Difference between revisions of "CryptRL"

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(Crypt Rogue Like)
(Crypt Rogue Like)
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CryptRL is playable but magic and magic items are not yet implemented.
CryptRL is playable but magic and magic items are not yet implemented.


Version 0.4xx includes tools(picking tools, picks, shovels, lanterns, oil flasks, etc), monsters, potions, weapons, armors, traps, chests, stats & skills, night/day cycles, teleporters, automap, etc.
Version 0.4xx includes tools(picking tools, picks, shovels, lanterns, oil flasks, etc), monsters, potions, weapons, armors, traps, chests, stats & skills, night/day cycles, teleporters, automap, parrying, etc.


Final version will contains thematic random generations of terrains and dungeons (for instance a random room could be a laboratory, etc), PNJS, towns, quests, spells, etc.
Final version will contains thematic random generations of terrains and dungeons (for instance a random room could be a laboratory, etc), PNJS, towns, quests, spells, etc.
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[[Image:http://cryptmaster.free.fr/cryptrl/Screenshots/crl0458_1.jpg]]
http://cryptmaster.free.fr/cryptrl/Screenshots/crl0458_1.jpg

Revision as of 20:51, 8 March 2006

CryptRL is a java rogue like which uses sounds and David Gervais tiles.

It's bilingual (english / french) and you can switch language during play.

My main unfluences are NetHack/Slash'Em (for the interaction) and ADOM (for the wilderness)

Some maps are pregenerated, others are random.

CryptRL is playable but magic and magic items are not yet implemented.

Version 0.4xx includes tools(picking tools, picks, shovels, lanterns, oil flasks, etc), monsters, potions, weapons, armors, traps, chests, stats & skills, night/day cycles, teleporters, automap, parrying, etc.

Final version will contains thematic random generations of terrains and dungeons (for instance a random room could be a laboratory, etc), PNJS, towns, quests, spells, etc.


http://cryptmaster.free.fr/cryptrl/BIN/

http://cryptmaster.free.fr/cryptrl/SOURCE/

http://cryptmaster.free.fr/cryptrl/Screenshots/


crl0458_1.jpg