Allure of the Stars
|Allure of the Stars|
|Developer||Andres Löh, Mikolaj Konarski|
|Released||Aug 05, 2011 (v0.4.1)|
|Updated||Dec 18, 2017 (v0.7.1.0, aka 'Ancient troubles')|
|Licensing||GNU AGPL3 (Free Software)|
|Platforms||Browser, Linux, OSX, Windows|
|Interface||Keyboard, Mouse, ASCII (Browser or SDL or Teletype terminal)|
|Official site of Allure of the Stars|
Play it in the browser! http://allureofthestars.com/play
Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad game. Binaries and the game manual are available at the homepage, where you can also try the game out in the browser. (http://allureofthestars.com/play --- It runs fastest on Chrome. Keyboard commands and savefiles are supported only on recent enough versions of browsers. Mouse should work everywhere.)
Not a single picture in this game. You have to imagine everything yourself, like with a book (a grown-up book, without pictures). Once you learn to imagine things, though, you can keep exploring and mastering the world and making up stories for a long time.
The game is written in Haskell using the LambdaHack roguelike game engine. Please see the changelog file for recent improvements and the issue tracker for short-term plans. Long term goals are high replayability and auto-balancing through procedural content generation and persistent content modification based on player behaviour. Contributions are welcome.
Please offer your feedback on this thread: http://forums.roguetemple.com/index.php?topic=5454.0
A fully automatic run of the ambush scenario with decently effective use of explosives --- in particular, for illuminating opponents to be targeted with ordinary projectiles: