Difference between revisions of "AGOW Changelog"

From RogueBasin
Jump to navigation Jump to search
Line 1: Line 1:
This page contains the [[AGOW]] roguelike change and development log.
This page contains the [[AGOW]] roguelike change and development log.


== Version 0.2013.3.132 ==
== Version 0.13.3.132 ==
* Melee fighting, Bladed weapon and Weapon masteries working and receives XP from every successfull hit,
* Melee fighting, Bladed weapon and Weapon masteries working and receives XP from every successfull hit,
* Characters receives same amount of XP,
* Characters receives same amount of XP,
* Bastard sword now deals X-2 damage if used as a one-handed weapon.
* Bastard sword now deals X-2 damage if used as a one-handed weapon.


== Version 0.2013.3.131 ==
== Version 0.13.3.131 ==
* Nagas now have 6 arms with individual weapon slots, oneshots early characters. Can't wear chest armors, pants and boots,
* Nagas now have 6 arms with individual weapon slots, oneshots early characters. Can't wear chest armors, pants and boots,
* Fire elementals have fire damage auras. Fire dame heals them and receives 1/2 phisical damage,
* Fire elementals have fire damage auras. Fire dame heals them and receives 1/2 phisical damage,
Line 14: Line 14:
* Sword type weapons randomizes their damage type on every attack ('Cut' or 'Thrust').
* Sword type weapons randomizes their damage type on every attack ('Cut' or 'Thrust').


== Version 0.2013.3.13 ==
== Version 0.13.3.13 ==
* Created base classes for the world, monsters, items and masteries,
* Created base classes for the world, monsters, items and masteries,
* Created basic effects like "damage aura", "bleeding", etc..,
* Created basic effects like "damage aura", "bleeding", etc..,

Revision as of 16:34, 13 March 2013

This page contains the AGOW roguelike change and development log.

Version 0.13.3.132

  • Melee fighting, Bladed weapon and Weapon masteries working and receives XP from every successfull hit,
  • Characters receives same amount of XP,
  • Bastard sword now deals X-2 damage if used as a one-handed weapon.

Version 0.13.3.131

  • Nagas now have 6 arms with individual weapon slots, oneshots early characters. Can't wear chest armors, pants and boots,
  • Fire elementals have fire damage auras. Fire dame heals them and receives 1/2 phisical damage,
  • Trolls now unable to recover from fire damage,
  • Undeads are immune to bleeding and vulnarable to 'Light' damage,
  • Skeletons are vulnerable to 'Crush' damage and receive 1/2 from 'Cut' and 'Thrust' damage,
  • Sword type weapons randomizes their damage type on every attack ('Cut' or 'Thrust').

Version 0.13.3.13

  • Created base classes for the world, monsters, items and masteries,
  • Created basic effects like "damage aura", "bleeding", etc..,
  • Created few monsters for testing purposes (elementals, human, troll, zombie, skeleton and naga),
  • Created basic materials,
  • Created various game events and entry points for melee fighting,
  • Created zombie AI for testing.