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  • .... Just modify the ''place_objects'' function to choose at random between a healing potion and a lightning bolt scroll, the same way it's done with monsters: #create a healing potion (70% chance)
    20 KB (3,128 words) - 01:34, 7 May 2018
  • .... Just modify the ''place_objects'' function to choose at random between a healing potion and a lightning bolt scroll, the same way it's done with monsters: #create a healing potion (70% chance)
    20 KB (3,190 words) - 02:41, 23 September 2016
  • *spell-casting boni/penalties/mods (healing is more effective on holy ground)
    3 KB (484 words) - 14:24, 13 January 2015
  • ...idated an attack that would do damage, or your standard throwing items and healing items. This was planed to give you something to head to other than the boss
    4 KB (736 words) - 14:34, 18 May 2017
  • ...give an assortment of benefits - speed, see through walls, light, speed up healing, increase protection.
    3 KB (508 words) - 18:38, 8 August 2020
  • The method returns false if the effect could not be applied (for example healing someone who is not wounded). The effect is healing the target if amount is positive or hurting him if amount is negative. The
    14 KB (1,756 words) - 08:48, 20 July 2022
  • * Magic: magic missile, force bolt, death, healing, digging, identify, magic mapping, teleport, speed, confusion, wishing, bli
    3 KB (369 words) - 00:13, 28 July 2022
  • imagine a combat where you keep getting hurt and quaffing Healing potions --
    5 KB (831 words) - 11:14, 15 May 2012
  • Facing off a Dire Wolf over a healing pool at the edge of a cliff.
    4 KB (680 words) - 09:19, 22 February 2017
  • *'''Healing Spells''' **'''Healing''': Restores the player to full hit points, but is of limited use in combat
    16 KB (2,596 words) - 02:39, 3 March 2014
  • #create a healing potion item = GameObject(x, y, '!', 'healing potion', colors.violet,
    23 KB (3,216 words) - 00:00, 17 October 2017
  • #create a healing potion item = Object(x, y, '!', 'healing potion', libtcod.violet, item=item_component)
    24 KB (3,421 words) - 02:55, 23 September 2016
  • ...cesses of the soul of the human. The nurse can also make medicines to help healing the body
    8 KB (1,261 words) - 16:42, 29 November 2016
  • ...an: melee attack, follow an ennemy, open doors, flee, pick up items, drink healing potion, cast firebolt, react when their possessions are stolen/or destroyed
    7 KB (972 words) - 04:18, 31 May 2017
  • NEW Added mushrooms of healing that can be found in the forest NEW Added healing potions of varying strength
    26 KB (4,511 words) - 01:33, 30 December 2012
  • ..., equip and unequip items in the correct slots, can eat, drink, sleep, use healing places (portions of map that heal the characters standing on it), be damage
    5 KB (931 words) - 20:33, 11 February 2011
  • #create a healing potion (70% chance) item = GameObject(x, y, '!', 'healing potion',
    30 KB (4,111 words) - 08:06, 30 May 2017
  • item_chances['heal'] = 35 #healing potion always shows up, even if all other items have 0 chance #create a healing potion
    39 KB (5,521 words) - 02:59, 23 September 2016
  • #create a healing potion (70% chance) item = GameObject(x, y, '!', 'healing potion',
    32 KB (4,449 words) - 13:15, 31 May 2017
  • #create a healing potion (70% chance) item = Object(x, y, '!', 'healing potion', libtcod.violet, item=item_component)
    30 KB (4,323 words) - 02:56, 23 September 2016

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