Difference between revisions of "A Little Anxious When It's Dark"

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(Created page with '{{game-7drl| name = A Little Anxious When It's Dark |developer = aave |theme = Fantasy |influences = none |released = TBA |updated = March 12, 2011 |licensing = |l…')
 
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|site = http://tapio.github.com/alawid/
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http://tapio.github.com/alawid/screenshot.png


Made for the [[7DRL Contest 2011]], this is a short coffee-break roguelike, where you search for a treasure through five randomly generated dungeon levels.
Made for the [[7DRL Contest 2011]], this is a short coffee-break roguelike, where you search for a treasure through five randomly generated dungeon levels.

Revision as of 23:32, 11 March 2011

A Little Anxious When It's Dark
7DRL
Developer aave
Theme Fantasy
Influences none
Released TBA
Updated March 12, 2011
Licensing
P. Language JavaScript
Platforms Windows, Linux, OSX, all with a proper web browser
Interface Web browser, WebGL, Keyboard
Game Length Short
Official site of A Little Anxious When It's Dark


screenshot.png

Made for the 7DRL Contest 2011, this is a short coffee-break roguelike, where you search for a treasure through five randomly generated dungeon levels.

The game is played inside a web browser and requires WebGL support, so you need a rather new browser (e.g. Google Chrome 9+ or Firefox 4 - IE won't work). Also, your graphics card needs to be at least OpenGL 2 capable (with decent drivers) for WebGL to work. You can check supported browsers and other notes in Khrono's WebGL Wiki.

Gameplay features

  1. Collect and use torches to light up your journey
  2. Fight multiple enemy types
  3. Collect and use health potions to recover from injuries
  4. Use portals to travel to the next level
  5. Find the treasure
  6. Profit

Graphical/engine features

  • Mesh generation based on ASCII map
  • Automatic normal and tangent calculations for arbitrary triangle mesh
  • Per-pixel lighting
  • Multiple light sources
  • Normalmapping
  • Does not depend on external engines/frameworks (i.e. custom built)
  • CSS3/HTML5 based "HUD"