical approach does have something to say from it (c.f. my original comment about how long Dwarf Fortress has been around), but I don't see why current popularity shouldn't be a factor as well. [[User:PaulBlay|PaulBlay]]<br />
<br />
::::: The article name is confusing. When I've read 'major roguelikes' I really expected here such games like Dwarf Fortress. It really is a major roguelike. The work put behind it is incredible. In fact, the whole project is incredible. Not much of a roguelike? You got to be kidding. Rogue was published ages ago. I also suggest adding Unreal World here. --[[User:Gradir|Gradir]] 01:54, 28 September 2009 (UTC)<br />
<br />
::::: Dwarf Fortress absolutely ''is'' a Roguelike, and it absolutely ''is'' a major game. On the [[What a roguelike is]] page, it meets nearly every requirement. It has an ASCII character display, narrated action, frontloaded commands, and keyboard-based interaction. It has random world generation (which you get to watch! Whee!), spatial consistency, little storyline, world interaction (granted, it's mostly the world interacting with YOU in Dwarf Mode), grid-based motion, permadeath (lots, and lots of permadeath), freedom (particularly in Adventure mode), turn-based action (even in Dwarf Mode, time progresses in frames, which can be advanced individually), dungeon hack (in Adventure mode only), and tactical single character play (in Adventure mode only), as detailed as allowing the targetting of ''specific body parts.'' Furthermore, the "no one plays adventure mode" argument is just nonsense. If no one played it, its dedicated forum wouldn't have 40902 posts in 2359 topics. Granted, these numbers are dwarfed by the incredible popularity of Dwarf Mode, but I don't think that should count against DF. Anyone who says that it is not a Roguelike... should maybe play more than just one Roguelike. --[[User:Dark Cloaked Figure|Dark Cloaked Figure]] 00:36, 28 January 2011 (UTC)<br />
<br />
:::::: The problem is that we don't have a proper definition for ''Major Roguelike''. BTW if we include DF what about Diablo? IMO a Major Roguelike is one that has had a significant influence on the RL community and a considerable fanbase. DF and also Diablo fail the first. For historical ''Major Roguelikes'' I'd count Rogue, Hack, Moria and Omega. For modern ''Major Roguelikes'': ADOM, Angband, DCSS (not the original Crawl!) and NetHack. But I know not enough about ToME and Zangband to categorize them. --[[User:Bhaak|Bhaak]] 14:43, 28 January 2011 (UTC)<br />
<br />
:::::: Dwarf Fortress is *still* a Beta Project. How can it be major in this state? --[[User:Waz|Waz]] 25 March 2012<br />
<br />
::::::: Dwarf Fortress is in "perpetual beta", at least for the next ten or twenty years. IMO beta status is not important, ToME4 is still beta and is also listed as a major roguelike. There is no objective standard for rating software as alpha, beta or stable, it depends on the developer and as such is not a valid metric for rating importance.<br />
<br />
== Powder ==<br />
<br />
I think Powder may be deserving of major roguelike status one day seeing as it has the 2nd most posts on R.G.R.M. after DCSS.</div>XLambdahttp://roguebasin.com/index.php?title=The_Challenge&diff=27458The Challenge2012-03-17T19:17:38Z<p>XLambda: </p>
<hr />
<div>{{game-7drl| name = The Challenge<br />
|developer = [[User:XLambda]]<br />
|theme = roguelike development<br />
|influences = - <br />
|released = 2012<br />
|updated = -<br />
|language = [[Java]]<br />
|platforms = Java Virtual Machine<br />
|genre = <br />
|site = http://sites.google.com/site/weirdrogue/7drl-2012<br />
|licensing = BSD<br />
|interface = swing-based ASCII, keyboard<br />
|length = -<br />
}}<br />
{{Coffeebreak}}<br />
<br />
== About ==<br />
<br />
Play a young and hopeful programmer trying to write a 7DRL as he faces certain doom in the Dungeons of Development! Get through the dungeon before the Seven Days of Magic are over! Wield powerful weapons such as vi and emacs! Run from bugs and segfaults! Drink massive amounts of coffee to increase your laziness! And other stuff.</div>XLambdahttp://roguebasin.com/index.php?title=The_Challenge&diff=27457The Challenge2012-03-17T19:16:45Z<p>XLambda: Created page with "{{game-7drl| name = The Challenge |developer = User:XLambda |theme = roguelike development |influences = |released = 2012 |updated = - |language = Java |platforms = Java..."</p>
<hr />
<div>{{game-7drl| name = The Challenge<br />
|developer = [[User:XLambda]]<br />
|theme = roguelike development<br />
|influences = <br />
|released = 2012<br />
|updated = -<br />
|language = [[Java]]<br />
|platforms = Java Virtual Machine<br />
|genre = <br />
|site = http://sites.google.com/site/weirdrogue/7drl-2012<br />
|licensing = BSD<br />
|interface = [[Graphical tiles]], Mouse and Keyboard<br />
|length = <br />
}}<br />
{{Coffeebreak}}<br />
<br />
== About ==<br />
<br />
Play a young and hopeful programmer trying to write a 7DRL as he faces certain doom in the Dungeons of Development! Get through the dungeon before the Seven Days of Magic are over! Wield powerful weapons such as vi and emacs! Run from bugs and segfaults! Drink massive amounts of coffee to increase your laziness! And other stuff.</div>XLambdahttp://roguebasin.com/index.php?title=7DRL_Challenge_2012&diff=274567DRL Challenge 20122012-03-17T19:14:09Z<p>XLambda: </p>
<hr />
<div><div>http://www.roguetemple.com/7drl/2011/img/committee.png</div><br />
<br />
The 2012 [[Seven Day Roguelike Challenge]], 8th of its kind, will be held on the week of March 10th to March 18th.<br />
<br />
== Links ==<br />
<br />
* [http://7drl.org 7drl.org]—a community blog for the 7DRL Challenge.<br />
* [http://groups.google.com/group/rec.games.roguelike.development/browse_frm/thread/87c6de6a409e332e# Announcement thread] on RGRD.<br />
* [http://roguelikeradio.blogspot.com/2012/03/episode-26-how-to-make-7drl.html How to Make a 7DRL], a podcast by the folks over at [http://roguelikeradio.blogspot.com Roguelike Radio]; features Darren Grey, Ido Yehieli, Jeff Lait, "Corremn," and Joe Bradshaw.<br />
* [http://groups.google.com/group/rec.games.roguelike.development RGRD], the newsgroup for roguelike development. Expect lots of posts over there during the challenge!<br />
* [http://www.roguetemple.com Rogue Temple], where 7DRLs made in this year's challenge will be evaluated.<br />
* [http://www.facebook.com/events/317960784927396 7DRL Challenge 2012] on Facebook.<br />
* [https://plus.google.com/101905363844824989404 2012 7DRL Challenge] on Google+.<br />
<br />
== Competition tags ==<br />
<br />
On Wordpress, entries are using the tag ''7DRL 2012'' for related blog posts. On Twitter and G+, consider using the hashtag #7DRL2012 for your competition related status updates.<br />
<br />
== The Challengers ==<br />
<br />
* [[User:Darren Grey|Darren Grey]] - [[Rogue Rage]]<br />
* [[User:Deej|Eben Howard]] - [http://squidpony.com/category/thoughts/games/computer-games/wyrm/ Wyrm]<br />
* [[Nolithius]] - [[The Adventurer's Guild]] (some info and teaser artwork: http://www.nolithius.com/game-design/plans-for-7drl-challenge)<br />
