Difference between revisions of "Approaching Infinity"

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'''Graphical and Mouse-driven'''! Turn based movement and combat. Multiple major quest lines. Lots of alien races and monsters. Treasure, weapons, defenses, items, upgrades. Commodity trading system already in effect.
'''Graphical and Mouse-driven'''! Turn based movement and combat. Multiple major quest lines. Lots of alien races and monsters. Treasure, weapons, defenses, items, upgrades. Commodity trading system already in effect.


What's planned for the game?
What can you do in Approaching Infinity Right Now?
  - a randomized crafting system for components and devices
 
  - Random Officers with individual skills to help you
* Explore space, planets, shipwrecks, and star temples
  - More Devices with more powers
* Fight enemy ships and animated monsters
  - unlockable ship classes
* Watch your enemies explode!
  - elemental monsters(!)
* Die!
  - more alien races (Gruff, Tentaculons, Limoquee, Vordalene, Firaxughinians)
* Collect, buy, and sell items and resources
  - unique monster powers, and more monsters.
* Install better equipment
  - several major quest lines (at least 1 for each of the alien races.)
* Accept and complete randomly generated quests
  - 3-5 different ways to end the game, and countless ways to just keep playing.
* Get lots of in-game help and instructions
  - any great ideas from players and supporters!
* Search for clues to hidden areas and find powerful artifacts
* Travel through an infinite universe (until you die!)
* Try the new tutorial if you’re not sure how to play!
 
What is still to come?
 
* Five(!) fully fleshed out ways to win the game
  * Countless ways to keep playing as long as you want.
* Twelve intelligent alien races with their own goals and full quest lines.
* A randomized crafting system for components and devices
  * Skilled officers for even more bonuses
  * More monsters, planet types, and quest types
* Ancient art and poetry that can be collected.
  * A second source of near-endless random quests: S.O.S. Beacons
* At least twice as many ship devices, with lots of new effects
  * Unlockable ship classes
  * Monsters with special powers like shield drain, blind, corrode, infect, push/pull, and more
  * Monsters with elemental powers
  * New interesting types of terrain to interact with (and avoid!)
  * Soundtrack by @ectogemia
  * And great ideas from players and supporters…


Follow the game's development at
Follow the game's development at

Revision as of 20:08, 16 November 2013

Approaching Infinity

A Roguelike Space Adventure

And The Kickstarter Is Live!

Current Version 0.0.6a

By IBOL

Download the playable Alpha here: [1]

Explore an infinite procedurally generated universe, alive with memorable alien races, fantastic technologies, and deadly monsters!

Graphical and Mouse-driven! Turn based movement and combat. Multiple major quest lines. Lots of alien races and monsters. Treasure, weapons, defenses, items, upgrades. Commodity trading system already in effect.

What can you do in Approaching Infinity Right Now?

* Explore space, planets, shipwrecks, and star temples
* Fight enemy ships and animated monsters
* Watch your enemies explode!
* Die!
* Collect, buy, and sell items and resources
* Install better equipment
* Accept and complete randomly generated quests
* Get lots of in-game help and instructions
* Search for clues to hidden areas and find powerful artifacts
* Travel through an infinite universe (until you die!)
* Try the new tutorial if you’re not sure how to play!

What is still to come?

* Five(!) fully fleshed out ways to win the game
* Countless ways to keep playing as long as you want.
* Twelve intelligent alien races with their own goals and full quest lines.
* A randomized crafting system for components and devices
* Skilled officers for even more bonuses
* More monsters, planet types, and quest types
* Ancient art and poetry that can be collected.
* A second source of near-endless random quests: S.O.S. Beacons
* At least twice as many ship devices, with lots of new effects
* Unlockable ship classes
* Monsters with special powers like shield drain, blind, corrode, infect, push/pull, and more
* Monsters with elemental powers
* New interesting types of terrain to interact with (and avoid!)
* Soundtrack by @ectogemia
* And great ideas from players and supporters…

Follow the game's development at [2] or follow on twitter @IBOL17

Kickstarter: Rewards include having your name added to the list of officer's names, submitting names for planets, designing a side quest, several special kickstarter-only devices, 10 million credits in pay it forward funds, source code access, original signed paper game design documents, and of course, copies of the game, and your name in the credits.