Difference between revisions of "Deleteme"

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(Updating Ruin page to reflect new github repo and language choice)
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|developer = [[User:Jlund3|Jeff Lund]]
|developer = [[User:Jlund3|Jeff Lund]]
|theme = [[Fantasy]]
|theme = [[Fantasy]]
|influences = [[Sil]], [[Infra Arcana]]
|influences = [[Sil]], [[Infra Arcana]], [[ADOM]]
|language = [[Go]]
|language = [[Python]]
|platforms = [[Linux]]
|platforms = [[Any]]
|licensing = [[Open Source]], [[freeware]]
|licensing = [[Open Source]], [[freeware]]
|interface = terminal
|interface = terminal,pygame
|length = unplayable
|length = unplayable
|site = http://ruinrl.blogspot.com
|site = https://github.com/jlund3/ruinrl
}}
}}


Ruin is yet another vaporware roguelike under development by Jeff Lund (also known as jlund3). Note that for right now, this is currently an incomplete port of the Python version sitting over at https://code.google.com/p/ruinrl. Eventually though, I hope to transform Ruin into an open-ended and full-featured roguelike. Being vaporware, no official release date has been given Ruin is developed in Go, and is currently available for Linux.
Ruin is yet another vaporware roguelike under development by Jeff Lund (also known as jlund3). It is intended to be the epic roguelike the author always wanted to play. However, development has been plagued by numerous rewrites, redesigns, and even paper deadlines. Furthermore, the intended scope of the game means the developer can continually be side-tracked by interesting problems. Being vaporware, no official release date has been given, but the author promises that one is forthcoming...


Planned Features*
The name Ruin comes from the idea of a ruinous quest. All quests in Ruin are intended to be scripted (with names, places, targets, etc auto-generated). Some special story lines are intended to be akin to main story lines in other RPG's. The only difference is that failure and success are permanent, even across characters on the same persistent game world. This means if you screw up a ruinous quest too badly, the world may become ruined for future characters. On the other hand, completing ruinous quest will unlock new content and hopefully improve the world for future characters. Of course this in depth story telling system is one of the many planned features that make Ruin vaporware...
 
* Huge persistent world complete with varied terrain, cities, towns, shops, dungeons, etc
** Worlds carry over across multiple characters
** Player actions have permanent consequences for the game world
** Beware, if the player fails major quests, the world may be ruined by the consequences
 
* Tactically interesting combat system
** every combat is potentially dangerous, there are no "wind shield" monsters
** positioning, terrain and movement will matter
 
* Various factions, guilds and groups to join
** Can perform unlimited number of generated side quests
** Recruit allies and form small bands to aid you in your quests
 
* Unique magic system
** All spells are customizable, so you can find the perfect balance for your character
** Channeling system allows you to cast incredibly powerful spells, but can leave you helpless for a time
** Different spell effects can be combined and used in interesting and creative ways
 
* Powerful stealth and thievery system
** Stealth system which is actually a viable way to play the game
** Stealth influenced by terrain, lighting and other factors which require careful planning
 
* Lots of other features not usually seen in a roguelike
** crafting and enchanting system
** terrain based bonuses for things like elevation or water
** rideable mounts, some of which allow you to travel through sea and air
 
<nowiki>*</nowiki> Note that these features are the main reason Ruin is considered vaporware :)

Revision as of 05:54, 2 January 2014

Ruin
Talkie-Talkie Project
Developer Jeff Lund
Theme Fantasy
Influences Sil, Infra Arcana, ADOM
Licensing Open Source, freeware
P. Language Python
Platforms Any
Interface terminal,pygame
Game Length unplayable
Official site of Ruin


Ruin is yet another vaporware roguelike under development by Jeff Lund (also known as jlund3). It is intended to be the epic roguelike the author always wanted to play. However, development has been plagued by numerous rewrites, redesigns, and even paper deadlines. Furthermore, the intended scope of the game means the developer can continually be side-tracked by interesting problems. Being vaporware, no official release date has been given, but the author promises that one is forthcoming...

The name Ruin comes from the idea of a ruinous quest. All quests in Ruin are intended to be scripted (with names, places, targets, etc auto-generated). Some special story lines are intended to be akin to main story lines in other RPG's. The only difference is that failure and success are permanent, even across characters on the same persistent game world. This means if you screw up a ruinous quest too badly, the world may become ruined for future characters. On the other hand, completing ruinous quest will unlock new content and hopefully improve the world for future characters. Of course this in depth story telling system is one of the many planned features that make Ruin vaporware...