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== Official Development State classification ==
See also: [[:category:roguelike games]]


*[[Major Roguelikes]]: Tested by time and found worthy, these are the representatives of the roguelike genre.
== Development State classification ==
*[[Stable games]]: Playable games in their current state, these roguelikes merely lack a few thousand rabid fans to become the next generation of representatives.
{{:Development states}}
*[[Beta Projects]]: Released for public consumption, but not yet considered a complete game.  The public is warned that they might want to await a more final release.
*[[Alpha Projects]]: Released by their developers as a proof of work, although not yet playable.
*[[Talkie Talkie Projects]]: Projects that have been discussed, but for which no actual code or executable has been seen.


== Roguelike engines ==
== Master lists ==
{{:List of roguelikes}}


There also exists roguelike engines, which are not really games, but rather a way to build new games easily.
== Evolutionary Branch Classification ==
See the [[RogueLike Engines]] page.


== Evolutionary Branch Classification ==
These are the two main evolutionary branches taken from [[Rogue]]. Of course, many roguelikes belong to neither, especially more recent games which often borrow from other genres, such as simulation and strategy.
 
*[[Hacklike]]: these games take inspiration primarily from [[Hack]] and its descendants. [[NetHack]] is the most advanced in this genre. [[ADOM]] and [[Crawl]] may also be considered hacklikes.
*[[Band]]:  these are games which take inspiration from [[Moria]] and its descendants. Properly, this term would only refer to [[Angband]] and its [[Angband variants|variants]], but one can extend it to other games with similar playstyle. Many consider [[Diablo]] to be a band.


These are the two main evolutionary branches taken from [[Rogue]]. Of course, many roguelikes belong to neither branch, especially the newer ones which take ideas from other gaming genres such as simulation and strategy.  (Rogue itself, for example, can't be meaningfully ascribed to one branch or the other)
See [[Tree of roguelike evolution]]


*[[Hacklike]]. These are games that owe inspiration primarily from the [[Hack]] line of games.  [[NetHack]] is the most advanced in this genre.  [[Adom]] and [[Crawl]] may also be considered Hacklikes.
== Special Categories ==
*[[Band]].  These are games which owe inspiration from the [[Moria]] line of games. Properly, this would only refer to [[Angband]] and its variants (see [[Angband Variants]]), but one can extend it to other games with similar playstyle. [[Diablo]] is considered a Band by those who consider it a roguelike.


Another way to look at this is to build a tree of roguelike evolution.  One problem with this approach is how to draw the lines.  In some cases, it may be clear that one roguelike derives from another.  [[NetHack]] continued with the source code of [[Hack]], so a connection seems clear. Othertimes it is more difficult.  Where does [[Adom]] fit?  It is a [[Hacklike]], but doesn't share any code from any other roguelikes.  Similarly, [[Avanor]] is based on the gameplay of [[Adom]], but again shares no code.
* [[:Category:handheld roguelikes|Handheld roguelikes]] - for cellphones, Game Boys, etc.
* [[RogueLike Engines]], which in and of themselves are not games, offer the means to construct new games.
* [[Coffeebreak roguelike]]s - extremely short, but fun
* [[Console roguelike]]s - for video game consoles


<code>
[[Category:Browse]]
  ToME
    |
    |
Zangband
    |          Slash'Em  Crawl
    |    ADOM      \      /
Angband  |        Nethack
    |    \ Omega    |
    | Larn | /      /
    |    \ /      /
  Moria    |    Hack
    |      |      |
    \    |    /
      \____|____/
          |
          |
        Rogue
       
family tree of popular roguelike games
</code>

Latest revision as of 22:59, 19 July 2011

See also: category:roguelike games

Development State classification

  • Talkie Talkie Projects have been talked about to the point where they develop a well known life onto their own. However, no actual release of a functional game has occurred.
  • Alpha Projects are roguelike games which, while released, are not yet playable. This means you should not be surprised if there is no win condition, or no monsters, or things generally go bad after the character creation screen.
  • Beta Projects are roguelike games which, while available to the public, are not yet ready to judged as finished products. Unlike alpha projects, they have progressed to the point where they are fun and enjoyable games if you can handle a few sharp corners.
  • Defunct Games are roguelikes that are both no longer being developed and are not considered finished by the authors.
  • Stable Games are roguelikes that the authors have believed reached a level of maturity that allows them to be judged as games in themselves. Often, development is still ongoing, as roguelikes are hardly ever finished. (Except for those that were developed in a definite amount of time, like Dungeon Monkey and the 7DRLs, of course.)
    • 7DRLs are stable games created within a seven day window.
    • Major games are stable games that have provided significant influence to the roguelike genre.


Master lists


Evolutionary Branch Classification

These are the two main evolutionary branches taken from Rogue. Of course, many roguelikes belong to neither, especially more recent games which often borrow from other genres, such as simulation and strategy.

  • Hacklike: these games take inspiration primarily from Hack and its descendants. NetHack is the most advanced in this genre. ADOM and Crawl may also be considered hacklikes.
  • Band: these are games which take inspiration from Moria and its descendants. Properly, this term would only refer to Angband and its variants, but one can extend it to other games with similar playstyle. Many consider Diablo to be a band.

See Tree of roguelike evolution

Special Categories