Difference between revisions of "Adeo"

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{{gameinfo| name = Adeo
{{game-alpha| name = Adeo
|developer = Pfhoenix
|developer = [[Pfhoenix]]
|released =  
|theme = [[Science Fiction]]
|updated = 2004?
|influences = Escape Velocity, Fallout, [[Angband]]
|status = alpha, defunct
|released = 2006 ?
|updated = 2006 Nov 5 (v0.1.7)
|licensing =  
|licensing =  
|language =  
|language = [[Cpp|C++]]
|platforms =  
|platforms = [[Windows]]
|genre =
|interface = Graphical, [[mouse]] driven
|interface = [[tiles]]
|site = http://adeo.pfhoenix.com
|site = http://web.archive.org/web/20041120090356/http://pfhoenix.com/adeo/
|length =
}}
}}


The official website of this project was http://pfhoenix.com/adeo/ . It is no longer available. A copy of the site is available via the internet archive: http://web.archive.org/web/20041120090356/http://pfhoenix.com/adeo/
Adeo is an isometric, mouse driven, sci-fi themed roguelike that breaks away from roguelike convention with such features as hierarchical maps, space maps (that have no size limits for exploration), real-time modeled in a turn-based setup, vehicles (currently only space ships), complex electronics networks, simulated computer control mechanisms, hacking of electronic systems, arbitrary lighting with light sources capable per object per grid that respects light color mixing and LOS calculations for shading, and more.


[[Category:Alpha projects]]
Adeo aims to be a unique mix of roguelike elements with the feel of exploring a vast galaxy filled with things to discover, learn, and exploit.
[[Category:defunct projects]]
 
The link to this game's page does not currently work. I am searching for one that will work now.

Latest revision as of 04:19, 5 October 2015

Adeo
Alpha Project
Developer Pfhoenix
Theme Science Fiction
Influences Escape Velocity, Fallout, Angband
Released 2006 ?
Updated 2006 Nov 5 (v0.1.7)
Licensing
P. Language C++
Platforms Windows
Interface Graphical, mouse driven
Game Length
Official site of Adeo


Adeo is an isometric, mouse driven, sci-fi themed roguelike that breaks away from roguelike convention with such features as hierarchical maps, space maps (that have no size limits for exploration), real-time modeled in a turn-based setup, vehicles (currently only space ships), complex electronics networks, simulated computer control mechanisms, hacking of electronic systems, arbitrary lighting with light sources capable per object per grid that respects light color mixing and LOS calculations for shading, and more.

Adeo aims to be a unique mix of roguelike elements with the feel of exploring a vast galaxy filled with things to discover, learn, and exploit.

The link to this game's page does not currently work. I am searching for one that will work now.