Difference between revisions of "Allure of the Stars"

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[http://allureofthestars.com Allure of the Stars] is a near-future Sci-Fi roguelike and tactical squad game.
[http://allureofthestars.com Allure of the Stars] is a near-future Sci-Fi roguelike and tactical squad game.
Have a look at [https://github.com/AllureOfTheStars/Allure/blob/master/GameDefinition/PLAYING.md PLAYING.md]
Have a look at [https://github.com/AllureOfTheStars/Allure/blob/master/GameDefinition/PLAYING.md PLAYING.md]
or jump straight into the fray.
or jump straight [https://github.com/AllureOfTheStars/Allure/releases/latest into the fray].


The game is written in [[Haskell]] using the [[LambdaHack]]
The game is written in [[Haskell]] using the [[LambdaHack]]

Revision as of 16:34, 9 September 2014

Allure of the Stars
Beta Project
Developer Andres Löh, Mikolaj Konarski
Theme near-future Sci-Fi
Influences Angband, X-Com
Released Aug 05, 2011
Updated Aug 12, 2014 (0.4.99.0, aka 'Player escapes through airlock')
Licensing GNU AGPL3 (Free Software)
P. Language Haskell
Platforms Linux, OSX, Windows
Interface Keyboard, ASCII (GTK or Terminal)
Game Length ~30 minutes
Official site of Allure of the Stars


Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad game. Have a look at PLAYING.md or jump straight into the fray.

The game is written in Haskell using the LambdaHack roguelike game engine. Long-term goals of the project are high replayability and auto-balancing through procedural content generation and persistent content modification based on player behaviour.


safari1.png

ambush1.png

campaign1.png