* [[Michal Walczak]] - [[Warden]] ([http://michalwalczak.eu/mwall/index.php/so-it-has-come-to-this/ info], [http://wp.me/p1ZWgg-2x update]) <strike>[[Artifact (game)|Artifact]] ([http://wp.me/p1ZWgg-27 some info], [http://michalwalczak.eu/mwall/index.php/artifact-update-1-46h-in/ update 1])</strike><br />
* [[User:trogrd|Craig Turner]] - [[Swamp Monster]], success. See trogrd.tumblr.com<br />
* [[Ido]] - [[Fuel]]<br />
* SRD - [http://7drl.org/2012/03/09/mutant-aliens/ "Mutant Aliens!"]<br />
* [[User:kieselsteini|kieselsteini]] - [[Ascension of the Drillworms]]<br />
* IBOL - [http://forum.thegamecreators.com/?m=forum_view&t=195004&b=48 The Well Of Enchantments]<br />
* [[User:XLambda|XLambda]] - [[The Challenge]] (finished)<br />
* [[User:sheep|Radomir Dopieralski]] - Jellies<br />
* [[User:kipar|Kipar]] - [http://sf.net/projects/gatewayrl/ GatewayRL]<br />
* [[User:dscreamer|Derrick Creamer]] - [[Revenge on a Toy Factory]]<br />
* Pat Wilson - Mujahid<br />
* Team Rat King - [http://7drl.org/2012/03/10/me-against-the-mutants-announcement/ Me Against The Mutants]<br />
* [[Numeron]] - [[Nightfall]]<br />
* [[User:Tndwolf|tndwolf]] - [http://www.tndwolf.org/rokr/ Ruins of Kal Raman]<br />
* [[User:oohara|Oohara Yuuma]] - Professional Sword Tester the Roguelike<br />
* [[User:kev|Kevin Mees]] - [http://kmees.github.com/blog/categories/mechrl/ MechRL]<br />
* [[User:NeedsFoodBadly|Richard Colletta]] - [[MarioRL]] - A graphic dungeon crawler based on the famous Italian plumber and his attempts to rescue an ever-kidnapped princess.<br />
* [[Kyzrati]] - [http://cogmindrl.blogspot.com Cogmind]<br />
* [[User:JeffLait | Jeff Lait]] - Sword In Hand<br />
* [[User:sigonasr2 | Joshua Sigona]] - Knighthood<br />
* [[User:miikkak | Simo Rinne & Miikka Kilkkilä]] - TLOK2<br />
* [[Tanthie]] - [http://dowhilecompiling.blogpost.com Drakefire Chasm]<br />
* [[User:eronarn]] - [https://github.com/Eronarn/Hellmouth Hellmouth]<br />
* [[Heroic Fisticuffs | Todd Page]] - [http://heroicfisticuffs.blogspot.com RoboCaptain (The Humans Are Dead)]<br />
* [[user:The robot | Martinho Fernandes]] - [http://bitbucket.org/martinhofernandes/journey Still unnamed]<br />
* [[User:Tritax | James Bunnell]] - Untitled Interactive Fiction Roguelike<br />
* [[User:Potsticker | Adam J. Piskel]] - [https://groups.google.com/d/topic/rec.games.roguelike.development/3wwKNEPuJEo/discussion 2419RL]<br />
* [[User:Edenicholas|Edwin DeNicholas]] - [http://sites.google.com/site/edenicholas/roguelikes/thelostcaravan Dead Night Forest 2: The Lost Caravan]<br />
* [[User:Draconis | Daniel Brooker]] & Tom Carey - [http://github.com/NocturnalCode/DuneRL DuneRL] <br />
* [[User:Roguelurk | Anonymous]] - [[TurnRL]]<br />
* [[User:Chalicier | Will Robinson]] - [http://numbersandlights.blogspot.com/2012/03/7-day-roguelike-challenge-entry.html Chosen]<br />
[[Category:Events]]<br />
* Legend of Angband - [http://legend-angband.blogspot.com/ Turambar]<br />
* [[User:Mosenzov | Alex Elson]] - [[Where the Grass is Greener]]<br />
* [[Jab]] - [[Emet]]<br />
* [[User:Vwood | vwood]] - [http://github.com/vwood/7drl AppRogue]<br />
* [[User:Thomas Larsen|Thomas Larsen]]—[[Forgerl]].<br />
* [[User:wesley|Wesley]] - [http://7drl.darknet.co.za TopDog]<br />
* [[Z]] - [[Hyperbolic Rogue|HyperRogue II]] (finished)<br />
* [[User:Corremn|Corremn]] - [[Waaaghammer]]<br />
* [[User:Fluffymormegil|Martin Read]] - <strike>Lasciate Cultura</strike> [[Cave Chop]] (finished)<br />
* [[User:Eggmceye | Max Breedon aka eggmceye]] - [http://forums.swut.net/viewtopic.php?f=4&t=4385 Escape from the Vault]<br />
* [[User:Shinychaos | Daniel Miller]] - Bullet Hell RL<br />
* [[User:Geeze | Tapio Kemppainen]] - [http://db.tt/iKwnobJy Life of Sir Pointsalot]<br />
* [[User:RedMike | Michael Red]] - [http://codingden.net/traprl TrapRL] (finished)<br />
* [[User:Linlem | Mike "linlem" W.]] - LinLem's Vague Adventure Roguelike<br />
* [[Slashware Interactive]] - Hope<br />
* [[User:Sammage | Sammage ]] - [http://groups.google.com/group/rec.games.roguelike.development/browse_thread/thread/879eef7a9242827c?hl=en# Kitchen Master] (finished)<br />
* [[User:Aave | aave]] - Rewrite and rethinking of [[Infiniverse]]<br />
* [[User:JasonHPickering | Jason Pickering]] - [http://www.swfcabin.com/open/1332002033 Kaiju King] - Graphical Giant Monster Roguelike</div>XLambdahttp://roguebasin.com/index.php?title=Java_Roguelike_Tutorial_Lesson_One&diff=27367Java Roguelike Tutorial Lesson One2012-03-14T15:19:16Z<p>XLambda: </p>
<hr />
<div><center><table border="0" cellpadding="10" cellspacing="0" style="background:#F0E68C"><tr><td><center><br />
This is part of a series of tutorials; the main page can be found [[Java Roguelike Tutorial|here]].<br />
</center></td></tr></table></center><br />
<br />
== Lesson One==<br />
<br />
__TOC__<br />
<br />
=== The library choice ===<br />
<br />
Before we start, let's talk about libraries. To be specific, user interface libraries. They have always been an important part of Roguelike development ever since Ken Arnold wrote curses, on which he later based the legendary ROGUE. What does such a library do? It allows you to place text on the screen. This is obviously very important, since you want to see something when playing.<br />
<br />
Let's look at that a bit closer. What do we expect from a Roguelike UI library? <br />
<br />
# It should provide us with a window or something similar where game stuff can be displayed.<br />
# It should let us print single characters or text on that window, with different colors to make it pretty.<br />
# It should handle key input.<br />
<br />
That's all. That means, regardless of which library you want to use, it will probably do these things. I myself use Slash's [[libjcsi]]. It's a swing-based library that basically works like curses. So if you really don't like libjcsi, it won't be too hard to go and adapt this tutorial for another library. However, I would strongly recommend to use libjcsi if you are a beginner.<br />
<br />
=== A libjcsi test run ===<br />
<br />
So before we start chopping orcs to pieces, let's do a test run with libjcsi. Basically, what we want to see is some text in a little window. That's pretty straightforward, so let's just go ahead and take a look at the code. At the bottom of this page, there's a link where you can see and copy the entire code in one piece.<br />
<br />
<br />
<div style="padding: 5px; border: solid 1px #C0C0C0; background-color: #F0F0F0"><syntaxhighlight lang="java"><br />
import net.slashie.libjcsi.wswing.WSwingConsoleInterface;<br />
import net.slashie.libjcsi.ConsoleSystemInterface;<br />
import net.slashie.libjcsi.CSIColor;<br />
import java.util.Properties;<br />
</syntaxhighlight></div> <br />
<br />
<br />
Before we go anywhere, we need to import some stuff from libjcsi and java.util. What these are, will be explained farther down.<br />
<br />
<br />
<div style="padding: 5px; border: solid 1px #C0C0C0; background-color: #F0F0F0"><syntaxhighlight lang="java"><br />
public class HelloDungeon{<br />
public static void main(String[] args){<br />
Properties text = new Properties();<br />
text.setProperty("fontSize","20");<br />
text.setProperty("font", "Courier");<br />
</syntaxhighlight></div> <br />
<br />
<br />
See that the class is called HelloDungeon? That means it's in a file named HelloDungeon.java. When you copy the code, don't forget that, or javac will complain.<br />
