Difference between revisions of "Allure of the Stars"

From RogueBasin
Jump to navigation Jump to search
m (Bump version)
(47 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{game-alpha-futuristic| name = Allure of the Stars
{{game-beta| name = Allure of the Stars
|developer = Andres Löh, [[Mikolaj Konarski]]
|developer = Andres Löh, [[Mikolaj Konarski]]
|theme = near-future Sci-Fi
|theme = near-future Sci-Fi
|influences = [[Angband]], [[X-Com]]
|influences = [[Angband]], [[X-Com]]
|released = Aug 05, 2011
|released = Aug 05, 2011 (v0.4.1)
|relver = 0.4.1
|relver = v0.4.1
|updated = Nov 25, 2012
|updated = May 2, 2019 (v0.9.5.0)
|updver = 0.4.4
|updver = v0.9.5.0
|licensing = [[GNU AGPL3]] (Free Software)
|licensing = [[GNU AGPL3]] (Free Software)
|language = [[Haskell]]
|language = [[Haskell]]
|platforms = [[Linux]], [[OSX]], [[Windows]]
|platforms = [[Browser]], [[Linux]], [[OSX]], [[Windows]]
|interface = [[Keyboard]], [[ASCII]] ([[GTK]] or [[Terminal]])
|interface = [[Keyboard]], [[Mouse]], [[ASCII]] ([[Browser]] or [[SDL]] or [[Teletype terminal]] or [[Screen reader]])
|length = ~ .5 hour
|length = 2h
|site = https://github.com/Mikolaj/Allure
|site = http://allureofthestars.com
}}
}}


This is an alpha release of Allure of the Stars,
== Play it in the browser! http://allureofthestars.com/play ==
a near-future Sci-Fi roguelike and tactical squad game written in Haskell.
The game is barely fun at this stage and not yet
really Sci-Fi. See the wiki for design notes and contribute.


Long term goals are high replayability and auto-balancing
Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad game.
through procedural content generation and persistent content
Binaries and the game manual
modification based on player behaviour.
are available at the homepage, where you can also
try the game out in the browser.
(http://allureofthestars.com/play --- It runs fastest on Chrome.
Keyboard commands and savefiles are supported only on recent
enough versions of browsers. Mouse should work everywhere.)


The game is written using the [[LambdaHack]] Haskell roguelike game engine.
Not a single picture in this game. You have to imagine everything
yourself, like with a book (a grown-up book, without pictures).
Once you learn to imagine things, though, you can keep exploring
and mastering the world and making up stories for a long time.


Compiled using the [http://www.haskell.org/cabal cabal] tool from the package available at [http://hackage.haskell.org/package/Allure its Hackage page.]
The game is written in [[Haskell]] using the [[LambdaHack]]
roguelike game engine.
Please see the changelog file for recent improvements
and the issue tracker for short-term plans. Long term goals
are high replayability and auto-balancing through procedural
content generation and persistent content modification
based on player behaviour. Contributions are welcome.
 
Please offer your feedback.
 
== Screenshots ==
 
https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/allureofthestars.com.updown.png
 
https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/allureofthestars.com.backstory.need.ASCIIart.border.png
 
https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/allureofthestars.com.colorful.messages4.png
 
https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/allureofthestars.com.ttf.FullHD.gif
 
https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/allureofthestars.com.all-levels.gif
 
A terminal console frontend fine-tuned for screen-readers, for sight-impaired gamers:
 
https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/allureofthestars.com.screen-reader.png
 
== Old screenshots ==
 
A fully automatic run of the ambush scenario with decently effective use of explosives --- in particular, for illuminating opponents to be targeted with ordinary projectiles:
 
https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/allureofthestars.com.ambush.gif
 
https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/allureofthestars.com.gameover.gif
 
https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/crawl-0.6.0.0-8x8x.png
 
https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/crawl-0.6.0.0-8x8xb.png
 
https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/crawl-0.6.0.0-16x16x.png
 
== Ancient screenshots ==
 
https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/campaign2.png
 
https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/campaign3.png
 
https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/safari1.png
 
https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/ambush1.png
 
https://raw.githubusercontent.com/AllureOfTheStars/media/master/screenshot/campaign1.png
 
[[Category:Futuristic roguelikes]]
[[Category:Open source]]
[[Category:Free Software]]
[[Category:Browser games]]

Revision as of 22:23, 2 May 2019

Allure of the Stars
Beta Project
Developer Andres Löh, Mikolaj Konarski
Theme near-future Sci-Fi
Influences Angband, X-Com
Released Aug 05, 2011 (v0.4.1)
Updated May 2, 2019 (v0.9.5.0)
Licensing GNU AGPL3 (Free Software)
P. Language Haskell
Platforms Browser, Linux, OSX, Windows
Interface Keyboard, Mouse, ASCII (Browser or SDL or Teletype terminal or Screen reader)
Game Length 2h
Official site of Allure of the Stars


Play it in the browser! http://allureofthestars.com/play

Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad game. Binaries and the game manual are available at the homepage, where you can also try the game out in the browser. (http://allureofthestars.com/play --- It runs fastest on Chrome. Keyboard commands and savefiles are supported only on recent enough versions of browsers. Mouse should work everywhere.)

Not a single picture in this game. You have to imagine everything yourself, like with a book (a grown-up book, without pictures). Once you learn to imagine things, though, you can keep exploring and mastering the world and making up stories for a long time.

The game is written in Haskell using the LambdaHack roguelike game engine. Please see the changelog file for recent improvements and the issue tracker for short-term plans. Long term goals are high replayability and auto-balancing through procedural content generation and persistent content modification based on player behaviour. Contributions are welcome.

Please offer your feedback.

Screenshots

allureofthestars.com.updown.png

allureofthestars.com.backstory.need.ASCIIart.border.png

allureofthestars.com.colorful.messages4.png

allureofthestars.com.ttf.FullHD.gif

allureofthestars.com.all-levels.gif

A terminal console frontend fine-tuned for screen-readers, for sight-impaired gamers:

allureofthestars.com.screen-reader.png

Old screenshots

A fully automatic run of the ambush scenario with decently effective use of explosives --- in particular, for illuminating opponents to be targeted with ordinary projectiles:

allureofthestars.com.ambush.gif

allureofthestars.com.gameover.gif

crawl-0.6.0.0-8x8x.png

crawl-0.6.0.0-8x8xb.png

crawl-0.6.0.0-16x16x.png

Ancient screenshots

campaign2.png

campaign3.png

safari1.png

ambush1.png

campaign1.png