Difference between revisions of "Allure of the Stars"

From RogueBasin
Jump to navigation Jump to search
(new release)
Line 1: Line 1:
{{game-alpha| name = Allure of the Stars
{{game-alpha| name = Allure of the Stars
|developer = [[Mikolaj Konarski]], others
|developer = Andres Löh, [[Mikolaj Konarski]]
|theme = near-future Sci-Fi
|theme = near-future Sci-Fi
|influences = [[Angband]], [[X-Com]]
|influences = [[Angband]], [[X-Com]]
|released = Aug 05, 2011
|released = Aug 05, 2011
|relver = 0.4.1
|relver = 0.4.1
|updated = Nov 11, 2011
|updated = Feb 11, 2012
|updver = 0.4.1
|updver = 0.4.3
|licensing = [[BSD3]] (Free Software)
|licensing = [[GNU AGPL3]] (Free Software)
|language = [[Haskell]]
|language = [[Haskell]]
|platforms = [[Linux]], [[OSX]], [[Windows]]
|platforms = [[Linux]], [[OSX]], [[Windows]]
Line 15: Line 15:
}}
}}


This is an alpha prerelease of Allure of the Stars, a near-future Sci-Fi roguelike and tactical squad game. Long term goals are high replayability and auto-balancing through procedural content generation and persistent content modification based on player behaviour. The game is written in Haskell and based on the [[LambdaHack]] roguelike engine,
This is an alpha release of Allure of the Stars,
a near-future Sci-Fi roguelike and tactical squad game written in Haskell.
The game is barely fun at this stage and not yet
really Sci-Fi. See the wiki for design notes and contribute.


It can be compiled using the cabal tool from the sources on the [http://hackage.haskell.org/package/Allure Hackage page.]
Long term goals are high replayability and auto-balancing
through procedural content generation and persistent content
modification based on player behaviour.
 
The game is written using the [[LambdaHack]] Haskell roguelike game engine.
 
Compiled using the [http://www.haskell.org/cabal cabal] tool from the package available at [http://hackage.haskell.org/package/Allure its Hackage page.]

Revision as of 23:16, 9 February 2012

Allure of the Stars
Alpha Project
Developer Andres Löh, Mikolaj Konarski
Theme near-future Sci-Fi
Influences Angband, X-Com
Released Aug 05, 2011
Updated Feb 11, 2012
Licensing GNU AGPL3 (Free Software)
P. Language Haskell
Platforms Linux, OSX, Windows
Interface Keyboard, ASCII (GTK or Terminal)
Game Length ~ .5 hour
Official site of Allure of the Stars


This is an alpha release of Allure of the Stars, a near-future Sci-Fi roguelike and tactical squad game written in Haskell. The game is barely fun at this stage and not yet really Sci-Fi. See the wiki for design notes and contribute.

Long term goals are high replayability and auto-balancing through procedural content generation and persistent content modification based on player behaviour.

The game is written using the LambdaHack Haskell roguelike game engine.

Compiled using the cabal tool from the package available at its Hackage page.