<br />
Now the first thing we are doing here is creating a Properties object. Properties is a class from the java utilities library (java.util), it's a dictionary of key=value pairs, and usually it's used to pass ... properties. We do this by calling the setProperty method of the Properties object. In this case, we want to pass font and font size before we actually create the game window. <br />
<br />
Don't be afraid to experiment with them! Any font you specify of course needs to be present on the system the game is supposed to run on, but if it can't be found, libjcsi will fall back to an available monospaced font.<br />
<br />
<br />
<div style="padding: 5px; border: solid 1px #C0C0C0; background-color: #F0F0F0"><syntaxhighlight lang="java"><br />
ConsoleSystemInterface csi = null;<br />
try{<br />
csi = new WSwingConsoleInterface("My little Java Roguelike - Programming is fun", text);<br />
}<br />
catch (ExceptionInInitializerError eiie) {<br />
System.out.println("*** Error: Swing Console Box cannot be initialized. Exiting...");<br />
eiie.printStackTrace();<br />
System.exit(-1);<br />
}<br />
</syntaxhighlight></div><br />
<br />
<br />
I'll admit that this part of the code looks scary, but it's actually quite simple. libjcsi actually has two different libraries: a native one named JCurses and a swing-based one. Both of them implement the ConsoleSystemInterface. (It's an interface, meaning that it's a class with methods and attributes, but they're all empty. Every class that implements this interface MUST have at least the methods and attributes of the interface. It's an easy way to allow you to treat different, but similar classes like they are the same.) <br />
<br />
What we do here is create a ConsoleSystemInterface variable named csi. Then we try to create an instance of WSwingConsoleInterface, the class that implements ConsoleSystemInterface, and assign it to csi. You can see that we are passing some text and our Properties object in the constructor. The text will be the title of our game window. This line essentially creates our game window, and the csi object will be our console.<br />
<br />
Because the library uses swing, we have to expect the case that swing doesn't work for some reason. Therefore, we've embedded the creation of our game window in a try-catch block. If you aren't familiar with that, it '''tries''' to execute the code and '''catches''' any errors that code might throw, allowing you to handle them. In our case, we just want to print an error message, the stacktrace (so an experienced java programmer can look at it and see what's wrong) and exit our program. The method that closes the Java Virtual Machine is System.exit(n), with n being a status code. System.exit(0) means that everything is fine, while System.exit(-1) means there was an error of some kind.<br />
<br />
<br />
<div style="padding: 5px; border: solid 1px #C0C0C0; background-color: #F0F0F0"><syntaxhighlight lang="java"><br />
csi.print(0,0, "Welcome to the Dungeons of Doom!", CSIColor.WHITE);<br />
csi.refresh();<br />
}<br />
}<br />
</syntaxhighlight></div> <br />
<br />
<br />
At the end, we use the ConsoleSystemInterface method print to put some text into our game window. 0,0, means that it's supposed to be printed in the upper left corner. The class we use to pass the color, CSIColor, contains a large number of predefined colors. I suggest you give CSIColor.BRIGHT_PINK, CSIColor.PSYCHEDELIC_PURPLE or CSIColor.COSMIC_LATTE a try. :D You can find a complete list in the documentation.<br />
<br />
When we call refresh(), all printed stuff that might have been buffered by swing gets immediately written into the game window.<br />
<br />
So now we are done with the first program, woohoo! Time to run it.<br />
<br />
Open a console, go to the folder the HelloDungeon.java and libjcsi,jar are in and run<br />
<br />
<div style="padding: 5px; border: solid 1px #C0C0C0; background-color: #F0F0F0"><br />
javac -cp libjcsi.jar;. HelloDungeon.java<br />
</div> <br />
<div style="padding: 5px; border: solid 1px #C0C0C0; background-color: #F0F0F0"><br />
java -cp libjcsi.jar;. HelloDungeon<br />
</div> <br />
<br />
Alright, I assume you know these, but the -cp looks funny to you. It means that your code uses classes that are in libjcsi.jar, not in the same directory as the HelloDungeon.java, and therefore you have to specify libjcsi.jar in the class path. The period means that you still want to look in your current directory. '''If you are using a unixoid system, you might have to use a colon instead of a semicolon.'''<br />
<br />
And now stare in awe as the words "Welcome to the Dungeons of Doom!" appear on your screen in a little black window. Congrats. <br />
<br />
You may now proceed to [[Java Roguelike Tutorial Lesson Two|the next lesson.]] :D<br />
<br />
Code for this page [[Java Roguelike Tutorial Lesson One Code|here]]</div>XLambdahttp://roguebasin.com/index.php?title=7DRL_Challenge_2012&diff=272637DRL Challenge 20122012-03-10T21:18:49Z<p>XLambda: </p>
<hr />
<div><div>http://www.roguetemple.com/7drl/2011/img/committee.png</div><br />
<br />
The 2012 [[Seven Day Roguelike Challenge]], 8th of its kind, will be held on the week of March 10th to March 18th.<br />
<br />
== Links ==<br />
<br />
* [http://7drl.org 7drl.org]—a community blog for the 7DRL Challenge.<br />
* [http://groups.google.com/group/rec.games.roguelike.development/browse_frm/thread/87c6de6a409e332e# Announcement thread] on RGRD.<br />
* [http://roguelikeradio.blogspot.com/2012/03/episode-26-how-to-make-7drl.html How to Make a 7DRL], a podcast by the folks over at [http://roguelikeradio.blogspot.com Roguelike Radio]; features Darren Grey, Ido Yehieli, Jeff Lait, "Corremn," and Joe Bradshaw.<br />
* [http://groups.google.com/group/rec.games.roguelike.development RGRD], the newsgroup for roguelike development. Expect lots of posts over there during the challenge!<br />
* [http://www.roguetemple.com Rogue Temple], where 7DRLs made in this year's challenge will be evaluated.<br />
* [http://www.facebook.com/events/317960784927396 7DRL Challenge 2012] on Facebook.<br />
* [https://plus.google.com/101905363844824989404 2012 7DRL Challenge] on Google+.<br />
<br />
== Competition tags ==<br />
<br />
On Wordpress, entries are using the tag ''7DRL 2012'' for related blog posts. On Twitter, consider using the hashtag #7DRL2012 for your competition related status updates.<br />
<br />
== The Challengers ==<br />
<br />
* [[User:Darren Grey|Darren Grey]] - "Rogue Rage"<br />
* [[User:Deej|Eben Howard]] - "Wyrm"<br />
* [[Nolithius]] - "The Adventurer's Guild" (some info and teaser artwork: http://www.nolithius.com/game-design/plans-for-7drl-challenge)<br />
* [[Michal Walczak]] - "[[Artifact (game)|Artifact]]" ([http://wp.me/p1ZWgg-27 some info])<br />
* [[User:trogrd|Craig Turner]] - "BarCraft". One-dimensional turn-based resource management and tactical roguelike.<br />
* [[Ido]] - "Space Miner"<br />
* SRD - [http://7drl.org/2012/03/09/mutant-aliens/ "Mutant Aliens!"]<br />
* [[User:kieselsteini|kieselsteini]] - "[[Ascension of the Drillworms]]"<br />
* IBOL - [http://forum.thegamecreators.com/?m=forum_view&t=195004&b=48 "The Well Of Enchantments"]<br />
* [[User:XLambda|XLambda]] - "The Challenge"<br />
