Search results

Jump to navigation Jump to search
  • ...' from [[stable games]]. We should not be suprised about this. The major roguelikes list is seen as a type of canon formation, and thus everyone wants to ensur ...lem with this approach is trying to find the cut off for "popular" and/or "influential". Nonetheless, we could build a list by adding any roguelike which anyone
    2 KB (283 words) - 23:28, 9 November 2016
  • ...n is meant to serve as a repository of knowledge mostly for '''Traditional Roguelikes'''. ...lay is more like reading a book than watching a movie). Modern traditional roguelikes often shun this aspect, in favor of accessibility for less hardcore players
    5 KB (806 words) - 03:34, 16 March 2024
  • ...le focusing on one core aspect that is hard to define and mostly unique to roguelikes, or as an interpretation of "roguelike" that is different from the usual on ...). While not the first game using this style of interface, it was the most influential one, inspiring thousands of games. An obligatory mention, but we recommend
    13 KB (2,079 words) - 23:29, 17 November 2023
  • ...systems. Game design aspects often held to be conventional among computer Roguelikes, such as character creation, are often streamlined or eliminated entirely. ...s, with [[wikipedia: Chunsoft|Chunsoft]] being easily the most notable and influential creator of them.
    11 KB (1,721 words) - 14:33, 18 September 2021
  • ...play and save compatibility, but its interface improvements have been very influential on other variants; the main developer has now joined the Dev Team [[Category:Handheld roguelikes]]
    14 KB (2,211 words) - 15:13, 27 July 2022