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  • out to produce something different. If you try to duplicate the pseudo-D&D setting, you might as well just stick to pseudo-D&D derivative [[fantasy]]
    17 KB (2,789 words) - 19:53, 15 April 2013
  • item information out of easy-to-edit info files (I'm defining an "info" file # It should be easy to scan by a parser (I'm using the word "parser" in the loose sense, meaning "programming code to re
    12 KB (2,158 words) - 14:23, 24 July 2018
  • ...player can use to cast spells. We'll sample a few different spell types; I'm sure you can then create tons of variants from these little examples. I'm making all scrolls look the same, but in your game that's up to you. The ''
    20 KB (3,072 words) - 11:06, 8 December 2018
  • ...player can use to cast spells. We'll sample a few different spell types; I'm sure you can then create tons of variants from these little examples. I'm making all scrolls look the same, but in your game that's up to you. The ''
    20 KB (3,128 words) - 01:34, 7 May 2018
  • Now, I personally never summon a familiar right away. I'm I'm not sure, but a helm of warning seems to help with
    19 KB (3,380 words) - 16:09, 21 October 2017
  • ...player can use to cast spells. We'll sample a few different spell types; I'm sure you can then create tons of variants from these little examples. I'm making all scrolls look the same, but in your game that's up to you. The ''
    20 KB (3,190 words) - 02:41, 23 September 2016
  • ...use a structure that contains more information, whatever works for you. I'm going to be working with some imaginary classes, the functions should be se Here we are with a clear level. Next, I'd probably want to generate some content. Lets do that with an assumed genera
    5 KB (858 words) - 06:18, 22 June 2021
  • KEY D: Command "off."Use it to turn on and discovered a trap. It has a certain pe KEY M: Command "Look."Use it to get a description of an object it is the protagon
    7 KB (1,139 words) - 10:35, 7 September 2013
  • with gold/item sacrifices sounds too cruel :-D (at least it does when I'm playing). Unfortunately, most roguelikes fall
    23 KB (4,134 words) - 13:33, 25 July 2017
  • *Joseph Bradshwe - Rogue - The Cardlike - http://www.megaupload.com/?d=GCQK7ONP ...reators.com/download/2174766 download], [http://forum.thegamecreators.com/?m=forum_view&t=182612&b=8&p=0 development journal]
    10 KB (1,578 words) - 19:44, 25 November 2023
  • ...eam games require; maybe there's not enough vocal support (hell, perhaps I'm the only one who feels this way!), but for whatever reason - I feel the rog While it wouldn't be a traditional roguelike - there'd be no spells, no magic equipment no Fun unidentified potions etc - there ar
    14 KB (2,515 words) - 21:38, 16 February 2012
  • * I'm the Burglar by handCraftedRadio * D[e]ad: Trading Card Rogue Like by CEET 7DRL Team 2015
    6 KB (878 words) - 21:23, 11 March 2019
  • How do you avoid being turned into an object d'art? My +3 warhammer isn't doing anything. And now I'm surrounded....
    16 KB (2,659 words) - 04:47, 22 October 2017
  • Now that you can explore a large dungeon, I'm sure you can't help but notice a few things missing. Where are all the swor Finally, another bit of polishing. We'd like to see in the inventory which items are equipped! So in ''inventory_me
    15 KB (2,382 words) - 01:37, 7 May 2018
  • x y, int locaiton as if grid was a 2 d grid #once again I'm terrible at math.
    19 KB (1,987 words) - 10:18, 4 December 2018
  • Now that you can explore a large dungeon, I'm sure you can't help but notice a few things missing. Where are all the swor Finally, another bit of polishing. We'd like to see in the inventory which items are equipped! So in ''inventory_me
    15 KB (2,444 words) - 02:43, 23 September 2016
  • First I'd like to say that my main experience with writing any sort of script has bee ...maps look like (only shows walls (#), doors (=) and floor (.)) Although I'm still trying to figure out the script, but from my tests every map size bel
    21 KB (2,764 words) - 14:19, 20 March 2014
  • I'm having great difficulty putting an actual ranking together. However, in no ...ve weakened the good elements (e.g. diluting the quirky flavor with boring D&Disms like class/race rather than role) and made the balance problems even
    48 KB (8,446 words) - 10:23, 14 July 2014
  • * In the early [[NetHack]] game, I personally tend to dive quickly if I'm running low on food in hopes of getting a yummy corpse. (Note: This is not ...rs refuse to eat raw meat unless they are already hungry, even though they'd be quite willing to eat an apple.
    11 KB (1,849 words) - 02:10, 19 May 2017
  • ...from the beginning, and hence, almost completely meaningless. However, I'd say you need the following features to really have a cyberpunk game: ...gs, and lash with my cybertail. All at once. Instead of guns in my arms, I'd leave those free for holding my pistols, while firing off poison darts from
    14 KB (2,076 words) - 15:49, 18 August 2022

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