Boohu

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'''Break Out Of Hareka's Underground''' (Boohu) is a roguelike game which takes inspiration mainly from [[Dungeon Crawl Stone Soup]] and its tavern, and some ideas from [[Brogue]], but aiming for very short games, almost no character building, and simplified inventory management.
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'''Break Out Of Hareka's Underground''' (Boohu) is a roguelike game mainly inspired from [[Dungeon Crawl Stone Soup]] and its tavern, with some ideas from [[Brogue]], but aiming for very short games, almost no character building, and a simplified inventory.
  
Every year, your village sends someone to collect medicinal simella plants in the Underground. This year, the duty fell upon you, and so here you are. Your heart is teared between your will to be as helpful as possible to your village and your will to make it out alive. Deep in the Underground, some magical stairs will lead you back to your village. Along the way, you will collect simellas, as well as various helpful items. You will also encounter monsters, fight against them, or run away from them when you can…
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''Every year, the elders send someone to collect medicinal simella plants in the Underground. This year, the honor fell upon you, and so here you are. According to the elders, deep in the Underground, magical stairs will lead you back to your village. Along the way, you will collect simellas, as well as various items that will help you deal with monsters, which you may fight or flee...''
  
 
https://raw.githubusercontent.com/anaseto/boohu-pages/master/intro-screen.png
 
https://raw.githubusercontent.com/anaseto/boohu-pages/master/intro-screen.png

Revision as of 10:05, 2 June 2018

Break Out Of Hareka's Underground
Stable game
Developer anaseto
Theme Fantasy
Influences Dungeon Crawl Stone Soup
Released 2017 Sept 16 (0.1)
Updated 2018 Jun 2 (0.8)
Licensing ISC
P. Language Go
Platforms Linux, BSD, Windows, Mac
Interface ASCII
Game Length ~ half an hour
Official site of Break Out Of Hareka's Underground


Break Out Of Hareka's Underground (Boohu) is a roguelike game mainly inspired from Dungeon Crawl Stone Soup and its tavern, with some ideas from Brogue, but aiming for very short games, almost no character building, and a simplified inventory.

Every year, the elders send someone to collect medicinal simella plants in the Underground. This year, the honor fell upon you, and so here you are. According to the elders, deep in the Underground, magical stairs will lead you back to your village. Along the way, you will collect simellas, as well as various items that will help you deal with monsters, which you may fight or flee...

intro-screen.png

Features

  • Short coffee-break runs (less than half an hour).
  • 13 levels deep dungeon, 6 distinct map generators, 20 monsters, 8 weapons, 9 rods, 13 potions, and 2 projectiles.
  • Text-based animations.
  • No XP, no food, no upstairs, no automatic regeneration, no grinding/farming.
  • Fully destructible terrain (wall destruction, foliage fire).
  • Simplified inventory management (e.g. no more than one weapon or armour).
  • Gain 3 random aptitudes among 11 as you go deeper.
  • Dense foliage and automatically opened/closed doors to play with line of sight.
  • Confusion status based on this tavern thread: impedes diagonal movement.
  • Monster footsteps sometimes can be heared.
  • Rods: merge ideas from mana-based magic and charge-based wands or rods.

Screenshot

screenshot.png

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