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Showing below up to 50 results in range #71 to #120.
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- (hist) Complete Roguelike Tutorial, using python+libtcod, part 8 [20,496 bytes]
- (hist) Need driven AI [20,337 bytes]
- (hist) Save Files [20,236 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 1 [20,163 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 9 [20,134 bytes]
- (hist) Bresenham's Line Algorithm [20,084 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 8 [20,066 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 4 code [20,046 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 9 [20,041 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 10 [20,033 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 7 code [20,021 bytes]
- (hist) C-Sharp Example of Dungeon-Building Algorithm [19,939 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 8 [19,922 bytes]
- (hist) Template Dungeon themeing/generation [19,889 bytes]
- (hist) Names from a high order Markov Process and a simplified Katz back-off scheme [19,752 bytes]
- (hist) POWDER/A guide to familiars [19,653 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 10 [19,601 bytes]
- (hist) ShockFrost [19,595 bytes]
- (hist) List of Angband variants [19,486 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 10 [18,993 bytes]
- (hist) How to Write a Roguelike in 15 Steps (RU) [18,822 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 4 code [18,711 bytes]
- (hist) Roguelike Intelligence - Genetic Algorithms and Evolving State Machine AIs [18,636 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 7 code [18,591 bytes]
- (hist) IRDC 2016-Europe [18,477 bytes]
- (hist) Complete Roguelike Tutorial, using python3+pysdl2, part 0 code [18,347 bytes]
- (hist) A Simple Dungeon Generator for Python 2 or 3 [18,264 bytes]
- (hist) Complete roguelike tutorial using C++ and libtcod - part 9: spells and ranged combat [17,335 bytes]
- (hist) Wild West [17,304 bytes]
- (hist) Old news/2018 [17,090 bytes]
- (hist) Recently Updated Roguelikes/archive [16,800 bytes]
- (hist) Gore [16,719 bytes]
- (hist) Complete roguelike tutorial using C++ and libtcod - part 8: items and inventory [16,692 bytes]
- (hist) Roguelike Intelligence - Stateless AIs [16,682 bytes]
- (hist) Castle of the Winds [16,602 bytes]
- (hist) Old news/2009 [16,477 bytes]
- (hist) Complete roguelike tutorial using C++ and libtcod - part 7: the GUI [16,397 bytes]
- (hist) Dungeon builder written in Python/Examples [16,379 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 3 [16,161 bytes]
- (hist) POWDER Gameplay [15,878 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 13 [15,815 bytes]
- (hist) Pathfinding [15,764 bytes]
- (hist) Complete Roguelike Tutorial, using python+libtcod, part 7 [15,753 bytes]
- (hist) Old news/2019 [15,720 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 3 [15,560 bytes]
- (hist) Roguelike Tutorial, using python3+tdl, part 3 [15,487 bytes]
- (hist) Random number generator [15,408 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 13 [15,399 bytes]
- (hist) Complete Roguelike Tutorial, using python3+libtcod, part 7 [15,323 bytes]
- (hist) Dynamically Sized Maze [15,290 bytes]