[[Category:Events]]</div>XLambdahttp://roguebasin.com/index.php?title=7DRL_Challenge_2012&diff=272627DRL Challenge 20122012-03-10T21:18:08Z<p>XLambda: </p>
<hr />
<div><div>http://www.roguetemple.com/7drl/2011/img/committee.png</div><br />
<br />
The 2012 [[Seven Day Roguelike Challenge]], 8th of its kind, will be held on the week of March 10th to March 18th.<br />
<br />
== Links ==<br />
<br />
* [http://7drl.org 7drl.org]—a community blog for the 7DRL Challenge.<br />
* [http://groups.google.com/group/rec.games.roguelike.development/browse_frm/thread/87c6de6a409e332e# Announcement thread] on RGRD.<br />
* [http://roguelikeradio.blogspot.com/2012/03/episode-26-how-to-make-7drl.html How to Make a 7DRL], a podcast by the folks over at [http://roguelikeradio.blogspot.com Roguelike Radio]; features Darren Grey, Ido Yehieli, Jeff Lait, "Corremn," and Joe Bradshaw.<br />
* [http://groups.google.com/group/rec.games.roguelike.development RGRD], the newsgroup for roguelike development. Expect lots of posts over there during the challenge!<br />
* [http://www.roguetemple.com Rogue Temple], where 7DRLs made in this year's challenge will be evaluated.<br />
* [http://www.facebook.com/events/317960784927396 7DRL Challenge 2012] on Facebook.<br />
* [https://plus.google.com/101905363844824989404 2012 7DRL Challenge] on Google+.<br />
<br />
== Competition tags ==<br />
<br />
On Wordpress, entries are using the tag ''7DRL 2012'' for related blog posts. On Twitter, consider using the hashtag #7DRL2012 for your competition related status updates.<br />
<br />
== The Challengers ==<br />
<br />
* [[User:Darren Grey|Darren Grey]] - "Rogue Rage"<br />
* [[User:Deej|Eben Howard]] - "Wyrm"<br />
* [[Nolithius]] - "The Adventurer's Guild" (some info and teaser artwork: http://www.nolithius.com/game-design/plans-for-7drl-challenge)<br />
* [[Michal Walczak]] - "[[Artifact (game)|Artifact]]" ([http://wp.me/p1ZWgg-27 some info])<br />
* [[User:trogrd|Craig Turner]] - "BarCraft". One-dimensional turn-based resource management and tactical roguelike.<br />
* [[Ido]] - "Space Miner"<br />
* SRD - [http://7drl.org/2012/03/09/mutant-aliens/ "Mutant Aliens!"]<br />
* [[User:kieselsteini|kieselsteini]] - "[[Ascension of the Drillworms]]"<br />
* IBOL - [http://forum.thegamecreators.com/?m=forum_view&t=195004&b=48 "The Well Of Enchantments"]<br />
* XLambda - "The Challenge"<br />
[[Category:Events]]</div>XLambdahttp://roguebasin.com/index.php?title=Java_Roguelike_Tutorial_Lesson_Two_Code&diff=27258Java Roguelike Tutorial Lesson Two Code2012-03-10T18:28:11Z<p>XLambda: </p>
<hr />
<div><center><table border="0" cellpadding="10" cellspacing="0" style="background:#F0E68C"><tr><td><center><br />
This is part of the '''code''' for a series of tutorials; the main page can be found [[Java Roguelike Tutorial|here]].<br />
</center></td></tr></table></center><br />
<br />
<br />
HelloDungeon.java<br />
<br />
<div style="padding: 5px;border: solid 1px #C0C0C0; background-color: #F0F0F0"><syntaxhighlight lang="java"><br />
import net.slashie.libjcsi.CSIColor;<br />
import net.slashie.libjcsi.CharKey;<br />
import net.slashie.libjcsi.ConsoleSystemInterface;<br />
import net.slashie.libjcsi.wswing.WSwingConsoleInterface;<br />
import java.util.Properties;<br />
<br />
public class HelloDungeon{<br />
<br />
public static void main(String[] args){<br />
<br />
Properties text = new Properties();<br />
text.setProperty("fontSize","12");<br />
text.setProperty("font", "Courier");<br />
ConsoleSystemInterface csi = null;<br />
try{<br />
csi = new WSwingConsoleInterface("My little Java Roguelike - Programming is fun", text);<br />
}<br />
catch (ExceptionInInitializerError eiie) {<br />
System.out.println("*** Error: Swing Console Box cannot be initialized. Exiting...");<br />
eiie.printStackTrace();<br />
System.exit(-1);<br />
}<br />
int x = 0;<br />
int y = 0;<br />
boolean stop = false;<br />
while(!stop){<br />
csi.cls();<br />
csi.print(x,y, '@', CSIColor.WHITE);<br />
csi.refresh();<br />
CharKey dir = csi.inkey();<br />
if(dir.isUpArrow()&& (y-1 >= 0)){<br />
y--;<br />
}<br />
if(dir.isDownArrow() && (y+1 < 25)){<br />
y++;<br />
}<br />
if(dir.isLeftArrow() && (x-1 >= 0)){<br />
x--;<br />
}<br />
if(dir.isRightArrow() && (x+1 < 80)){<br />
x++;<br />
}<br />
if(dir.code == CharKey.Q){<br />
stop = true;<br />
}<br />
}<br />
System.exit(0);<br />
}<br />
}<br />
</syntaxhighlight></div></div>XLambdahttp://roguebasin.com/index.php?title=Java_Roguelike_Tutorial_Lesson_Two&diff=27233Java Roguelike Tutorial Lesson Two2012-03-09T20:51:08Z<p>XLambda: </p>
<hr />
<div><center><table border="0" cellpadding="10" cellspacing="0" style="background:#F0E68C"><tr><td><center><br />
This is part of a series of tutorials; the main page can be found [[Java Roguelike Tutorial|here]].<br />
</center></td></tr></table></center><br />
<br />
== Lesson Two == <br />
<br />
__TOC__<br />
<br />
<br />
=== Recap ===<br />
<br />
So, before we continue, let's take a look at what we can do now. We can create a game window and print colored text into it. <br />
<br />
I think you'll agree with me that the next logical step would be to print some sweet @s. However, that would be too easy. We want an @ that MOVES. *gasp!*<br />
<br />
Now let's take a look at the [[Java Roguelike Tutorial Lesson One Code|code from lesson one]]. We are going to simply enhance that code and replace the boring csi.print() with something more exciting.<br />
<br />
=== The Moving @ ===<br />
<br />
Let's just dive right into the code!<br />
<br />
<br />
<div style="padding: 5px; border: solid 1px #C0C0C0; background-color: #F0F0F0"><syntaxhighlight lang="java"><br />
int x = 0;<br />
int y = 0;<br />
boolean stop = false;<br />
</syntaxhighlight></div> <br />
<br />
<br />
Alright, variables. If we want a moving @, we need coordinates for it. These are, logically, made of x and y. We want to start off in the upper left corner, so both are zero.<br />
<br />
The whole thing is going to run in a loop, until we press a certain button to quit. Therefore, we need to have a variable that tells the loop whether it should continue. Let's call it stop, and we'll set it to false initially. If we set it true, the loop will stop.<br />
<br />
And here's our loop. <br />
<br />
<br />
<div style="padding: 5px; border: solid 1px #C0C0C0; background-color: #F0F0F0"><syntaxhighlight lang="java"><br />
<br />
while(!stop){<br />
csi.cls();<br />
csi.print(x,y, '@', CSIColor.WHITE);<br />
csi.refresh();<br />
CharKey dir = csi.inkey();<br />
if(dir.isUpArrow()&& (y-1 >= 0)){<br />
y--;<br />
}<br />
if(dir.isDownArrow() && (y+1 < 25)){<br />
y++;<br />
}<br />
if(dir.isLeftArrow() && (x-1 >= 0)){<br />
x--;<br />
}<br />
if(dir.isRightArrow() && (x+1 < 80)){<br />
x++;<br />
}<br />
if(dir.code == CharKey.Q){<br />
stop = true;<br />
}<br />
}<br />
</syntaxhighlight></div> <br />
<br />
<br />
Urgh, what a big bad chunk of code. Let's tackle it in parts.<br />
<br />
<br />
<div style="padding: 5px; border: solid 1px #C0C0C0; background-color: #F0F0F0"><syntaxhighlight lang="java"><br />
while(!stop){<br />
csi.cls();<br />
csi.print(x,y, '@', CSIColor.WHITE);<br />
csi.refresh();<br />
<br />
</syntaxhighlight></div> <br />
<br />
<br />
