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  • [[User:M|<b><i>[[User:M|&ndash;M]]<sup>[[User_talk:M|T]]</sup></i></b>]]: *If I have a hat equipped and one in my inventory, I'd like it if the game swapped them when I selected the one in the inventory,
    1 KB (200 words) - 16:24, 19 December 2012
  • #define D(i)F(y,T)F(x,S){i;} #define G M[x][y]
    2 KB (473 words) - 22:01, 30 March 2010
  • *[[User:M|<b><i>[[User:M|&ndash;M]]<sup>[[User_talk:M|T]]</sup></i></b>]]: ** It'd be nice if there was a way to pin down and smack some sense into a party me
    3 KB (527 words) - 23:09, 24 December 2012
  • Since I'm an AI engineer, and since I'm unemployed right now, and since I'm interested in roguelike games, I thought I'd write
    1 KB (206 words) - 12:02, 30 September 2010
  • Underdark has had many revisions over the years, and I'm never happy with any of them. ...1998), it was written to use a skill system, rather than the traditional D&D stats of 18, dice type system.
    1 KB (189 words) - 09:16, 29 January 2010
  • [[File:Camera_vectors.png|thumb|512px|If we know that '''D''' is in world-space at (5, 6) then we can subtract the camera position at ...dock to the edge of the map, then the formula is revised to this, where ''m'' is the map size:
    3 KB (442 words) - 14:23, 29 October 2023
  • you'd like to change your level of agreement. * Bj????rn Bergstr????m
    4 KB (576 words) - 09:28, 6 September 2013
  • ...Start with a straight line between points A and B. Create the midpoint, M, half way between A and B. Then displace the midpoint up or down by a rand VECTOR m, d;
    7 KB (1,168 words) - 02:21, 21 May 2018
  • *'''D''' Demi-god, Dragon, Dog, Deer, Drowned *'''M''' Monster, Midnight Lady
    999 bytes (136 words) - 15:46, 18 August 2022
  • ! Sg. M. !! Sg. F. !! Pl. M. !! Pl. F. ...venido a Neohack."(M), "Bienvenida a Neohack."(F), "Bienvenid@ a Neohack."(M+F)
    12 KB (1,978 words) - 22:23, 27 July 2015
  • |language = [[D]] - [[Tango]] Arcan Myth Rogue Like is an effort to create an RL game learning the D programming language in the Tango version. The rules of the game are direct
    3 KB (495 words) - 15:22, 12 May 2010
  • ...e. I had been looking for one, but couldn't find one, so I decided that it'd be best if I would build it myself. Finally, I wanted to have a game that I ...eedback so far, cheers for some of the responses. Next two features that I'd like to implemnt is resting(pretty minor option), as well as actually letti
    7 KB (1,218 words) - 04:37, 17 September 2010
  • ...a wonderfully fun exercise. I've written a few compilers in my day, and I'm in no mood to do it again. This is an easy acquire decision. ...ng on the selection of implementation language this could go either way. I'd prefer to acquire, obviously.
    5 KB (804 words) - 21:57, 7 February 2013
  • |developer = Daniel M. Lawrence ...used) to move in the dungeon, which were assigned to the keys X, A, W, and D (though the keyboards on the DEC machine had no arrows on those keys, unlik
    2 KB (309 words) - 23:58, 30 December 2014
  • = D = = M =
    2 KB (170 words) - 10:08, 17 January 2011
  • ################D @ can see D, D can see @
    24 KB (3,480 words) - 22:19, 12 June 2014
  • ....M.... The monster M has no LOS to the centres of the cells marked '?'. This means in such a (co
    10 KB (1,688 words) - 09:09, 23 October 2013
  • and do a QuakeTT style game. What I'm thinking about is a 3D map, that 3D Distance = Max(D,H) + Min(D,H)/2
    7 KB (1,237 words) - 14:28, 16 April 2017
  • ...per room starts as 1 at level 1, and changes to 2 at level 4. Generally, I'd like to have a table of transition points. Each entry in the table says wha ...ke a table as a list of pairs ''[value, level]''. For the example above we'd have ''[[1, 1], [2, 4]]'', meaning a value of 1 at level 1 and a value of 2
    11 KB (1,805 words) - 01:36, 7 May 2018
  • There is also the option of having a piracy game in a pseudo-D&D * '''D''' deckhand, dockhand, dolphin, dog
    5 KB (749 words) - 08:25, 23 February 2011

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