Difference between revisions of "7DRL Contest 2011 Reviews"

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(added update to reflect bugfix improvement)
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The second attempt went better, until a kobold that wasn't there walked so there was only one path could get hit from, moved towards one path, walked without hitting anything and kept getting hit...
The second attempt went better, until a kobold that wasn't there walked so there was only one path could get hit from, moved towards one path, walked without hitting anything and kept getting hit...
I really like the premise, and the FOV and mechanics seemed smooth. Hopefully a bug fix will come around and I'll try it again.
I really like the premise, and the FOV and mechanics seemed smooth. Hopefully a bug fix will come around and I'll try it again.
Update:
Bugfix version 0.11 fixed the issues I previously had. This game is now quite awesome, I recommend trying it out!

Revision as of 02:30, 15 March 2011

Here lie the reviews of the many entries in the 2011 7dRL Challenge!

Reviews by Eben Howard

Stygia by Perdurabo

Stygia opens with a well designed ASCII block title screen and proceeds to tell a dark introduction. We are informed that the surface of the world is a frozen wasteland who's sun is long gone. The only way to survive is now to move deeper into the Earth where heat can still be found.

I really like the heat mechanic which forces you to keep going deeper to escape the cold. Plentiful items with neat add-on abilities makes item grabbing quite fun.

Play Experience: The first time I tried this game, I was killed by an invisible kobold :( The second attempt went better, until a kobold that wasn't there walked so there was only one path could get hit from, moved towards one path, walked without hitting anything and kept getting hit... I really like the premise, and the FOV and mechanics seemed smooth. Hopefully a bug fix will come around and I'll try it again.

Update: Bugfix version 0.11 fixed the issues I previously had. This game is now quite awesome, I recommend trying it out!