Difference between revisions of "AGOW"

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=== Classes and races ===
=== Classes and races ===
==== Demons ====
==== Demons ====
Demons are really bad and evil and OP. We don't like them. They kill us. Also, teir simple presence can harm us (causes bleeding, and various effects..).
==== Elementals ====
==== Elementals ====
Elementals are lives teir peaceful life on another realm. We can summon them. Which they hates.
They are generally receives 1/2 phisical damage, immune to bleeding and poison, but vulnerable to the ottosite elemental damage. Same type damage heals them.
* Air elemental (Fire damage aura. So 2 fire elemental will periodically heals each other)
* Earth elemental (no special powers yet)
* Fire elemental (no special powers yet)
* Waterelemental (no special powers yet)
==== Golems ====
==== Golems ====
Golems are like robots: programmed to something.
They are generally immune to poison and bleeding.
* Naga (just like HOMM3: they might have up to 6 weapons)
==== Living creatures ====
==== Living creatures ====
Like animals and stuff.
* Human
* Troll (can't recower from fire damage)
==== Undeads====
==== Undeads====
I will fill this up later.
* Zombie (no special powers yet, however might add some slight poison damage aura)
* Skeleton (vulnerable to 'Crush' damage, but receives 1/2 'Cut' and 'Thrust' damage)


=== Masteries and abilities ===
=== Masteries and abilities ===
Masteries like passive skills or perks or primary attributes, like Strength, Vitality. The primary attribute concept is the following:
A basic human without any class (like a peasant maybe) will have 0 masteries. A fighter will have Strength lvl 2, Vitality lvl 3, etc..
A mage will have Intelligence lvl 3 and etc etc..


=== Items and spells ===
=== Items and spells ===

Revision as of 16:53, 13 March 2013

AGOW
Talkie-Talkie Project
Developer Attila 'Wini' Adorján
Theme D&Dish stock fantasy
Influences ADOM
Licensing Closed Source
P. Language C Sharp
Platforms Windows Phone
Interface Touchscreen, Tiles
Game Length 2+
Official site of AGOW
AGOW is a coffeebreak roguelike


This page is under construction and needs to be initialized with the development details.


Description

Storyline

Environment

Classes and races

Demons

Demons are really bad and evil and OP. We don't like them. They kill us. Also, teir simple presence can harm us (causes bleeding, and various effects..).

Elementals

Elementals are lives teir peaceful life on another realm. We can summon them. Which they hates. They are generally receives 1/2 phisical damage, immune to bleeding and poison, but vulnerable to the ottosite elemental damage. Same type damage heals them.

  • Air elemental (Fire damage aura. So 2 fire elemental will periodically heals each other)
  • Earth elemental (no special powers yet)
  • Fire elemental (no special powers yet)
  • Waterelemental (no special powers yet)

Golems

Golems are like robots: programmed to something. They are generally immune to poison and bleeding.

  • Naga (just like HOMM3: they might have up to 6 weapons)

Living creatures

Like animals and stuff.

  • Human
  • Troll (can't recower from fire damage)

Undeads

I will fill this up later.

  • Zombie (no special powers yet, however might add some slight poison damage aura)
  • Skeleton (vulnerable to 'Crush' damage, but receives 1/2 'Cut' and 'Thrust' damage)

Masteries and abilities

Masteries like passive skills or perks or primary attributes, like Strength, Vitality. The primary attribute concept is the following: A basic human without any class (like a peasant maybe) will have 0 masteries. A fighter will have Strength lvl 2, Vitality lvl 3, etc.. A mage will have Intelligence lvl 3 and etc etc..

Items and spells

Features

  • Randomly generated and infinite environment
  • Randomly generated items and monsters
  • Fixed rare, unique and collectible items
  • Fixed scenes (towns, villages and boss battles) and random encounters
  • Achivements
  • Online leaderboard