Difference between revisions of "AGOW Changelog"
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This page contains the [[AGOW]] roguelike change and development log. | This page contains the [[AGOW]] roguelike change and development log. | ||
== Version 0.13.3.151 == | |||
* Finalized effect types. Note, that "Cut" damage is also "Physical". | |||
<div style="margin:0 6px">http://www.image-share.com/upload/2117/226.png</div> | |||
== Version 0.13.3.15 == | |||
* Draw and uploaded some human art. | |||
== Version 0.13.3.132 == | == Version 0.13.3.132 == |
Revision as of 11:29, 15 March 2013
This page contains the AGOW roguelike change and development log.
Version 0.13.3.151
- Finalized effect types. Note, that "Cut" damage is also "Physical".
Version 0.13.3.15
- Draw and uploaded some human art.
Version 0.13.3.132
- Melee fighting, Bladed weapon and Weapon masteries working and receives XP from every successfull hit,
- Characters receives same amount of XP,
- Bastard sword now deals X-2 damage if used as a one-handed weapon.
Version 0.13.3.131
- Nagas now have 6 arms with individual weapon slots, oneshots early characters. Can't wear chest armors, pants and boots,
- Fire elementals have fire damage auras. Fire dame heals them and receives 1/2 phisical damage,
- Trolls now unable to recover from fire damage,
- Undeads are immune to bleeding and vulnarable to 'Light' damage,
- Skeletons are vulnerable to 'Crush' damage and receive 1/2 from 'Cut' and 'Thrust' damage,
- Sword type weapons randomizes their damage type on every attack ('Cut' or 'Thrust').
Version 0.13.3.13
- Created base classes for the world, monsters, items and masteries,
- Created basic effects like "damage aura", "bleeding", etc..,
- Created few monsters for testing purposes (elementals, human, troll, zombie, skeleton and naga),
- Created basic materials,
- Created various game events and entry points for melee fighting,
- Created zombie AI for testing.