Search results

Jump to navigation Jump to search
  • Though maybe there is some advantage to using shelve that I'm not aware of. [[User:James|James]] ([[User talk:James|talk]]) 21:09, 5 July I'm a very new programmer so I don't know that I'd be able to break it down into as simple of steps for a tutorial.
    2 KB (269 words) - 04:32, 3 November 2015
  • ...'ennemi principal est un autre Taxi Moto, Charles, infecté par le virus et métamorphosé en Zombie. Le héros se livre donc ? des courses poursuites ? Niveau 1 : Quartier de la Goute d'Or
    2 KB (270 words) - 10:17, 6 December 2013
  • [[File:Camera_vectors.png|thumb|512px|If we know that '''D''' is in world-space at (5, 6) then we can subtract the camera position at ...dock to the edge of the map, then the formula is revised to this, where ''m'' is the map size:
    3 KB (442 words) - 14:23, 29 October 2023
  • ''Hello. Thank you for writing information about the game. Yes, I'm already thinking about switching to another hosting service and I apologize P. S.: I'm sorry for bad english, I'm using Google Translate.
    4 KB (662 words) - 10:46, 4 October 2014
  • * I'm not sure [[Alex Angband]] is really defunct. ...unlimited resources, all you have to do to win is be really patient, but I'm not really patient. Any tips?
    3 KB (493 words) - 13:27, 23 May 2017
  • you'd like to change your level of agreement. * Bj????rn Bergstr????m
    4 KB (576 words) - 09:28, 6 September 2013
  • ...Start with a straight line between points A and B. Create the midpoint, M, half way between A and B. Then displace the midpoint up or down by a rand VECTOR m, d;
    7 KB (1,168 words) - 02:21, 21 May 2018
  • *'''D''' Demi-god, Dragon, Dog, Deer, Drowned *'''M''' Monster, Midnight Lady
    999 bytes (136 words) - 15:46, 18 August 2022
  • ! Sg. M. !! Sg. F. !! Pl. M. !! Pl. F. ...venido a Neohack."(M), "Bienvenida a Neohack."(F), "Bienvenid@ a Neohack."(M+F)
    12 KB (1,978 words) - 22:23, 27 July 2015
  • |language = [[D]] - [[Tango]] Arcan Myth Rogue Like is an effort to create an RL game learning the D programming language in the Tango version. The rules of the game are direct
    3 KB (495 words) - 15:22, 12 May 2010
  • ...e. I had been looking for one, but couldn't find one, so I decided that it'd be best if I would build it myself. Finally, I wanted to have a game that I ...eedback so far, cheers for some of the responses. Next two features that I'd like to implemnt is resting(pretty minor option), as well as actually letti
    7 KB (1,218 words) - 04:37, 17 September 2010
  • ...a wonderfully fun exercise. I've written a few compilers in my day, and I'm in no mood to do it again. This is an easy acquire decision. ...ng on the selection of implementation language this could go either way. I'd prefer to acquire, obviously.
    5 KB (804 words) - 21:57, 7 February 2013
  • I think TheSheep should be under "S" and the DevTeam under "D" --[[User:Kisielewicz|Kisielewicz]] 22:11, 26 May 2005 (CEST) ...omplete nickname, it makes sense to list it under "T". At the same time, I'm sure many people would look for it under "S". Maybe we should explain at th
    2 KB (383 words) - 23:32, 3 May 2010
  • |developer = Daniel M. Lawrence ...used) to move in the dungeon, which were assigned to the keys X, A, W, and D (though the keyboards on the DEC machine had no arrows on those keys, unlik
    2 KB (309 words) - 23:58, 30 December 2014
  • I'm sure this could do with an overhaul as well. Topics for discussion: ...ebasin entries and thus kept as up to date as the rest of Roguebasin, that'd be good. An automatically generated list that then becomes static is no imp
    1 KB (210 words) - 11:12, 23 August 2009
  • = D = = M =
    2 KB (170 words) - 10:08, 17 January 2011
  • ...sure that the deletion summary doesn't include the spam text of the page I'm deleting, as it does by default. ...e autoblocker. Since it takes more time to block than it does to delete, I'm going to stop blocking spammers unless they try to edit again after the ini
    7 KB (1,148 words) - 01:56, 11 June 2013
  • ...rawl]], but if it allows us to move forward without needless infighting, I'm all for it. # I like the idea of branching based on evolution/game type. I'm most interested in branching based on game type. This is the reason for th
    9 KB (1,524 words) - 14:53, 29 August 2016
  • ################D @ can see D, D can see @
    24 KB (3,480 words) - 22:19, 12 June 2014
  • ....M.... The monster M has no LOS to the centres of the cells marked '?'. This means in such a (co
    10 KB (1,688 words) - 09:09, 23 October 2013

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)