http://roguebasin.com/index.php?title=Armor&feed=atom&action=historyArmor - Revision history2024-03-28T09:45:38ZRevision history for this page on the wikiMediaWiki 1.36.0http://roguebasin.com/index.php?title=Armor&diff=15639&oldid=prevPaulBlay at 06:26, 22 March 20092009-03-22T06:26:10Z<p></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The protection offered by armor can take several forms: it can reduce the chance of a successful attack, it can reduce the damage done by a successful attack, and/or it can have a chance of deflecting an attack that would otherwise succeed. Damage reduction can be done by various methods, the most obvious and popular of which are (1) subtracting from the damage and (2) reducing the damage to some percentage of the normal damage. In either case, the amount may be fixed or it might be randomized.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The protection offered by armor can take several forms: it can reduce the chance of a successful attack, it can reduce the damage done by a successful attack, and/or it can have a chance of deflecting an attack that would otherwise succeed. Damage reduction can be done by various methods, the most obvious and popular of which are (1) subtracting from the damage and (2) reducing the damage to some percentage of the normal damage. In either case, the amount may be fixed or it might be randomized.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Category:<del style="font-weight: bold; text-decoration: none;">Articles</del>]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Category:<ins style="font-weight: bold; text-decoration: none;">Concepts</ins>]]</div></td></tr>
</table>PaulBlayhttp://roguebasin.com/index.php?title=Armor&diff=15374&oldid=prevPaulBlay: For want of a better idea.2009-03-21T16:15:57Z<p>For want of a better idea.</p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The protection offered by armor can take several forms: it can reduce the chance of a successful attack, it can reduce the damage done by a successful attack, and/or it can have a chance of deflecting an attack that would otherwise succeed. Damage reduction can be done by various methods, the most obvious and popular of which are (1) subtracting from the damage and (2) reducing the damage to some percentage of the normal damage. In either case, the amount may be fixed or it might be randomized.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The protection offered by armor can take several forms: it can reduce the chance of a successful attack, it can reduce the damage done by a successful attack, and/or it can have a chance of deflecting an attack that would otherwise succeed. Damage reduction can be done by various methods, the most obvious and popular of which are (1) subtracting from the damage and (2) reducing the damage to some percentage of the normal damage. In either case, the amount may be fixed or it might be randomized.</div></td></tr>
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</table>PaulBlayhttp://roguebasin.com/index.php?title=Armor&diff=14795&oldid=prevRdanhenry: a few extra notes on armor2009-02-16T06:13:41Z<p>a few extra notes on armor</p>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Armor (or "<del style="font-weight: bold; text-decoration: none;">[[</del>armour<del style="font-weight: bold; text-decoration: none;">]]</del>" as wasteful British typesetters would have you call it) is simply protective clothing that can provide a defense against [[melee]] [[weapon]]s and [[missile]]s. It is not uncommon for armor to also protect against physical (or "elemental") [[spell]] attacks, such as a fire bolt or cold ball. Armor frequently inhibits spell-casting in some way and may provide some defense against non-physical spell attacks.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Armor (or "armour" as wasteful British typesetters would have you call it) is simply protective clothing that can provide a defense against [[melee]] [[weapon]]s and [[missile]]s. It is not uncommon for armor to also protect against physical (or "elemental") [[spell]] attacks, such as a fire bolt or cold ball. Armor frequently inhibits spell-casting in some way and may provide some defense against non-physical spell attacks<ins style="font-weight: bold; text-decoration: none;">. It may also penalize some actions due to the restrictiveness of the armor. It is possible to have skills in wearing armor that reduce penalties related to the wearing of armor</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Armor in roguelikes usually is worn in parts, typically including most of the following:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Armor in roguelikes usually is worn in parts, typically including most of the following:</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"> </del>* [[Helmet]] or [[cap]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[Helmet]] or [[cap]]</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"> </del>* [[Body armor]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[Body armor]]</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"> </del>* [[Cloak]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[Cloak]]</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"> </del>* [[Boots]] or [[shoes]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[Boots]] or [[shoes]]</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"> </del>* [[Gloves]] or [[gauntlets]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[Gloves]] or [[gauntlets]]</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"> </del>* [[Shield]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[Shield]]</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"> </del>* [[Trousers]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[Trousers]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In a [[science fiction]] roguelike, armor may provide environmental protection against toxic gasses or vacuum. It may have built-in weapons or other devices. It might have other features.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In a [[science fiction]] roguelike, armor may provide environmental protection against toxic gasses or vacuum. It may have built-in weapons or other devices. It might have other features.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In a [[fantasy]] roguelike, armor is often magical, not only enhancing basic protection, but offering [[resistance]] to various [[element]]s or granting various powers.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In a [[fantasy]] roguelike, armor is often magical, not only enhancing basic protection, but offering [[resistance]] to various [[element]]s or granting various powers.</div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The protection offered by armor can take several forms: it can reduce the chance of a successful attack, it can reduce the damage done by a successful attack, and/or it can have a chance of deflecting an attack that would otherwise succeed. Damage reduction can be done by various methods, the most obvious and popular of which are (1) subtracting from the damage and (2) reducing the damage to some percentage of the normal damage. In either case, the amount may be fixed or it might be randomized.</ins></div></td></tr>
</table>Rdanhenryhttp://roguebasin.com/index.php?title=Armor&diff=14496&oldid=prevRdanhenry at 08:23, 8 January 20092009-01-08T08:23:10Z<p></p>
<p><b>New page</b></p><div>Armor (or "[[armour]]" as wasteful British typesetters would have you call it) is simply protective clothing that can provide a defense against [[melee]] [[weapon]]s and [[missile]]s. It is not uncommon for armor to also protect against physical (or "elemental") [[spell]] attacks, such as a fire bolt or cold ball. Armor frequently inhibits spell-casting in some way and may provide some defense against non-physical spell attacks.<br />
<br />
Armor in roguelikes usually is worn in parts, typically including most of the following:<br />
* [[Helmet]] or [[cap]]<br />
* [[Body armor]]<br />
* [[Cloak]]<br />
* [[Boots]] or [[shoes]]<br />
* [[Gloves]] or [[gauntlets]]<br />
* [[Shield]]<br />
* [[Trousers]]<br />
<br />
In a [[science fiction]] roguelike, armor may provide environmental protection against toxic gasses or vacuum. It may have built-in weapons or other devices. It might have other features.<br />
<br />
In a [[fantasy]] roguelike, armor is often magical, not only enhancing basic protection, but offering [[resistance]] to various [[element]]s or granting various powers.</div>Rdanhenry