Search results

Jump to navigation Jump to search
  • This is the first non static function we use. We access the static "root" variable inside the TCO
    10 KB (1,576 words) - 20:45, 17 September 2022
  • It's often faster (especially for non intrinsic members) so you should as often as possible use that instead of a
    12 KB (1,753 words) - 06:48, 20 July 2022
  • A Cell has 'reached' it's upper maximum if the upper maximum is non-zero, count+0.5 is >= the maximum, and count-0.5 <= the maximum.
    11 KB (1,699 words) - 02:25, 29 July 2010
  • * Fantasy, non-cliche, centered on [[exploration]] rather than combat
    7 KB (1,006 words) - 11:04, 9 July 2023
  • <li>Fixed bug where map was incorrectly positioned allowing non-map elements
    9 KB (1,423 words) - 18:12, 1 September 2023
  • ...h you might want to add additional code to ensure units don't clip through non-walkable cells if moving diagonally.
    10 KB (1,781 words) - 01:45, 11 September 2022
  • ...161/notes/alphabeta.html Minimax decision tree with alpha-beta pruning], a non-[https://www.safaribooksonline.com/library/view/ai-for-game/0596005555/ch11
    11 KB (1,378 words) - 14:20, 25 November 2023
  • ...ey, John Harris, Legend and Infra Arcana's developer Martin Tornqvist (aka NON) |Designing for Non-Roguelikers
    45 KB (5,444 words) - 05:24, 24 February 2023
  • * [[Non-Tolkienian Angband]]
    10 KB (1,016 words) - 20:58, 18 December 2023
  • We could have used a non pointer field :
    16 KB (2,412 words) - 07:54, 20 July 2022
  • ...hout. You have to be very careful navigating your way around, as flying or non corporeal enemies are unaffected by the spikes and can bypass them complete * '''Rare''' gear can be either exceptional non-magical (like a Greatsword or Steel Plate Armor) or blessed with magical po
    21 KB (3,523 words) - 18:11, 22 September 2022
  • ...e randomly-generated dungeons and content throughout both games. Like most non-Roguelikes with Roguelike features, this game does not feature permadeath o
    11 KB (1,721 words) - 14:33, 18 September 2021
  • ...the planned features in Gone Rogue have yet to be implemented. Below is a non-exhaustive list of things that are to come.
    12 KB (1,806 words) - 17:56, 27 August 2022
  • The next step could be to randomly attach every non connected room to a
    29 KB (2,456 words) - 06:09, 22 June 2021
  • give some basic direction, permadeath being the only non-negotiable vote to join the project at all and as such is non-negotiable.
    27 KB (4,085 words) - 15:38, 6 June 2024
  • ...cter with a bloody red %, change its name to the corpse name and set it as non blocking (living creatures can trample corpses...).
    25 KB (3,556 words) - 07:38, 20 July 2022
  • ...may bring in more complexity than you want and does mean you'll need some non-gore elements where clues are found. It is also possible to do a purely his
    16 KB (2,805 words) - 06:31, 13 April 2011
  • ...small constant. This also has the advantage that every probability will be non-zero. This is nice since it means we can generate any possible name, even i
    19 KB (3,182 words) - 03:08, 22 June 2021
  • ...irs in your vision exactly where it's pointing. Or they can make the best non-surgical interface available to a cyberdeck. Or you can get a consumer OS a
    14 KB (2,076 words) - 15:49, 18 August 2022
  • Despite these (admittedly non-trivial) changes, as a designer I like to feel that Incursion still capture ...ources overcoming a threat, and keep his character while having suffered a non-trivial setback.
    71 KB (11,706 words) - 15:26, 24 November 2022

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)