Difference between revisions of "Complete roguelike tutorial using C++ and libtcod - extra 3: scent tracking"

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Revision as of 12:56, 23 October 2015

Complete roguelike tutorial using C++ and libtcod
-originally written by Jice
Text in this tutorial was released under the Creative Commons Attribution-ShareAlike 3.0 Unported and the GNU Free Documentation License (unversioned, with no invariant sections, front-cover texts, or back-cover texts) on 2015-09-21.


This article is an optional "extra" that will bring scent tracking to the monster Ai. In can be applied on the article 6 source code.

Even with the wall sliding trick, the monsters are still quite dumb. We'll implement scent tracking so that they can track the player even when they don't see him.