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  • UNRLE or Unnamed Roguelike Engine is a roguelike game engine currently in development by Mr. L. == Ideas ==
    705 bytes (86 words) - 01:48, 10 November 2009
  • ...to that game, but now with ideas moving away at a new tangent from the old game. The latest release of WoT is long outdated, but he has actually made sign ...t excuse to try out all the great new projects out there, and to gain some ideas for his own.
    866 bytes (152 words) - 11:39, 22 March 2009
  • find old rulebooks to be a great source of ideas for my RL and other games One of the old game modules I found was L2 - "The Assassin's Knot". It was a
    2 KB (290 words) - 03:44, 3 June 2009
  • ...ation channel for player/testers to submit their ideas that could make the game better/cooler.
    339 bytes (53 words) - 11:53, 22 March 2009
  • ...as to make variant that has an Angband flavor but incorporates many of the ideas and features made popular by other variants. However, as Angband has underg
    1 KB (188 words) - 21:17, 3 February 2021
  • a roguelike game. We will get to it. ...cons should be kept in style, possibly matched to the overall theme of the game. They shouldn't stick out so bad that they break the immersion.
    4 KB (664 words) - 15:06, 15 June 2007
  • [[Category:Game ideas]]
    651 bytes (121 words) - 03:45, 3 June 2009
  • {{game-alpha| name = ArenaRL ArenaRL is a tactical sci-fi game that pitches the player in a deathmatch against several AI opponents in ran
    968 bytes (131 words) - 20:31, 18 October 2011
  • You are a shopkeeper @. You spend the game puttering about in your As you get further in the game, more and more adventurers come in at
    1 KB (257 words) - 03:45, 3 June 2009
  • {{game-7drl| name = Waaaghammer The game has 10 areas to explore.
    1 KB (220 words) - 10:22, 29 March 2012
  • {{game-7drl| name = Magic Fountain Magic Fountain is a roguelike adventure game. Its up to you to figure out the end goal, ok its very obvious, but still i
    2 KB (254 words) - 12:36, 8 April 2013
  • {{game-beta| name = Como el Rogue I hope to advance on ideas and solutions with the problems and have a decent version soon. at least fo
    2 KB (241 words) - 22:12, 21 March 2012
  • {{game-talkie| name = Grimdark ...sed roguelike set in the Warhammer 40,000 universe while implementing many ideas and concepts from the tabletop RPG Dark Heresy.
    526 bytes (65 words) - 02:18, 13 December 2010
  • For a bunch of ideas on this topic, it is worth looking at the notes that were developed for the ''for filling out your game's population.''
    1 KB (183 words) - 18:11, 21 March 2009
  • ...[[The Sheep]], and the concept evolved as other rgrd regulars added their ideas and input. [[Category:Game ideas]]
    2 KB (403 words) - 03:42, 3 June 2009
  • It's just a Yet Another Game Ideas. It might be interesting. This game is mainly inspired from "Elite" and "Dope Wars". Game concepts come
    4 KB (674 words) - 19:46, 7 September 2014
  • {{game-7drl| name = I rule, you rule, we all rule old-school Hyrule * An overworld inspired by the original Zelda game
    3 KB (429 words) - 08:30, 28 January 2014
  • good. Some level of abstraction is required in a game, though; the game would not be fun if every attack caused bleeding and every
    6 KB (974 words) - 07:03, 22 March 2009
  • [[Category:Game ideas]]
    2 KB (282 words) - 06:14, 19 July 2011
  • {{game-beta|name = Revengate ...o make the controls more mobile-friendly. The control scheme borrows a lot ideas from the excellent UI in Pixel Dungeon and its Shattered Pixel variant.
    1 KB (194 words) - 17:52, 19 April 2024

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