Okay, we have the loop head. While stop is not true, do the following. Let's first clear the screen with cls(). It removes anything that was in the game window. What we want to remove here is the previous @, if there was one. Then we print a new @ in white, and we'll print it at the coordinates x,y. Then, we refresh the screen to make all of that visible on the screen.<br />
<br />
<br />
<div style="padding: 5px; border: solid 1px #C0C0C0; background-color: #F0F0F0"><syntaxhighlight lang="java"><br />
CharKey dir = csi.inkey();<br />
if(dir.isUpArrow()&& (y-1 >= 0)){<br />
y--;<br />
}<br />
</syntaxhighlight></div> <br />
<br />
<br />
First, we wait for a keypress. csi.inkey() gives us a CharKey object, which offers us several options of identifying the key that was pressed.<br />
<br />
The if clause below that line is just one of five clauses - four for the four directions, one for our quit button. They may look scary, but they all work the same way. If one of the arrow keys was pressed, then you can find out which one it was by calling the methods isUpArrow, isDownArrow, isLeftArrow and isRightArrow. <br />
<br />
In this case, if the Up arrow key was pressed, we want to go up, that means we have to decrease our y ordinate by one. However, we have to make sure we don't run off the screen (that would result in an exception), so we also have to check whether our future y ordinate is still inside the window boundaries. Our game window is 80x25, so the y ordinate must be at least zero, but smaller than 25. And our x ordinate must be at least zero, but smaller than 80. It is that easy. All of the other cases work exactly the same way. Take a look at the big block above and try to figure out which boundaries we have to check for, and on which side of the game window they are.<br />
<br />
<br />
<div style="padding: 5px;border: solid 1px #C0C0C0; background-color: #F0F0F0"><syntaxhighlight lang="java"><br />
if(dir.code == CharKey.Q){<br />
stop = true;<br />
}<br />
</syntaxhighlight></div> <br />
<br />
<br />
Every CharKey object has a code attribute that's public, meaning you can access it. The CharKey class has all of the possible key codes listed, so you just compare the code of the CharKey object with the code of the key you want to check for. In this case, we want to know whether dir is the key Q, and therefore we compare dir.code with CharKey.Q. If that is the case, then we want to set stop true, so in the next turn, the loop won't be entered anymore.<br />
<br />
<br />
And that is it! We are ready to... no, wait. CharKey? Have we had that class before? No, we'll have to import it first. Just add<br />
<br />
<br />
<div style="padding: 5px;border: solid 1px #C0C0C0; background-color: #F0F0F0"><syntaxhighlight lang="java"><br />
import net.slashie.libjcsi.CharKey;<br />
</syntaxhighlight></div> <br />
<br />
<br />
to the other imports.<br />
<br />
<br />
Now we are really done. Compile and run with the commands outlined in Lesson One and admire the wonders of the moving @!<br />
<br />
You may proceed to the next lesson. :D<br />
<br />
Code available [[Java Roguelike Tutorial Lesson Two Code|here]].</div>XLambdahttp://roguebasin.com/index.php?title=Java_Roguelike_Tutorial_Lesson_One&diff=27227Java Roguelike Tutorial Lesson One2012-03-09T17:56:27Z<p>XLambda: </p>
<hr />
<div><center><table border="0" cellpadding="10" cellspacing="0" style="background:#F0E68C"><tr><td><center><br />
This is part of a series of tutorials; the main page can be found [[Java Roguelike Tutorial|here]].<br />
</center></td></tr></table></center><br />
<br />
== Lesson One==<br />
<br />
__TOC__<br />
<br />
=== The library choice ===<br />
<br />
Before we start, let's talk about libraries. To be specific, user interface libraries. They have always been an important part of Roguelike development ever since Ken Arnold wrote curses, on which he later based the legendary ROGUE. What does such a library do? It allows you to place text on the screen. This is obviously very important, since you want to see something when playing.<br />
<br />
Let's look at that a bit closer. What do we expect from a Roguelike UI library? <br />
<br />
# It should provide us with a window or something similar where game stuff can be displayed.<br />
# It should let us print single characters or text on that window, with different colors to make it pretty.<br />
# It should handle key input.<br />
<br />
That's all. That means, regardless of which library you want to use, it will probably do these things. I myself use Slash's [[libjcsi]]. It's a swing-based library that basically works like curses. So if you really don't like libjcsi, it won't be too hard to go and adapt this tutorial for another library. However, I would strongly recommend to use libjcsi if you are a beginner.<br />
<br />
=== A libjcsi test run ===<br />
<br />
So before we start chopping orcs to pieces, let's do a test run with libjcsi. Basically, what we want to see is some text in a little window. That's pretty straightforward, so let's just go ahead and take a look at the code. At the bottom of this page, there's a link where you can see and copy the entire code in one piece.<br />
<br />
<br />
<div style="padding: 5px; border: solid 1px #C0C0C0; background-color: #F0F0F0"><syntaxhighlight lang="java"><br />
import net.slashie.libjcsi.wswing.WSwingConsoleInterface;<br />
import net.slashie.libjcsi.ConsoleSystemInterface;<br />
import net.slashie.libjcsi.CSIColor;<br />
import java.util.Properties;<br />
</syntaxhighlight></div> <br />
<br />
<br />
Before we go anywhere, we need to import some stuff from libjcsi and java.util. What these are, will be explained farther down.<br />
<br />
<br />
<div style="padding: 5px; border: solid 1px #C0C0C0; background-color: #F0F0F0"><syntaxhighlight lang="java"><br />
public class HelloDungeon{<br />
public static void main(String[] args){<br />
Properties text = new Properties();<br />
text.setProperty("fontSize","20");<br />
text.setProperty("font", "Courier");<br />
</syntaxhighlight></div> <br />
<br />
<br />
See that the class is called HelloDungeon? That means it's in a file named HelloDungeon.java. When you copy the code, don't forget that, or javac will complain.<br />
<br />
Now the first thing we are doing here is creating a Properties object. Properties is a class from the java utilities library (java.util), it's a dictionary of key=value pairs, and usually it's used to pass ... properties. We do this by calling the setProperty method of the Properties object. In this case, we want to pass font and font size before we actually create the game window. <br />
<br />
Don't be afraid to experiment with them! Any font you specify of course needs to be present on the system the game is supposed to run on, but if it can't be found, libjcsi will fall back to an available monospaced font.<br />
<br />
<br />
<div style="padding: 5px; border: solid 1px #C0C0C0; background-color: #F0F0F0"><syntaxhighlight lang="java"><br />
ConsoleSystemInterface csi = null;<br />
try{<br />
csi = new WSwingConsoleInterface("My little Java Roguelike - Programming is fun", text);<br />
}<br />
catch (ExceptionInInitializerError eiie) {<br />
System.out.println("*** Error: Swing Console Box cannot be initialized. Exiting...");<br />
