Difference between revisions of "Allure of the Stars"

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|released = Aug 05, 2011
|released = Aug 05, 2011
|relver = 0.4.1
|relver = 0.4.1
|updated = Nov 30, 2013 (0.4.10)
|updated = Dec 14, 2013 (0.4.10.5)
|updver = 0.4.10
|updver = 0.4.10.5
|licensing = [[GNU AGPL3]] (Free Software)
|licensing = [[GNU AGPL3]] (Free Software)
|language = [[Haskell]]
|language = [[Haskell]]
Line 20: Line 20:
really Sci-Fi. See the wiki for design notes and contribute.
really Sci-Fi. See the wiki for design notes and contribute.


New in this release are screensaver game modes (AI vs AI),
New since 0.4.8 are screensaver game modes (AI vs AI),
improved AI (can now climbs stairs, etc.), multiple,
improved AI (can now climbs stairs, etc.), multiple,
multi-floor staircases, multiple savefiles, configurable
multi-floor staircases, multiple savefiles, configurable

Revision as of 02:34, 14 December 2013

Allure of the Stars
Futuristic Alpha Project
Developer Andres Löh, Mikolaj Konarski
Theme near-future Sci-Fi
Influences Angband, X-Com
Released Aug 05, 2011
Updated Dec 14, 2013 (0.4.10.5)
Licensing GNU AGPL3 (Free Software)
P. Language Haskell
Platforms Linux, OSX, Windows
Interface Keyboard, ASCII (GTK or Terminal)
Game Length ~30 minutes
Official site of Allure of the Stars


This is an alpha release of Allure of the Stars, a near-future Sci-Fi roguelike and tactical squad game. The game is barely fun at this stage and not yet really Sci-Fi. See the wiki for design notes and contribute.

New since 0.4.8 are screensaver game modes (AI vs AI), improved AI (can now climbs stairs, etc.), multiple, multi-floor staircases, multiple savefiles, configurable framerate and combat animations and more. Long term goals are high replayability and auto-balancing through procedural content generation and persistent content modification based on player behaviour.

The game is written using the LambdaHack Haskell roguelike game engine.

Allure of the Stars can be compiled using the cabal tool from the Allure package available at its Hackage page.