Difference between revisions of "Cave Chop"

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| name=Cave Chop
| name=Cave Chop
| developer=Martin Read
| developer=Martin Read
| influences=Rogue
| theme=fantasy
| theme=fantasy
| released=17 March 2012
| released=17 March 2012
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| language=C
| language=C
| platforms=[[Linux]]
| platforms=[[Linux]]
| interface=[[keyboard]], [[ASCII]]
| interface=[[ASCII]]
| length=~30 minutes
| site=http://git.blackswordsonics.com/?p=cavechop-7drl;a=summary
| site=http://git.blackswordsonics.com/?p=cavechop-7drl;a=summary
}}
}}

Revision as of 11:41, 17 March 2012

Cave Chop
7DRL
Developer Martin Read
Theme fantasy
Influences Rogue
Released 17 March 2012
Updated {{{updated}}}
Licensing BSD
P. Language C
Platforms Linux
Interface ASCII
Game Length ~30 minutes
Official site of Cave Chop


Cave Chop is a 7DRL by Martin Read, released in fulfillment of the 7DRL Challenge 2012. It is a derivative work of Martin's Dungeon Bash version 1.7. Note: the official web site is currently just a gitweb interface.

Like Martin's Dungeon Bash, the objective of Cave Chop is to kill monsters and dive deeper. The level layout method is very different to Martin's Dungeon Bash, however; each level is an open cave (carved by a random walk). There are new items, and the identification subgame has been abolished in the name of junk reduction.