Difference between revisions of "Allure of the Stars"

From RogueBasin
Jump to navigation Jump to search
m
Line 5: Line 5:
|released = Aug 05, 2011 (v0.4.1)
|released = Aug 05, 2011 (v0.4.1)
|relver = v0.4.1
|relver = v0.4.1
|updated = Jun 05, 2018 (v0.8.0.0, aka 'Explosive dashboard')
|updated = Jun 30, 2018 (v0.8.3.0)
|updver = v0.8.0.0
|updver = v0.8.3.0
|licensing = [[GNU AGPL3]] (Free Software)
|licensing = [[GNU AGPL3]] (Free Software)
|language = [[Haskell]]
|language = [[Haskell]]

Revision as of 08:59, 30 June 2018

Allure of the Stars
Beta Project
Developer Andres Löh, Mikolaj Konarski
Theme near-future Sci-Fi
Influences Angband, X-Com
Released Aug 05, 2011 (v0.4.1)
Updated Jun 30, 2018 (v0.8.3.0)
Licensing GNU AGPL3 (Free Software)
P. Language Haskell
Platforms Browser, Linux, OSX, Windows
Interface Keyboard, Mouse, ASCII (Browser or SDL or Teletype terminal)
Game Length 1h
Official site of Allure of the Stars


Play it in the browser! http://allureofthestars.com/play

Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad game. Binaries and the game manual are available at the homepage, where you can also try the game out in the browser. (http://allureofthestars.com/play --- It runs fastest on Chrome. Keyboard commands and savefiles are supported only on recent enough versions of browsers. Mouse should work everywhere.)

Not a single picture in this game. You have to imagine everything yourself, like with a book (a grown-up book, without pictures). Once you learn to imagine things, though, you can keep exploring and mastering the world and making up stories for a long time.

The game is written in Haskell using the LambdaHack roguelike game engine. Please see the changelog file for recent improvements and the issue tracker for short-term plans. Long term goals are high replayability and auto-balancing through procedural content generation and persistent content modification based on player behaviour. Contributions are welcome.

Please offer your feedback on this thread: http://forums.roguetemple.com/index.php?topic=5454.0

Moving pictures!

A fully automatic run of the ambush scenario with decently effective use of explosives --- in particular, for illuminating opponents to be targeted with ordinary projectiles:

allureofthestars.com.ambush.gif

New screenshots

backstory-0.7.2.0-16x16x.png

crawl-0.6.0.0-8x8x.png

crawl-0.6.0.0-8x8xb.png

crawl-0.6.0.0-16x16x.png

InGameHelpMinimal.png

InGameHelpDetails.png

Ancient screenshots

campaign2.png

campaign3.png

safari1.png

ambush1.png

campaign1.png