Difference between revisions of "DungeonS"

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{{game-beta| name = DungeonS
{{game-defunct| name = DungeonS
|developer = [[OutOfRange]]
|developer = [[OutOfRange]]
|theme = Fantasy
|theme = [[Fantasy]]
|influences =  
|influences =  
|released =  
|released = Sep 30 2007
|updated =  
|updated = Oct 10 2007
|licensing =  
|licensing =  
|language =  
|language = [[C#]], [[PAlib]]
|platforms =  
|platforms = [[DS]]
|interface =  
|interface =  
|length =  
|length =  
|site = http://gchack.free.fr/DS/homebrew/DungeonS/
|site = http://blogs.moddz.com/outofrange/
}}
}}
== DungeonS ==


A rougelike created for the DS by "OutOfRange" ([http://blogs.moddz.com/outofrange/ BLOG]).
A roguelike created for the DS by "OutOfRange."
Created using PAlib and C++, you create and take control of a hero, who is given the quest of retreiving a holy artifact that lies at the top of the tower. The problem is that the artifact was so well hidden away, no one has been able to survive the trip to obtain it. However, you will succeed where others have failed, since you're the hero!


[http://gchack.free.fr/DS/homebrew/DungeonS/ Download File]
Created using PAlib and C++, you create and take control of a hero, who is given the quest of retrieving a holy artifact that lies at the top of the tower. The problem is that the artifact was so well hidden away, no one has been able to survive the trip to obtain it. However, you will succeed where others have failed, since you're the hero!
 
Source:
[http://palib.info/forum/modules/newbb/viewtopic.php?topic_id=3658&forum=9 Original Forum Topic]


Download the game [http://gchack.free.fr/DS/homebrew/DungeonS/ here]. Please leave any feedback you have on my [http://blogs.moddz.com/outofrange/ development blog].


== Features ==
== Features ==


Development of the game started on 20th September 2007. The game is currently a work in progress, but has a number of features already integrated, such as;
Development of the game started on 20th September 2007. The game is currently a work in progress, but has a number of features already integrated, such as:


* Character creation - Name, Class and Stats
* Character creation - Name, Class, and Stats
* 'Fog Of War’ is fully integrated
* "Fog Of War" is fully integrated
* Story Mode and unlimited "DungeonS" mode
* Story Mode and unlimited "DungeonS" mode
* Random dungeon generation
* Random dungeon generation
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* Leveling up
* Leveling up
* Picking up items
* Picking up items
* Using, examining, and droping items
* Using, examining, and dropping items
* Teleporters
* Teleporters


The story mode features a set of pre-defined dungeons, which you need to battle your way through to the top, whereas "DungeonS" mode are created at random, and to progress you need to kill all the monsters on the level.
The story mode features a set of pre-defined dungeons, which you need to battle your way through to the top, whereas "DungeonS" mode are created at random, and to progress you need to kill all the monsters on the level.


== Controls ==
== Controls ==
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* Touch "Inventory" or press "L" to access the inventory
* Touch "Inventory" or press "L" to access the inventory
* Other in game controls are shown at the bottom line of the bottom screen when needed
* Other in game controls are shown at the bottom line of the bottom screen when needed
Please leave any feedback you have on my development blog.

Latest revision as of 14:28, 18 May 2017

DungeonS
Defunct Game
Developer OutOfRange
Theme Fantasy
Influences
Released Sep 30 2007 ({{{relver}}})
Updated Oct 10 2007 ({{{updver}}})
Licensing
P. Language C#, PAlib
Platforms DS
Interface
Game Length
Official site of DungeonS

A roguelike created for the DS by "OutOfRange."

Created using PAlib and C++, you create and take control of a hero, who is given the quest of retrieving a holy artifact that lies at the top of the tower. The problem is that the artifact was so well hidden away, no one has been able to survive the trip to obtain it. However, you will succeed where others have failed, since you're the hero!

Download the game here. Please leave any feedback you have on my development blog.

Features

Development of the game started on 20th September 2007. The game is currently a work in progress, but has a number of features already integrated, such as:

  • Character creation - Name, Class, and Stats
  • "Fog Of War" is fully integrated
  • Story Mode and unlimited "DungeonS" mode
  • Random dungeon generation
  • Monsters with basic AI
  • Attacking and defending
  • Leveling up
  • Picking up items
  • Using, examining, and dropping items
  • Teleporters

The story mode features a set of pre-defined dungeons, which you need to battle your way through to the top, whereas "DungeonS" mode are created at random, and to progress you need to kill all the monsters on the level.

Controls

  • Move with the D-Pad
  • Move into an object to perform an appropriate action on it
  • Touch "Inventory" or press "L" to access the inventory
  • Other in game controls are shown at the bottom line of the bottom screen when needed