Difference between revisions of "Allure of the Stars"

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This is an alpha release of Allure of the Stars,
This is an alpha release of Allure of the Stars,
a near-future Sci-Fi roguelike and tactical squad game.
a near-future Sci-Fi roguelike and tactical squad game.
Have a look at PLAYING.md at the official site or jump straight
Have a look at [https://github.com/AllureOfTheStars/Allure/blob/master/GameDefinition/PLAYING.md PLAYING.md]
into the fray.
or jump straight into the fray.


Long-term goals of the project are high replayability and auto-balancing
The game is written in [[Haskell]] using the [[LambdaHack]]
through procedural content generation and persistent content
roguelike game engine. Long-term goals of the project are high
modification based on player behaviour. The game is written
replayability and auto-balancing through procedural content generation
using the [[LambdaHack]] Haskell roguelike game engine.
and persistent content modification based on player behaviour.


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Revision as of 00:36, 28 July 2014

Allure of the Stars
Futuristic Alpha Project
Developer Andres Löh, Mikolaj Konarski
Theme near-future Sci-Fi
Influences Angband, X-Com
Released Aug 05, 2011
Updated Jul 26, 2014 (0.4.14, aka 'Out of cosmic balance')
Licensing GNU AGPL3 (Free Software)
P. Language Haskell
Platforms Linux, OSX, Windows
Interface Keyboard, ASCII (GTK or Terminal)
Game Length ~30 minutes
Official site of Allure of the Stars


safari1.32x32.png This is an alpha release of Allure of the Stars, a near-future Sci-Fi roguelike and tactical squad game. Have a look at PLAYING.md or jump straight into the fray.

The game is written in Haskell using the LambdaHack roguelike game engine. Long-term goals of the project are high replayability and auto-balancing through procedural content generation and persistent content modification based on player behaviour.


safari1.png

ambush1.png

campaign1.png