Difference between revisions of "Caves of Qud"

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- No time limit, but the player must eat food and drink uncontaminated water regularly to stay alive.
- No time limit, but the player must eat food and drink uncontaminated water regularly to stay alive.


- Two-tiered character creation system.  "True Men" start with better equipment, extra attribute points, more skill points each experience level.  "Mutants" have fewer attributes and skill points but have physical and mental mutations.  Physical mutations include claws, multiple arms, and photosynthetic skin.  Mental mutations include controlled teleport, psychic attacks, and the ability to manipulate time.  
- Two-tiered character creation system.  "True Men" start with better equipment, extra attribute points, and gain more skill points each experience level.  "Mutants" have fewer attributes and skill points but have access to physical and mental mutations.  Physical mutations include claws, multiple arms, and photosynthetic skin.  Mental mutations include teleportation, psychic attacks, and time manipulation.  


[[Category:Futuristic roguelikes]]
[[Category:Futuristic roguelikes]]

Revision as of 13:24, 1 March 2011

Caves of Qud
Beta Project
Developer Freehold Entertainment
Theme Post-Apocalyptic
Influences ADOM, Omega, Dune, Gamma World, and Gene Wolfe
Released May 5th, 2010
Updated Feb 26th, 2011 (1.0.4074.42568)
Licensing Freeware, Closed Source
P. Language .NET 2.0
Platforms Windows
Interface ASCII, Keyboard
Game Length ?
Official site of Caves of Qud


Features

- Procedurally generated world with static and random elements. Static elements include towns, quest objectives, and the world map. Random locations include legendary monster lairs and the zoomed-in map.

- Fully contiguous world with multi-level underground, similar to Dwarf Fortress

- Hand written quest lines

- No time limit, but the player must eat food and drink uncontaminated water regularly to stay alive.

- Two-tiered character creation system. "True Men" start with better equipment, extra attribute points, and gain more skill points each experience level. "Mutants" have fewer attributes and skill points but have access to physical and mental mutations. Physical mutations include claws, multiple arms, and photosynthetic skin. Mental mutations include teleportation, psychic attacks, and time manipulation.