Search results

Jump to navigation Jump to search
  • ...9: Spells and ranged combat], then you've already seen the code needed to check the mouse position and button presses. We're going to make a tiny change to ...ion in a loop of its own, so that we can continuously update the mouse and check for input. Only when the player makes a selection will we break out of it a
    35 KB (5,696 words) - 21:19, 9 May 2018
  • ...reports its height as 1 by default. To make that line go away, we need to check that condition in the ''menu'' function, between the lines ''header_height ...player may want to switch to fullscreen in the main menu. However, we only check that key during the game. It's fairly easy to copy that code to the ''menu'
    20 KB (3,131 words) - 02:42, 23 September 2016
  • /* check to see if we are at the player's position */
    7 KB (1,157 words) - 21:19, 15 December 2014
  • inventory the method returns a priority of HIGH, otherwise it continues to check You could expand this and check for better equipment in the inventory than the
    20 KB (3,404 words) - 06:56, 13 September 2006
  • Note: MnemonicRL is alive again! Check the website for daily updates.
    3 KB (518 words) - 02:58, 28 May 2010
  • ...wrong is the most likely cause. libtcod will now (as of 1.6.2 and above) check they are compatible, and tell you if they are not.
    7 KB (1,062 words) - 07:59, 4 December 2018
  • ...ing battles on the road, and becoming stronger to fight stronger monsters. Check this nicely worded article for more info on Epic Quests.
    5 KB (820 words) - 20:58, 11 March 2019
  • ...l.blogspot.com development blog] for status updates/screenshots/videos, or check the [http://xcomrl.blogspot.com/p/f-q.html FAQ], [http://xcomrl.blogspot.co
    5 KB (681 words) - 03:12, 31 May 2017
  • // Move along the path (f_patrol) until and each step check the
    7 KB (1,002 words) - 07:03, 13 September 2006
  • The original algorithm does not check for out-of-bounds errors. The implementation below corrects that by adding
    7 KB (819 words) - 12:07, 20 October 2023
  • ...d status to the "availableDoors" table. Then, a series of "if" statements check for the number of elements in the table. If there are none, the function s ...o see if the player is standing on the appropriate staircase, as well as a check to ensure the player stays between levels 1 and 20. If so, it updates the
    23 KB (3,813 words) - 15:02, 26 October 2012
  • ...Luton and Stanstead are also options. Those hunting a bargain may wish to check Birmingham Airport paired with a cheap 90 minute train ride to London Eusto ''Post your own info here and check back for updates.''
    10 KB (1,643 words) - 19:24, 25 November 2023
  • For dissemination and links to slides and talks check out the [http://www.roguelikeradio.com/2016/12/episode-131-international-ro * Check the roaming and mobile internet option for Bulgaria with your mobile operat
    18 KB (2,699 words) - 00:38, 18 January 2017
  • ...ey're in the player's FOV. In the ''Object'' 's ''draw'' method, add a FOV check before drawing:
    9 KB (1,440 words) - 01:28, 7 May 2018
  • To hit is a check of your WC against target AC, with modifiers for the calculation modified by strength. This is a straight intelligence check -
    15 KB (2,532 words) - 01:42, 30 December 2012
  • ...e an online translator, but if you know the rules yourself, you can double check the results. ...at the beginning of the sentence (unlike I in English). Remember, when you check your translation with a translator, you will find exceptions. Don't worry a
    12 KB (1,978 words) - 22:23, 27 July 2015
  • ...nto a set of cells, rooms can be placed into the space without the need to check whether each room overlaps another room, or falls outside of the dungeon sp
    8 KB (1,077 words) - 15:38, 22 October 2011
  • ...ey're in the player's FOV. In the ''Object'' 's ''draw'' method, add a FOV check before drawing:
    9 KB (1,502 words) - 02:39, 23 September 2016
  • ...a monster on the walls, it wouldn't get created due to the ''is_blocked'' check, so there were less monsters on average -- now the game got a little harder First, check if there are more options than allowed. Since the ''menu'' function is supp
    19 KB (3,192 words) - 23:52, 16 October 2017
  • ...a monster on the walls, it wouldn't get created due to the ''is_blocked'' check, so there were less monsters on average -- now the game got a little harder First, check if there are more options than allowed. Since the ''menu'' function is supp
    20 KB (3,198 words) - 01:32, 7 May 2018

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)