eiie.printStackTrace();<br />
System.exit(-1);<br />
}<br />
</syntaxhighlight></div><br />
<br />
<br />
I'll admit that this part of the code looks scary, but it's actually quite simple. libjcsi actually has two different libraries: a native one named JCurses and a swing-based one. Both of them implement the ConsoleSystemInterface. (It's an interface, meaning that it's a class with methods and attributes, but they're all empty. Every class that implements this interface MUST have at least the methods and attributes of the interface. It's an easy way to allow you to treat different, but similar classes like they are the same.) <br />
<br />
What we do here is create a ConsoleSystemInterface variable named csi. Then we try to create an instance of WSwingConsoleInterface, the class that implements ConsoleSystemInterface, and assign it to csi. You can see that we are passing some text and our Properties object in the constructor. The text will be the title of our game window. This line essentially creates our game window, and the csi object will be our console.<br />
<br />
Because the library uses swing, we have to expect the case that swing doesn't work for some reason. Therefore, we've embedded the creation of our game window in a try-catch block. If you aren't familiar with that, it '''tries''' to execute the code and '''catches''' any errors that code might throw, allowing you to handle them. In our case, we just want to print an error message, the stacktrace (so an experienced java programmer can look at it and see what's wrong) and exit our program. The method that closes the Java Virtual Machine is System.exit(n), with n being a status code. System.exit(0) means that everything is fine, while System.exit(-1) means there was an error of some kind.<br />
<br />
<br />
<div style="padding: 5px; border: solid 1px #C0C0C0; background-color: #F0F0F0"><syntaxhighlight lang="java"><br />
csi.print(0,0, "Welcome to the Dungeons of Doom!", CSIColor.WHITE);<br />
csi.refresh();<br />
}<br />
}<br />
</syntaxhighlight></div> <br />
<br />
<br />
At the end, we use the ConsoleSystemInterface method print to put some text into our game window. 0,0, means that it's supposed to be printed in the upper left corner. The class we use to pass the color, CSIColor, contains a large number of predefined colors. I suggest you give CSIColor.BRIGHT_PINK, CSIColor.PSYCHEDELIC_PURPLE or CSIColor.COSMIC_LATTE a try. :D You can find a complete list in the documentation.<br />
<br />
When we call refresh(), all printed stuff that might have been buffered by swing gets immediately written into the game window.<br />
<br />
So now we are done with the first program, woohoo! Time to run it.<br />
<br />
Open a console, go to the folder the HelloDungeon.java and libjcsi,jar are in and run<br />
<br />
<div style="padding: 5px; border: solid 1px #C0C0C0; background-color: #F0F0F0"><br />
javac -cp libjcsi.jar;. HelloDungeon.java<br />
</div> <br />
<div style="padding: 5px; border: solid 1px #C0C0C0; background-color: #F0F0F0"><br />
java -cp libjcsi.jar;. HelloDungeon<br />
</div> <br />
<br />
Alright, I assume you know these, but the -cp looks funny to you. It means that your code uses classes that are in libjcsi.jar, not in the same directory as the HelloDungeon.java, and therefore you have to specify libjcsi.jar in the class path. The period means that you still want to look in your current directory. '''If you are using a unixoid system, you might have to use a colon instead of a period.'''<br />
<br />
And now stare in awe as the words "Welcome to the Dungeons of Doom!" appear on your screen in a little black window. Congrats. <br />
<br />
You may now proceed to [[Java Roguelike Tutorial Lesson Two|the next lesson.]] :D<br />
<br />
Code for this page [[Java Roguelike Tutorial Lesson One Code|here]]</div>XLambdahttp://roguebasin.com/index.php?title=Java_Roguelike_Tutorial_Lesson_Two&diff=27226Java Roguelike Tutorial Lesson Two2012-03-09T17:56:02Z<p>XLambda: </p>
<hr />
<div><center><table border="0" cellpadding="10" cellspacing="0" style="background:#F0E68C"><tr><td><center><br />
This is part of a series of tutorials; the main page can be found [[Java Roguelike Tutorial|here]].<br />
</center></td></tr></table></center><br />
<br />
== Lesson Two == <br />
<br />
__TOC__<br />
<br />
<br />
=== Recap ===<br />
<br />
So, before we continue, let's take a look at what we can do now. We can create a game window and print colored text into it. <br />
<br />
I think you'll agree with me that the next logical step would be to print some sweet @s. However, that would be too easy. We want an @that MOVES. *gasp!*<br />
<br />
Now let's take a look at the [[Java Roguelike Tutorial Lesson One Code|code from lesson one]]. We are going to simply enhance that code and replace the boring csi.print() with something more exciting.<br />
<br />
=== The Moving @ ===<br />
<br />
Let's just dive right into the code!<br />
<br />
<br />
<div style="padding: 5px; border: solid 1px #C0C0C0; background-color: #F0F0F0"><syntaxhighlight lang="java"><br />
int x = 0;<br />
int y = 0;<br />
boolean stop = false;<br />
</syntaxhighlight></div> <br />
<br />
<br />
Alright, variables. If we want a moving @, we need coordinates for it. These are, logically, made of x and y. We want to start off in the upper left corner, so both are zero.<br />
<br />
The whole thing is going to run in a loop, until we press a certain button to quit. Therefore, we need to have a variable that tells the loop whether it should continue. Let's call it stop, and we'll set it to false initially. If we set it true, the loop will stop.<br />
<br />
And here's our loop. <br />
<br />
<br />
<div style="padding: 5px; border: solid 1px #C0C0C0; background-color: #F0F0F0"><syntaxhighlight lang="java"><br />
<br />
while(!stop){<br />
csi.cls();<br />
csi.print(x,y, '@', CSIColor.WHITE);<br />
csi.refresh();<br />
CharKey dir = csi.inkey();<br />
if(dir.isUpArrow()&& (y-1 >= 0)){<br />
y--;<br />
}<br />
if(dir.isDownArrow() && (y+1 < 25)){<br />
y++;<br />
}<br />
if(dir.isLeftArrow() && (x-1 >= 0)){<br />
x--;<br />
}<br />
if(dir.isRightArrow() && (x+1 < 80)){<br />
x++;<br />
}<br />
if(dir.code == CharKey.Q){<br />
stop = true;<br />
}<br />
}<br />
</syntaxhighlight></div> <br />
<br />
<br />
Urgh, what a big bad chunk of code. Let's tackle it in parts.<br />
<br />
<br />
<div style="padding: 5px; border: solid 1px #C0C0C0; background-color: #F0F0F0"><syntaxhighlight lang="java"><br />
while(!stop){<br />
csi.cls();<br />
csi.print(x,y, '@', CSIColor.WHITE);<br />
csi.refresh();<br />
<br />
</syntaxhighlight></div> <br />
<br />
<br />
Okay, we have the loop head. While stop is not true, do the following. Let's first clear the screen with cls(). It removes anything that was in the game window. What we want to remove here is the previous @, if there was one. Then we print a new @ in white, and we'll print it at the coordinates x,y. Then, we refresh the screen to make all of that visible on the screen.<br />
<br />
<br />
<div style="padding: 5px; border: solid 1px #C0C0C0; background-color: #F0F0F0"><syntaxhighlight lang="java"><br />
CharKey dir = csi.inkey();<br />
if(dir.isUpArrow()&& (y-1 >= 0)){<br />
y--;<br />
