Difference between revisions of "DoomRL"

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A relatively "light" roguelike, based on the world of [http://www.idsoftware.com/games/doom/doom-final Doom] created by [[iD software]].
== Abstract ==


DoomRL is written by [[Kornel Kisielewicz]].
A relatively "light" roguelike, written by [[Kornel Kisielewicz]] in [[FreePascal]], based on the world of [http://www.idsoftware.com/games/doom/doom-final Doom] created by iD software.
 
== Description ==


DoomRL follows the relatively new idea of a [[Coffeebreak roguelike]] - it is intended to be simple, fast and furious. Something that you can play from time to time without much need to concentrate.  
DoomRL follows the relatively new idea of a [[Coffeebreak roguelike]] - it is intended to be simple, fast and furious. Something that you can play from time to time without much need to concentrate.  


There are several simplifications - there is only one main "dungeon" (but with several optional special levels), inventory size is limited, there are only three equipment slots, there can be only one item per level quare, and finally the levels are all screen-sized.
There are several simplifications:
 
* there is only one "dungeon"
* inventory size is limited to 20 slots
* there are only three equipment slots
* there can be only one item per level quare
* the levels are all screen-sized
 
== Features ==


DoomRL version 0.9.8 introduced something novel into the roguelike genre - full modern sound support (using features like stereo and distance effects) and music - both taken from the original Doom by iD.  
DoomRL version 0.9.8 introduced something novel into the roguelike genre - full modern sound support (using features like stereo and distance effects) and music - both taken from the original Doom by ID Software. Other features worth noting:


DoomRL could be considered a [[Hacklike]] variant.
* simple interface
* balanced traits
* balanced and fast-paced gameplay
* several special levels
* 20 levels including a final showdown with the Cyberdemon
* a secret ending


Main page is here:[http://chaos.magma-net.pl/doom/ DoomRl]
== Screenshot ==


Old Screenshot:
The screenshot is quite old and outdated.


http://chaos.magma-net.pl/doom/doomshot.jpg
http://chaos.magma-net.pl/doom/doomshot.jpg
== Links ==
* [http://chaos.magma-net.pl/doom/ DoomRL Homepage]
* [http://www.the-underdogs.org/game.php?id=5165 Review of DoomRL on "The Underdogs"]
* [http://www.idsoftware.com/games/doom/doom-final Original Doom]
[[Category:Beta projects]]
[[Category:Beta projects]]

Revision as of 21:00, 22 May 2005

Abstract

A relatively "light" roguelike, written by Kornel Kisielewicz in FreePascal, based on the world of Doom created by iD software.

Description

DoomRL follows the relatively new idea of a Coffeebreak roguelike - it is intended to be simple, fast and furious. Something that you can play from time to time without much need to concentrate.

There are several simplifications:

  • there is only one "dungeon"
  • inventory size is limited to 20 slots
  • there are only three equipment slots
  • there can be only one item per level quare
  • the levels are all screen-sized

Features

DoomRL version 0.9.8 introduced something novel into the roguelike genre - full modern sound support (using features like stereo and distance effects) and music - both taken from the original Doom by ID Software. Other features worth noting:

  • simple interface
  • balanced traits
  • balanced and fast-paced gameplay
  • several special levels
  • 20 levels including a final showdown with the Cyberdemon
  • a secret ending

Screenshot

The screenshot is quite old and outdated.

doomshot.jpg

Links