Difference between revisions of "Cult: Awakening Of The Old Ones"

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== What is Cult? ==
Cult is an open-ended role-playing game set in a user-generated world with a strong focus on storytelling, exploration, and environmental interaction.It is about exploring a richly fleshed-out fantasy world unique from any other, with procedurally generated stories, myths, legends, civilizations, creatures, gods, and - well, basically everything! Cult is one part role playing game and one part experiment into the possible depth of procedural generation.
==== Objectives ====
*Custom-tailor the life story and personality of your adventurer, or let the game randomly create it for you.
*Explore dungeons and hunt for loot, artifacts, and powerful spells in traditional roguelike fashion.
*Build a house, a castle, or even a city. For larger projects, you'll need to hire companions (or convert minions).
*Craft everything from weapons and armor to furniture and food. Use it to outfit your personal entourage or army, or trade it away for riches.
*Establish yourself as a local power. Eventually, you could become a political player, the leader of a powerful religious sect, or even a king.
*Wander the world and discover civilizations with vastly different cultures, governments, and traditions. Hunt or tame fantastical creatures that are nothing like anything you've ever seen on Earth!
*Revive banished gods from their hiding places within ancient ruins and harness their forbidden power for your own purposes.

Revision as of 16:38, 31 August 2012

Cult: Awakening Of The Old Ones
Alpha Project
Developer David Hagar
Theme Fantasy, Lovecraftian, Freeform, Procedurally-generated world
Influences Dwarf Fortress, Darklands, Elder Scrolls, many more
Released Tentative 2013
Updated 29/6/2012 - .31 Alpha
Licensing Commercial
P. Language Python
Platforms Windows, Porting tentative for Mac and Linux
Interface Mouse-based, keyboard
Game Length Unknown
Official site of Cult: Awakening Of The Old Ones


What is Cult?

Cult is an open-ended role-playing game set in a user-generated world with a strong focus on storytelling, exploration, and environmental interaction.It is about exploring a richly fleshed-out fantasy world unique from any other, with procedurally generated stories, myths, legends, civilizations, creatures, gods, and - well, basically everything! Cult is one part role playing game and one part experiment into the possible depth of procedural generation.

Objectives

  • Custom-tailor the life story and personality of your adventurer, or let the game randomly create it for you.
  • Explore dungeons and hunt for loot, artifacts, and powerful spells in traditional roguelike fashion.
  • Build a house, a castle, or even a city. For larger projects, you'll need to hire companions (or convert minions).
  • Craft everything from weapons and armor to furniture and food. Use it to outfit your personal entourage or army, or trade it away for riches.
  • Establish yourself as a local power. Eventually, you could become a political player, the leader of a powerful religious sect, or even a king.
  • Wander the world and discover civilizations with vastly different cultures, governments, and traditions. Hunt or tame fantastical creatures that are nothing like anything you've ever seen on Earth!
  • Revive banished gods from their hiding places within ancient ruins and harness their forbidden power for your own purposes.