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(Boohu intro screen)
(Boohu screenshot)
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* Fully destructible terrain.
* Fully destructible terrain.
* No XP, no food, no upstairs.
* No XP, no food, no upstairs.
[[Category:Open source]] [[Category:Beta projects]] [[Category:Coffeebreak roguelikes]]
[[Category:Open source]] [[Category:Beta projects]] [[Category:Coffeebreak roguelikes]]

Revision as of 19:30, 8 May 2018

Break Out Of Hareka's Underground
Stable game
Developer anaseto
Theme Fantasy
Influences Dungeon Crawl Stone Soup
Released 2017 Sept 16 (0.1)
Updated 2018 May 8 (0.7)
Licensing ISC
P. Language Go
Platforms Linux, BSD, Windows, Mac
Interface ASCII
Game Length ~ half an hour
Official site of Break Out Of Hareka's Underground

Break Out Of Hareka's Underground (Boohu) is a roguelike game which takes inspiration mainly from Dungeon Crawl Stone Soup and its tavern, and some ideas from Brogue, but aiming for very short games, almost no character building, and simplified inventory management.

Every year, your village sends someone to collect medicinal simella plants in the Underground. This year, the duty fell upon you, and so here you are. Your heart is teared between your will to be as helpful as possible to your village and your will to make it out alive. Deep in the Underground, some magical stairs will lead you back to your village. Along the way, you will collect simellas, as well as various helpful items. You will also encounter monsters, fight against them, or run away from them when you can…



  • Rods: merge ideas from mana-based magic and charge-based wands or rods.
  • Gain a few random aptitudes as you go deeper.
  • Simplified inventory management (e.g. no more than one weapon or armour).
  • Dense foliage and automatically opened/closed doors to play with line of sight.
  • Confusion status based on this tavern thread: impedes diagonal movement.
  • Monster footsteps sometimes can be heared.
  • Text-based animations.
  • Fully destructible terrain.
  • No XP, no food, no upstairs.



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