Difference between revisions of "Descension"

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{{game-alpha| name = Descension
{{game-alpha| name = Descension
|developer = [[QJaxun]]
|developer = [[Arkytoothis]]
|theme = [[Fantasy]]
|theme = [[Fantasy]]
|influences = [[Dungeon Crawl Stone Soup]]
|influences = [[Dungeon Crawl Stone Soup]]
Line 15: Line 15:
My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at [http://www.descensionthegame.com descensionthegame.com] for more information, screenshots and download links. Leave any questions/comments at the [http://s4.zetaboards.com/DescensionTheGame/index/ Descension Forum].
My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at [http://www.descensionthegame.com descensionthegame.com] for more information, screenshots and download links. Leave any questions/comments at the [http://s4.zetaboards.com/DescensionTheGame/index/ Descension Forum].


v 0.1.7 Released - 7/2/2011
v 0.1.8 Released - 8/11/2011


* added the ability to zoom out, use mouse wheel to zoom in/out
* added - enchanting screen
* added support for "short" races, race sprite is a few pixels shorter and equipment is drawn with a offset to compensate
* added - hit point and energy bars for creatures
* added hit locations and equipment for creatures, added the ability to add/edit hit locations and (non enchanted) equipment to the data editor, when attacking a random location is chosen, this is temporary until i figure out a nice way to choose a location to attack
* added - third zoom level
* added basic traps, invisible until standing next to one then the players perception is checked vs the perception to notice stat of the trap, there is currently no way to disable a trap and damage is static, for the next update i will add damage scaling and disabling
* added - several items used for enchanting - mana crystals, runes, holy
* changed goblins, kobolds and orks to use paper doll images
symbols, skulls, magic dust, runes can be crafted just as other items
* added - creature tooltip - displays stats for creature under the mouse
pointer, currently used for debugging purposes, eventually ill tie it
into a stat or skill and show differing amounts of information based on
that stat/skill
* changed - crafting and enchanting screens no longer take focus from the  
gameplay screen
* changed - lots of code refactoring/reorganizing/rewriting, ive done
quite a bit of testing but probably missed some bugs
* fixed - debuffs not working properly on creatures

Revision as of 00:18, 12 August 2011

Descension
Alpha Project
Developer Arkytoothis
Theme Fantasy
Influences Dungeon Crawl Stone Soup
Released 12/28/2010
Updated 7/02/2011
Licensing
P. Language C Sharp, XNA, libtcod
Platforms Windows
Interface tiles, mouse, keyboard
Game Length short
Official site of Descension


My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at descensionthegame.com for more information, screenshots and download links. Leave any questions/comments at the Descension Forum.

v 0.1.8 Released - 8/11/2011

  • added - enchanting screen
  • added - hit point and energy bars for creatures
  • added - third zoom level
  • added - several items used for enchanting - mana crystals, runes, holy

symbols, skulls, magic dust, runes can be crafted just as other items

  • added - creature tooltip - displays stats for creature under the mouse

pointer, currently used for debugging purposes, eventually ill tie it into a stat or skill and show differing amounts of information based on that stat/skill

  • changed - crafting and enchanting screens no longer take focus from the

gameplay screen

  • changed - lots of code refactoring/reorganizing/rewriting, ive done

quite a bit of testing but probably missed some bugs

  • fixed - debuffs not working properly on creatures