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  • Looks closer to 'roguelike' than half the stuff on here. :-/ [[User:PaulBlay|PaulBlay]]
    87 bytes (14 words) - 19:04, 21 March 2009
  • Although he's trying to make a roguelike game for half of his life, he only managed to finish a few:
    404 bytes (74 words) - 15:18, 29 December 2013
  • ...iatus. Work expected to continue after a major code re-write in the latter half of 2010.
    480 bytes (58 words) - 20:18, 17 May 2017
  • ...wood elf, high elf, lightfoot halfling and stoutheart halfling, half-elf, half-orc, tiefling, aasimar, kobold and bugbear).
    1 KB (186 words) - 17:36, 13 May 2024
  • ...k that you've followed the tutorial's instructions correctly (I just spent half an hour cursing at my computer only to discover that I hadn't actually put
    485 bytes (71 words) - 04:48, 27 February 2016
  • Some food, a shower, caffeine, and half an hour of coding. *now* I'm alive :D --[[User:Emma|Emma]] 17:42, 2 Oct 200
    308 bytes (46 words) - 15:42, 2 October 2005
  • |length = half hour That is all half a world away, however. Europe doesn't want to be left out so has its own sk
    2 KB (260 words) - 15:46, 14 March 2021
  • ...orld-space position. The camera is placed on a world-space position about half a screen away from the players world-space position, which causes the scree ...t the camera location is the same as the player location, except offset by half the screen dimensions so that the player is nicely centered in the viewport
    3 KB (442 words) - 14:23, 29 October 2023
  • ...ay play a variety of races including elves, hobbits, dwarves, half giants, half trolls and even various undead races. You may play a variety of classes inc
    2 KB (314 words) - 16:17, 26 May 2017
  • # we're using an arbitrary size to put our half-ogre right in the middle And now we should be able to see a mighty half-ogre in the middle of a black screen:
    4 KB (621 words) - 16:14, 2 December 2017
  • berserk rage just as the Half-orc rogue wanders in?). Not so bad for
    1 KB (257 words) - 03:45, 3 June 2009
  • |developer = Half-Bit Software
    1 KB (150 words) - 16:40, 29 November 2016
  • |length = Half an hour
    1 KB (166 words) - 02:36, 30 May 2017
  • * The first monster you encounter is guaranteed to kill you in a fair fight. Half the monster types per dungeon follow that pattern.
    1 KB (144 words) - 03:54, 4 April 2017
  • ...and a spider. A dungeon was generated which featured doors, no creatures, half-working altars and some colored walls whose purpose was known to nobody but
    1 KB (182 words) - 17:29, 8 January 2020
  • ...former, one is not limited by points on a lattice, while no object can be "half-way between" cells in any major roguelike I've seen. Of course, that's just
    721 bytes (112 words) - 03:08, 27 November 2010
  • === Half-angle backward shift ===
    6 KB (893 words) - 20:30, 13 February 2013
  • ...being 4.4KB which qualifies as a <5KBRL. The game was also made in 7 and a half hours, making it a <8HRL.
    891 bytes (139 words) - 06:47, 24 September 2009
  • |length = half hour
    1 KB (222 words) - 16:41, 9 March 2019
  • |length = ~ half an hour * Short coffee-break runs (less than half an hour).
    3 KB (358 words) - 08:53, 17 September 2023

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