Cogmind

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Revision as of 02:54, 22 September 2013 by Kyzrati (talk | contribs) (Altered page for new non-7DRL version)
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Cogmind
Alpha Project
Developer Grid Sage Games (Kyzrati)
Theme Sci-Fi
Influences Battletech (very loosely)
Released TBD 2014
Updated N/A
Licensing Commercial
P. Language Cpp
Platforms Windows
Interface ASCII, Graphical tiles, Keyboard, Mouse
Game Length Unknown
Official site of Cogmind


A science fiction-themed traditional roguelike in which you play a robot that builds itself from components found or salvaged from other robots.

Description

While exploring the world you find (or take) power sources, propulsion units, utilities, and weapons, and attach them to yourself to create a slow tank bristling with weapons, or a fast-moving flyer zipping past enemies before they even have time to react, or a stealthy sword-wielding assassin bot, or whatever else you can come up with from the salvage you find. The game can quickly change as you lose components and your loadout changes.

Action is turn-based but you don't have "action points" per se; instead, every action takes a certain amount of time, and robots that can perform actions more quickly can continue to due so until another robot is ready to act.

Combat is optional if you can avoid it, and there is no grinding for XP since the game rewards you for simply reaching new areas.

(If you're familiar with the 7DRL version, significant additions to the experience include melee combat, potential allies, multi-slot parts, multi-tile robots, hacking and interactive machines, and full use of sound effects. Oh yeah, and a professional sprite set.)

Features

Notable:

  • Animated ASCII particle effects (weapons/explosions etc.)
  • Animated interface
  • Sound effects
  • Fully destructible terrain
  • Full mouse and keyboard support for all commands
  • Drag-and-drop support for mouse

General/Common:

  • Resource management
  • Inventory and equipment system
  • Item identification system (for a subset of powerful items)
  • Fog of war
  • Several damage types each with unique properties/effects
  • Simple yet dynamic combat system
  • No grinding/XP (character development is automatic through exploration)
  • Multiple AI behaviors
  • Numerous items, special abilities, and enemies
  • Permadeath
  • Autosave/load on exit/startup
  • Large randomly generated maps
  • Turn-based action
  • Single player
  • All units use the same ruleset as the player
  • Score output to an external file, with detailed statistics

History

An early prototype for the game was developed for 7DRL Challenge 2012, and is still playable as a free download available here. The official game will improve significantly on that prototype in every way, and then some.

More Info