Anonymous Roguelike

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Anonymous Roguelike (working title)
Alpha Project
Developer Fernando Aires Castello (romeno19@gmail.com)
Theme Fantasy
Influences The Legend of Zelda, Final Fantasy
Released Jul 8th 2010 (proto)
Updated Jul 8th 2010
Licensing Closed source
P. Language C, C++
Platforms Windows
Interface ASCII
Game Length Undefined
[[1] Official site of Anonymous Roguelike (working title)]


This is actually a prototype of a roguelike game which still hasn't been given a suitable name, and this is why it is called Anonymous Roguelike.

The released prototype is playable, but there's no "goal". Being a prototype, it is meant to demonstrate the game mechanics, GUI, etc. the way it is supposed to be when it's finished. Also, it has a few bugs (like monsters spawning in places where they shouldn't) and performance issues, which will eventually be resolved.

It is different from most roguelike games in that the overworld and dungeons are supposed to be predefined rather than randomly created. The focus of the game will be its universe and detailed story, which is being written as a tale.

Gameplay is supposed to be much simpler than most roguelikes, with a few keystrokes for walking around, fighting, taking and using/equipping items.

Overall, it is meant to be a very predictive roguelike game, focused in the story in the universe of the game.

The general idea of the game is based in non-roguelike games such as The Legend Of Zelda and Final Fantasy, where the player may equip a sword or longbow, a shield, a piece of armor, and some accessories. Apparently, the only reasons for calling this game a roguelike is that it has an ASCII-based GUI and that it's turn-based.

The project is currently being developed in C and C++ by a single person.

Download prototype 0.1 here: [2]