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  • ...involved in the development of the following roguelikes (among some other non-roguelike games):
    291 bytes (35 words) - 00:10, 5 October 2023
  • |licensing = [[Open Source]], non-commercial ...e player is elsewhere. Most resources and their sources (e.g. enemies) are non-renewable. Taking inspiration from Breath of the Wild, Rogue Frontier also
    2 KB (223 words) - 19:27, 27 August 2023
  • ...ce in the [[magic]] system. It can appear as a means of physical attack in non-fantasy settings as well. It is often the most destructive attack form in t
    460 bytes (81 words) - 10:19, 28 July 2009
  • * Non-combat oriented: This is a non-violent roguelike, in that the worst that can happen is you get sent to the
    2 KB (299 words) - 08:16, 18 December 2023
  • ...arness the power of magic to destroy your foes or escape their reaches! 5 (non-persistent) levels of roguelike action!
    821 bytes (114 words) - 11:04, 13 March 2011
  • clean and pretty fast algorithm that only visits non blocking and blocking non-blocking cells, followed by a blocker, is found the procedure is repeated.
    13 KB (1,910 words) - 12:27, 11 March 2024
  • * -5 Piety for healing non-enemies *Don't attack non-hostile monsters, especially friendly ones.
    6 KB (922 words) - 21:28, 1 March 2011
  • *Non stop epic wizard battles
    1 KB (137 words) - 18:34, 1 September 2021
  • ...oal is to head down to the bottom of the caves and kill Vlad, the friendly non-vampiric entity.
    1 KB (153 words) - 11:53, 15 March 2011
  • * Screen modification: If the [[player character]] is blind, non-permanent aspects of the map (such as [[monster]]s) may not be shown.
    861 bytes (141 words) - 06:21, 16 May 2011
  • |licensing = Free for non-commercial use
    1 KB (176 words) - 15:58, 15 January 2010
  • ...nfinite Dungeon immediately which is only place with [[Dungeon persistence|non-persistent]] levels in the game. Objective is to go down and recover certai
    1 KB (204 words) - 07:23, 10 September 2009
  • ...vention of [[magic]], [[potion]]s, and [[scroll]]s. A game may also have a non-magical healing [[skill]] to restore hit points.
    1 KB (207 words) - 05:56, 16 May 2011
  • ...ds non-euclidean movement all entities move slightly faster when moving in non cardinal directions. This ensures that the time it takes to move northwest
    3 KB (476 words) - 19:27, 8 April 2024
  • You are a lone adventurer trapped in a strange non-Euclidean world. Collect as much treasure as possible before being caught b * Extensive non-Euclidean visualization engine. First-person perspective, Virtual Reality,
    4 KB (560 words) - 18:57, 27 December 2023
  • ...w algorithms: symmetric shadow casting and a custom algorithm allowing for non-binary vision.
    2 KB (232 words) - 14:39, 25 April 2024
  • |licensing = Freeware, non-commercial
    2 KB (263 words) - 04:03, 23 February 2022
  • * [[Ananias]] (HTML5, for iPhone, Android, and non-handheld Web/Desktop) ...//angband.oook.cz/faangband/Downloads.html] (for NDS, Windows CE, and some non-handhelds)
    12 KB (1,727 words) - 21:45, 3 January 2023
  • ==Scheduling non-monster actions==
    8 KB (1,293 words) - 00:24, 22 June 2021
  • Given the fact that most roguelikes are non-commercial motivation frequently becomes an issue.
    2 KB (318 words) - 19:14, 2 April 2010

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