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  • ...cause it is no longer like rogue. If you're interested in progress, please check the [http://iceyboard.no-ip.org/projects/saffron/ Saffron] site.
    233 bytes (34 words) - 23:30, 26 December 2012
  • First of all, check the distance between the player and the target. If it's So, now you must check whether the rooms are connected with any doorways. If not,
    5 KB (745 words) - 06:46, 22 March 2009
  • The spell will check every item that the caster owns and tell the caster as to whether they are
    230 bytes (39 words) - 22:04, 24 December 2012
  • * check whether movement is legal * check items/objects/monsters around monster
    6 KB (1,121 words) - 15:29, 22 October 2011
  • to the next. It is sufficient to check against collisions // there won\'t be any need for extra code to check
    6 KB (979 words) - 06:48, 22 March 2009
  • ...k at the big block above and try to figure out which boundaries we have to check for, and on which side of the game window they are. ...ompare the code of the CharKey object with the code of the key you want to check for. In this case, we want to know whether dir is the key Q, and therefore
    5 KB (899 words) - 00:50, 11 October 2012
  • ...ody in the community can do better than i did. Download the PC version and check out the README for a how-to... So watch this space... or check it out here: '''http://www.hypnotic-games.com/games/dungeon-run'''
    2 KB (402 words) - 14:59, 8 July 2014
  • ...sity back in 2000. One of the more web-savvy members of staff did a Google check on TB's name, and came in looking rather dazed the next day after finding 3
    998 bytes (166 words) - 16:11, 26 August 2011
  • == To Check Out! ==
    3 KB (489 words) - 15:26, 12 March 2019
  • /* Check for an obstruction. If the obstruction can be "moved /* Check for an obstruction. If the obstruction can be "moved
    3 KB (421 words) - 15:04, 26 October 2012
  • You can check out the game [http://archiotech.wikidot.com/dimensiondungeon here].
    659 bytes (84 words) - 08:21, 7 September 2009
  • ..., though - we can find the convex hulls of each set in O(N) time, and then check this condition at every integral x coordinate from 1 to n. ...us. Instead of simply checking if we can see the destination, why don't we check if we can see the intermediate segments (or at least, their intersections w
    8 KB (1,446 words) - 06:46, 22 March 2009
  • ...ght, and the two tiles are within the sight radius of one another, you may check using a conventional LOS algorithm if you need perfection. ...each other. Each tile has a "sight mask" or bitfield that is used for this check. Most of this article is about how to find suitable values for the sight m
    6 KB (1,102 words) - 07:53, 23 October 2011
  • ...one with the most 'unfinished' tiles) but still a great game people should check out.
    1 KB (175 words) - 11:36, 13 January 2015
  • * Q: Check left gauges * E: Check right gauges
    3 KB (380 words) - 15:14, 13 November 2015
  • Each individual item at your feet at the moment of check counts as one point. Objects in your inventory count double. * Carried 3 optimized rad grenades - 6 points per check.
    8 KB (1,358 words) - 09:58, 14 February 2013
  • The source code is available under the [[BSD license]]. Check the [http://roguecentral.org/doryen/games/arena/ Doryen arena homepage] for
    1 KB (152 words) - 12:19, 19 July 2016
  • ...st rays from 4 corners of the starting cell to 4 corners of every cell and check intersections. It would be extremely slow and we would have to find a prope The ray is blocked if it intersects anything on the way, but we must not check the starting and ending corners. Stopping if the end corner blocks LOS woul
    11 KB (1,272 words) - 21:55, 29 August 2011
  • Check twitter.com/orangepixel, or for the personal/technical account: twitter.co
    942 bytes (130 words) - 15:06, 8 November 2015
  • ...ons below. Development is active and new features are being added rapidly. Check in often for updates! If you'd like to play Rotten Soup, I occassionally pu
    1 KB (156 words) - 05:48, 20 November 2017

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