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{{gameinfo| name = Doom, the Roguelike
{{game-stable| name = Doom, the Roguelike
|developer = [[Kornel Kisielewicz]]
|developer = [[Kornel Kisielewicz]]
|released = [[2003]]
|released = [[2003]]
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|licensing = [[Closed Source]], [[freeware]]
|licensing = [[Closed Source]], [[freeware]]
|interface = [[ASCII]], [[Keyboard]]
|interface = [[ASCII]], [[Keyboard]]
== Abstract ==
== Abstract ==
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* [ DoomRL Forums]
* [ DoomRL Forums]
[[Category:Coffeebreak roguelikes]] [[Category:Horror roguelikes]] [[Category:Stable games]] [[Category:Roguelike games]]
[[Category:Horror roguelikes]]

Revision as of 00:17, 19 September 2006

Doom, the Roguelike
Stable game
Developer Kornel Kisielewicz
Theme Gore
Influences Doom
Released 2003 ({{{relver}}})
Updated 2005 ({{{updver}}})
Licensing Closed Source, freeware
P. Language FreePascal
Platforms Windows, DOS
Interface ASCII, Keyboard
Game Length Short
Official site of Doom, the Roguelike



A relatively "light" roguelike, written by Kornel Kisielewicz in FreePascal, based on the world of Doom created by id software. An example of a Gore-themed game.


DoomRL follows the relatively new idea of a Coffeebreak roguelike - it is intended to be simple, fast and furious. Something that you can play from time to time without much need to concentrate.

There are several simplifications:

  • there is only one "dungeon" of only 20 floors
  • inventory size is limited to 20 slots
  • there are only three equipment slots
  • there can be only one item per level square
  • the levels are all screen-sized


DoomRL version 0.9.8 introduced something novel into the roguelike genre - full modern sound support (using features like stereo and distance effects) and music - both taken from the original Doom by ID Software. Other features worth noting:

  • simple interface
  • balanced traits
  • balanced and fast-paced gameplay
  • several special levels
  • 20 levels including a final showdown with the Cyberdemon
  • a secret ending




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