Search results
Jump to navigation
Jump to search
- ...involved in the development of the following roguelikes (among some other non-roguelike games):291 bytes (35 words) - 00:10, 5 October 2023
- |licensing = [[Open Source]], non-commercial ...e player is elsewhere. Most resources and their sources (e.g. enemies) are non-renewable. Taking inspiration from Breath of the Wild, Rogue Frontier also2 KB (223 words) - 19:27, 27 August 2023
- ...ce in the [[magic]] system. It can appear as a means of physical attack in non-fantasy settings as well. It is often the most destructive attack form in t460 bytes (81 words) - 10:19, 28 July 2009
- * Non-combat oriented: This is a non-violent roguelike, in that the worst that can happen is you get sent to the2 KB (299 words) - 08:16, 18 December 2023
- ...arness the power of magic to destroy your foes or escape their reaches! 5 (non-persistent) levels of roguelike action!821 bytes (114 words) - 11:04, 13 March 2011
- clean and pretty fast algorithm that only visits non blocking and blocking non-blocking cells, followed by a blocker, is found the procedure is repeated.13 KB (1,910 words) - 12:27, 11 March 2024
- * -5 Piety for healing non-enemies *Don't attack non-hostile monsters, especially friendly ones.6 KB (922 words) - 21:28, 1 March 2011
- *Non stop epic wizard battles1 KB (137 words) - 18:34, 1 September 2021
- ...oal is to head down to the bottom of the caves and kill Vlad, the friendly non-vampiric entity.1 KB (153 words) - 11:53, 15 March 2011
- * Screen modification: If the [[player character]] is blind, non-permanent aspects of the map (such as [[monster]]s) may not be shown.861 bytes (141 words) - 06:21, 16 May 2011
- |licensing = Free for non-commercial use1 KB (176 words) - 15:58, 15 January 2010
- ...nfinite Dungeon immediately which is only place with [[Dungeon persistence|non-persistent]] levels in the game. Objective is to go down and recover certai1 KB (204 words) - 07:23, 10 September 2009
- ...vention of [[magic]], [[potion]]s, and [[scroll]]s. A game may also have a non-magical healing [[skill]] to restore hit points.1 KB (207 words) - 05:56, 16 May 2011
- ...ds non-euclidean movement all entities move slightly faster when moving in non cardinal directions. This ensures that the time it takes to move northwest3 KB (476 words) - 19:27, 8 April 2024
- You are a lone adventurer trapped in a strange non-Euclidean world. Collect as much treasure as possible before being caught b * Extensive non-Euclidean visualization engine. First-person perspective, Virtual Reality,4 KB (560 words) - 18:57, 27 December 2023
- ...w algorithms: symmetric shadow casting and a custom algorithm allowing for non-binary vision.2 KB (232 words) - 14:39, 25 April 2024
- |licensing = Freeware, non-commercial2 KB (263 words) - 04:03, 23 February 2022
- * [[Ananias]] (HTML5, for iPhone, Android, and non-handheld Web/Desktop) ...//angband.oook.cz/faangband/Downloads.html] (for NDS, Windows CE, and some non-handhelds)12 KB (1,727 words) - 21:45, 3 January 2023
- ==Scheduling non-monster actions==8 KB (1,293 words) - 00:24, 22 June 2021
- Given the fact that most roguelikes are non-commercial motivation frequently becomes an issue.2 KB (318 words) - 19:14, 2 April 2010