Difference between revisions of "Ash of Time"

From RogueBasin
Jump to navigation Jump to search
Line 1: Line 1:
Test
"Ash of Time" is a roguelike game.
 
Implemented features:
- level generator (theoretically levels can be as big as you could imagine, but right now the game generate them 100*100)
- time-based combat system (unusual, it's one of the main features of the game)
- dialogs
- inventory system (also not very usual)
 
Unimplemented features that come in nearest feature:
- craft system
 
Game is initially written on russian language and translated into english, but very poorly. Author currently looks for somebody who would like to help him with translating.


<table class="infobox" style="float:right;clear:right; width: 22em; border: 1px solid #93BACB; background:#E0E7EF;font-size:95%; margin:1em; line-height:1.4em;">
<table class="infobox" style="float:right;clear:right; width: 22em; border: 1px solid #93BACB; background:#E0E7EF;font-size:95%; margin:1em; line-height:1.4em;">

Revision as of 06:56, 15 April 2010

"Ash of Time" is a roguelike game.

Implemented features: - level generator (theoretically levels can be as big as you could imagine, but right now the game generate them 100*100) - time-based combat system (unusual, it's one of the main features of the game) - dialogs - inventory system (also not very usual)

Unimplemented features that come in nearest feature: - craft system

Game is initially written on russian language and translated into english, but very poorly. Author currently looks for somebody who would like to help him with translating.

Ash of Times
Alpha Project
Developer Fedoseev M.V.
Theme Fantasy
Influences ADoM, Morrowind
Released not released yet
Updated 15 april 2010
Licensing Closed source
P. Language Java
Platforms Windows, on other not tested
Interface ASCII, KeyPad
Game Length 5 min in test mode; story mode not implemented yet
Official site of Ash of Time