Difference between revisions of "Downfall"

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{{game-alpha|name = Downfall
{{game-alpha|name = Downfall
|developer = [[Nate879]]
|developer = [[Nathan Stoddard]]
|released = December 27
|released = December 27
|updated = January 30
|updated = January 30
|length = 10-20 minutes
|length = 5-15 minutes
|language = [[Cpp|C++]]
|language = [[Cpp|C++]]
|platforms = Windows, Linux
|platforms = Windows, Linux
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}}
}}


Downfall is a game made by [[Nathan Stoddard]]. It uses hexagonal dungeons, instead of the more traditional rectangular dungeons. It is currently in development, but you can download it [http://nate879.org here].
Downfall is a roguelike game made by [[Nathan Stoddard]]. Its main distinguishing feature is that it uses hexagonal tiles instead of square tiles. It has no win condition yet, and is an alpha project.
 
The hexagonal tiles means it can't use a traditional ASCII display. It uses RLLib to draw actual hexagons, and puts ASCII characters inside them. This also makes some algorithms, like [[Line of sight]], more difficult.
 
== External Links ==
[http://nate879.org Nathan Stoddard's Site]

Revision as of 02:22, 2 February 2009

Downfall
Alpha Project
Developer Nathan Stoddard
Theme fantasy
Influences Crawl
Released December 27
Updated January 30
Licensing Freeware, closed source
P. Language C++
Platforms Windows, Linux
Interface Console, Keyboard
Game Length 5-15 minutes
Official site of Downfall


Downfall is a roguelike game made by Nathan Stoddard. Its main distinguishing feature is that it uses hexagonal tiles instead of square tiles. It has no win condition yet, and is an alpha project.

The hexagonal tiles means it can't use a traditional ASCII display. It uses RLLib to draw actual hexagons, and puts ASCII characters inside them. This also makes some algorithms, like Line of sight, more difficult.

External Links

Nathan Stoddard's Site