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- 05:19, 18 September 2013 diff hist +59 Recommended reading →Other
- 15:11, 7 September 2013 diff hist +164 Rust
- 15:07, 7 September 2013 diff hist +192 Go
- 11:12, 7 September 2013 diff hist +1,457 N Rust Created page with "{{Programming language| name = Rust |company = Mozilla |influences = C++, Erlang, Haskell, Standard ML |updated = 2013-07-03 (0.7) |status = Beta |licensing = Open Source (MIT..."
- 05:37, 19 April 2013 diff hist +225 Recommended reading
- 16:07, 14 March 2013 diff hist +3,273 N Simple cave map generator Create page
- 09:03, 16 February 2013 diff hist +65 Use of color
- 19:48, 2 February 2013 diff hist +214 Entity Component System Add link to systems architecture thing. Remove reference to Teratogen, a rewrite of it is upcoming and probably won't feature an ECS.
- 06:48, 11 August 2012 diff hist +399 Go issue 909 note
- 06:35, 31 July 2012 diff hist +217 Use of color Add links
- 19:50, 25 July 2012 diff hist +216 Go Some details on compilers
- 11:52, 22 July 2012 diff hist +32 Go Changed the "better C" thing, which was my interpretation. The devs have said that Go is a response to C++.
- 11:32, 22 July 2012 diff hist +148 Go Updated info for 2012, we now have a stable v1 and it runs on Windows
- 09:09, 7 April 2012 diff hist −424 Magog Update to note the C++ rewrite
- 10:10, 27 March 2012 diff hist +75 News Announce Telos release
- 10:07, 27 March 2012 diff hist +1 m Adeo
- 09:54, 27 March 2012 diff hist +672 N Telos Created page
- 08:41, 17 March 2012 diff hist +96 Entity Component System Add link to Entity Systems Project
- 10:58, 1 March 2012 diff hist +455 Recommended reading Add C++ for Game Programmers
- 13:35, 8 January 2012 diff hist 0 m Use of color
- 13:34, 8 January 2012 diff hist +2,105 N Use of color Started page
- 13:02, 8 January 2012 diff hist +19 Articles →Graphics
- 13:02, 8 January 2012 diff hist +59 Articles →Extensibility
- 09:21, 4 January 2012 diff hist +52 m Recommended reading →Envisioning Information
- 09:21, 4 January 2012 diff hist −13 m Recommended reading →Game Coding Complete, 3rd edition
- 09:20, 4 January 2012 diff hist +26 m Recommended reading →Game Engine Architecture
- 09:19, 4 January 2012 diff hist +125 m Recommended reading →The AI Game Programming Wisdom series
- 09:16, 4 January 2012 diff hist +19 m Recommended reading →Introduction to Algorithms
- 09:11, 4 January 2012 diff hist +427 Recommended reading Add AI Game Programming Wisdom series
- 09:00, 4 January 2012 diff hist +525 Recommended reading Add Game Programming Gems
- 03:19, 3 January 2012 diff hist +431 Recommended reading
- 02:39, 3 January 2012 diff hist +955 Recommended reading Add Intro to Algorithms, some descriptions.
- 16:21, 2 January 2012 diff hist +1,364 Recommended reading Add books
- 15:51, 2 January 2012 diff hist +343 Recommended reading Add AOSA
- 15:24, 2 January 2012 diff hist +187 Recommended reading Add RPG history books
- 15:09, 2 January 2012 diff hist +1,399 Recommended reading Add books
- 14:43, 2 January 2012 diff hist −51 m Recommended reading
- 14:39, 2 January 2012 diff hist +502 Recommended reading Add development books
- 14:27, 2 January 2012 diff hist +1,002 Recommended reading Add development books
- 14:02, 2 January 2012 diff hist +1,122 Recommended reading Add design books
- 13:39, 2 January 2012 diff hist +316 Recommended reading Add Game Feel
- 13:28, 2 January 2012 diff hist +1 m Recommended reading
- 13:28, 2 January 2012 diff hist +349 Recommended reading Added Artificial Intelligence for Games
- 12:23, 2 January 2012 diff hist +1,302 N Recommended reading Created page
- 21:32, 20 December 2011 diff hist −82 Guild SPAM Undo revision 26209 by Chruse Arroyo (talk)
- 08:57, 21 October 2011 diff hist 0 m Rule and Event Systems
- 08:56, 21 October 2011 diff hist +125 m Rule and Event Systems
- 12:37, 20 October 2011 diff hist +417 Rule and Event Systems Added clarification about event systems and event-driven programming.
- 12:30, 20 October 2011 diff hist +1,921 N Rule and Event Systems Created page
- 16:47, 8 October 2011 diff hist +160 Entity Component System Add link to A Handful of Components article