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  • |developer = [[User:blargdag]] ...in a world where space has 4 dimensions instead of the usual 2 or 3 of the common roguelikes.
    3 KB (452 words) - 02:06, 12 February 2021
  • I think the user should be always able (in order of importance): ...hould be obvious, they should talk directly to the common knowledge of the user. If that's not possible, they should at least talk to his imagination or a
    4 KB (664 words) - 15:06, 15 June 2007
  • '''Common Lisp''' is a multi-paradigm programming language, which was used for progra ==Known Common Lisp roguelikes==
    7 KB (1,071 words) - 07:35, 9 April 2020
  • Common platforms are: ...s, but be warned: the experience isn't always first-class, and sometimes a user will need to install the JVM in order to play. Sometimes, specific Java lib
    1 KB (216 words) - 23:13, 9 December 2016
  • ...uelike]] games borrow the term from [[role-playing game]]s defines certain common characteristics among a group of conceivable characters. These include tend == [[Mage]] (Magic-User; Wizard) ==
    2 KB (308 words) - 02:13, 30 November 2017
  • |developer = [[User:gsmith|Greg Smith]] ...ting. It has systems for dialog, shops, side-quests, and other things more common in console RPGs than Roguelikes.
    2 KB (262 words) - 02:10, 3 March 2014
  • |developer = [[User:tkatchev|tkatchev]] * Diggr should have a sense of humor. Diggr should also avoid common fantasy tropes and cliches.
    2 KB (293 words) - 12:17, 10 April 2014
  • |developer = [[User:Roguerunner|Jake Keel]] ...as '''RogueRunner''' is a roguelike game currently under development by [[User:Roguerunner|Jake Keel]]. The game is being built in C++ using Win32 to draw
    3 KB (454 words) - 12:23, 28 April 2017
  • ...who, in this case, will be me. We'll use an abstract base class to provide common functionality. ...s part of the same abstraction layer. We need to provide an abstraction of user input that is not directly tied to the keyboard so we can support key bindi
    7 KB (799 words) - 00:45, 13 October 2012
  • |developer = [[User:Pbednaruk|Piotr Bednaruk]] ...stem), [[Castle of the Winds]] (character tiles), Heroes of Might & Magic (user interface)
    3 KB (485 words) - 19:47, 12 February 2019
  • The computer game may be viewed as 'game' in its common sense, with its are exaggerated, everything else is left for user's imagination.
    3 KB (556 words) - 12:12, 25 October 2010
  • |developer = [[user:anaseto|anaseto]] ...cts rendering and input for different platforms, and provides packages for common roguelike development needs.
    2 KB (232 words) - 14:39, 25 April 2024
  • * [[User:JeffLait|Jeff Lait]] (jmlait (snail) gmail (thing that oracle now owns) com *<s> [[User:Jolly Roger|Jolly Roger]] </s> I am sorry.
    6 KB (1,018 words) - 19:42, 25 November 2023
  • The user interface allows the player to interact with the game. ...sing extended [[ASCII]] it was possible to create simple menus and graphic user interfaces, even using the mouse.
    6 KB (735 words) - 12:34, 8 January 2020
  • |developer = [[User:Trystan | Trystan Spangler]] * 3 different common weapons
    3 KB (458 words) - 02:38, 19 May 2017
  • ...designing a solution you want to acquire an existing product to fulfill a common technology need and find that a quality product is not available. It is in ...d colors. Although the use of background color is not going to be terribly common I do like to use it to handle targeting, multiple items on the ground and o
    5 KB (804 words) - 21:57, 7 February 2013
  • * [[User:Darren Grey|Darren Grey]]: FreePascal, new game * [[jab]] + derrida: Common Lisp, brainstorming.
    4 KB (588 words) - 22:08, 14 March 2011
  • Less common roguelike features: Common roguelike features:
    6 KB (842 words) - 22:16, 23 April 2019
  • ...ct that some variable names start with an underscore. This is a relatively common technique of marking them ''private''. JavaScript does not offer true priva /* wait for user input; do stuff when user hits a key */
    7 KB (1,062 words) - 20:33, 17 June 2017
  • ...ls for making games with procedurally generated content as well as various common tools for roguelike development. The MethodLibrary provides over 30 common methods to create and customize procedural worlds. In the Total version the
    7 KB (1,022 words) - 11:02, 13 January 2015

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