}<br />
</syntaxhighlight></div> <br />
<br />
<br />
First, we wait for a keypress. csi.inkey() gives us a CharKey object, which offers us several options of identifying the key that was pressed.<br />
<br />
The if clause below that line is just one of five clauses - four for the four directions, one for our quit button. They may look scary, but they all work the same way. If one of the arrow keys was pressed, then you can find out which one it was by calling the methods isUpArrow, isDownArrow, isLeftArrow and isRightArrow. <br />
<br />
In this case, if the Up arrow key was pressed, we want to go up, that means we have to decrease our y ordinate by one. However, we have to make sure we don't run off the screen (that would result in an exception), so we also have to check whether our future y ordinate is still inside the window boundaries. Our game window is 80x25, so the y ordinate must be at least zero, but smaller than 25. And our x ordinate must be at least zero, but smaller than 80. It is that easy. All of the other cases work exactly the same way. Take a look at the big block above and try to figure out which boundaries we have to check for, and on which side of the game window they are.<br />
<br />
<br />
<div style="padding: 5px;border: solid 1px #C0C0C0; background-color: #F0F0F0"><syntaxhighlight lang="java"><br />
if(dir.code == CharKey.Q){<br />
stop = true;<br />
}<br />
</syntaxhighlight></div> <br />
<br />
<br />
Every CharKey object has a code attribute that's public, meaning you can access it. The CharKey class has all of the possible key codes listed, so you just compare the code of the CharKey object with the code of the key you want to check for. In this case, we want to know whether dir is the key Q, and therefore we compare dir.code with CharKey.Q. If that is the case, then we want to set stop true, so in the next turn, the loop won't be entered anymore.<br />
<br />
<br />
And that is it! We are ready to... no, wait. CharKey? Have we had that class before? No, we'll have to import it first. Just add<br />
<br />
<br />
<div style="padding: 5px;border: solid 1px #C0C0C0; background-color: #F0F0F0"><syntaxhighlight lang="java"><br />
import net.slashie.libjcsi.CharKey;<br />
</syntaxhighlight></div> <br />
<br />
<br />
to the other imports.<br />
<br />
<br />
Now we are really done. Compile and run with the commands outlined in Lesson One and admire the wonders of the moving @!<br />
<br />
You may proceed to the next lesson. :D<br />
<br />
Code available [[Java Roguelike Tutorial Lesson Two Code|here]].</div>XLambdahttp://roguebasin.com/index.php?title=Java_Roguelike_Tutorial_Lesson_Two&diff=27225Java Roguelike Tutorial Lesson Two2012-03-09T17:55:40Z<p>XLambda: </p>
<hr />
<div>== Lesson Two == <br />
<br />
<center><table border="0" cellpadding="10" cellspacing="0" style="background:#F0E68C"><tr><td><center><br />
This is part of a series of tutorials; the main page can be found [[Java Roguelike Tutorial|here]].<br />
</center></td></tr></table></center><br />
<br />
__TOC__<br />
<br />
<br />
=== Recap ===<br />
<br />
So, before we continue, let's take a look at what we can do now. We can create a game window and print colored text into it. <br />
<br />
I think you'll agree with me that the next logical step would be to print some sweet @s. However, that would be too easy. We want an @that MOVES. *gasp!*<br />
<br />
Now let's take a look at the [[Java Roguelike Tutorial Lesson One Code|code from lesson one]]. We are going to simply enhance that code and replace the boring csi.print() with something more exciting.<br />
<br />
=== The Moving @ ===<br />
<br />
Let's just dive right into the code!<br />
<br />
<br />
<div style="padding: 5px; border: solid 1px #C0C0C0; background-color: #F0F0F0"><syntaxhighlight lang="java"><br />
int x = 0;<br />
int y = 0;<br />
boolean stop = false;<br />
</syntaxhighlight></div> <br />
<br />
<br />
Alright, variables. If we want a moving @, we need coordinates for it. These are, logically, made of x and y. We want to start off in the upper left corner, so both are zero.<br />
<br />
The whole thing is going to run in a loop, until we press a certain button to quit. Therefore, we need to have a variable that tells the loop whether it should continue. Let's call it stop, and we'll set it to false initially. If we set it true, the loop will stop.<br />
<br />
And here's our loop. <br />
<br />
<br />
<div style="padding: 5px; border: solid 1px #C0C0C0; background-color: #F0F0F0"><syntaxhighlight lang="java"><br />
<br />
while(!stop){<br />
csi.cls();<br />
csi.print(x,y, '@', CSIColor.WHITE);<br />
csi.refresh();<br />
CharKey dir = csi.inkey();<br />
if(dir.isUpArrow()&& (y-1 >= 0)){<br />
y--;<br />
}<br />
if(dir.isDownArrow() && (y+1 < 25)){<br />
y++;<br />
}<br />
if(dir.isLeftArrow() && (x-1 >= 0)){<br />
x--;<br />
}<br />
if(dir.isRightArrow() && (x+1 < 80)){<br />
x++;<br />
}<br />
if(dir.code == CharKey.Q){<br />
stop = true;<br />
}<br />
}<br />
</syntaxhighlight></div> <br />
<br />
<br />
Urgh, what a big bad chunk of code. Let's tackle it in parts.<br />
<br />
<br />
<div style="padding: 5px; border: solid 1px #C0C0C0; background-color: #F0F0F0"><syntaxhighlight lang="java"><br />
while(!stop){<br />
csi.cls();<br />
csi.print(x,y, '@', CSIColor.WHITE);<br />
csi.refresh();<br />
<br />
</syntaxhighlight></div> <br />
<br />
<br />
Okay, we have the loop head. While stop is not true, do the following. Let's first clear the screen with cls(). It removes anything that was in the game window. What we want to remove here is the previous @, if there was one. Then we print a new @ in white, and we'll print it at the coordinates x,y. Then, we refresh the screen to make all of that visible on the screen.<br />
<br />
<br />
<div style="padding: 5px; border: solid 1px #C0C0C0; background-color: #F0F0F0"><syntaxhighlight lang="java"><br />
CharKey dir = csi.inkey();<br />
if(dir.isUpArrow()&& (y-1 >= 0)){<br />
y--;<br />
}<br />
</syntaxhighlight></div> <br />
<br />
<br />
First, we wait for a keypress. csi.inkey() gives us a CharKey object, which offers us several options of identifying the key that was pressed.<br />
<br />
The if clause below that line is just one of five clauses - four for the four directions, one for our quit button. They may look scary, but they all work the same way. If one of the arrow keys was pressed, then you can find out which one it was by calling the methods isUpArrow, isDownArrow, isLeftArrow and isRightArrow. <br />
<br />
In this case, if the Up arrow key was pressed, we want to go up, that means we have to decrease our y ordinate by one. However, we have to make sure we don't run off the screen (that would result in an exception), so we also have to check whether our future y ordinate is still inside the window boundaries. Our game window is 80x25, so the y ordinate must be at least zero, but smaller than 25. And our x ordinate must be at least zero, but smaller than 80. It is that easy. All of the other cases work exactly the same way. Take a look at the big block above and try to figure out which boundaries we have to check for, and on which side of the game window they are.<br />
<br />
<br />
<div style="padding: 5px;border: solid 1px #C0C0C0; background-color: #F0F0F0"><syntaxhighlight lang="java"><br />
