Difference between revisions of "Descension"

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My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at [http://www.descensionthegame.com descensionthegame.com] for more information, screenshots and download links. Leave any questions/comments at the [http://descensionthegame.com/phpBB3/ Descension Forum].
My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at [http://www.descensionthegame.com descensionthegame.com] for more information, screenshots and download links. Leave any questions/comments at the [http://descensionthegame.com/phpBB3/ Descension Forum].


v 0.0.8 - Released 1/29/2011
v 0.0.9 - Released 2/10/2011
* fleshed out townville - added a armorer, weaponsmith and sage
* fleshed out townville - added a armorer, weaponsmith and sage
* added overworld monster respawning - every 50 turns a new monster spawner is added to the map
* added overworld monster respawning - every 50 turns a new monster spawner is added to the map

Revision as of 23:31, 10 February 2011

Descension
Alpha Project
Developer QJaxun
Theme Fantasy
Influences Dungeon Crawl Stone Soup
Released 12/28/2010
Updated 2/10/2011
Licensing
P. Language C Sharp, XNA, libtcod
Platforms Windows
Interface tiles, mouse, keyboard
Game Length short
Official site of Descension


My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at descensionthegame.com for more information, screenshots and download links. Leave any questions/comments at the Descension Forum.

v 0.0.9 - Released 2/10/2011

  • fleshed out townville - added a armorer, weaponsmith and sage
  • added overworld monster respawning - every 50 turns a new monster spawner is added to the map
  • added monster drops - monsters now drop a single random item when killed
  • rewrote drag and drop functionality - drag from ground to equip, drag from equip to ground, drag spells, drag action buttons and drag to unequip item
  • made first balance pass on level 1 spells and added scrolls for all first level spells
  • improved logging system - load info now added to message_log.txt
  • implemented player death and graveyard file
  • implemented saving and loading - game can be saved at any time but there is only a single save file
  • added scrolling battle text - white indicates melee or ranged damage done to monsters, red indicates damage taken by player, green/blue indicated hp/energy healing, yellow indicates damage caused by minions