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  • For a bunch of ideas on this topic, it is worth looking at the notes that were developed for the ''for filling out your game's population.''
    1 KB (183 words) - 18:11, 21 March 2009
  • ...[[The Sheep]], and the concept evolved as other rgrd regulars added their ideas and input. [[Category:Game ideas]]
    2 KB (403 words) - 03:42, 3 June 2009
  • ...d. Does it means that to be portable under windows you've got to make your game playable without keyboard? There are many systems that will run on 086 and ...ions for Alpha and Sparc. Does that mean that to be portable to Linux your game has to support those platforms?
    4 KB (599 words) - 14:07, 11 October 2008
  • A Roguelike is usually described as a free turn-based computer game with a strong focus on intricate gameplay and replayability, and abstract w ...o understand what a Roguelike is is by downloading and playing a roguelike game...
    3 KB (361 words) - 06:39, 19 September 2005
  • It's just a Yet Another Game Ideas. It might be interesting. This game is mainly inspired from "Elite" and "Dope Wars". Game concepts come
    4 KB (674 words) - 19:46, 7 September 2014
  • {{game-7drl| name = I rule, you rule, we all rule old-school Hyrule * An overworld inspired by the original Zelda game
    3 KB (429 words) - 08:30, 28 January 2014
  • good. Some level of abstraction is required in a game, though; the game would not be fun if every attack caused bleeding and every
    6 KB (974 words) - 07:03, 22 March 2009
  • Great game, keep it going! --[[User:Gradir|Gradir]] 23:58, 1 February 2012 (CET) Looks like an awesome game, I'm absolutely in love with the music. Can we expect a software release in
    2 KB (331 words) - 17:30, 26 July 2013
  • [[Category:Game ideas]]
    2 KB (282 words) - 06:14, 19 July 2011
  • {{game-beta|name = Revengate ...o make the controls more mobile-friendly. The control scheme borrows a lot ideas from the excellent UI in Pixel Dungeon and its Shattered Pixel variant.
    1 KB (194 words) - 15:06, 10 May 2024
  • {{game-beta| name = Choose ...d, and the game provides a competitive aspect through live highscores. The game is playable using a keyboard and/or mouse, or by interacting with the text
    3 KB (417 words) - 14:36, 2 December 2014
  • {{game-alpha| name = Cracks and Crevices ...s a graphical ascii roguelike game written by Stu, using [[SDL]]. It takes ideas from my other roguelikes like [[UnderDark]] and [[SRL]].
    3 KB (512 words) - 03:16, 19 September 2010
  • ...dungeon game I can't get running. Do you think you can figure it out?" The game was [[Moria]] and the platform was VMS and I got it running. The two of us I never made it much further than jotting down ideas with pencil and paper until 1997 when I discovered Borland Delphi and found
    3 KB (483 words) - 14:29, 12 September 2012
  • I had an idea once for a rogue-like campaign game but somehow I never had the time to work on it. The game engine was going to allow a party
    3 KB (564 words) - 07:26, 23 October 2012
  • ...ic (such as the "monster-lite patch" and the "artifact memory-patch"). Any ideas are welcome, though I'm pretty new to programming in C so I can't promise I
    1 KB (181 words) - 12:16, 18 August 2009
  • have yet to see a roguelike game that exhibits intelligent and realistic "brilliant" ideas I come up with at 4 AM don't work very well after a few
    7 KB (1,316 words) - 04:09, 15 September 2006
  • A Roguelike is usually described as a free turn-based computer game with a strong focus on intricate gameplay and replayability, and an abstrac ...expert" players, the novice player may be interested in trying a 'lighter' game like some of the [[coffeebreak roguelike]]s. The following may help you fin
    4 KB (603 words) - 02:05, 17 April 2009
  • {{game-beta|name = Vapors of Insanity Vapors of Insanity is a roguelike game set on a paradise island of Fortarica, where the common Humans, mighty Dwar
    3 KB (479 words) - 16:29, 27 June 2012
  • ...lly) short, and require a great deal of thought and planning, like a chess game, so the pain of waiting for your foe to move isn't so painful. Like any co ...'re getting into ahead of time, and they can choose an appropriately paced game.
    9 KB (1,576 words) - 03:43, 3 June 2009
  • {{game-7drl| name = Synthesizer Synthesizer is a 7 day roguelike game created in a 168-hour window as part of the 7DRL 2015 event.
    8 KB (1,465 words) - 11:42, 3 June 2015

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