if(dir.code == CharKey.Q){<br />
stop = true;<br />
}<br />
</syntaxhighlight></div> <br />
<br />
<br />
Every CharKey object has a code attribute that's public, meaning you can access it. The CharKey class has all of the possible key codes listed, so you just compare the code of the CharKey object with the code of the key you want to check for. In this case, we want to know whether dir is the key Q, and therefore we compare dir.code with CharKey.Q. If that is the case, then we want to set stop true, so in the next turn, the loop won't be entered anymore.<br />
<br />
<br />
And that is it! We are ready to... no, wait. CharKey? Have we had that class before? No, we'll have to import it first. Just add<br />
<br />
<br />
<div style="padding: 5px;border: solid 1px #C0C0C0; background-color: #F0F0F0"><syntaxhighlight lang="java"><br />
import net.slashie.libjcsi.CharKey;<br />
</syntaxhighlight></div> <br />
<br />
<br />
to the other imports.<br />
<br />
<br />
Now we are really done. Compile and run with the commands outlined in Lesson One and admire the wonders of the moving @!<br />
<br />
You may proceed to the next lesson. :D<br />
<br />
Code available [[Java Roguelike Tutorial Lesson Two Code|here]].</div>XLambdahttp://roguebasin.com/index.php?title=Java_Roguelike_Tutorial_Lesson_Two&diff=27224Java Roguelike Tutorial Lesson Two2012-03-09T17:55:25Z<p>XLambda: </p>
<hr />
<div>== Lesson Two == <br />
<br />
__TOC__<br />
<br />
<center><table border="0" cellpadding="10" cellspacing="0" style="background:#F0E68C"><tr><td><center><br />
This is part of a series of tutorials; the main page can be found [[Java Roguelike Tutorial|here]].<br />
</center></td></tr></table></center><br />
<br />
=== Recap ===<br />
<br />
So, before we continue, let's take a look at what we can do now. We can create a game window and print colored text into it. <br />
<br />
I think you'll agree with me that the next logical step would be to print some sweet @s. However, that would be too easy. We want an @that MOVES. *gasp!*<br />
<br />
Now let's take a look at the [[Java Roguelike Tutorial Lesson One Code|code from lesson one]]. We are going to simply enhance that code and replace the boring csi.print() with something more exciting.<br />
<br />
=== The Moving @ ===<br />
<br />
Let's just dive right into the code!<br />
<br />
<br />
<div style="padding: 5px; border: solid 1px #C0C0C0; background-color: #F0F0F0"><syntaxhighlight lang="java"><br />
int x = 0;<br />
int y = 0;<br />
boolean stop = false;<br />
</syntaxhighlight></div> <br />
<br />
<br />
Alright, variables. If we want a moving @, we need coordinates for it. These are, logically, made of x and y. We want to start off in the upper left corner, so both are zero.<br />
<br />
The whole thing is going to run in a loop, until we press a certain button to quit. Therefore, we need to have a variable that tells the loop whether it should continue. Let's call it stop, and we'll set it to false initially. If we set it true, the loop will stop.<br />
<br />
And here's our loop. <br />
<br />
<br />
<div style="padding: 5px; border: solid 1px #C0C0C0; background-color: #F0F0F0"><syntaxhighlight lang="java"><br />
<br />
while(!stop){<br />
csi.cls();<br />
csi.print(x,y, '@', CSIColor.WHITE);<br />
csi.refresh();<br />
CharKey dir = csi.inkey();<br />
if(dir.isUpArrow()&& (y-1 >= 0)){<br />
y--;<br />
}<br />
if(dir.isDownArrow() && (y+1 < 25)){<br />
y++;<br />
}<br />
if(dir.isLeftArrow() && (x-1 >= 0)){<br />
x--;<br />
}<br />
if(dir.isRightArrow() && (x+1 < 80)){<br />
x++;<br />
}<br />
if(dir.code == CharKey.Q){<br />
stop = true;<br />
}<br />
}<br />
</syntaxhighlight></div> <br />
<br />
<br />
Urgh, what a big bad chunk of code. Let's tackle it in parts.<br />
<br />
<br />
<div style="padding: 5px; border: solid 1px #C0C0C0; background-color: #F0F0F0"><syntaxhighlight lang="java"><br />
while(!stop){<br />
csi.cls();<br />
csi.print(x,y, '@', CSIColor.WHITE);<br />
csi.refresh();<br />
<br />
</syntaxhighlight></div> <br />
<br />
<br />
Okay, we have the loop head. While stop is not true, do the following. Let's first clear the screen with cls(). It removes anything that was in the game window. What we want to remove here is the previous @, if there was one. Then we print a new @ in white, and we'll print it at the coordinates x,y. Then, we refresh the screen to make all of that visible on the screen.<br />
<br />
<br />
<div style="padding: 5px; border: solid 1px #C0C0C0; background-color: #F0F0F0"><syntaxhighlight lang="java"><br />
CharKey dir = csi.inkey();<br />
if(dir.isUpArrow()&& (y-1 >= 0)){<br />
y--;<br />
}<br />
</syntaxhighlight></div> <br />
<br />
<br />
First, we wait for a keypress. csi.inkey() gives us a CharKey object, which offers us several options of identifying the key that was pressed.<br />
<br />
The if clause below that line is just one of five clauses - four for the four directions, one for our quit button. They may look scary, but they all work the same way. If one of the arrow keys was pressed, then you can find out which one it was by calling the methods isUpArrow, isDownArrow, isLeftArrow and isRightArrow. <br />
<br />
In this case, if the Up arrow key was pressed, we want to go up, that means we have to decrease our y ordinate by one. However, we have to make sure we don't run off the screen (that would result in an exception), so we also have to check whether our future y ordinate is still inside the window boundaries. Our game window is 80x25, so the y ordinate must be at least zero, but smaller than 25. And our x ordinate must be at least zero, but smaller than 80. It is that easy. All of the other cases work exactly the same way. Take a look at the big block above and try to figure out which boundaries we have to check for, and on which side of the game window they are.<br />
<br />
<br />
<div style="padding: 5px;border: solid 1px #C0C0C0; background-color: #F0F0F0"><syntaxhighlight lang="java"><br />
if(dir.code == CharKey.Q){<br />
stop = true;<br />
}<br />
</syntaxhighlight></div> <br />
<br />
<br />
Every CharKey object has a code attribute that's public, meaning you can access it. The CharKey class has all of the possible key codes listed, so you just compare the code of the CharKey object with the code of the key you want to check for. In this case, we want to know whether dir is the key Q, and therefore we compare dir.code with CharKey.Q. If that is the case, then we want to set stop true, so in the next turn, the loop won't be entered anymore.<br />
<br />
<br />
And that is it! We are ready to... no, wait. CharKey? Have we had that class before? No, we'll have to import it first. Just add<br />
<br />
<br />
<div style="padding: 5px;border: solid 1px #C0C0C0; background-color: #F0F0F0"><syntaxhighlight lang="java"><br />
import net.slashie.libjcsi.CharKey;<br />
</syntaxhighlight></div> <br />
<br />
<br />
to the other imports.<br />
<br />
<br />
Now we are really done. Compile and run with the commands outlined in Lesson One and admire the wonders of the moving @!<br />
<br />
You may proceed to the next lesson. :D<br />
<br />
Code available [[Java Roguelike Tutorial Lesson Two Code|here]].</div>XLambda